To Rappan Athuk

Game Master brvheart


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Borderland Provinces Map


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Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Lom
Ogres
Sorek
Marthek
Myrick
Lars
Father Stom


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek takes a 5ft step into the room and fires at the ogre

Ranged Psychokinetic Discharge +11 (2d6+6/19-20/x2 B,P,S/20 ft max range 10 increments)
ranged attack#1:: 1d20 + 11 ⇒ (19) + 11 = 30
damage#2: 1d6 + 6 ⇒ (4) + 6 = 10
good damage vs evil: 1d6 ⇒ 6

CRIT CONF ranged attack#1:: 1d20 + 11 ⇒ (6) + 11 = 17
EXTRA damage#2: 1d6 + 6 ⇒ (6) + 6 = 12


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Batter’s up Marthek. This guy just said something unflattering about your mom I think. Are you going to let him do that?”

Myrick grins watching Marthek limber up with his log turned weapon.


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr holds again waiting for the others to finish off the ogres.


Male Human Rogue6/Clr1 Current Map

The ogre leader swings at Myrick

great club: 1d20 + 14 ⇒ (11) + 14 = 25 damage: 2d8 + 12 ⇒ (2, 5) + 12 = 19


Male Human Rogue6/Clr1 Current Map

Marthek takes two swings at the ogre
greatclub: 1d20 + 16 ⇒ (2) + 16 = 18 damage: 1d10 + 14 ⇒ (6) + 14 = 20
greatclub: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d10 + 14 ⇒ (6) + 14 = 20


Male Human Rogue6/Clr1 Current Map

Sorek hit but did not confirm

Myrick
Lars
Father Stom


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars move in and attempts to skewer it with his rapier.

power attack,
to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d8 + 7 ⇒ (8) + 7 = 15


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick swings

1d20 + 9 ⇒ (2) + 9 = 11

And misses horribly!

He tries again!

1d20 + 4 ⇒ (16) + 4 = 20
1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I lay another stronger heal on Marthek.

Cure Serious Wounds: 3d8 + 7 ⇒ (4, 8, 2) + 7 = 21 +Healers Blessing 50%: 21 + 10 = 31


Male Human Rogue6/Clr1 Current Map

The ogre attacks Marthek one last time
great club: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 2d8 + 12 ⇒ (6, 5) + 12 = 23
great club: 1d20 ⇒ 6 damage: 2d8 + 12 ⇒ (7, 1) + 12 = 20

Marthek returns the attack
greatclub: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 1d10 + 14 ⇒ (6) + 14 = 20
greatclub: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 1d10 + 14 ⇒ (6) + 14 = 20


Male Human Rogue6/Clr1 Current Map

With that the last ogre falls
xp=1280 each


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Holy Cripes! That was titanic. Marthek you can trade blows with the best of them.”

The Paladin says, patting the barbarians bearlike shaggy shoulder.


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr detects magic and searches both the ogres and the area.


Male Human Rogue6/Clr1 Current Map

Nothing detects as magic. Besides the 300 CP is a ring and a map. In the next room is the den of the ogres. It consists of a 5 piles of skins including a bearskin (300 gp). Buried in the soiled furs the PCs find (with a DC 10 Perception check) a masterwork silver-edged two-handed sword, several half-eaten rat corpses, a keg of wine, a bottle of brandy (which Ambro thinks is magic because it makes him go to sleep), and a vial which does detect as magic.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Cool, a map! Do you think it shows part of the complex?”


Male Human Rogue6/Clr1 Current Map

The map shows the way to the Stoneheart Mountains.


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr takes the bottle. "There's a special rung in hell reserved for people who waste good brandy."

He attempts to identify the potion.

Spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18


Male Human Rogue6/Clr1 Current Map

Sorry. Needs better than a 1

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Looking at the potion and trying to figure out what it is Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

stoneheart mountains...I Don't really know anything about them


Male Human Rogue6/Clr1 Current Map

potion of flying


Male Human Rogue6/Clr1 Current Map

It is a map to another dungeon, but is about 2000 miles to the NW


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Well, when we finish this dungeon at least we know where to go next!”


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

While the group evaluates the treasure potions etc Sorek scouts a short way down the tunnel to the east. Anything interesting or does it just look like normal tunnels with an unknown destination?


Male Human Rogue6/Clr1 Current Map

The walls, ceiling and floor of this Room are made of hard-packed dirt. As you look up, a slight trickle of loose dirt falls from the ceiling to the ground. Two large tunnels are present on the far wall. This room is a boring, featureless dirt cave.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Preferring to explore the dungeon proper rather than featureless caves, Sorek will lead the group back out into the hall to the next unexplored room

perception for first door we come across: 1d20 + 14 ⇒ (16) + 14 = 30
perception for first door we come across: 1d20 + 14 ⇒ (12) + 14 = 26
Detect for Magic and Evil, TRAPSPOTTING

after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (1) + 18 = 19
disable device: 1d20 + 18 ⇒ (12) + 18 = 30
disable device: 1d20 + 18 ⇒ (17) + 18 = 35


Male Human Rogue6/Clr1 Current Map

There are 3 female dire rats here with 33 babies.


Male Human Rogue6/Clr1 Current Map

And with this last room you have pretty much cleared this level.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

if there's nothing more to this room than the rats could we hand-wave the extermination-looting of the rats.....Also I think there is one room we haven't explored. It was hidden until you opened up the map a bit more. I've moved my icon to the unexplored room.


Male Human Rogue6/Clr1 Current Map

I have no issue hand waving the rats. They do not fight anyway. That is Sarecek's room. You explored it a long time ago.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

not sure who Sarecek is. maybe your other RA campaign met him, but we haven't. Is he a nice guy? Does he have good beer for Lars?


Male Human Rogue6/Clr1 Current Map

skeletonal warrior? You would have remembered him.


Male Human Rogue6/Clr1 Current Map

This door is different than all the others so far seen in the dungeon. It is finely crafted, made of ebony wood and bound with gold. The door has an obvious internal lock, also of fine quality. Strange runes are rudely carved in the door. Simply looking at them makes one uneasy.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek concentrates for a bit, DETECT EVIL/magic
perception traps: 1d20 + 14 ⇒ (8) + 14 = 22
perception traps: 1d20 + 14 ⇒ (20) + 14 = 34

Whispers to Lom can you read these runes?

and then leads the group a little ways away from the door to discuss

Marthek... You know anything about this room?

Sorek then looks at the casters how are you guys doing as far as spells and channels? Judging by the door this might be the levels overlord(boss). If you're tapped out we could rest and come back fresh tomorrow


Male Human Rogue6/Clr1 Current Map

You have wounded members of the party. Marthek is still bloodied. You do find a trap on the door and it has a very good lock.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek looks around and notices that Marthek is still bashed up a bit (the barbarian hits like a truck but gets hit pretty easily it seems) and then as the adrenaline wears off realizes that he himself could use a little healing

I'm down 19hp. Definitely want to be topped off before going through this door....probably not gonna be just dire rats


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

??


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Red Paladin Leader, standing by. Go ahead, Yellow Healer.”

The Paladin grins.


Male Human Rogue6/Clr1 Current Map

Father Stom, Lars and Lom want to go on or rest?

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

If there is a safe place to rest, I could use the recovery of spells. I'm good on channels, but all my high level spell slots are used up.

"Gather around and I'll use a couple channels to top everyone off."

Channel Positive Energy: 6d6 ⇒ (1, 3, 4, 1, 5, 2) = 16reroll 1s: 16 - 2 + 2d6 ⇒ 16 - 2 + (6, 4) = 24
Channel Positive Energy: 6d6 ⇒ (1, 3, 2, 1, 5, 3) = 15reroll 1s: 15 - 2 + 2d6 ⇒ 15 - 2 + (5, 2) = 20

If we do rest and anyone still has some injuries, I'll burn all my remaining channels to heal them up to full before sleeping.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

If the team decides to rest Sorek will lead them back to the secret door room where they've camped before... If the group wants to tackle a likely boss without resting he'll start opening locks


Male Human Rogue6/Clr1 Current Map

Father Stom,
A true healer gets this ability at level 8

At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals.

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:
brvheart wrote:

Father Stom,

A true healer gets this ability at level 8

At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals.

You are right, I'm sorry I copied the dice macro from my other higher level cleric. This is a Merciful Healer ability that I get at level 8 for either applying a mercy to my channel or re-rolling the ones.


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomylydr nods, "It would be prudent for us to rest and conserve our resources. The ogre room seems secure."


Male Human Rogue6/Clr1 Current Map

Let me know when you are ready to get back to the room.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Before resting, the Paladin uses his lay on hands as needed for the group.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

use this post whenever the group has rested and is ready to go back to Saraceks room

Sorek first attempts to disarm the trap. After that he tackles the lock

disable device: 1d20 + 18 ⇒ (4) + 18 = 22
disable device: 1d20 + 18 ⇒ (7) + 18 = 25
disable device: 1d20 + 18 ⇒ (15) + 18 = 33
disable device: 1d20 + 18 ⇒ (17) + 18 = 35
disable device: 1d20 + 18 ⇒ (6) + 18 = 24


Male Human Rogue6/Clr1 Current Map

His second attempt disables the trap and the 4th the lock.


Male Human Rogue6/Clr1 Current Map

?

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