To Rappan Athuk (Inactive)

Game Master brvheart


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AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Whaddaya think boys and girls - wanna give another go at that trap? Might be a reason fer it bein' there" - Aggrammar questions his companions.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I don't know, it sure seems to put people down for a while. "


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Maybe just a touch of magic will help," says Almon.

He casts resistance on Nuala's familiar Icky (since Nuala has a cloak of resistance) and everyone else without a cloak.


Male Human Rogue6/Clr1 Current Map

Remember Almon, you and Nuela are immune to sleep.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

True, but with a 1 minute duration, it covers any other saves from unexpected events afterwards. Hopefully.


Male Human Rogue6/Clr1 Current Map

Sorek checks from the hallway and still detects magic in the room.


Male Human Rogue6/Clr1 Current Map

Ok, roll perception checks everyone!


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Rogue6/Clr1 Current Map

You see skellies coming from the north. Make a Will save DC 15 vs fear. Everyone can make that Will save please. Frightful presence! Darrien, do you still have Aura of Courage for +4?


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23

"Seems we've got company" - Aggrammar growls.


Male Human Rogue6/Clr1 Current Map

One of them looks different from the rest and bears two short swords. This creature looks like a skeleton with glistening black bones, seemingly constructed of blackened steel. Small red pinpoints of light burn in its hollowed eye sockets. As he shouts out to the rest, "Destroy them!"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

will save: 1d20 + 6 ⇒ (3) + 6 = 9 oh well


Male Human Rogue6/Clr1 Current Map

Lars panics, drops everything in his hands and runs the opposite direction!


Male Human Rogue6/Clr1 Current Map

Will save Sorek: 20 + 7 + 4 = 31 Presuming the Aura of Courage.


Male Human Rogue6/Clr1 Current Map

Might as well roll initiative also.
init Sorek: 1d20 + 2 ⇒ (13) + 2 = 15
init Skeletons: 1d20 + 6 ⇒ (7) + 6 = 13
init Black Skeleton: 1d20 + 8 ⇒ (10) + 8 = 18


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Knowledge (Religion) different skeleton: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Rogue6/Clr1 Current Map

Aggrammar:
Black Skeletons: Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered. They are intelligent monsters and are not subject to the mindless commands that can be given to such undead as skeletons or zombies. They have a clear mind, and sometimes go against the commands and wishes of those they serve, if it benefits the black skeleton in question.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

brvheart:

Does Aggrammar know anything about strengths/weaknesses?

"Look alive lads - this is not yer average skeleton. Tis a smart and devious one - it won't fight mindless"


Male Human Rogue6/Clr1 Current Map

Aggrammar:
They do ability damage. Beyond that he does not know.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Will: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19

Init: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Rogue6/Clr1 Current Map

init Darrien: 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Rogue6/Clr1 Current Map

Still need a Will Save and init from Almon.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"It draws yer own life essence - make tha best ye can not to be hit by that dark monstrosity"


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Will Save: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 That burns my resistance bonus. Also, add +2 if it is an enchantment effect.

Init: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Black Skeleton
Nuela
Sorek
skeletons
Darrien
Aggrammar
Almon
Lars


Male Human Rogue6/Clr1 Current Map

The black skeleton moves forward and attacks Aggrammar:
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 5 plus Str: 1d3 ⇒ 1


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

I predict I will be running with a loud clanking noise when it gets to my turn.


Male Human Rogue6/Clr1 Current Map

And soon a lot of cowering in the corner! Nuela and Sorek are up. This is RA guys. It only gets worse from here.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Since when do Skeletons talk? This can't be good.

Seeing Aggrammar being attacked by this strange talking black skeleton, Sorek races forward to help his friend. And aims 2 rapid punches at the black skeleton's exposed rib cage

move: move next to Aggy
standard: Flurry Strike

Flurry Strike:

Flurry Strike

Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.


Go to Flurry Strike.

attack#1: 1d20 + 6 ⇒ (15) + 6 = 21
damage#1: 2d6 + 5 ⇒ (1, 4) + 5 = 10

attack#2: 1d20 + 6 ⇒ (16) + 6 = 22
damage#2: 2d6 + 5 ⇒ (1, 3) + 5 = 9

Soreks unarmed strikes are bludgeoning. hopefully bypassing skeleton DR


Male Human Rogue6/Clr1 Current Map

Do they bypass any other DR Sorek?


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
brvheart wrote:
The black skeleton moves forward and attacks Aggrammar

What the hell? I was the first in line?

I am assuming the back skeleton eats an AoO then:

Longspear: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

"Are ye lads asleep or somethin?!" - the dwarf roars - "Where the hell are you Darrien?!" - he sputters.


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

ha-ha! Never fear, Rossburg is here! Come you blackened corpse of frostbite! Let me show you a move that will be passed down for generations to come in the rossburg family!

He will move up to the skeleton and strike out

attack: 1d20 + 7 ⇒ (12) + 7 = 19 +2 if I can manage a flank

damage: 1d4 + 7 ⇒ (4) + 7 = 11

Bypass DR/magic and or bludgeoning


hey Darrien I think this black skeleton is gonna be pretty tough for us. He's got at least dr/10 and he does str damage. Sorek bypasses bludgeon and magic dr and hit for 10 hp and didn't affect it . Might be a good time for that Bastion of good ability of yours.

-Posted with Wayfinder


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala casts Gravity Bow on her weapon and activates Studied Target on the Black Skele..


Male Human Rogue6/Clr1 Current Map

One of the skeletons moves up and attacks Sorek:

broken scimitar: 1d20 ⇒ 14 damage: 1d6 ⇒ 4

Darrien will have to delay at present as there is not a place for him to attack the Black Skeleton. Aggrammar is up.


Male Human Rogue6/Clr1 Current Map

Aggrammar's actions posted on Roll20:Caramir: If action gets on the move, mine will be to retreat and start inspire courage just so you and brvheart know I am presuming 5' step so he avoids the AOO


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

Idk if bastion halved ability damages, if so it'd be a good use. But it feels like half damage implies HP damage. Up to DM. That's why I didn't use it though.


Male Human Rogue6/Clr1 Current Map

Darrien hits for 2, Almon is up. Lars continues to run.


Male Human Rogue6/Clr1 Current Map

Upon a perusal of the rules section I think Darrien is correct and it does NOT halve ability damage. Noting this post:
Bastion of Good


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

and unfortunately, most of my other stuff doesn't turn on for another level. But fear not! I have something that'll get through that DR... By the by, I have a +2 trait bonus on initiative, so its a +3 ;) sorry I missed it though m


Male Human Rogue6/Clr1 Current Map

Would you have wanted to take an AOO from the Black Skeleton to get next to him?


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

I would have just bashed the nearest threat to others, so probably one of the other skelly. Wait for our resident reach user to back away so I can shift in my next turn.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
brvheart wrote:
Aggrammar's actions posted on Roll20:Caramir: If action gets on the move, mine will be to retreat and start inspire courage just so you and brvheart know I am presuming 5' step so he avoids the AOO

Correct brvheart ;)

Everyone remember the +1 to hit and damage.

brvheart, are we actually damaging it, or..?


Male Human Rogue6/Clr1 Current Map

@Aggrammar you can't AOO flatfooted and you would have missed anyway. Darrien had already made his attack so a little late to switch opponents. He did hit it for 2. They would have filled in anyway. Still waiting on Almon.


Male Human Rogue6/Clr1 Current Map
Darrien Rossberg wrote:
I would have just bashed the nearest threat to others, so probably one of the other skelly. Wait for our resident reach user to back away so I can shift in my next turn.

I think I was unclear as usual. You are able to attack the black skeleton from the south. The question was whether you wanted to take an AOO to get to his east, but it appears no. While only slightly, you are the only one that has damaged it.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
brvheart wrote:
@Aggrammar you can't AOO flatfooted

I beg to differ - Combat Reflexes for the WIN! MUAH!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Unfortunate about Bastion of Good. When I first looked at it I thought great. 1/2 damage from hp, ability loss/drain, level drain, enervation etc etc.... Having it apply only to hp will still be good, just nowhere near the awesomeness that I thought it was


Male Human Rogue6/Clr1 Current Map

@Aggrammar you are correct, but a 17 does not hit his AC.


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

well I figured it was hp damage only. Honestly I've rarely had ability damage in games so it doesn't normally pop up in my ideas. And in another level I think I can heal ability damage/drain as well as give 3 armor as a shield bonus.

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