We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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Male Duergar Alchemist (Vivisectionist) 1

The rather fantastical mechanics of a turn-based game.


Male Drow Noble Dawnflower Dervish (Bard) 1

Also, seeing as it may very well become pertinent next round, I'll re-ask this question. I think it got lost in all the chaos

Chessna'ra wrote:


DM Doomed, is it fair to assume that Severus has escaped from his chains by now, seeing as we requested he try a couple turns ago with his grand standing bonus? I think that either Mel or could probably play his character until he comes back. Here are a couple dice rolls for his last couple of turns, if they would be helpful.

1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (20) + 3 = 23


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Zib, to answer your questions: sure you can bomb-jump if you want. Risky, but doable.

As for hooking a sled, you're 10 feet off the ground. The sleds take up a 5 foot space. Basically anything that passes underneath you is an easy grab (no roll necessary) . Anything adjacent would require a touch attack (but it wouldn't be too hard)

Chess and Zar'zan, yes, turn based games play havoc with race scenarios. In this case we kind of have to assume that the speeds and placements of the vehicles did not quite match up with the mechanics of ZZ's movement. For story purposes we'll assume that he started moving for it as it was passing him. I'm not going to penalize him because of the mechanical failures of the system. If he can reach it mechanically we'll come up with a reasonable reason why in story. That being said, ZZ, I need you to give me an Acro check to avoid slipping in the slush.

Everyone Round will update in apx. 8 hours.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Good call, it's the story that matters in the end (this will probably bite me somewhere later on)


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)

Would I be able to move my +2 around due to the recent changes?


Male Gnome Alchemist(Grenadier) 1

This may be out of place saying right not, but I think a drunken master would be a lot of fun for this game.....


Male Duergar Alchemist (Vivisectionist) 1

And here's a check...

Acrobatics Check:
1d20 + 1 ⇒ (3) + 1 = 4

Yeah, I get a feeling he slipped...


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Karlov, go ahead.

Zar'zan, yeah. You're going to end up prone. Count out the number of squares you were trying to go and roll randomly. That's the square you fall in.


Male Duergar Alchemist (Vivisectionist) 1

There were two. The diagonal behind the sled and then the back of the sled.

1d2 ⇒ 1

Edit: As that was a single move, can I use my standard to stand?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Sure


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

DM DH--I think we forgot to update it on the map, but Chess and I actually switched places last round. So I should be up one and he should be down one. Just throwing that out there in case it affects anyone's turn.


Loot Tracker Current Map

Surprisingly, nothing really special happened this round. I think the IC post pretty much sums it up.

The purple sled is unmanned now. It used to be Ryujins. It's very icy but otherwise fine.

Ryujin your cannon is now loaded.

Lorn you're pressed pretty hard against Severus' sled. On the other side of you is a bunch of wreckage. Dont blow this ride check.

Joboo, the grab actually wasn't that difficult. You just barely made it, so I decided you're hanging onto the swinging cannon. Have fun.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

Surprisingly, nothing really special happened this round. I think the IC post pretty much sums it up.

The purple sled is unmanned now. It used to be Ryujins. It's very icy but otherwise fine.

Ryujin your cannon is now loaded.

Lorn you're pressed pretty hard against Severus' sled. On the other side of you is a bunch of wreckage. Dont blow this ride check.

Joboo, the grab actually wasn't that difficult. You just barely made it, so I decided you're hanging onto the swinging cannon. Have fun.

Chess should totally launch Joboo at Ryujin :-)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

If you can manage to stuff him in the cannon, I'll allow it.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

a couple questions:

1) did my "bluff" of the crowd get me anything better than a +2 for grandstanding last round?

2) is the cannon dealy a ranged touch attack or a ranged attack? im hoping its a touch.

sadly it looks like im going to need to use my grandstanding bonus to balance instead of my shot, cause I cant even make a DC 13 balance while taking 10 and holding on. stupid breastplate. :(

or was the DC 13 ride/balance a hold over from last round, and now that he is on a new sled it goes back to 10?


Loot Tracker Current Map

1) Nope. Sadly, bluff is not the best skill to use on the crowd.

2) Ranged Touch

3) the DC is 13. That's the DC of Ryujin's current Drive check.


Male Duergar Alchemist (Vivisectionist) 1

For being on the ground, does the DC go up by +2 each round for the cold or just have a +2 added to the normal total?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Hey Joboo, note my earlier post about me and Chess' switched positions. If you swing onto the back of the sled you are adjacent to Chess. Throwing a dagger at me provokes an AoO from both of us, FYI.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'
Melashara the Crone wrote:
Hey Joboo, note my earlier post about me and Chess' switched positions. If you swing onto the back of the sled you are adjacent to Chess. Throwing a dagger at me provokes an AoO from both of us, FYI.

How does it provoke from the both of you? Wont you have to let go of the reigns to attack?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Joboo wrote:
Melashara the Crone wrote:
Hey Joboo, note my earlier post about me and Chess' switched positions. If you swing onto the back of the sled you are adjacent to Chess. Throwing a dagger at me provokes an AoO from both of us, FYI.

How does it provoke from the both of you? Wont you have to let go of the reigns to attack?

I'd probably have to momentarily let go of the reigns, yeah. But the attack itself certainly provokes.

I'm just on my phone. Can someone switch me and chess on the map? It should be Joboo, then Chess, then me, then blank.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

It looks correct on the map. Although instead of blank in front of you theres a monkey sheep.

Do you still get AoO at negative HP?

Are we using something different than RAW for Dying?


Joboo wrote:

It looks correct on the map. Although instead of blank in front of you theres a monkey sheep.

Do you still get AoO at negative HP?

Are we using something different than RAW for Dying?

I believe DM DHs rule is that we are staggered, like when u normally have 0 hp. I can only take a move or standard on my turn but it says I can take immediate actions, etc.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Now I see the house rule. Looks like its the same as being Disabled in which case some of those immediate/free actions could cause some HP loss.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Joboo wrote:
Now I see the house rule. Looks like its the same as being Disabled in which case some of those immediate/free actions could cause some HP loss.

Yeah, here's the text:

A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.

Personally, I would rule that if I take an AoO I should lose an HP. If I take a standard action to smack you and it hurts me, it should hurt me if I smack you as an AoO. Still, I just wanted to make sure you knew our positioning. If you still want to throw the dagger at me I will certainly be taking a swing at you, and I'm sure Chess will too.

I'll wait for his attack before I post mine.

Also, I thought the sled was 4 squares long. If I'm standing next to the reigns anyway I'll just hold them with my hands. I don't get a mechanical benefit for using my hair, it's just kind of a flavor thing, and I have nothing in my hands anyway, hehe.

Stab that dude, Chess! :-)


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

You make some very good points and I appreciate the heads up about the possible multiple AoO that I'm facing. Truth to tell Joboo is playing by the seat of his dingy, burlap britches and at this point his tiny, frozen brain wouldn't have stopped to think about that stuff.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

question about the ride checks.

lorth failed his last round, and went "out of control". but it seems like he generally went in the correct direction at top speed.

he now failed again this turn, when he was already out of control, but the rules for the match basically just say that if you fail a drive check you are out of control and get a penalty to future ride checks.

im wondering, is there a chance he wouldnt get to go full speed, or would fall off, go the wrong way, or crash into the wall, etc?

just wondering what the downside is of failing the ride check.

its actually better for me and ryujin if lorth stays ahead of us to take any possible shots by gwrrrr, but im curious anyhow. :)


Male Gnome Alchemist(Grenadier) 1

If i were to let go my my sickle would I continue forward through the air with the carts 50ft momentum?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zib Blepib wrote:
If i were to let go my my sickle would I continue forward through the air with the carts 50ft momentum?

Make a Knowledge (Physics) check

;-)


Male Gnome Alchemist(Grenadier) 1

1d20 + 3 ⇒ (11) + 3 = 14


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)

Knowledge (Physics)
1d20 - 1 ⇒ (20) - 1 = 19

"I remember time I taking a big rock and tie gnome to it. I hurl with all my strength and he flies like my father when he sees mother-in-law. As it flew, the rope is break and the gnome continues flight at same speed. It is my scientific conclusion that you would be flying as fast as cart.

This is Muscle Wizard science moment, bringing to you by Muscle Wizard."


Loot Tracker Current Map

Zarzan, It's just a +2 to the DC.

Joboo, Mel, and Chess She could drop the reigns to attack (free action, can be performed any time), but she'd have to pick them up again during her turn (normally a move action, can be lessened to free with something like Slight of Hand or Quickdraw). However, Joboo is on the end of a swinging cannon, the space he's in right now is there for ease and convenience. If we want to get technical, he's sort of orbiting the last space of the sled he's hanging onto. With an acro check to help him, he could try to get a throw off before he ended up next to someone. Success=no AoO. Failure=AoO, kind of like the usual movement-based AoO rules.

Zib, yes, but it wouldn't be perpetual and you'd be at the mercy of the blizzard winds pretty quickly. Your trajectory would become randomized after this round, and your speed would drop by 10 feet per round after the first (the "outside force" acting on you being wind and snow)

Loric you're right. He was out of control. His trajectory went straight ahead, and since he was already at the outside of the track he didn't drift any. His speed dropped by 10 feet, and it will drop another 10 feet this round since he's still out of control. He's in real danger of being run over by you and Ryujin.

Muscle Wizard, you are pure concentrated awesome. Carry on.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
DM Doomed Hero wrote:


Muscle Wizard, you are pure concentrated awesome. Carry on.

this!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

Zarzan, It's just a +2 to the DC.

Joboo, Mel, and Chess She could drop the reigns to attack (free action, can be performed any time), but she'd have to pick them up again during her turn (normally a move action, can be lessened to free with something like Slight of Hand or Quickdraw). However, Joboo is on the end of a swinging cannon, the space he's in right now is there for ease and convenience. If we want to get technical, he's sort of orbiting the last space of the sled he's hanging onto. With an acro check to help him, he could try to get a throw off before he ended up next to someone. Success=no AoO. Failure=AoO, kind of like the usual movement-based AoO rules.

Zib, yes, but it wouldn't be perpetual and you'd be at the mercy of the blizzard winds pretty quickly. Your trajectory would become randomized after this round, and your speed would drop by 10 feet per round after the first (the "outside force" acting on you being wind and snow)

Loric you're right. He was out of control. His trajectory went straight ahead, and since he was already at the outside of the track he didn't drift any. His speed dropped by 10 feet, and it will drop another 10 feet this round since he's still out of control. He's in real danger of being run over by you and Ryujin.

Muscle Wizard, you are pure concentrated awesome. Carry on.

Right. I assume his acro check was to swing onto the sled, then throw from the back of the sled.

If he throws while hanging it would add another range increment, which I believe would make him miss if I'm not mistaken.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Lorn the Barber wrote:
DM Doomed Hero wrote:


Muscle Wizard, you are pure concentrated awesome. Carry on.

this!

Thirded. Anybody else think Lorth and Joboo should be the TAs for Prof. Wizard?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

^ whats a TA?

DM DH - does Joboo need to make another Acro check then to make it work? Or would that be a reactionary post?


Male Gnome Alchemist(Grenadier) 1

What should i roll for the randomizing effect, my turn is pretty much me letting go flying forward and yelling "someone catch me!"

Edit Also if i made another alt(i cant stop coming up with ideas) would you allow this race


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Joboo wrote:

^ whats a TA?

DM DH - does Joboo need to make another Acro check then to make it work? Or would that be a reactionary post?

Teaching assistant

Re: your question--DM DH seemed to be saying that you could make an Acro check to throw the knife from where you are, I believe implying that you would then have to make another acro check to move onto the sled (might be wrong about that last part). If you do that, though, I believe you will miss a that would be another range increment away.

So your options are to miss and then land next to Chess, or land next to Chess and fell me if you can survive both AoO.

Side note) Do I need to be adjacent to an enemy to give you a -4 to your attack for firing into a melee? Do I get any cover from being behind Chess? I'm just asking because your attac roll barely beat my mighty 16 def :-)


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Ah I see. Well I am aware of the rules but just didnt think about them when I posted my action. I dont think it would be fair to change or retro my action in hindsight. But again, I definitely appreciate the heads up.


Loot Tracker Current Map

Mel, you're overlooking something. Joboo isn't in control of his movement (none of you are). Because of that he didn't have the option of saying when he wanted to throw his dagger. He suddenly found himself too close, which in my mind is overly harsh. He made an impressive acro check to grab and balance on the cannon. I can easily see him making the throw while it swings into place. That would increase the range by 5 feet, which might make range increments a problem, but he shouldn't have to worry about AoOs.

Also, sleds are three spaces long, with one additional square for your monkey-sheep.

Joboo, I'm a fan of less rolling. If you want to use that roll to jump to get to a new location after you balance, that's fine. As far as avoiding AoOs goes, you shouldn't have to make one unless you decide to throw after you land next to Chess.

Zib, I'll handle your movement since you're not really in control of it. Also, yes, that race is fine.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

Mel, you're overlooking something. Joboo isn't in control of his movement (none of you are). Because of that he didn't have the option of saying when he wanted to throw his dagger. He suddenly found himself too close, which in my mind is overly harsh. He made an impressive acro check to grab and balance on the cannon. I can easily see him making the throw while it swings into place. That would increase the range by 5 feet, which might make range increments a problem, but he shouldn't have to worry about AoOs.

Also, sleds are three spaces long, with one additional square for your monkey-sheep.

Joboo, I'm a fan of less rolling. If you want to use that roll to jump to get to a new location after you balance, that's fine. As far as avoiding AoOs goes, you shouldn't have to make one unless you decide to throw after you land next to Chess.

Zib, I'll handle your movement since you're not really in control of it. Also, yes, that race is fine.

I might not have said it correctly in my last post, but we're in agreement--I was just letting him know that he'd miss due to the range increment if he throws before moving next to Chess, but he'll possibly be smacked if he throws afterwards. I'm just waiting to see what he chooses. If he takes option B I'd want Chess to make the AoO first, as I like the idea of me having all or nothing--I drop Joboo or he drops me, you know?


Male Duergar Alchemist (Vivisectionist) 1

Do you think you'll have the next update tonight or Friday? I don't want to miss out on my chance to post because I'll be heading out before too much longer.

Though I would like the chance to get to sit down and comprehend everything that has happened a bit more too.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Thanks for the options DM DH. I'll stick with my post and take the hit on Mel and the two AoO. Big risk for big reward in his eyes. Joboo's intention was to take out control of this sled and that's the quickest path to that goal. Either way it falls it will be an epic scene!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Joboo wrote:
Thanks for the options DM DH. I'll stick with my post and take the hit on Mel and the two AoO. Big risk for big reward in his eyes. Joboo's intention was to take out control of this sled and that's the quickest path to that goal. Either way it falls it will be an epic scene!

Agreed :-)

So sorry guys about all the questions, but I just keep thinking of them. If Chess trips you with his AoO, do you still get to make the attack on me? If so, do you get a penalty? If not, can I still make my AoO?

@Chess--don't forget your grandstanding bonus my good man.


Male Drow Noble Dawnflower Dervish (Bard) 1

Chess wouldn't likely try and trip the goblin unless he thought it would protect his companion. It's quite the mess I've missed since I checked in last night!


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Melashara the Crone wrote:
Joboo wrote:
Thanks for the options DM DH. I'll stick with my post and take the hit on Mel and the two AoO. Big risk for big reward in his eyes. Joboo's intention was to take out control of this sled and that's the quickest path to that goal. Either way it falls it will be an epic scene!

Agreed :-)

So sorry guys about all the questions, but I just keep thinking of them. If Chess trips you with his AoO, do you still get to make the attack on me? If so, do you get a penalty? If not, can I still make my AoO?

@Chess--don't forget your grandstanding bonus my good man.

well i believe your AoO resolves before the triggering action.

if you trip him, he becomes prone. a prone character cannot use a ranged weapon except a crossbow, so he wouldnt even be able to attack you.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
Chess wouldn't likely try and trip the goblin unless he thought it would protect his companion. It's quite the mess I've missed since I checked in last night!

Like Loric just said, I believe a prone guy can't make a ranged attack, so tripping might be your best bet. But I won't say anymore on it unless it's IC.


Male Drow Noble Dawnflower Dervish (Bard) 1

Ok, I have to ask a question about time, and round order. The way I see it, a round is all happening at the same time, and those with higher initiative just have faster reactions than those around them. Either way, if Chess saw Joboo flying towards him, his reaction would be to grab his scimitar, and let his dagger fall to the floor, and strike him as he landed(readied action?). Now, I don't want to meta-game this, and I've been really busy with school until now, so I need to ask if I should go ahead with those actions or not, or if that would be unfair and I should do something else or act differently. I apologize for adding to the rules fiasco here!


Loot Tracker Current Map

ZZ, I planned on updating tomorrow night, then taking a break until monday.

Mel, AoO resolves before triggering action. However, this is a place where GM Fiat overrules RAW. You absolutely *can* throw a dagger from prone. Think about it. On your stomach, no, but on your back it's not really any harder than normal.

As long as you aren't pinned you can flip over as a free action (no "facing" in Pathfinder), so it's the prone person's choice what kind of prone they are.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

technically, since chess has higher initiative, joboo would never be able to act before him.

but since this is play by post, and that would slow things down ridiculously, the rules are just that you cant attack someone higher until they have acted.

so you cant "stop" him from attacking mel, because joboo has higher initiative than her.

the way i look at it is that its like chess decided to delay until after joboo. you can react to the attack by taking an attack of opportunity, but my guess is you wouldnt be able to draw a scimitar to attack until you did it for your turn (which could happen immediately following the AoO).

obviously its up to DmDH but thats my opinion.

if it was me, id trip him with the aoo, then draw the scimitar and gut him for my actual "turn". ;)


Male Drow Noble Dawnflower Dervish (Bard) 1

I think that instead of making a trip attack, a bull rush to knock him off the sled as he raises the dagger up over his head to throw would be pretty cinematic, if I could pull it off. Would that prevent the attack?
Also, do I have a grandstanding bonus from my standard action and preform check last round?

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