We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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Male Duergar Alchemist (Vivisectionist) 1
DM Doomed Hero wrote:
Zar'zan the Big wrote:

Just a -2 or the cumulative -2 for a -6?

And would you allow my action break down I posted earlier?

Remember, DM Doomed asked for fantastic moves, I would call this a rather fantastic move if it succeeds.

Because of the weight of the projectile, it's only a -2. Only light projectiles have the cumulative penalty. (sorry if this was unclear before, I didn't anticipate much arrow use, and really didn't anticipate sword-throwing)

So that boosts him to a +10 I do believe.

Breakdown of bonuses and penalties, please correct me if I'm wrong.

10 = +1 (Dex) -1 (Light Sensitivity) -4 (Two range increments beyond first) -2 (Wind) -4 (Shared Space)


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:

Just a -2 or the cumulative -2 for a -6?

And would you allow my action break down I posted earlier?

Remember, DM Doomed asked for fantastic moves, I would call this a rather fantastic move if it succeeds.

At this point I hope Muscle wizard's pulling on that rope makes you fall prone before your turn or something ;-)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm working on figuring how all that stuff interacts. You people are making my job very interesting this round.


Male Drow Noble Dawnflower Dervish (Bard) 1
Zar'zan the Big wrote:

Just a -2 or the cumulative -2 for a -6?

And would you allow my action break down I posted earlier?

Remember, DM Doomed asked for fantastic moves, I would call this a rather fantastic move if it succeeds.

I would honestly call it pretty fantastic even if it doesn't succeed. That seems to be pretty par for the course. Out of curiosity, would we take penalties beyond the wind to jumping and throwing things because we are all moving at different rates? I'm not quite the master of physics, and I *know* that you can't apply all real life rules to the fantastical and mechanical setting of really any role-playing game, but being able to even consider making a toss like that, or even to jump from one moving sled to another is impressive!

Out of curiosity, is this the kind of thing we might get rewarded for, mechanically, in character, or out? I'm rather enjoying all this, and want to make sure everyone is on the same page.


Male Duergar Alchemist (Vivisectionist) 1

Alright, well I made the post made on the +10 I had calculated.

Otherwise, sorry Varniel. You have to remember that Zar'zan is a heel.

Edit: And yowch, that's some damage if he does not get another -6 penalty somewhere.

Edit: And I kind of wander who all saw all of that coming. :P


Loot Tracker Current Map

ZZ, looks like you gave yourself 2 handed damage. I'm afraid I can't give you the bonus damage. It's not the same kind of leverage. (Throw a 5 pound weight at some one with one hand or two hands, the force difference is negligible, and besides, there's feats and special abilities for doing that)

Edit: Nevermind. Mutagen. Right.


Male Duergar Alchemist (Vivisectionist) 1

No, its from the mutagen.

Base 18 + 4 Mutagen = 22 for +6


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Zar'zan the Big wrote:

No, its from the mutagen.

Base 18 + 4 Mutagen = 22 for +6

Nice shot! I'm glad to still be standing, but before I post my reaction post I want to see how DM DH handles Muscles action. Your mount was already mad and thrashing and he yanked the rope with a 21 str check. I'm still going to hold out hope that that helps me, hehe.


Male Drow Noble Dawnflower Dervish (Bard) 1

DM Doomed, if Chess could hear Loric's shouting, he would have used an immedate action to us his spring loaded wrist sheath to drop a dagger into his hand. He would also have done so if anyone closed near him on the map.


Loot Tracker Current Map

Gwr and Zyg (and anyone else not on a sled) You are responsible for moving your own characters during your own actions. There's no Drive checks for walking. If you can keep your balance, you'll end up exactly where you want to.

Lorth, You managed to cut the sled free, but Magnus slipped pretty good (like Bambi on a frozen lake). You're still astride because of Mag's acro check, but not where you wanted to be and still out of control. On the other hand the Drive score drops to a more reasonable level (base drive, without the Out of Control penalty). Give me a reaction post to Loric's arrow. Yes, you have a good idea of where it came from, and you can hear him shouting.

Karlov The crowd went nuts. +2 crowd favor bonus on a roll of your choice next round.

Joboo, that worked. Not really sure your situation's improved much...

Varniel, your sled is suddenly out of control and you seem to have broken out in a goblin infestation.

Chess and Mel, looks like you two are this round's whipping boys. Your sled has just become disconnected, it was slammed by Ryujin's sled, it's a little hooked on Lorn's sled in the back, and it looks like you've got an impending date with the wall. Reigns need slack to function properly. Without that, there's not much hope of steering, you're just being dragged. A thought that occurs to me is that Mel's hair might be able to grab the monkey to allow Chess to steer. I'm not telling you what to do, just letting you know it's an option. Mel, give me a reaction post for damage from ZZ's thrown sword.

Ryujin, you're in control of your own movement. I need to know where you end up. Please place yourself. The crowd loved your stunt. +1 crowd favor bonus on a roll of your choice next round.

Zar'zan, the crowd loved your stunt. +1 crowd favor bonus on a roll of your choice next round. Severus' sled just went by you. If you'd like to try to catch it and jump on, you can.

Next round will update on Wednesday night


HP 78/78, AC 25/12/23, Saves 11/5/14

Doomed - free from sled, out of control and quarrel in lungs - check.

But - still in action (though staggered) at -1 with a move action each round for Lorth and a full action count for Magnus.

Should I drop Magnus' speed down to 40ft - or keep it at the 50ft he had while on the sled?

Methinks that your plan to have this go on for 4 laps was a tad optimistic ;)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Lorth, yes. I see the error of my ways now.

Magnus has been enhanced to keep up with the monkeysheep. He's still at 50.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Ryujin, the sled was unmanned, so uncontrolled (out of control), but not terribly so. It's at base difficulty +5 for being out of control. You can probably regain control pretty easily.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
Doomed Hero wrote:
Ryujin, the sled was unmanned, so uncontrolled (out of control), but not terribly so. It's at base difficulty +5 for being out of control. You can probably regain control pretty easily.

Ok thanks. Will post after some sleep this time.


Male Gnome Alchemist(Grenadier) 1

So um floating, Do i have any control or am I at the mercy of Chess? Also is ryujin a little crispy :P? I am curios if being hit by a bomb(and thus fire damage) would have any effect on the cold/dex penelty...


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

That's on Ryujin. Did he get hit/make the save rolls?


Male Gnome Alchemist(Grenadier) 1

My total is 20(I forgot about the -1 from being levitated) I dont know what his ac is, if hes directly hit then he doesn't need to make a save, he takes direct damage.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

That looks like it hits him, and he doesn't seem to have deflect arrows or anything.

Ryujin, please include a reaction to the damage in your post.


Male Gnome Alchemist(Grenadier) 1

Just watched the newest Sherlock Holmes movie, I want to make a monk or fighter who makes ample use of intelligence(not the exact same way as Sherlock, but the idea of combat analyses is awesome):P

Edit: Well hello Lore Warden...I am up waaay to late.... good night


HP 78/78, AC 25/12/23, Saves 11/5/14

DM Doomed - I've made an action, and with a natural 1 on the Ride check I am assuming I'm still out of control and skidding.

Judging by the campaign info it says drift towards outside of the track and move at 50ft speed. So I've put a target marker down at AO,17 - as it's 30ft on diagonals to the wall, then 20ft forward from there. Feel free to move if the action plays out any different.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Lorth Blood-Seer wrote:

Doomed - free from sled, out of control and quarrel in lungs - check.

[...]
Methinks that your plan to have this go on for 4 laps was a tad optimistic ;)

lmao!

I was thinking the same thing after the first round: we're never going to make it. I wonder if anyone can make an entire lap. Mind you: that's including getting past that insane orc :o

Crazy race so far, only thing that didn't happen I did expect to happen was for someone to actually turn their sleigh around (instead of walking). But hey, plenty of laps left to do that!

edit: I come to regret not picking up Zib, he'll be hanging there for a while (both in game and ooc pretty useless I'd say, hopefully I'm wrong).


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Lorn the Barber wrote:
Lorth Blood-Seer wrote:

Doomed - free from sled, out of control and quarrel in lungs - check.

[...]
Methinks that your plan to have this go on for 4 laps was a tad optimistic ;)

lmao!

I was thinking the same thing after the first round: we're never going to make it. I wonder if anyone can make an entire lap. Mind you: that's including getting past that insane orc :o

Crazy race so far, only thing that didn't happen I did expect to happen was for someone to actually turn their sleigh around (instead of walking). But hey, plenty of laps left to do that!

edit: I come to regret not picking up Zib, he'll be hanging there for a while (both in game and ooc pretty useless I'd say, hopefully I'm wrong).

Wait, the writeup says our sled was dismantled by Joboo. That's a typo, right? He was under ZZ's sled and next to Ryujin and Severus', I believe.

Also, I'm at -1. I know I'm still conscious and can act as though I have 0 hp, but do I have to stabilize or lose an hp?


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

that should have been sleigh 6 I guess.
It's hard to tell who started on which sleigh. With all this sleigh hopping I'm starting to wonder about winning conditions... going to look those up. Will report back here.


HP 78/78, AC 25/12/23, Saves 11/5/14

It's two team members through 4 laps - so we'll all either kill each other or freeze to death first.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

that still leaves some questions open:

-do you have to finish on your own sleigh?
-does the sleigh or the teammembers have to make 4 laps to win?
-can one teammember make the four laps and pick up a passenger at the last moment and win?
-what will the crowd do if no one even manages to finish one lap?

I can see some complicated stuff here hehe.


HP 78/78, AC 25/12/23, Saves 11/5/14

Doesn't leave any questions open actually - it's purely two team members who complete 4 laps.

Check the Campaign Info tab.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I did but must have missed that first bold line :s
thanks :)


Male Drow Noble Dawnflower Dervish (Bard) 1

I think I'm going to wait to post until some more things are sorted out. I'm not clear on how our sled was dismantled, and wouldn't mind clearing that up before I do something desperate and crazy. Also, can I move from sled to sled with out any more penalty than just making a balance check if they are adjacent?


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
I think I'm going to wait to post until some more things are sorted out. I'm not clear on how our sled was dismantled, and wouldn't mind clearing that up before I do something desperate and crazy. Also, can I move from sled to sled with out any more penalty than just making a balance check if they are adjacent?

Yeah, I might do what DM DH suggested and grab the reigns with my hair so you can drive, but I'll wait for his answers too. I also still need to do my reaction post, but I want to see if I'm stabilized or not (since it affects what I'm going to write)


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

Yeah, I'm curious about how it works if I'm in the doorway and ryujin pulls right up next to me. Do I make a jump check or an acro check (or both) to get on the sled?

Must I ready action during this turn to jump onto the sled when it is adjacent to me?

Or can I do something else this turn and then jump onto the sled next turn (even though it is technically "moving", but on the map would be next to me until the end-of-round update)?

Also, a thought I had as a high-cha person when there are a decent amt of low cha people, apparently: instead of always getting +2 for grandstanding, should we (or could we) make a diplo/bluff/intimidate/regular old charisma check to influence the crowd, for potentially some other bonus besides a flat +2? Id like to make use of my cha skills. :)

I'm envisioning something like when hogan would be getting beat down, an then he would "hulk out" and turn the tide with the crowd behind him. So maybe gaining temp HP or a +2 morale bonus to an ability score for a round or something. Just spit-ballin here.


Male Drow Noble Dawnflower Dervish (Bard) 1

I have a plan that just might work. I have to wait to see how your reaction post turns out Mel, but I think I can get us to a better sleigh.

DM Doomed, is it fair to assume that Severus has escaped from his chains by now, seeing as we requested he try a couple turns ago with his grand standing bonus? I think that either Mel or could probably play his character until he comes back. Here are a couple dice rolls for his last couple of turns, if they would be helpful.

1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (20) + 3 = 23


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Stay away from my sleigh!

no girls allowed :p


Loot Tracker Current Map

Dis I get Joboo's action wrong? I thought he was under your sled and then moved to Lorn's after his DD check.

If I missed that I have a bit of reconning to do.

Joboo, can you help clear this up?


Male Drow Noble Dawnflower Dervish (Bard) 1

I was never aware he moved from sled 6 after he hid under it when Lorth jumped onto Magnus. I also don't think our sled has come close to sled 6, as we've stayed on the outside track until our last attempt to drive around all the carnage chasing us.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
I was never aware he moved from sled 6 after he hid under it when Lorth jumped onto Magnus. I also don't think our sled has come close to sled 6, as we've stayed on the outside track until our last attempt to drive around all the carnage chasing us.

Yeah, Joboo disabled Varniel/Zarzans sled, then muscle wizard yanked the rope.

That's why I thought I was going to have a chance to escape the sword throw, and it's also why ZZ abandoned ship.

The only other sled Joboo could have disabled was Ryujins original sled and Severus' sled.

We were in front and had a good drive check, while ZZ's sled was disabled and pulled. I believe our sled should be further up the track and have a substantially lower drive check. We might have had one or possibly two hits on the rear of the sled, but nothing worse than that I believe.

Also, if I'm at negative one hp but conscious due to your house rules, are we also stable until we get dropped to Con mod -2?

Im getting a very Mario kart feel to this with the glowing squares giving us ammo. I hope we heal HP every time we finish a lap or something. Or maybe a hunger games style potion of healing will teleport into Magnus' pouch courtesy of the local moustache club. :-)


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I slammed my old sled into yours but other than that it has been chaos so hard to keep track!


Male Gnome Alchemist(Grenadier) 1

@Mel, I can start supplying healing stuff once i get gold, I plan of making a bunch of cure light wounds potions so i dont need to make extracts, but that wont be till after this match


Loot Tracker Current Map

F!+~. Ok. I'll figure out a way to work this out tonight. Sorry folks. Give me a few hours.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:
F$+*. Ok. I'll figure out a way to work this out tonight. Sorry folks. Give me a few hours.

Don't sweat it man, take all the time you need. I can't even imagine trying to organize all of this in an efficient manner and still keep it fast-paced and exciting, and you have done both. I seriously get so excited when there's an update to his thread, hehe.


Male Duergar Alchemist (Vivisectionist) 1

I was actually wondering about that as well. As Mel is below zero, will she continue to bleed out? Is it perhaps like the Diehard feat? But you still fall unconscious, just a bit later than normal.


Male Gnome Alchemist(Grenadier) 1

question, not sure if it goes to Chess or Doomed but how far up am I? Am I being threatened by Jaboo and Serverus?


Male Drow Noble Dawnflower Dervish (Bard) 1
Zib Blepib wrote:
question, not sure if it goes to Chess or Doomed but how far up am I? Am I being threatened by Jaboo and Serverus?

I cast the spell on you at about the apex of your jump, so you're about 2 ft above sleigh level. You can't direct yourself up or down, but you can pull or propell yourself along if you have something you can touch, grab, or pull. You might be able to grab a sled next to you, and certainly a person.


Male Gnome Alchemist(Grenadier) 1

I am curious if I got myself caught in a bomb blast if it would push me away? :P


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

fantasy-style rocket jump! Crowd will love that!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Should we hold posting btw?


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

I assume DM DH is going to extend the time for this round until we can get things sorted out. No big deal.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

DM DH - as Mel pointed out already I was under Varniel/Zarzan's sled when I disabled device. Havent had a chance to jump to another yet and with my horrific Acro check I doubt I do. Hoping my Roll With It feat with help in the next round.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Sick as hell today.

I'll get things sorted out as soon as my brain isn't medication-addled.

I'm pushing back the round update to tomorrow night.


Male Gnome Alchemist(Grenadier) 1

I am falling in love with idea of a bomb jump! I am hopping being weightless would allow it despite the damage :P, i wonder if a custom discovery for later would be possible....


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

when someone is normally hit by a bomb they dont move though. is there some kind of "concussive" bomb or something that knocks people prone or moves them like a bullrush or something?

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