We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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Male Human Samurai 1 (Order of Cockatrice)

I was never told if I was prone. Am I? It matters for attack penalty, movement, etc
On a side note:
Also does Gwrrr'rrr know: You can't ready a full attack + 5ft step, you can only ready a standard action or move action if you check the rulebook.
If our big blue is allowing it (readying full actions), that is a cool ability we gain.

I'm not sure if I should accept the orcs plea, he just attempted to take me out. Plus, I already wasted challenge on him. I can't get back a resolve till I take him out or rest. Choices...


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

DM DH, can I use spellcraft to ID ZZ's extract like a spell?


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

DM DH I don't know if you saw my question or not. Is 20-40 ft like concealment and 40+ ft is total concealment, with miss chances, or is there just some kind of circumstance penalty?


Male Duergar Alchemist (Vivisectionist) 1
Melashara the Crone wrote:
DM DH, can I use spellcraft to ID ZZ's extract like a spell?

I'd have to ask what effects there are for you to identify the spell he used? Doesn't really seem to be anything there in terms of visual effects and you don't identify a potion by merely looking at it while someone else drinks it.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:
Melashara the Crone wrote:
DM DH, can I use spellcraft to ID ZZ's extract like a spell?
I'd have to ask what effects there are for you to identify the spell he used? Doesn't really seem to be anything there in terms of visual effects and you don't identify a potion by merely looking at it while someone else drinks it.

I'm not sure if there's any visual effects or anything. I consider extracts to be like spells in some aspects and like potions in other aspects, so I thought I'd ask DM DH if it's allowed, you know?


Male Duergar Alchemist (Vivisectionist) 1
Melashara the Crone wrote:
Zar'zan the Big wrote:
Melashara the Crone wrote:
DM DH, can I use spellcraft to ID ZZ's extract like a spell?
I'd have to ask what effects there are for you to identify the spell he used? Doesn't really seem to be anything there in terms of visual effects and you don't identify a potion by merely looking at it while someone else drinks it.
I'm not sure if there's any visual effects or anything. I consider extracts to be like spells in some aspects and like potions in other aspects, so I thought I'd ask DM DH if it's allowed, you know?

My understanding is all the "hocus pocus" goes on when their made and not ingested. Otherwise, I would think you would need some type of visual effect from the spell to get a reading on it or a hold of the actual extract. Unfortunately, I don't think True Strike really gives off anything in terms of visuals for it to be identified by others.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

you can still use spellcraft to identify a spell that only has a verbal component though, right? that wouldnt have anything visual associated with it.


Male Drow Noble Dawnflower Dervish (Bard) 1
Sir Loric the Righteous wrote:
Hey Chess, my bro (Mel) is driving and cant post, but before he left work he saw your turn, and he wanted to know if you had meant to try to add speed, because you could have succeeded at the baseline with just taking 10, and instead you rolled. The current position that you marked on the map has an enemy sled right up your keister.

I did mean to add 5' to my speed, and that is why I rolled, and thought I'd stated so in my post! Sorry for the confusion! And as far as location, Chess is turning there, so the sled should take up diagonal spaces there.

If anyone ends up close to our broad side, all the better for firing cannons and spells while we zip up the track, I'd say!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
Sir Loric the Righteous wrote:
Hey Chess, my bro (Mel) is driving and cant post, but before he left work he saw your turn, and he wanted to know if you had meant to try to add speed, because you could have succeeded at the baseline with just taking 10, and instead you rolled. The current position that you marked on the map has an enemy sled right up your keister.

I did mean to add 5' to my speed, and that is why I rolled, and thought I'd stated so in my post! Sorry for the confusion! And as far as location, Chess is turning there, so the sled should take up diagonal spaces there.

If anyone ends up close to our broad side, all the better for firing cannons and spells while we zip up the track, I'd say!

My bad, I didn't realize that you had it positioned diagonally. I thought it was horizontal. I see the front and back square now. It's all good.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3
Zgyjhu wrote:

I was never told if I was prone. Am I? It matters for attack penalty, movement, etc

On a side note:
Also does Gwrrr'rrr know: You can't ready a full attack + 5ft step, you can only ready a standard action or move action if you check the rulebook.
If our big blue is allowing it (readying full actions), that is a cool ability we gain.

You're right, no full attack. I took my 5 foot step already but if I'm readying an attack to go off before you can hit me, it can only be a standard attack, not a full attack.

Quote:
I'm not sure if I should accept the orcs plea, he just attempted to take me out. Plus, I already wasted challenge on him. I can't get back a resolve till I take him out or rest. Choices...

Well, I don't know if I'd call it a plea. It's more of an offer...Choices indeed. I figure it's not about 'winning' or I would have simply 5' step and full attacked, short circuiting the process. :)


Loot Tracker Current Map
Zgyjhu wrote:

I was never told if I was prone. Am I? It matters for attack penalty, movement, etc

On a side note:
Also does Gwrrr'rrr know: You can't ready a full attack + 5ft step, you can only ready a standard action or move action if you check the rulebook.

From earlier post- "Zyg and Gwrr, Your Numbing saves are going to get harder a lot faster now that you're in the slush. You cannot charge and you are reduced to 1/2 normal speed. Moving requires a DC10 acrobatics check. Failure leaves you prone."

So you're upright (an a knee, say), but if you move you need to Balance or you'll slip.

Gwrr can only ready a standard action, but I'll allow a 5' step with it if he hasn't moved yet this round.


Loot Tracker Current Map
Melashara the Crone wrote:
DM DH, can I use spellcraft to ID ZZ's extract like a spell?

Extracts work like potions in regards to spellcraft, so you can't make the check while he's drinking it, but if you observe any changes you could make a spellcraft to extrapolate the spell(s) he's affected by.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Sir Loric the Righteous wrote:
DM DH I don't know if you saw my question or not. Is 20-40 ft like concealment and 40+ ft is total concealment, with miss chances...?

This is correct.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Update coming soon. Work is a little nuts tonight.


Male Duergar Alchemist (Vivisectionist) 1

Gah, realize I messed up what I was trying to do...


Male Human Samurai 1 (Order of Cockatrice)

I took Gwrrr'rrr up on offer. Not like I can do much with sleds all the way over there.


Male Duergar Alchemist (Vivisectionist) 1
Doomed Hero wrote:
Sir Loric the Righteous wrote:
DM DH I don't know if you saw my question or not. Is 20-40 ft like concealment and 40+ ft is total concealment, with miss chances...?
This is correct.

True Strike would overcome this, correct?


Loot Tracker Current Map

Lorth Nice job. 10' of bonus movement added from a successful jump. When you landed and turned your sled whipped out and crashed into Zib's sled. If you cut it free this round it's go cartwheeling like a nascar wreck. For now it's continuing to make your driving harder.

Zib, you're in for one hell of a Drive check. Lorth just hit you with his sled. Give me a DC 12 Reflex save to dodge it. Good luck.

Lorn you caught something! I decided that (because it's awesome, and because 10' ropes are dumb) that your lead rope is long enough to stretch from you to the sheep. We'll call it a 30 foot lead rope (which means you're holding the very end, probably a t-bar handle or a ring). It is adding +1 to the DC of your Drive check due to the added awkward tugging. Also, the pink thing vanished when Chess drove over it. No ammo for you, sorry.

Ryujin (and everyone else) notice the line of r's. That's Lorn's rope. Right now it's running in front of your cannon. You can't move forward much without snagging on the rope. Might want to do something about that.

Zar'zan and Varniel, your monkeysheep is now very angry. Your Drive/Acro check has increased by +6 (+4 for the net around it's head, +2 for the rope pulling on it). On the other hand, Varniel gets ZZ free.

Joboo Holding onto the underside of the sled is extremely difficult. Because you are on Zarzan's sled you have to deal with his Balance checks (right now an 18). In addition the snow spray is freezing and covering you in slush (+2 numbing), and it is blinding. (imagine sticking your head out the window of a car going about 30 during a freezing rainstorm). Severus's sled just bumped into you from behind and his monkeysheep is on your right kicking up a lot of snow. This is a good hiding place, and it's unlikely anyone is going to follow you, but this is a bad place to be. If you fall you're basically roadkill.

Everyone, now's the time where people are starting to fail Numbing saves. Please keep track of your Dex damage in the initiative tracker the way Lorth is. I will add DC penalties in the same boxes as they accrue.

Round 5 begins now


Male Duergar Alchemist (Vivisectionist) 1

This round should be rather interesting...I look forward to when I get back from the Dark Ascension Pre-release tonight.


No kidding. You people are insane.


HP 78/78, AC 25/12/23, Saves 11/5/14

Gwr and Zyg need to start a man-hug to help keep warm :P

And woot on the sled jump, need to see if I can pull ahead of the pack :)


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

I don't think he wants to hug me any time soon!

I bet you're gonna flip down into a cozy pouch soon though :P


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Zgy: My goal is to cause mayhem, violence, and generally be a roadblock that should have a SEVERE TIRE DAMAGE sign. In this case, that is better accomplished by having a partner (at least for now...)


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

The map statuses list Ryujin as icy and Zarzan as numbed. Does icy mean Ryujin has increased DCs vs the cold? And does numbed just mean ZZ failed a fort save vs the cold?

Also, when you fail a fort save, are you saying it's cumulative? Like Dex damage?

Sorry about all the questions, hehe.


HP 78/78, AC 25/12/23, Saves 11/5/14

The dex penalty is cumulative. Lorth has failed twice - so has a -2 to Dex from the cold.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Lorth Blood-Seer wrote:
The dex penalty is cumulative. Lorth has failed twice - so has a -2 to Dex from the cold.

Wow, that is gonna get nasty really quickly.

Another question, as I see Zyg's camel is adjacent to some enemies. Can the camel attack Varniel (not sure if it can see Joboo) or take AoO if one of them takes an action that provokes one? I believe a samurai's mount counts as "combat trained", though I don't know how intelligent a camel is in Pathfinder. :-)

Also, Severus hasn't really taken any actions. Can we say that from here on out he's hacking at his chains while driving the sled?


Male Gnome Alchemist(Grenadier) 1

I rolled badly :_(


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

@Zarzan: I believe you a right that true strike lets you ignore concealment. It really is a pretty awesome spell.

@DM DH: A few questions:

1) Do I get a +2 to a roll this round for grandstanding instead of taking an action last round?

2) Is the increased Fort save each round due to the fact that the arena gets colder each round, or due to the fact that the longer you are exposed, the harder it is to resist the cold? Cause if it is the latter, Loric should only be at DC 6 this round, right? :)

3) If i fire at someone with concealment, do I roll it in my action as part of the attack rolls, or is it like a "save" where the target rolls?


Male Drow Noble Dawnflower Dervish (Bard) 1

@Loric
With total concealment, you wouldn't be able to see anyone in order to target them. You'd be shooting blind, not to mention the doubled range penalty. If you did manage to hit someone, they'd be effectively flatfooted against the attack, but it's a long shot, (quite literally) that you'd hit them. Unless someone ends up with in 20'ft of you, since we don't know you're there.

By the way, this has been fantastic! I just posted a crazy round of actions for Chess, in the spirit of Lorth's fantastic past turn and ideology! Lets give them a great show!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I guess I wasn't paying enough attention to what was happening to what was going on, can I change my leaping action to try to jump past Zib red sled and get on Lorth's green sled?


Melashara the Crone wrote:


Another question, as I see Zyg's camel is adjacent to some enemies. Can the camel attack Varniel (not sure if it can see Joboo) or take AoO if one of them takes an action that provokes one? I believe a samurai's mount counts as "combat trained", though I don't know how intelligent a camel is in Pathfinder. :-)

It could do so if it felt threatened. Camel is as smart as any animal companion at level 1 can be so Int 2.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Chessna'ra wrote:

@Loric

With total concealment, you wouldn't be able to see anyone in order to target them. You'd be shooting blind, not to mention the doubled range penalty. If you did manage to hit someone, they'd be effectively flatfooted against the attack, but it's a long shot, (quite literally) that you'd hit them. Unless someone ends up with in 20'ft of you, since we don't know you're there.

By the way, this has been fantastic! I just posted a crazy round of actions for Chess, in the spirit of Lorth's fantastic past turn and ideology! Lets give them a great show!

0-20 feet is "normal" visibility

20.00001-40 feet is "limited" visiblity (aka regular concealment)

40.00001+ feet is no visiblity (aka total concealment)

so up to 20 feet im shooting fine, with no penalties because my xbow has way more than 20 ft range increment

20-40 feet i still have no penalty to the shot, but it would get a miss chance per normal concealment

beyond 40ft i would have to literally guess which square to shoot in, and then the target would also get a 50% miss chance for total concealment.

im willing to risk a regular concealment and fire at someone from 20-40 ft away, but probably not for total concealment. or i would have already fired last turn and reloaded this turn. :P


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

Oh, and the catching of Zib with levitate was awesome. hehe.

This race would be nuts to watch. There is a halfling on a kangaroo.


Male Gnome Alchemist(Grenadier) 1

I appreciate the levitation :P, not I think i my last action was just a move action so could i still get a standard?, its okay if i dont sense I didnt declare anything, I didnt think I was going to make it to anywhere, I will make a reaction post once I have a anwser, either case Zib is going to have some fun :P


Loot Tracker Current Map

This weekend is pretty hectic for me. I'm going to try to find time to answer everyone's questions today. Apologies for the delays.

The Round update will happen monday night.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

No problem, it's hectic reading too!
This race is insane btw, let's see if anyone can actually still move his limbs after the first lap. No, let's see if anyone actually made it past the first lap.

Too bad Karlov didn't post, let's hope he'll put that grandstanding to some more good use. Maybe I'll just pass him the rope >)


Male Drow Noble Dawnflower Dervish (Bard) 1

*grins* I just had a wicked idea of what I would do if I were you! I'm excited to see how you each of you with an end of the rope play this!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

So I'm thinking of making a backup character. Are we allowed to take campaign feats?


Male Drow Noble Dawnflower Dervish (Bard) 1

I might consider making one as well, with the free time. Maybe a Oracle or an Cleric of Cayden, I'd love to have a straight CG character to add to the mix.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
I might consider making one as well, with the free time. Maybe a Oracle or an Cleric of Cayden, I'd love to have a straight CG character to add to the mix.

I'm thinking a Tactics domain inquisitor. Think how good the 8th level granted power will be in this game when we get all the maneuver feats (it lets you swift action choose a combat feat as long as you meet the prereqs. Awesome.)


Male Gnome Alchemist(Grenadier) 1

I was looking at the srd and found the kitsune, I think that would be a lot of fun to play(if fey bloodline sorc, controlling people would be awesome a total of +3 to enchantment dcs) or an illusionist, i think with creative enough use a illusionst good really get the crowd going.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Lorn going for some bad fishing jokes (although Karlov might like them!).

@DM Doomed Hero: I hope Karlov posts, if not I'd like him to take the rope to mess with the two sleighs involved.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Ryujin Tatsu wrote:
I guess I wasn't paying enough attention to what was happening to what was going on, can I change my leaping action to try to jump past Zib red sled and get on Lorth's green sled?

Note that at the time of your jump, Lorth's small (Driverless) sled was colliding with Zib's sled.

I am pretty sure what move I'm going to take, I just want to know where Ryujin is after his jump before I decide what to do.


Male Gnome Alchemist(Grenadier) 1

This would have little impact on anything right now, but i was wondering if i can rebuild Durgen since he hadnt had much screen time, I had a curious idea of having him be a shapeshifter ranger,the idea being he has bit of werebear blood in him that he will discover as time goes on in battle. I was already going in the direction of him being pretty much raised in the woods :P


Loot Tracker Current Map

Ok, finally getting to answering questions

Mel, yes, their DCs are higher because they're wet. And yeah, it's going to get rough. now that the DC is in double digits though, the rate it increases will slow down to every other round. Hope you're realizing the advantage you have in this race now.

Sir Loric, yes, you have a +2 bonus to use on any d20 roll you like from Grandstanding. For Numbing, we're going to give you a +5 bonus to the roll that will decrease by 1 every round. It'll give you an advantage, but not a permanent one.

You can go ahead and include the miss chance in your roll. That's just easier.

Ryujin We'll think of it like leapfrog. The first roll was to get to Zib's sled. If you still have movement left you can make another Acro check to jump onto Lorth's. Warning though, Lorth's sled is pretty out of control. It'll win you major cool points if you pull it off though.

Zib, go head and take your Standard. Just give me another post. Go ahead and rebuild Durgen.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

ok. this is my second round there so ill give myself a +4 bonus this round. ok i have another question though.

i want to shoot lorth with my crossbow. he is going to move within 40 ft of me when he moves, but how does that work? cause im supposed to be last in the round but the locations on the map are updated at the end of the round.

do i just roll to shoot him now or do a ready action or what?


HP 78/78, AC 25/12/23, Saves 11/5/14

Fair warning Ryujin - Lorth isn't looking to have a sled on Magnus for much longer.... just to keep in mind.

Loric - you can declare a readied action to fire if you like. I'd suggest you make the rolls during your round update, and then Doomed can apply as appropriate.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Grandstanding bonuses don't stack. It's a use it or lose it sort of thing.

You can ready your action to fire when Lorth is within 40 feet.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Ryujin will keep jumping until he finds a non icicle sled or plants himself into the ground


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Doomed Hero wrote:

Grandstanding bonuses don't stack. It's a use it or lose it sort of thing.

You can ready your action to fire when Lorth is within 40 feet.

when i said "its my second round so ill give myself a +4", i meant +4 instead of +5 to the fort save.

i only "grandstanded" (is that a word?) once, so i gave myself a +2 to the shot. i wrote it up as a readied action to happen as soon as lorth gets within range.

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