We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Could be, but as I said earlier, the CMB/CMD thing is irrelevent, since everyone's CMB bonus would cancel out everyone else's CMD bonus :)


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

Right, they would cancel if we all got the feats. But if he just eliminated the AoOs, then someone getting the feat would have a +2/+2 advantage still on CMB/CMD. Which might be what he wanted to do


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

If Samson doesn't post again:
Drive, moving our monkey from its current spot to the spot I've marked with a '7?'. Reduced to speed 40. Try to free himself.

crunch:

Fort save: 1d20 + 4 ⇒ (17) + 4 = 21 (DC9)
Handle animal, floating +2, to straighten path: 1d20 + 5 ⇒ (10) + 5 = 15 (DC12 (12 +4(path) -4(speed))
Disable devices to free himself: 1d20 + 1 ⇒ (16) + 1 = 17


Everyone has the entire line of "Improved Combat Maneuver" feats as Virtual Feats. Don't worry about the +2 attack/cmd bonus, because, as Gwrrr pointed out, they cancel each other out and are irrelevant.

That means Ryujin has a free monk feat.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zib Blepib wrote:
Did anyone take splash damage from my bomb? also what did it do the wall?

I think Lorn did, as well as his Monkeysheep.

It didn't do much to the wall.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Aww, man, so sad I am too far away to watch the pissed off monkeysheep. I bet it's glorious.

BTW in the next round I'll need to know Zgy's exact status (prone, standing, knocked out, run over by a cart, etc).


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
Big Blue wrote:

Everyone has the entire line of "Improved Combat Maneuver" feats as Virtual Feats. Don't worry about the +2 attack/cmd bonus, because, as Gwrrr pointed out, they cancel each other out and are irrelevant.

That means Ryujin has a free monk feat.

Can the monk feats that I get move up to the Greater version?

I'll think about what I can change to if not.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3
Ryujin Tatsu wrote:

Can the monk feats that I get move up to the Greater version?

I'll think about what I can change to if not.

A suggestion, feel free to ignore...you could move combat reflexes to your monk bonus instead of your human bonus, then use your human feat for a style feat or something else, since you wouldn't be limited to the monk bonus list. My level 5 monk went crane style and it's crazy awesome. There's also Belier's Bite for extra bleed damage on unarmed strike. The style feats mostly allow level 1 monk's to take them even though otherwise they require +1bab.


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Ryujin Tatsu wrote:

Can the monk feats that I get move up to the Greater version?

I'll think about what I can change to if not.

As soon as you meet the other usual prereqs, yes.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

"Drawing" my net is a move action right? Or are we assuming everyone had their weapons ready when they started?


Male Drow Noble Dawnflower Dervish (Bard) 1

Doomed, if we free ourselves from our chains as drivers, do we have to make acrobatics checks then too? Also, I was going to pass by that pink thing on the map this round, and was wondering what it appears to be, so I can know if chess would try and drive through it or grab it on the way by, or ask Mel to do so.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Lorn the Barber wrote:
"Drawing" my net is a move action right? Or are we assuming everyone had their weapons ready when they started?

Drawing a weapon is a move action, or part of one if you have +1 base attack.

Up to you if you have been holding your net this entire time.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Chessna'ra wrote:
Doomed, if we free ourselves from our chains as drivers, do we have to make acrobatics checks then too? Also, I was going to pass by that pink thing on the map this round, and was wondering what it appears to be, so I can know if chess would try and drive through it or grab it on the way by, or ask Mel to do so.

No, the drivers have handles to steady themselves with.

The pink thing doesn't have anything on it, it's just a semi-transparent illusion of a blue sphere. It has to be driven over to be activated.


Male Drow Noble Dawnflower Dervish (Bard) 1

Would we be aware it was a good thing when we saw it, or would it be up to our transgression?


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)

"I am on roll! I cannot be stop!"

Feeling pretty good about my last two posts.


Male Drow Noble Dawnflower Dervish (Bard) 1

Everyone's dumping on Ryujin! I guess that's what happens when you crash half the players into walls. =p


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Karlov 'Muscle Wizard' Britol wrote:

"I am on roll! I cannot be stop!"

Feeling pretty good about my last two posts.

Well, it also looks like you used one of your feats on imp grapple, which was one of the freebies for everyone, so you get another feat to choose too!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Hey if you can't win, at least be a factor!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Does this update at 9:00 central? I know what I want to do but I can't post for awhile


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Melashara the Crone wrote:
Does this update at 9:00 central? I know what I want to do but I can't post for awhile

I was originally updating at 6:00 pacific, but based on what I've seen so far it looks like it's better for me to push that back. I think from now on I'm going to update between 9 and 10 pacific. That should give you plenty of time to get your post in tonight.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:
Melashara the Crone wrote:
Does this update at 9:00 central? I know what I want to do but I can't post for awhile
I was originally updating at 6:00 pacific, but based on what I've seen so far it looks like it's better for me to push that back. I think from now on I'm going to update between 9 and 10 pacific. That should give you plenty of time to get your post in tonight.

Sweet. Is it safe to say I've seen Chess use most of his abilities during our training? I don't want talk IC about things Mel doesn't know.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Thanks for coming up with a really unique, fun campaign concept DH.


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Melashara the Crone wrote:
DM Doomed Hero wrote:
Melashara the Crone wrote:
Does this update at 9:00 central? I know what I want to do but I can't post for awhile
I was originally updating at 6:00 pacific, but based on what I've seen so far it looks like it's better for me to push that back. I think from now on I'm going to update between 9 and 10 pacific. That should give you plenty of time to get your post in tonight.
Sweet. Is it safe to say I've seen Chess use most of his abilities during our training? I don't want talk IC about things Mel doesn't know.

That's entirely up to him.

Chess, did you keep some tricks up your sleeve?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
GWRRR'RRR wrote:
Thanks for coming up with a really unique, fun campaign concept DH.

You're welcome. Glad you're enjoying it.


Male Drow Noble Dawnflower Dervish (Bard) 1

Mel would know about everything except for suggestion and dispel magic. Dispel magic can remove mutagens and alchemical effects, correct?


Male Duergar Alchemist (Vivisectionist) 1

I will most definitely have my post up by 9 Pacific time. Just a bit busy at the moment.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Chessna'ra wrote:
Mel would know about everything except for suggestion and dispel magic. Dispel magic can remove mutagens and alchemical effects, correct?

Yep.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
Mel would know about everything except for suggestion and dispel magic. Dispel magic can remove mutagens and alchemical effects, correct?

I was going to ask Chess to faerie fire zarzan, hehe. I don't want an invisible enemy on the sled behind me. :-)

Dark Archive

For DM Doomed Hero

Spoiler:
RL just went into high gear. Have a major case to handle now. Am forced to give up my post. Sorry.


Male Duergar Alchemist (Vivisectionist) 1

Would you allow Zar'zan to just try to use a strength check to try and push the remainder of the platform off so that he does not become visible and could use his move to continue driving?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zar'zan the Big wrote:
Would you allow Zar'zan to just try to use a strength check to try and push the remainder of the platform off so that he does not become visible and could use his move to continue driving?

Absolutely. Go for it.


Male Drow Noble Dawnflower Dervish (Bard) 1

Can I target an invisible creature with faerie fire? I would if I could, but I don't think I can target him if I can't see him, and he beat me to the punch. Posting now! Let's find out what these orbs do!


Male Drow Noble Dawnflower Dervish (Bard) 1

That being said, if I have know what square he has to be in, because I can see his chains and reins just floating there, can I target him?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
Can I target an invisible creature with faerie fire? I would if I could, but I don't think I can target him if I can't see him, and he beat me to the punch. Posting now! Let's find out what these orbs do!

Faerie fire is a long range, 5th radius burst that cancels invis. It's awesome.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Melashara the Crone wrote:
Chessna'ra wrote:
Can I target an invisible creature with faerie fire? I would if I could, but I don't think I can target him if I can't see him, and he beat me to the punch. Posting now! Let's find out what these orbs do!
Faerie fire is a long range, 5th radius burst that cancels invis. It's awesome.

5th = 5 ft. Stupid autocorrect


Male Duergar Alchemist (Vivisectionist) 1

I believe its possible. Though I think you have more pressing matters and did you notice him go invisible?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:
I believe its possible. Though I think you have more pressing matters and did you notice him go invisible?

Well, he was driving the sled behind me, was chained to it, vanished, and the sled is driving itself. :-)


Male Drow Noble Dawnflower Dervish (Bard) 1

I think with my natural 20 Perception check last round, he was made aware of the ghost sled that nosed up behind his. Also, Chess can see magic's presence via detect magic, so he probably put two and two together. He's a smart dark elf.

By the way, can we hear the commentary of Loric and the others?


Male Duergar Alchemist (Vivisectionist) 1

Melashara might have, but has made no mention. Chessna'ra was blind. Detect Magic requires concentration.


Male Duergar Alchemist (Vivisectionist) 1

Can we consider enemies of the enemy as flanking buddies?


Male Drow Noble Dawnflower Dervish (Bard) 1

Detect magic is a constant ability for drow nobles. He should be able to detect which kind of magic is present, namely and illusion, and probably copious amounts of weather magic, (likely transmutation) He can put two and two together with a natural 20 perception to get his bearings the next round.

Also, seeing as he has a truce with Zib, and the Ryujin has smashed himself and some of his competition into the wall behind him, Chess would see the sled immediately behind him as the most immediate threat.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Hehe, Chess, I was posting in the game thread to suggest you faerie fire as you type. Good stuff.

When you said "hold on", does that mean you're increasing the difficulty? As is the DC is 12, so if I take 10 I can just barely succeed. If you increase the DC I need to hold on as my move action, which is fine, I just want to know before I post.


Male Duergar Alchemist (Vivisectionist) 1

Detect Magic requires concentration on an area for those properties. Simply having it constant does not replace that requirement. And I'm glad to see you can use that information I gave you against me.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

Forget detect magic. You were chained to the thing, apparently vanished, and the sled is now driving itself. It should be a dc 5 wisdom check to realize that you are invisible. Dc 2 if people can hear the commentators. :)


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:
Detect Magic requires concentration on an area for those properties. Simply having it constant does not replace that requirement. And I'm glad to see you can use that information I gave you against me.

That post I just made in the game thread I have been intending to post that for the last 5 hours or so. It was difficult for me to post with Bold and spoilers and stuff because I only had my phone, so I had to wait until I got home. I clearly saw Zarzan vanish, and I swear I was going to post to tell Chess to FF you as soon as I could post it.


Male Drow Noble Dawnflower Dervish (Bard) 1

Zar'Zan, I'm not trying to meta-game here, but simply to play my character as I would imagine him acting. Even with out detect magic functioning, I think my earlier perception check would account for noticing Zar'zan having gone invisible. If not, then Chess would have noticed when Mel pointed it out to him, which Mel wanted to do before I'd even asked my question. More importantly, I believe any way, is that if we're going to play PVP, we have to be willing to give each other the benefit of the doubt.

@Mel, yes, Chess wanted to increase the speed. Telling her to hold on was more of an attempt to communicate than to look "cool", so to speak.


Male Duergar Alchemist (Vivisectionist) 1

I'm sorry for being a poor sport here. There are portions of this I do disagree with though and the Detect Magic is something to keep in mind. Just because its constant, does not give you the ability to pass over the need for concentration.

Melashara, I can take your word on that, but it was rather poor timing to do it right after I made that comment.

And remember, I'm the heel. Got to take what I can.

Edit: I will apologize though. This is not how I should be acting. I'll have a post with him outlined up in a moment.


Male Drow Noble Dawnflower Dervish (Bard) 1

I'm still fuzzy on the use of my spell-like abilities, and I appreciate the help mucking through the details, and I'm sorry if that was bad timing.I've been doing my best to keep my own knowledge and character knowledge separate, and I'll keep trying to do so. I'm having a fantastic time role-playing here, and that's what I'm playing for, not for the win.


Male Duergar Alchemist (Vivisectionist) 1

I'm a bit competitive and I let it get the better of me. Though I will shoot questions out there if I find something does not add up. Whether its to my detriment or benefit.

But yeah, Detect Magic requires a bit before you get its full benefits.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:

I'm sorry for being a poor sport here. There are portions of this I do disagree with though and the Detect Magic is something to keep in mind. Just because its constant, does not give you the ability to pass over the need for concentration.

Melashara, I can take your word on that, but it was rather poor timing to do it right after I made that comment.

And remember, I'm the heel. Got to take what I can.

Edit: I will apologize though. This is not how I should be acting. I'll have a post with him outlined up in a moment.

I understand your frustration and I promise I am not trying to start an argument, but if you look at this post from a long time ago:

Melashara the Crone wrote:
Chessna'ra wrote:
Mel would know about everything except for suggestion and dispel magic. Dispel magic can remove mutagens and alchemical effects, correct?
I was going to ask Chess to faerie fire zarzan, hehe. I don't want an invisible enemy on the sled behind me. :-)

you can see that this was my intent all along. I just can't post all the stuff from my phone and I had a late night at work tonight with no net access except my phone. Sorry for the disagreement, but I think it's been civil on all sides. And you certainly have no reason to apologize.

Back to the game!

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