Zar'zan is one of the largest of his kind with a strength that seems natural and all the more so when he puts his alchemical tools to use.
Background Zar'zan is a dwarf of great strength. Feared by his kin, he left to find a place suitable for his talents and pay for his gambling addiction.
Personality Zar'zan is a man who honors strength, no matter the form it comes in. His tactics could be honorable or dirty depending on his whims.
Nationality -
Ethnicity -
Traits
Weapon Proficiency - Greatsword
While an axe and hammer are capable of great blows, a sword is made to strike at critical ways.
Benefit: Capable of wielding a greatsword without penalty.
Combat Trait - Pathfinder Companion: Cheliax, Empire of Devils
Epic Heel
Benefit: You are so horrible in appearance or behavior that the audience just loves to hate you. Treat a negative charisma modifier as positive when determining how interesting the crowd finds you.
Custom Trait
Skills:
Max Ranks 1 (+5 Alchemist)
Craft (Alchemy) +5 (+1 Rank, +3 Class Skill, +1 Int)
Knowledge (Nature) +5 (+1 Rank, +3 Class Skill, +1 Int)
Intimidate +5 (+1 Rank, +4 Int)
Perception +4 (+1 Rank, +3 Class Skill) / (In bright sunlight)[/i] +3 (+1 Rank, +3 Class Skill, -1 Dazzled)
Survival +4 (+1 Rank, +3 Class Skill)
Feats:
Toughness
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Core Rulebook
Racial Features:
Base Speed (20 feet.) Speed is never modified by armor or encumbrance.
Darkvision 120
Immune: Paralysis, Phantasms, and Poison.
+2 racial bonus against spells and spell-like abilities.
Stability: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.