To Rappan Athuk (Inactive)

Game Master brvheart


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Borderland Provinces Map


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HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

will save: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Rogue6/Clr1 Current Map
Lars the Crusader wrote:
[dice=will save]1d20+8

@-6 Lars is running with Marthek


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Yipe! Yipe! Yipe! "


Male Human Rogue6/Clr1 Current Map

Myrick and Sorek, what are you going to do?


Male Human Rogue6/Clr1 Current Map
brvheart wrote:
Lars the Crusader wrote:
will save: 1d20 + 8 ⇒ (17) + 8 = 25

@-6 Lars is running with Marthek

I did make an error here. The -4 and -2 are not cumulative. All enemies within 10' have a -2 on all saves not just fear but this does not stack with the -4. However, this did not make a difference for Marthek or Lars. They do not run but are paralyzed in fear for 1d4 rounds

fear Marthek: 1d4 ⇒ 2
fear Lars: 1d4 ⇒ 4


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:

Myrick and Sorek, what are you going to do?

Can Sorek hold his action til Myrick has tried to make his escape?

Don't think there's anything Sorek can do to save him. No one's chimed in with any ideas how to salvage this


Male Human Rogue6/Clr1 Current Map

You delayed last round so you are already going after Myrick:)


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Did the +4 from the Aura of Courage help?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

I don't see any way out of this myself. He his extremely hard, with a huge bonus. The will save for fear is just icing on the cake.


Male Human Rogue6/Clr1 Current Map
Myrick of Muir wrote:
Did the +4 from the Aura of Courage help?

It counters his Aura of Despair. We are waiting on you to get up, fight from prone, or play dead?


Male Human Rogue6/Clr1 Current Map

?


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Okay, this is a bad spot to be in. As I read the rules I can go 5 feet as a move, maybe 10ft as a double move, I can make a withdraw action to avoid the free AoO.

"My soul is safe with the Lady! I will not submit!"

Myrick withdraws hoping to fight evil another day rolling to avoid the Skeleton Anti-Paladins sword and then tries to crawl to where he might get some help or be dragged from the room.


Male Human Rogue6/Clr1 Current Map
Quote:
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.

But it this case he is going to forgo it, "Stand and face me paladin!"


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Why did they seal you in this tomb?"

Myrick asks hoping to buy some time.

"Or did you scribe the runes yourself?"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

this is a true cluster. Not sure what our goal is right now. Whether we are committing to a kamikaze blitz vs this melee monster anti paladin who will hit us with every swing of his sword or whether we're looking to make a tactical retreat. Regardless Sorek needs to take a move action to regain focus( wis to hit , dam and ac) So can't contribute to melee this round but looking at the map it looks like that wasn't an option anyway. THe best Sorek can contribute right now is to fire another ranged attack at the skeleton.....so fingers crossed

Sorek takes a move action to regain focus and then fires a ranged attack past Myrick at the skeleton

Ranged Psychokinetic Discharge +11 (2d6+6/19-20/x2 B,P,S/20 ft max range 10 increments)
ranged attack#1:: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
damage#2: 1d6 + 6 ⇒ (6) + 6 = 12
good damage vs evil: 1d6 ⇒ 1

Crit Confirm ranged attack#1:: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
CRIT damage#2: 2d6 + 12 ⇒ (4, 1) + 12 = 17
good damage vs evil: 1d6 ⇒ 5

After firing the ranged attack he loses focus and his ac is 19 for the remainder of the round


Male Human Rogue6/Clr1 Current Map

He felt that. He takes a 5' step to get out of sight of Sorek and attack Lars and Myrick

vs prone Myrick
great sword: 1d20 + 31 + 4 ⇒ (20) + 31 + 4 = 55 damage: 2d6 + 31 + 2d6 ⇒ (6, 5) + 31 + (6, 1) = 49

vs Lars
great sword: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26 damage: 2d6 + 21 + 2d6 ⇒ (6, 6) + 21 + (2, 5) = 40
great sword: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28 damage: 2d6 + 21 + 2d6 ⇒ (3, 2) + 21 + (5, 5) = 36


Male Human Rogue6/Clr1 Current Map

He felt that. He takes a 5' step to get out of sight of Sorek and attack Lars and Myrick

vs prone Myrick
great sword: 1d20 + 31 + 4 ⇒ (19) + 31 + 4 = 54 damage: 2d6 + 31 + 2d6 ⇒ (3, 3) + 31 + (5, 4) = 46

vs Lars
great sword: 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30 damage: 2d6 + 21 + 2d6 ⇒ (2, 2) + 21 + (4, 2) = 31
great sword: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 damage: 2d6 + 21 + 2d6 ⇒ (4, 4) + 21 + (2, 2) = 33

confirm crit on Myrick
great sword: 1d20 + 31 + 4 ⇒ (16) + 31 + 4 = 51 extra damage: 2d6 + 31 ⇒ (2, 1) + 31 = 34

One hit on Lars.

Father Stom is up.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

With his dying breath Myrick shouts out!

”Go! Seal the door! Live to avenge me!”

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

This is looking grim.

I channel positive to heal then quick channel.

Channel Positive Energy: 6d6 ⇒ (1, 5, 4, 6, 3, 2) = 21 Excluding up to 4 bad guys within range
Channel Positive Energy: 6d6 ⇒ (2, 4, 1, 3, 3, 2) = 15 Excluding up to 4 bad guys within range

"Either fight or run, but I can't keep up this amount of healing any longer."


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Won't your positive energy harm the undead? Or is that not in your build?

Didn't Lars flee and escape the round before?


Male Human Rogue6/Clr1 Current Map

A cleric in pathfinder can either channel to hear or harm undead and must chose each time they channel. It only lists Saracek of having an aura of fear but nowhere does it say what it does. I decided to change it to them cowering for 1d4 rounds so that the party did not lose both of them for the duration of the fight.


Male Human Rogue6/Clr1 Current Map

Top of round
Lom
Lars cowering
Marthek
Myrick dying
Sorek
Saracek
Father Stom

Lom is up


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

is Marthek done cowering?


Male Human Rogue6/Clr1 Current Map

yes, he will be attacking


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Father Storm, Myrick is deader than a week old skunk in the number one lane of the I-90 business loop. Maybe target the undead before you have no more meat shields?”

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:
Myrick of Muir wrote:
Father Storm, Myrick is deader than a week old skunk in the number one lane of the I-90 business loop. Maybe target the undead before you have no more meat shields?”

I have a single channel left which 6d6 is pretty much not going to help anyone. I didn't build this cleric to be offensive and is really just a one trick pony of trying to heal everyone. I'm assuming that we are all going to die in this fight just simply based on how much damage you all are taking and how little you're doing. Though I'm not aware of a lot of characters even at level 20 that would avoid the 54 and 51 to hit numbers. Given that he can kill one or more of us per round on pure damage, I don't expect this to last all that long.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Will: 1d20 - 2 + 5 ⇒ (8) - 2 + 5 = 11

Lomyldyr runs.


Male Human Rogue6/Clr1 Current Map

Marthek takes a 5' step and bashes the skeleton repeatedly with his club:

greatclub power attack raging: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 1d10 + 20 ⇒ (7) + 20 = 27
greatclub power attack: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d10 + 20 ⇒ (5) + 20 = 25
greatclub power attack haste attack: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d10 + 20 ⇒ (1) + 20 = 21
confirm crit power attack haste attack: 1d20 + 15 ⇒ (10) + 15 = 25 extra damage: 1d10 + 20 ⇒ (5) + 20 = 25

Marthek hits three times critting with the last attack leaving only a pile of bones.


Male Human Rogue6/Clr1 Current Map

xp=1600 each


Male Human Rogue6/Clr1 Current Map

FYI, Lars has nothing to cower from anymore.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

"How injured is everyone besides the dead Myrick, nothing to be done there I'm affraid? If we could gather up real quick, I can use the last of my healing powers to get everyone back to full strength before we take a much needed long rest and recover our abilities."


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

taking his gauntlets away from covering his eyes "Is it gone?"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek watches as the barbarian smashes the death dealing skeleton to dust... Feeling great relief and yet great sorrow as his vision focuses back on Myricks body.

Responding to Storm's question I'm fine Sorek says feeling guilty about being untouched while others got torn apart by the skeletons blade.

He shuts and locks the door and returns to Myricks body to offer thanks for his sacrifice and a prayer for his worthy soul.

After that he begins searching the chamber for Magic loot etc
perception : 1d20 + 14 ⇒ (10) + 14 = 24
perception : 1d20 + 14 ⇒ (6) + 14 = 20
Detect for Magic and Evil, TRAPSPOTTING

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (19) + 18 = 37
disable device: 1d20 + 18 ⇒ (14) + 18 = 32
disable device: 1d20 + 18 ⇒ (19) + 18 = 37
disable device: 1d20 + 18 ⇒ (14) + 18 = 32
disable device: 1d20 + 18 ⇒ (11) + 18 = 29


Male Human Rogue6/Clr1 Current Map

His sword was magical and was wearing a jeweled crown worth
250 gp.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Is there a door leading to the east room?

perception for first door we come across: 1d20 + 14 ⇒ (15) + 14 = 29
perception for first door we come across: 1d20 + 14 ⇒ (16) + 14 = 30
Detect for Magic and Evil, TRAPSPOTTING

after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (12) + 18 = 30
disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (3) + 18 = 21
disable device: 1d20 + 18 ⇒ (13) + 18 = 31
disable device: 1d20 + 18 ⇒ (13) + 18 = 31


Male Human Rogue6/Clr1 Current Map

In the room beyond is a locked bronze chest.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception for chest: 1d20 + 14 ⇒ (14) + 14 = 28
perception for chest: 1d20 + 14 ⇒ (16) + 14 = 30

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (19) + 18 = 37
disable device: 1d20 + 18 ⇒ (18) + 18 = 36
disable device: 1d20 + 18 ⇒ (12) + 18 = 30
disable device: 1d20 + 18 ⇒ (4) + 18 = 22
disable device: 1d20 + 18 ⇒ (19) + 18 = 37


Male Human Rogue6/Clr1 Current Map

Inside the chest are 2,500 cp, 3,219 sp and 982 gp as well as 12 50 gp gems. Also found inside the chest are a scroll, a book , and 16 arrows in a rotten quiver. Inside a hidden compartment in the lid of the chest are 3 vials. Next to the chest is shield.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek detects for Magic and then presents any magic items to Lom for identification


Male Human Rogue6/Clr1 Current Map

The arrows, book, shield, sword and vials are magical.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will identify the magic items.

Spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28
Spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18
Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25
Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21
Spellcraft: 1d20 + 17 ⇒ (2) + 17 = 19


Male Human Rogue6/Clr1 Current Map

16 +1 arrows, 3 potions: reduce person, cure light wounds (2d6 hp), and cure serious wounds. No on the rest. There is also an arcane scroll of (protection from energy, CL 10th).


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick has some good loot and potions, etc

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Looking at the last couple of magic items (book, shield, sword)
Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30


Male Human Rogue6/Clr1 Current Map

+2 tome of understanding
+2 unholy greatsword

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

"Sorek you might benefit from studying this Tomb. And I don't think any of us can use this unholy sword, but maybe we can sell it later at a vendor."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek looks at the book with great interest
see discussion


Male Human Rogue6/Clr1 Current Map

update?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I guess we spend the night in the tomb of saracek consecrating it to be the Tomb of Myrick the Paladin who helped slay the foul anti-paladin.

In the morning the smart guys can take another crack at figuring out the shield properties.

and then down to the next level where we might be joined by Myricks new character????


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

In the morning Lomyldyr will take a second look at the shield.

Spellcraft: 1d20 + 17 ⇒ (6) + 17 = 23

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