Alain

Benedict the Clever's page

821 posts. Alias of Aldizog.


Full Name

Benedict

Race

Aasimar

Classes/Levels

Fighter 5 (Tactician) | HP 39/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 1/1

Gender

M

Size

M

Age

26

Special Abilities

Alter Self, Celestial Resistances, Truespeaker, Tactician 1/day

Alignment

NG

Deity

Chaldira Zuzaristan

Location

Nirmathas

Languages

Common, Celestial, Elven, Dwarven, Goblin, Sylvan, Halfling, Gnome

Occupation

Varies

Strength 16
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 10
Charisma 15

About Benedict the Clever

Background:

Benedict was born to a family of shepherds in the foothills of the Mindspin mountains, not far from the Lost Mines. At an early age it was clear that the family’s rumored celestial ancestry had manifested itself in Benedict, and a priestess of Pharasma took the child to Absalom to determine if there were any relevant omens that would indicate the boy’s destiny. The priestess offered to give the boy an education, that he might use his powers to fulfill the will of the gods. As usual, prophecy failed to yield any meaning, but Benedict remained in the city for years of study while the priests tried to understand why the celestial heritage had shown itself. Benedict picked up some of the skills quickly, demonstrating a knack for languages and persuasive rhetoric, though he mostly used these skills to explain his way out of trouble or avoid chores.
A good-hearted but mischievous soul, Benedict found little of value in most teachings of the divine. He took some interest in learning about mysterious deities such as Sivanah or the Lantern King, but the one who most spoke to him was the Halfling goddess Chaldira Zuzaristan. Essentially alone among the gods, Chaldira showed that trickery was not solely for the evil or amoral, but had its place even among the virtuous. Benedict spent a great deal of time with followers of the Calamitous Turn, developing his unique skills.
Recently, on a visit home, he had a close call with the Ironfang Legion. He used his otherworldly abilities to disguise himself as a bugbear, growled at the hobgoblins that he had a mission to attend to, and stalked off in another direction. He has come to the Market Festival to sell some wool from his parents’ flock.

Appearance:

Benedict is tall (6’4”) and of average build. He appears to be human, with an unruly mass of brown hair (actually a wig) falling down around his shoulders. His true nature is not immediately apparent. In contrast to his dirty skin (disguising the faint silvery sheen it would otherwise have), his armor is clean and polished.

Role:

Benedict can serve as a face, with good social skills and languages. He has decent offense and AC, and with Alter Self into a Small form he can have passable Stealth. His HP and saves are not great, though his celestial resistances may help. His Alter Self disguise ability and his Bluff skill can help avoid a fight, or lead the enemy into an ambush (he speaks fluent Goblin). He is inspired by Face from the A-Team (the name is a shout-out to the actor Dirk Benedict). With the Tactician archetype able to take Skill Focus as bonus feats, he can continue to improve his skills, or help fill a gap by taking Eldritch Heritage at level 3 (such as Celestial for healing). He isn’t worshipping Chaldira for the trait (he hasn’t even taken it) but because she is a good-aligned deity who has Trickery as a domain.

Character Sheet:

Benedict
Aasimar (Angelkin) Fighter 5 (Tactician)
NG Medium Outsider
Alternate Racial Traits: Truespeaker
Init +4; Perception +9; Darkvision
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DEFENSE
-----------------
AC 22, touch 13, flatfooted 19 (+1 Breastplate +7, Dex +3, +1 Buckler +2); +2 Dodge vs. goblinoids
HP 39 (5d10+5)
Fort +6, Ref +5, Will +2
Resistances Cold 5, Electricity 5, Acid 5
-----------------
OFFENSE
-----------------
Speed 30 ft.
Melee +1 Warhammer +9 (1d8+4/x3)
Ranged Javelin +8 (1d6+3/x2) or Composite Longbow +8 (1d8+2/x3)
-----------------
STATISTICS
-----------------
Str 16, Dex 16, Con 13, Int 14, Wis 10, Cha 15
BAB +5; CMB +8; CMD 21
Feats Cosmopolitan (Disguise, Bluff), Unhindering Shield, Additional Traits, Flagbearer, Deceitful, Craft Wondrous Item, Lastwall Phalanx
Traits Ironfang Survivor, Seeker, Inspired, Classically Schooled
FCB Fighter +5 Skill Points
Skills (7 per level)
Acrobatics 3 +11 (+9 w/ACP)
Bluff 5 +12
Disguise 1 +8 (+10 with kit, +18 with Alter Self)
Diplomacy 5 +10
Linguistics 2 +9
Sense Motive 5 +10 (+5 ranks, +3 Class, +2 racial)
Perception 5 +9
Survival 3 +6
Craft (Alchemy) 1 +6
Knowledge (Geography) 1 +6
Knowledge (Nature) 1 +3
Spellcraft 1 +7
Climb 1 +7 (+5)
Swim 1 +7 (+5)
Languages Common, Celestial, Elven, Dwarven, Goblin, Sylvan, Halfling, Gnome, Minatan, Undercommon (2 base, 2 Int, 4 Linguistics, 2 Cosmopolitan)
Special Alter Self 1/day, Tactician 1/day (5 rounds, Lastwall Phalanx)

Equipment
Cloak of Woodland Creatures
Belt of Incredible Dexterity +2 (crafted)
+1 Breastplate
+1 Buckler
+1 Warhammer
Boots of Elvenkind
Disguise Kit (8 uses)
MW Cold Iron Scimitar
2 Javelins
Composite Longbow (+2 Str) w/20 arrows
Two +1 arrows
1 mystery arrow (from hunter)
Pathfinder’s Kit (5 days rations remaining)
Tanglefoot Bag
Alchemist's Fire (2)
50' silk rope
Antitoxin
Potion of Guidance
Bloodblock
Defoliant
Climber's Kit
Pint of oil
Potion of Owl's Wisdom
Potion of Aid
Potion of Shield of Faith
Spyglass
Flag
Potion of Prot Evil (2)
Potion of Bull's Strength
Potion of Cat's Grace
Potion of Invisibility
Potion of Resist Fire

8 gp


XP:

XP: 3,291 + 80 (Bramblelash) + 240 (Harpy) + 350 (Undead/Lynx) + 150 (Jackals) + 200 (Mites/Wolf) +300 (Trog Ambush) +50 (Waterskins) +225 (Stirges) +114 (RP) = 5,000
+320 (Refugee camp battle) +240 (Cave Fishers) + 440 (Guard trogs and shaman) + 120 (lizard) = 6120
+120 (trap) +280 (2 trogs and lizard) + 160 (trog and 2 frogs) +320 (barb and friends) +160 (stalactite critters) +80 (deciphering) +160 (cube) +440 (Trog leader) = 7,840
+160 (assassin) +160 (crow) +160 (centaur) +320 (ogres) +120 (Veld) +400 (Fahrak) = 9,160
+2,400 (Camp Redjaw) +480 (owlbears) +960 (Spriggans) +600 (archer ambush) +800 (Plant and hairy dudes) +960 (Drunken courtyard) +320 (golem/bees) +800 (satyrs/Linder) +480 (shambling mound) +720 (pixie) = 17,680