To Rappan Athuk

Game Master brvheart


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Male Human Rogue6/Clr1 Current Map

Lars downs another. Baltor up


Male Human Rogue6/Clr1 Current Map

Baltor?


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

”Heh? I missed? Now ain’t that the darnedest thing!? Hold still you!”

The dwarf bellowed slashing away with his axe!

1d20 + 12 ⇒ (7) + 12 = 19
1d10 + 3 ⇒ (6) + 3 = 9

1d20 + 7 ⇒ (14) + 7 = 21
1d10 + 3 ⇒ (1) + 3 = 4


Male Human Rogue6/Clr1 Current Map

You hit twice Baltor but forgot about your haste attack


Male Human Rogue6/Clr1 Current Map

One jackal attacks Baltor
battleaxe: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 damage: 1d8 + 2 ⇒ (1) + 2 = 3
Another on Father Stom
battleaxe: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 2 ⇒ (8) + 2 = 10
Lom
battleaxe: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d8 + 2 ⇒ (1) + 2 = 3
and Marthek
battleaxe: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Human Rogue6/Clr1 Current Map

Lom
Marthek
Father Stom


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr withdraws to the safety of the other side of the room.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Lomyldyr is looking a little ragged, but hopefully he doesn't move too far away from my healing powers.
Channel Positive Energy: 6d6 ⇒ (4, 5, 6, 3, 4, 1) = 23 Excluding up to 4 bad guys within range

"Does anyone know if these things have an evil alignment?"


Male Human Rogue6/Clr1 Current Map

which 4 are you going to exclude or should I random it?

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Totally random is fine with me.


Male Human Rogue6/Clr1 Current Map

Marthek takes a 5' step and attacks
great club: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 damage: 1d10 + 14 ⇒ (3) + 14 = 17
great club: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 damage: 1d10 + 14 ⇒ (4) + 14 = 18
great club: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35 damage: 1d10 + 14 ⇒ (9) + 14 = 23


Male Human Rogue6/Clr1 Current Map

He downs 2

Initiative Order
Lars
Boltor
Jackals
Lom
Marthek
Father Stom
dead Sorek


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

”Darn Marthek! You hit s#!* with a stick like a boss!”

”I must redouble my own efforts!”

Attack: 1d20 + 12 ⇒ (14) + 12 = 26
1d10 + 3 ⇒ (9) + 3 = 12

Attack: 1d20 + 12 ⇒ (12) + 12 = 24
1d10 + 3 ⇒ (4) + 3 = 7

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
1d10 + 3 ⇒ (8) + 3 = 11


Male Human Rogue6/Clr1 Current Map

Lars is up. That leaves one were and the demon.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will once again lay into the critters.

haste, power attack, sacred weapon
to hit: 1d20 + 11 ⇒ (19) + 11 = 30 damage: 1d8 + 11 ⇒ (5) + 11 = 16

haste attack
to hit: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d8 + 11 ⇒ (7) + 11 = 18

to confirm: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d8 + 11 ⇒ (2) + 11 = 13


Male Human Rogue6/Clr1 Current Map

Lars drops the last were. Marthek moves toward the demon.
Lom and Father Stom are up


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr uses his wand to enlarge Marthek.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I move up to see the demon thing. Not sure what that is, but it looks like it is eating Sorek.


Male Human Rogue6/Clr1 Current Map

Initiative Order
Lars
Boltor
demon
Lom
Marthek
Father Stom


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

”Damn. Marthek enlarges is even more ridiculous.”

He uses Haste to press the attack!

”Let’s give him the business!”

1d20 + 2 + 13 ⇒ (7) + 2 + 13 = 22
1d10 + 3 ⇒ (2) + 3 = 5

1d20 + 2 + 13 ⇒ (2) + 2 + 13 = 17
1d10 + 3 ⇒ (9) + 3 = 12


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will fervor as a swift for bull's strength on himself.

Then he will move up and engage the demon.

haste, power attack, sacred weapon, bull's strength
to hit: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d8 + 13 ⇒ (7) + 13 = 20 good: 1d6 ⇒ 2 not gonna go the distance


Male Human Rogue6/Clr1 Current Map

Baltor hits once, Lars misses.
Lars, Lom, Bolton and Marthek make DC 21 Will saves.
will save Marthek: 1d20 + 4 ⇒ (9) + 4 = 13


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

will save: 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Rogue6/Clr1 Current Map

Ok, Lars I am going to allow you another Will Save as you made that one.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

will save: 1d20 + 8 ⇒ (1) + 8 = 9 alas


Male Human Rogue6/Clr1 Current Map

Marthek confused: 1d100 ⇒ 15

He takes a 5' step and attacks the demon

great club: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 3d8 + 21 ⇒ (4, 2, 1) + 21 = 28
great club: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 3d8 + 21 ⇒ (3, 5, 4) + 21 = 33
great club: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 3d8 + 21 ⇒ (6, 4, 4) + 21 = 35


Male Human Rogue6/Clr1 Current Map

Still waiting on Will saves from Bolton and Lom. If they succeed they can make another Will save also.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Is there an effect that I saw which caused the will saves? Did the demon thing cast a spell that I can identify?


Male Human Rogue6/Clr1 Current Map

You can see the effect on Marthek and if you make the Will save can make a spellcraft on it.

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I moved myself on the map up to the end of the hall earlier when I went to see the demon thing. I'm not sure how my mini is now in the room all the way, right next to the demon.

Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15 Don't suppose it was a level 0 spell or effect.

I wasn't named in any of the requests to make a will save above: here, here, or here.

Just in case you really wanted one: Will Save: 1d20 + 8 ⇒ (7) + 8 = 15


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Will: 1d20 + 5 ⇒ (6) + 5 = 11
Confusion: 1d100 ⇒ 87; Attack nearest ally

Lomyldyr unsheathes his dagger and attacks his own familiar - wounding the scorpion.

Attack: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21; hit
Damage: 1d4 - 1 ⇒ (3) - 1 = 2


Male Human Rogue6/Clr1 Current Map
Father Stom wrote:

I moved myself on the map up to the end of the hall earlier when I went to see the demon thing. I'm not sure how my mini is now in the room all the way, right next to the demon.

Yes, I wanted one. You failed your save vs confusion.

rnd: 1d100 ⇒ 42

You spend the round babbling incoherently.


Male Human Rogue6/Clr1 Current Map

next round
Initiative Order
Lars
Boltor
demon
Lom
Marthek
Father Stom


Male Human Rogue6/Clr1 Current Map
Father Stom wrote:

I moved myself on the map up to the end of the hall earlier when I went to see the demon thing. I'm not sure how my mini is now in the room all the way, right next to the demon.

[dice=Spellcraft]1d20 +11 Don't suppose it was a level 0 spell or effect.

I wasn't named in any of the requests to make a will save above: here, here, or here.

Just in case you really wanted one: [dice=Will Save]1d20+8

I missed you in the request, but you were in the AOE.


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

Wil Save: 1d20 + 5 ⇒ (12) + 5 = 17 +2 vs Fear, Spell like abilities, Spells, Poison


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

My browser keeps eating my posts. I rolled a 15% and act normally this round.

”What the Hells gotten into you people!? Attack the demon!”

The dwarf goes two handed and attempts to drop the foe!

Power Attack: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21

Haste power Attack: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
To confirm: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
3d10 + 6 + 6 ⇒ (1, 3, 8) + 6 + 6 = 24

Attack: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

thats why before i hit submit I always do ctrl+a, ctrl+c....it's saved me a lot of frustration over the years


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

all I have is my iPhone dang it! ಠ_ಠ


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

maybe you should switch to Android... I select all and copy before posting from my android as well ;)


Male Human Rogue6/Clr1 Current Map

rnd Bolton: 1d100 ⇒ 55 vs confusion He missed his save. Bolton instead does damage: 1d8 + 3 ⇒ (7) + 3 = 10 to himself.


Male Human Rogue6/Clr1 Current Map

Everyone but Lars needs to roll a d100 to see what they do in their action. 1-25 they act normally.


Dwarf ftr 7 NG hp 82/82 Init +2; AC 26, touch 12, flat-footed 24, Fort +9, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +9

That stinks! Had I been able to show the 15% that last round may have gone better.

The dwarf shakes his head.

Confusion Roll: 1d100 ⇒ 79


Male Human Rogue6/Clr1 Current Map

Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). So no, Lom you do not attack your familiar instead you attack Marthek.
Sorry about that Bolton, normally if you post again it remembers what you rolled.


Male Human Rogue6/Clr1 Current Map

Lars?


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Oh, sorry, was lost in all the save discussion and failed to notice I was up.

He will once again try to hit it.

haste, power attack, sacred weapon, bull's strength
to hit: 1d20 + 13 ⇒ (6) + 13 = 19 damage: 1d8 + 13 ⇒ (8) + 13 = 21 good: 1d6 ⇒ 4 nope

haste attack
to hit: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 13 ⇒ (5) + 13 = 18 good: 1d6 ⇒ 3


Male Human Rogue6/Clr1 Current Map

will save Marthek: 1d20 + 4 ⇒ (10) + 4 = 14
fort save Marthek: 1d20 + 10 ⇒ (5) + 10 = 15
Marthek drops over dead
Father Stom and Lom roll your d100 rolls

Grand Lodge

Resources:
Channels left 5/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 2/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

confused: 1d100 ⇒ 83

If I'm close enough to not move, then full attack with haste.

melee mace: 1d20 + 8 ⇒ (1) + 8 = 9 miss
melee mace: 1d20 + 8 ⇒ (3) + 8 = 11 damage (B): 1d8 + 1 ⇒ (2) + 1 = 3

Probably didn't hit anyway.


Male Human Rogue6/Clr1 Current Map

Not when you roll a 1


Male Elf Evoker 7; HP 12/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

1d100 ⇒ 89

Lomyldyr attacks the nearest ally.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 - 3 ⇒ (3) - 3 = 0


Male Human Rogue6/Clr1 Current Map

Ok, Baltor is up again.

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