Full Name |
GWRRR'RRR |
Race |
HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3 |
About GWRRR'RRR
GWRRR'RRR CR 1
Male Orc Barbarian (Invulnerable Rager) 2
NE Medium Humanoid (Orc)
Init +3; Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 20, touch 14, flat-footed 16. . (+6 armor, +3 Dex, +1 dodge)
hp 29 (2d12+6)
Fort +6, Ref +3, Will -3
Defensive Abilities Ferocity; DR 1/-, 2/lethal
Weakness Light Sensitivity
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OFFENSE
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Spd 30 ft.
Melee Bite (Tusked) +7 (1d4+7/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Cold Iron Chakram +7 (1d8+5/20/x2) and
. . Masterwork Greatsword +8 (2d6+7/19-20/x2) and
. . Unarmed Strike +7 (1d3+5/20/x2)
Ranged Longbow, Composite (Str +5) +5 (1d8+5/20/x3)
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STATISTICS
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Str 20, Dex 16, Con 16, Int 6, Wis 5, Cha 5
Base Atk +2; CMB +7; CMD 21
Feats Combat Expertise +/-1, Dodge, Power Attack -1/+2
Traits Berserker of the Society, Tusked
Skills Acrobatics +4, Escape Artist -1, Fly -1, Perception +2, Ride -1, Stealth -1
Languages Common, Orc
SQ Fast Movement +10 (Ex), Rage (12 rounds/day) (Ex), Superstition +2 (Ex)
Combat Gear Agile Breastplate, Arrows, Thistle (50), Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Cold Iron Chakram, Longbow, Composite (Str +5), Masterwork Greatsword, Nexavaran Steel Arrows (50); Other Gear Eyeglasses, Feather Token, Whip, Feather Token, Whip, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Endure Elements, Potion of Enlarge Person
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SPECIAL ABILITIES
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Berserker of the Society +3 rounds of Rage a day.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +2 (Ex) +2 save vs. magic while raging.
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