Mordenkainen

Kurse's page

179 posts. Organized Play character for Kyshkumen.


Full Name

Kurse

Race

Human

Classes/Levels

Stats:
Oracle/2 | HP 15/15 | AC: 17/T: 13/FF: 14 | F: +1/R: +3/W: +3 | CMB +1 /CMD +14 | Speed 30 | Int. +3 | Perc. 0 | S.M. + 4 |

Gender

M

Size

Medium

Age

34

Alignment

Chaotic Netural

Deity

Pharasma

Languages

Common, Sylvan

Strength 10
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 10
Charisma 18

About Kurse

Stat block:
Kurse
Male Human Oracle 3 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Bestiary 4 0)
CN Medium humanoid (shapechanger)
Init +3; Senses low-light vision; Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (3d8+3)
Fort +2, Ref +4, Will +3
Weakness oracle's curses (haunted)
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Offense
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Speed 30 ft.
Melee bite +0 (1d4) and
. . masterwork cold iron scimitar +2 (1d6/18-20) and
. . sickle +5 (1d6)
Spell-Like Abilities (CL 3rd; concentration +7)
. . 3/day—dancing lights
Oracle Spells Known (CL 3rd; concentration +7):
. . 1st (6/day)—bless, cause fear (DC 15), cure light wounds, inflict light wounds (DC 15), liberating command{super}UC{/super}
. . 0 (at will)—create water, detect magic, ghost sound (DC 14), light, mage hand, mending, stabilize
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Statistics
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Str 10, Dex 16, Con 12, Int 11, Wis 10, Cha 18
Base Atk +2; CMB +2; CMD 15
Feats Extra Revelation[APG], Weapon Finesse
Traits armor expert, dangerously curious
Skills Acrobatics +4, Bluff +8, Diplomacy +10, Disguise +8, Heal +4, Knowledge (planes) +4, Knowledge (religion) +4, Perform (dance) +5, Sense Motive +4, Spellcraft +4, Stealth +6; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan
SQ change shape, magic, oracle, mysteries (mystery [bones]), revelations (bleeding wounds, death's touch, raise the dead)
Combat Gear scroll of daylight, alchemist's fire (5); Other Gear chain shirt, masterwork cold iron scimitar, sickle, noble's outfit, 29 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bleeding Wounds +1 HP/round (DC 15) (Su) Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death’s touch revelation), it begins to bleed, taking 1 point of damage each round. At 5th level, and every
Change Shape (Su) Assume a single human form.
Death's Touch (0d0+1, 7/day) (Su) As a standard action, melee touch deals negative energy dam. Undead healed & +2 channel resist for 1 min.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Oracle (Scimitar) Reduce the penalty for not being proficient for one weapon by 1. When the non-proficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Raise the Dead (3 HD, 1/day) (Su) Summon a 3 HD Skeleton, or Zombie to serve you.
Scroll of daylight Add this item to create a scroll with spells on it.

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Consumables:

Wand CLW 39/50
Alchemist fire 5
Scroll of Daylight
Scroll comprehend language X2
Death's touch 7/7
1st level spells 5/5