We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Lorn. also, don't forget the Fort save for Numbing.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Am I allowed to jump off and attack other sled animals / sunder vehicles or do I have to stay on my sled and use the cannon?


Male Duergar Alchemist (Vivisectionist) 1
GWRRR'RRR wrote:
Am I allowed to jump off and attack other sled animals / sunder vehicles or do I have to stay on my sled and use the cannon?

Ah, an orc after my thought patterns.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Attack away. Crazy pirate stle boarding attacks are what this is designed for. That's what the bridges are there to encourage. Only the drivers are chained down. (and there's ways out of that too.)

Word to the wise though, those monkey sheep look dangerous...


Male Duergar Alchemist (Vivisectionist) 1

I think he was wondering if we could literally get off our sled and just attack them on foot. I know I was.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Do we have our regular equipment loadouts this time? Are the chariots open so that from on top of one you can freely target folks on other ones, or are they providing cover / you can only target the chariot as a sunder unless you board one?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

It's all free and open. Target away. If you're next to someone or something, swing away. The sleds are sturdily built, but not indestructible.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zar'zan the Big wrote:
I think he was wondering if we could literally get off our sled and just attack them on foot. I know I was.

Ending up on the ground would put your sled at a big disadvantage in terms of winning, but if you don't care about that, go right ahead and jump off.


Male Gnome Alchemist(Grenadier) 1

how thick are the temporary walls?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

You don't know. You can't see through them. They look like they were constructed with Walls of Ice though.


Male Gnome Alchemist(Grenadier) 1

Okay, I will file that tid bit away for future use...


Male Elf Alchemist (Clone Master/Preservationist)

Could I put a bomb in the cannon for ammo? Seems like a bad idea but I gotta ask...


Male Duergar Alchemist (Vivisectionist) 1

And I have to ask, with the initiative order, you said that we can not do something that effects someone that goes before us. Is this merely for attacks or would picking up an item fall into that as well?

For example...

If there was a weapon on the ground and someone went to pick it up, would someone that has an initiative higher then their own capable of just running over and grabbing it instead? Or is it then in the slower initiative character's hands?

Also, what type of action is it to make the ride check to keep the chariot going?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Does my endure elements (cold) protect me from the cold wind Fort Saves?

And I take it I'm a gunner then, yeah?

This is awesome!


Male Duergar Alchemist (Vivisectionist) 1

Yeah, you're a gunner. He said those in the back, so furthest to the top of the page, are the gunners.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Varniel, The cannons are basically water-balloon launchers, so they're basically perfect for what you want but you'll need to convince it to behave. Give me a DC 15 Disable Device check to make the bombs and the cannon play nice together.

Zar'zan, unattended objects are a little sticky with this posting system. I'm allowing things to go out of order in order to move things along faster, but it means that there are opportunities (like that one) for things to get tangled. I'm going to rule that the first poster to act on the object gains control of it, but when contested by someone with a higher initiative, they will get bonuses to Disarm, or whatever, in regards to the object.

The Ride check is a Move action.

Mel, Yes it does, you lucky girl you.


Male Gnome Alchemist(Grenadier) 1

would using the cannon to launch the bombs have any extra bonus such as extend the range or negate the -2 to range attacks from the weather?


Male Duergar Alchemist (Vivisectionist) 1

Hmm...I think I'm just about to make my post then now that I have some specifics down. Its a rather interesting circumstance.

Edit: One more question. Would the snow storm give him enough cover to not be considered in bright light? Basically make it so his Light Sensitivity is not currently giving him a penalty.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zib Blepib wrote:
would using the cannon to launch the bombs have any extra bonus such as extend the range or negate the -2 to range attacks from the weather?

You'd have to try it and see...


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zar'zan the Big wrote:
Would the snow storm give him enough cover to not be considered in bright light? Basically make it so his Light Sensitivity is not currently giving him a penalty.

Actually, with the arena lighting and the snow, it's pretty bright. One of the reasons for the vision limits is do to snow-blindness. Your light sensitivity is in full effect.


Male Duergar Alchemist (Vivisectionist) 1

Alright, I'll mark and apply the negatives for it.


Loot Tracker Current Map

Everyone please mark your X on the initiative tracker after you've posted.


Male Duergar Alchemist (Vivisectionist) 1

A shame to call upon that ability so soon. I look forward to seeing how my partner acts. Oh and I need to add in some speech for flavor.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

this is an awesome match. im sad i had to miss out on it.

is it ok if i have loric moving around the crowd and mingling with the spectators?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Sir Loric the Righteous wrote:

this is an awesome match. im sad i had to miss out on it.

is it ok if i have loric moving around the crowd and mingling with the spectators?

How about we put you in the Commentator's Booth talking with Love and Mercy? Like an "expert correspondent".

Also, if we get any dropouts we can replace them with you with some clever teleportation.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

cool. ill jump into the commentary after the action picks up a bit.


HP 20/20 AC 15 CMD 15 Fort+5 Ref+2 Will+3

I'm keeping a close eye on the competition as well .. kinda nice being in the bleachers .. get a good idea of who to fear but can still enjoy my popcorn..


Male Drow Noble Dawnflower Dervish (Bard) 1
Doomed Hero wrote:
Zar'zan the Big wrote:
Would the snow storm give him enough cover to not be considered in bright light? Basically make it so his Light Sensitivity is not currently giving him a penalty.
Actually, with the arena lighting and the snow, it's pretty bright. One of the reasons for the vision limits is do to snow-blindness. Your light sensitivity is in full effect.

Does this me that Chess is effectively blinded for the first round of combat? *winces at the thought*


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
Doomed Hero wrote:
Zar'zan the Big wrote:
Would the snow storm give him enough cover to not be considered in bright light? Basically make it so his Light Sensitivity is not currently giving him a penalty.
Actually, with the arena lighting and the snow, it's pretty bright. One of the reasons for the vision limits is do to snow-blindness. Your light sensitivity is in full effect.
Does this me that Chess is effectively blinded for the first round of combat? *winces at the thought*

It's ok, Mel will tell you which way to go. :-)

DM DH, how high are the sides of the sled? Like, can I crouch or drop prone and gain cover?


Male Drow Noble Dawnflower Dervish (Bard) 1

If it's in your character's nature, you might want to urge Chess to actually drive, seeing as he may or may not have any clue that's what he is supposed to be doing!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
If it's in your character's nature, you might want to urge Chess to actually drive, seeing as he may or may not have any clue that's what he is supposed to be doing!

Sorry, took me a bit to post in the correct format, but that's exactly what I did. Great minds think alike. :-)


Loot Tracker Current Map

Chess, Unfortunately yes. You wanted to play a Drow, it's part of the tradeoff. :)


Male Drow Noble Dawnflower Dervish (Bard) 1

*grins and grits his teeth*
Time for some glorious roleplaying and prayers to the dice gods I don't go down in flames right off the bat!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Melashara the Crone wrote:


DM DH, how high are the sides of the sled? Like, can I crouch or drop prone and gain cover?

They're low, on purpose. They'er not designed to provide cover at all. They're basically just platforms with handles on the front, a cannon on the back and a pair of rails on the bottom.


Chessna'ra wrote:

*grins and grits his teeth*

Time for some glorious roleplaying and prayers to the dice gods I don't go down in flames right off the bat!

Could be worse. Did you see what happened to Severus?


Male Duergar Alchemist (Vivisectionist) 1
Big Blue wrote:
Chessna'ra wrote:

*grins and grits his teeth*

Time for some glorious roleplaying and prayers to the dice gods I don't go down in flames right off the bat!
Could be worse. Did you see what happened to Severus?

That's why I found Invisibility to be a solid move...


Male Drow Noble Dawnflower Dervish (Bard) 1

I did. He's on my team. Or was, any way. This is great by the way! Will post in the morning!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
I did. He's on my team. Or was, any way. This is great by the way! Will post in the morning!

Well, he's in the negatives but he's not dead yet (nor even unconscious, due to the house rules).

Also, not that it matters, but Gwwwrrrrrrrrrrrrrrrrrrrrrrr's (hehe) attack should have been -1 due to light sensitivity. So if Severus uses Combat Expertise he might be able to last for a little while.


Male Human Samurai 1 (Order of Cockatrice)

Severus is on my sled... he appears to be driver.
I am gunner?

BTW, where is Initiative listed on map?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zgyjhu wrote:

Severus is on my sled... he appears to be driver.

I am gunner?

BTW, where is Initiative listed on map?

On the far right side. And yep, you're the gunner. And Severus is the driver, but he is currently getting murdered by the Orc (he's in negatives, but conscious).


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Are you allowed to tell your camel what to do? (I mean, did you take tricks like attack, defend, etc?)


Male Human Samurai 1 (Order of Cockatrice)
Melashara the Crone wrote:
Zgyjhu wrote:

Severus is on my sled... he appears to be driver.

I am gunner?

BTW, where is Initiative listed on map?

On the far right side. And yep, you're the gunner. And Severus is the driver, but he is currently getting murdered by the Orc (he's in negatives, but conscious).

Yeah, I might have to stand on him and drive if he is that bad. Which can be done (you can stand on prone allies positions as long as they stay prone) :P.

I still no see it (Initiative).
I see Abv, Name and team, status effects, Numbing box, Current box, round 1 round 2 and round 3.
It seems missing from my eyes.

Yep, he is trained some.


Male Duergar Alchemist (Vivisectionist) 1

Actually the light sensitivity could matter a lot. With it, and if Serverus is fully equipped and ready for the attack, GWRRR'RRR would miss. Which would help a lot considering that hit would actually knock Severus out. You only stay conscious up to your Con modifier +1 by house rules.

Edit: Initiative is the order of the list. Numbers were not put down, but DM Doomed said he rolled for us to speed up the process and will do so at the beginning of each match.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:

Actually the light sensitivity could matter a lot. With it, and if Serverus is fully equipped and ready for the attack, GWRRR'RRR would miss. Which would help a lot considering that hit would actually knock Severus out. You only stay conscious up to your Con modifier +1 by house rules.

Edit: Initiative is the order of the list. Numbers were not put down, but DM Doomed said he rolled for us to speed up the process and will do so at the beginning of each match.

Yeah you're right, Con Mod my bad.

Severus had a +9 initiative but DM DH must have rolled poorly for him. If Sev is considered flat footed, he's knocked out (and it is the first round of combat, so I'm guessing he is). If we count as being "ready" or whatever, then yeah, I think the attack would miss due to light sensitivity.


Male Duergar Alchemist (Vivisectionist) 1

Yeah, it looks like GWRRR'RRR successfully knocked someone out of the match before they could even act. I'll have to take that into note.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:
Yeah, it looks like GWRRR'RRR successfully knocked someone out of the match before they could even act. I'll have to take that into note.

It's still 2 on 1, Zgy and the camel vs the Orc. Place your bets, people!

:-)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zgyjhu wrote:


I still no see it (Initiative).

Zgy, The order the names are listed in, from top to bottom, is the initiative order.

Sorry if that wasn't clear.


Male Duergar Alchemist (Vivisectionist) 1

I wouldn't say the orc is out quite yet. It shall be an interesting match up though. Though my own little escapade is dominating my mind. I've got some interesting ideas though.


Male Human Samurai 1 (Order of Cockatrice)

Yeah, I understand now thanks.
I'm totally attacking the Orc and maybe ordering the camel (as an animal companion I get a +4 bonus and can do it as a a free action)
Can I order him with the Work trick (if I make my check) or do I need the reins to tell him what to do?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zgyjhu wrote:

Yeah, I understand now thanks.

I'm totally attacking the Orc and maybe ordering the camel (as an animal companion I get a +4 bonus and can do it as a a free action)
Can I order him with the Work trick (if I make my check) or do I need the reins to tell him what to do?

As long as it's nothing super complex, like using a ramp, you can do it verbally at a -2 penalty to the Ride check. (that's the edge you Cavaliers have in this fight. Everyone else has to use the reigns)

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