To Rappan Athuk

Game Master brvheart


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human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Um, I heard a click I think you got it. Or did you just arm it?”

poke


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

After disabling the trap and the lock, Sorek opens the door and leads the group inside


Male Human Rogue6/Clr1 Current Map

Beyond the ebony door is a richly-appointed anteroom. Runes and frescoes adorn the walls, depicting a heroic man in the prime of life fighting evil creatures. The last frame of the fresco, however, demonic figure above him. An intricately locked door, similar to the one just entered, appears to lead to a tomb beyond.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek examines the frescoes anyone know their history?
maybe a knowledge check?

While the group examines the frescoes Sorek will tackle the door.

perception for first door we come across: 1d20 + 14 ⇒ (18) + 14 = 32
perception for first door we come across: 1d20 + 14 ⇒ (4) + 14 = 18
Detect for Magic and Evil, TRAPSPOTTING

after examining the door

and if traps/locks detected (for multiple attempts if necessary)

disable device: 1d20 + 18 ⇒ (16) + 18 = 34
disable device: 1d20 + 18 ⇒ (8) + 18 = 26
disable device: 1d20 + 18 ⇒ (8) + 18 = 26
disable device: 1d20 + 18 ⇒ (2) + 18 = 20
disable device: 1d20 + 18 ⇒ (18) + 18 = 36

After unlocking the door Sorek will buff himself +1 ac & saves(insight)

defensive precognition:

Precognition, Defensive
Discipline clairsentience
Level cryptic 1, dread 1, gifted blade 1, marksman 1, psion/wilder 1, psychic warrior 1, sighted seeker 1, tactician 1

MANIFESTING
Display Material and visual
Manifesting Time 1 standard action; see text

EFFECT
Range Personal
Target You
Duration 1 min./level (D)
Power Points 1

DESCRIPTION
Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent’s blows. You gain a +1 insight bonus to AC and on all saving throws. If caught in a situation where your Dexterity bonus isn’t applied to your Armor Class, this bonus to AC and saving throws does not apply.

Before opening the door he asks OK everybody ready? Any other preparations/ideas before entering


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Know Nobility: 1d20 + 4 ⇒ (1) + 4 = 5

Know Religion: 1d20 + 5 ⇒ (17) + 5 = 22

”He may be a famous Paladin, let me try and place it based on the deeds recorded here.”


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr will study the runes and frescoes.

Knowledge, History: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Rogue6/Clr1 Current Map

A character who succeeds on a DC 18 Knowledge (history) check may
recall that Saracek was a paladin of great renown and was one of the
heroes who went with the army of light in pursuit of the evil priests of Orcus many years ago.

Sorek, you find a poison needle trap on the door.


Male Human Rogue6/Clr1 Current Map

This room is the tomb of a rich man who in life was a warrior. The main tomb itself is richly appointed and has never been looted. Fine tapestries hang on the walls, though now mostly in tatters. There are a number of ornate funerary items worked of gold, including several censers of incense. There is also an intricately-carved wooden chair here. Once rich rugs lie one on top of the other on the floor. Evil runes cover the walls.
Seated on the great wooden chair is a skeletal figure bearing a greatsword and wearing a bejeweled crown
Roll init.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Init: 1d20 + 8 ⇒ (4) + 8 = 12


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Init: 1d20 + 2 ⇒ (9) + 2 = 11


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

init: 1d20 + 2 ⇒ (19) + 2 = 21


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Init: 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9 Not it.


Male Human Rogue6/Clr1 Current Map

init Saracek: 1d20 + 7 ⇒ (3) + 7 = 10
init Marthek: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lom
Lars
Marthek
Sorek
Myrick
Saracek
Father Stom


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr will cast haste on the group.


Male Human Rogue6/Clr1 Current Map

Lars
Marthek
Sorek
Myrick ?

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I'm hastily waiting until the end of the order.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Lars will hold as there is no definite threat.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Sorek acts after Marthek


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear
DM Said wrote:

The main tomb itself is richly appointed and has never been looted. Fine tapestries hang on the walls, though now mostly in tatters. There are a number of ornate funerary items worked of gold, including several censers of incense. There is also an intricately-carved wooden chair here. Once rich rugs lie one on top of the other on the floor. Evil runes cover the walls.

Seated on the great wooden chair is a skeletal figure bearing a greatsword and wearing a bejeweled crown

"See the evil runes?! This tomb stands undisturbed, I shall case down the Heretic's bones!"

The Paladin grants his blade holy properties and Smites Evil on the disgraced paladins remains.

1d20 + 9 + 3 ⇒ (7) + 9 + 3 = 19
damage: 1d10 + 4 + 6 ⇒ (7) + 4 + 6 = 17

AC is now 25


Male Human Rogue6/Clr1 Current Map

Marthek moves in on Sorek's left.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

@brvheart was Myrick able to close to melee range? If so Sorek will join him. If not he will make a ranged attack


Male Human Rogue6/Clr1 Current Map

Myrick only has a move of 20' so he cannot close to melee range, nor can Marthek. Myrick actually moves after Sorek.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Lom cast haste upon everyone at the top of the round. So they might be able to reach him


Male Human Rogue6/Clr1 Current Map

He and anyone moving within 30' will need to make a DC 19 will save. Being immune to fear is not exempt from this. Those within 10' the save is at -6, -2 within 30'.

will save Marthek: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Marthek is panicked and flees.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Is Sorek within 30?
I think he is....

will: 1d20 + 10 + 1 + 1 - 2 ⇒ (9) + 10 + 1 + 1 - 2 = 19

Sorek shakes off the fear takes a 5ft step to get better LOS and fires at the foul skeleton

+1 haste
Ranged Psychokinetic Discharge +11 (2d6+6/19-20/x2 B/20 ft max range 10 increments)
ranged attack#1: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
damage#2: 1d6 + 6 ⇒ (1) + 6 = 7
good damage vs evil: 1d6 ⇒ 5

IF the attack hits and IF Marthek is within 30ft Sorek will activate Flash of Insight as a swift action giving Marthek another save vs the fear Hold Marthek.. This beast has no power over you

flash of insight:

Flash of Insight
Discipline: Sleeping Goddess (Boost); Level: 1
Initiation Action: 1 swift action
Range: 30'
Target: One or two allies
Duration: Instantaneous
DESCRIPTION
You turn a sudden burst of inspiration into strength for your allies, sharing your power to give them an edge in battle and help them shrug off their wounds. You can activate this boost after making a successful attack or combat maneuver check. One ally within 30 feet gains another saving throw against a non-instantaneous effect that allows a saving throw affecting them. This saving throw has the same DC as the original save. If your ally succeeds, the effect ends. The ally does not suffer any additional effects for failing the save (such as a poison’s damage). You cannot grant an ally more than one additional save against a given effect.


Male Human Rogue6/Clr1 Current Map

resave Marthek: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13

still fails and Sorek misses by the cover and range penalty.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

[ooc]Does this help at all? Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear?[/dice]

Wil: 1d20 + 10 ⇒ (10) + 10 = 20


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

anyone got remove fear fear? I got a BAAADDD feeling about this! If anyone else takes off panicked Sorek is going to suggest making a tactical yet courageous retreat. We may not be ready for this at the very least we need something against fear


Male Human Rogue6/Clr1 Current Map
Myrick of Muir wrote:

[ooc]Does this help at all? Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear?

[dice=Wil]1d20+10

Yes, those within 10' of Myrick will get the +4 to their saves vs fear. You hit, but not for all that damage.


Male Human Rogue6/Clr1 Current Map

Saracek swings his mighty sword against Myrick unholy evil:

great sword: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 2d6 + 31 + 2d6 ⇒ (5, 6) + 31 + (6, 3) = 51 plus 1 bleed
great sword: 1d20 + 17 ⇒ (14) + 17 = 31 damage: 2d6 + 31 + 2d6 ⇒ (5, 6) + 31 + (3, 3) = 48 plus 1 bleed
great sword: 1d20 + 12 ⇒ (2) + 12 = 14 damage: 2d6 + 31 + 2d6 ⇒ (6, 4) + 31 + (4, 5) = 50 plus 1 bleed


Male Human Rogue6/Clr1 Current Map

Father Stom is up. By my house rule, you have one round to bring Myrick to above his negative CON before he dies.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Egad’s!!!

Holy chit!


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

re: holy chit.... Run away indeed!


Male Human Rogue6/Clr1 Current Map

"Fools, think you can succeed where the Army of Light has failed? Bow down and worship my master Orcus and serve him for eternity even after death!"

Grand Lodge

Resources:
Channels left 8/9; Spells left: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

At well over negative con, there is nothing I can do within Pathfinder rules to bring him back. I don't get Breath of Life until two more levels. I'm unfamiliar with this house rule of bringing him above negative con. Does that mean I can just channel and include him even though Pathfinder would normally disallow that?

If I can channel and bring him back, then I will channel, then quick channel.
Channel Positive Energy: 6d6 ⇒ (6, 5, 2, 5, 6, 2) = 26 Excluding up to 4 bad guys within range
Channel Positive Energy: 6d6 ⇒ (4, 3, 6, 6, 2, 1) = 22 Excluding up to 4 bad guys within range


Male Human Rogue6/Clr1 Current Map

You certainly can in my game.
Top of round,
Lom
Lars
Marthek
Myrick
Sorek
Saracek
Father Stom


Male Human Rogue6/Clr1 Current Map

FYI, for spellcasters he has SR


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

is Myrick conscious


Male Human Rogue6/Clr1 Current Map

yes, barely but prone


Male Elf Evoker 7; HP 36/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Lomyldyr will cast create pit under the Skeleton (DC 18 ref). He will carefully place the pit to avoid affecting the others.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

please fail the DC... Please fail the dc


Male Human Rogue6/Clr1 Current Map

You will need to see the target, so make a Will Save @-2 vs fear.

reflex: 1d20 + 15 ⇒ (19) + 15 = 34

Myrick will also need to make a reflex albeit at +2 as he is on the edge.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

”Wha? I . . . Did I die and comeback? There were birds and, and a lady in the clouds! There was music—am I on the ground?”

”Oh my gosh! A pit just opened to swallow me up!”

Reflex: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

”Roll away! Roll away!”

The disoriented and nearly dead and prone Paladin tries to save himself!

”Whose intestines are these?”

”Is that my b&!&!#$$ over there? Ouch, that stings!”


Male Human Rogue6/Clr1 Current Map

Lars?


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

RUN MYRICK RUN

@brvheart can Myrick stand up and run away from the horrifically overpowered skeleton?


Male Human Rogue6/Clr1 Current Map

He will be subject to an AOO, but yes> I presumed he was rolling 5'


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

"Oh hells!"

and he will run up and try to drag Myrick to his feet and help him run.


Male Human Rogue6/Clr1 Current Map

Roll a Will Save Lars

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