Harsk

Zar'zan the Big's page

162 posts. Alias of Joshua Hirtz.


Full Name

Zar'zan the Big

Race

Duergar

Classes/Levels

Alchemist (Vivisectionist) 1

Gender

Male

Size

4'5" 206 lbs. (Medium)

Age

55

Alignment

CN

Deity

Trudd

Languages

Common, Dwarven, Terran

Occupation

Gladiator

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 3

About Zar'zan the Big

Combat Details:

Current HP/Total HP 14/14 (+8 Alchemist, +2 Con, +1 Favored Class, +3 Toughness)

Experience Points /

Initiative +2 (+2 Dex)

AC

  • 16 (10, +2 Dex, +4 Chain Shirt)
  • (Enlarged) 14 (10, +1 Dex, +4 Chain Shirt, -1 Size)
  • (Mutagen) 18 (10, +2 Dex, +4 Chain Shirt, +2 Natural Armor)
  • (Shield) 20 (10, +2 Dex, +4 Chain Shirt, +4 Shield)
  • (Enlarged + Mutagen) 16 (10, +1 Dex, +4 Chain Shirt, -1 Size, +2 Natural Armor)
  • (Enlarged + Shield) 18 (10, +1 Dex, +4 Chain Shirt, -1 Size, +4 Shield)
  • (Mutagen + Shield) 22 (10, +2 Dex, +4 Chain Shirt, +2 Natural Armor, +4 Shield)
  • (Enlarged + Mutagen + Shield) 20 (10, +1 Dex, +4 Chain Shirt, -1 Size, +2 Natural Armor, +4 Shield)

Flat-Footed AC
  • 14 (10, +4 Chain Shirt)
  • (Enlarged) 13 (10, +4 Chain Shirt, -1 Size)
  • (Mutagen) 16 (10, +4 Chain Shirt, +2 Natural Armor)
  • (Shield) 18 (10, +4 Chain Shirt, +4 Shield)
  • (Enlarged + Mutagen) 15 (10, +4 Chain Shirt, -1 Size, +2 Natural Armor)
  • (Enlarged + Shield) 17 (10, +4 Chain Shirt, -1 Size, +4 Shield)
  • (Mutagen + Shield) 20 (10, +4 Chain Shirt, +2 Natural Armor, +4 Shield)
  • (Enlarged + Mutagen + Shield) 19 (10, +4 Chain Shirt, -1 Size, +2 Natural Armor, +4 Shield)

Touch AC
  • 12 (10, +2 Dex)
  • (Enlarged) 10 (10, +1 Dex, -1 Size)
  • (Mutagen) 12(10, +2 Dex)
  • (Shield) 12 (10, +2 Dex)
  • (Enlarged + Mutagen) 10 (10, +1 Dex)
  • (Enlarged + Shield) 10 (10, +1 Dex, -1 Size)
  • (Mutagen + Shield) 12 (10, +2 Dex)
  • (Enlarged + Mutagen + Shield) 10 (10, +1 Dex, -1 Size)

Fort +4 (+2 Base, +2 Con) / (vs. Magic) +6 (+2 Base, +2 Con, +2 Dwarf)
Reflex +4 (+2 Base, +2 Dex) / (vs. Magic) +6 (+2 Base, +2 Dex, +2 Dwarf)
Will +0 (+0 Base) / (vs. Magic) +2 (+0 Base, +2 Dwarf)

CMB

  • +4 (+4 Str)[/ooc]
  • (Enlarged) +6 (+5 Str, +1 Size)[/ooc]
  • (Mutagen) +6 (+6 Str)[/ooc]
  • (Enlarged + Mutagen) +8 (+7 Str, +1 Size)

CMD
  • 16 (10, +4 Str, +2 Dex) / (vs. Bull Rush, Trip) 20 (10, +4 Str, +2 Dex, +4 Stability)
  • (Enlarged) 17 (10, +5 Str, +1 Dex, +1 Size) / (vs. Bull Rush, Trip) 21 (10, +5 Str, +1 Dex, +1 Size, +4 Stability)
  • (Mutagen) 18 (10, +6 Str, +2 Dex) / (vs. Bull Rush, Trip) 22 (10, +6 Str, +2 Dex, +4 Stability)
  • (Enlarged + Mutagen) 19 (10, +7 Str, +1 Dex, +1 Size) / (vs. Bull Rush, Trip) 23 (10, +7 Str, +1 Dex, +1 Size, +4 Stability)

BAB +0
Melee +4 (+4 Str)
Ranged +2 (+2 Dex)

Melee Weapon/s
-Gauntlet, Spiked

  • +4 1d4+4 (x2)
  • (Enlarged) +4 1d4+5 (x2)
  • (Mutagen) +6 1d4+6 (x2)
  • (Enlarged + Mutagen) +6 1d4+7 (x2)

-Greatsword
  • +4 2d6+6 (19-20/x2)
  • (Enlarged) +4 2d6+7 (19-20/x2)
  • (Mutagen) +6 2d6+9 (19-20/x2)
  • (Enlarged + Mutagen) +6 2d6+10 (19-20/x2)

Ranged Weapon/s

Character Details:

Goal To win. Short and simple.

Description

  • Height 4'5"
  • Weight 206 lbs.
  • Eye Color Almost white with a hint of Brown
  • Hair Black
  • Skin Tone Black

Zar'zan is one of the largest of his kind with a strength that seems natural and all the more so when he puts his alchemical tools to use.

Background Zar'zan is a dwarf of great strength. Feared by his kin, he left to find a place suitable for his talents and pay for his gambling addiction.

Personality Zar'zan is a man who honors strength, no matter the form it comes in. His tactics could be honorable or dirty depending on his whims.

Nationality -

Ethnicity -

Traits

  • Weapon Proficiency - Greatsword

    While an axe and hammer are capable of great blows, a sword is made to strike at critical ways.

    Benefit: Capable of wielding a greatsword without penalty.

    Combat Trait - Pathfinder Companion: Cheliax, Empire of Devils

  • Epic Heel

    Benefit: You are so horrible in appearance or behavior that the audience just loves to hate you. Treat a negative charisma modifier as positive when determining how interesting the crowd finds you.

    Custom Trait

Skills:

Max Ranks 1 (+5 Alchemist)

  • Craft (Alchemy) +5 (+1 Rank, +3 Class Skill, +1 Int)
  • Knowledge (Nature) +5 (+1 Rank, +3 Class Skill, +1 Int)
  • Intimidate +5 (+1 Rank, +4 Int)
  • Perception +4 (+1 Rank, +3 Class Skill) / (In bright sunlight)[/i] +3 (+1 Rank, +3 Class Skill, -1 Dazzled)
  • Survival +4 (+1 Rank, +3 Class Skill)

Feats:

  • Toughness

    You have enhanced physical stamina.

    Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

    Core Rulebook

Racial Features:

  • Base Speed (20 feet.) Speed is never modified by armor or encumbrance.
  • Darkvision 120
  • Immune: Paralysis, Phantasms, and Poison.
  • +2 racial bonus against spells and spell-like abilities.
  • Stability: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.
  • Enlarge Person, Invisibility 1/day (Self-Only)
  • Light Sensitivity

Class Features:

Alchemist
  • Alchemy
  • Sneak Attack +1d6
  • Brew Potion
  • Throw Anything

Extracts:

Extracts per Day
1st - 4 = 2 (1st) + 1 (Int)

Extracts
1st - Expeditious Retreat, Shield, True Strike

Equipment:

Gear
  • Item gp lbs. (Back)

Currency
Left breast pocket

  • 0 pp
  • 30 gp
  • 0 sp
  • 0 cp

Carrying Capacity
Currently Carrying lbs.

  • Light Load 100 lbs.
  • Medium Load 200 lbs.
  • Heavy Load 300 lbs

Level Log:

Expenditure Log: