To Rappan Athuk (Inactive)

Game Master brvheart


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HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception 4th sarcophagi: 1d20 + 10 ⇒ (14) + 10 = 24
perception 4th sarcophagi: 1d20 + 10 ⇒ (12) + 10 = 22

perception 5th sarcophagi: 1d20 + 10 ⇒ (3) + 10 = 13
perception 5th sarcophagi: 1d20 + 10 ⇒ (12) + 10 = 22


Male Human Rogue6/Clr1 Current Map

the fourth sarcophagus contains a normal skeleton and a nest of mice,


Male Human Rogue6/Clr1 Current Map

the fifth sarcophagus contains a normal skeleton holding a rusted (and worthless) dagger.


Male Human Rogue6/Clr1 Current Map

This room contains three sarcophagi, each with a single ruby set into
the stone lid.


Male Human Rogue6/Clr1 Current Map

Sorek detects evil and magic from number 1.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

We opened the door and found a room with 3 sarcophagi. 1 in the west alcove radiating magic and evil. It looks like 2 people will be needed to lift the stone lid. How do you all want to handle this?

whispering quietly, making sure everyone can hear there is magic and evil coming from the sarcophagi in the west alcove. I have a plan...let me know if you have an idea you think will be better. My plan is to enter the room and place coins on top of the 2 sarcophagi that don't radiate evil or magic. That way while we are concentrating on the one in the west alcove the noise from the dropping coins will alert us if the lids move. Nuala will check the west sarcophagi for traps while Lars and Darrien hold the lid down.... Once Nuala gives the all clear, she'll tie some of our rope around the lid and then back up into the center of the room next to Aggy and Almon and myself.... Lars and Darrien can then step to either side of the alcove ready to attack. When everyone is ready, Aggy and I will pull on the rope, removing the lid and we'll start attacking whatever pops out at us. Sound good? Any ideas to improve this plan or maybe some other plan?


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"I like yer thinking boy - ye're methodic but... Who tha heck is 'Aggy'?" - the dwarf rumbles.

Otherwise, I am ready to carry on with the plan :D Would we be able to garner additional details with further rounds of Detect Evil?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Sounds, complicated, but good. "


Good catch Aggrammar. . Yes the second round of detect evil would have told us the number of evil presences.. How many are there brvheart?

-Posted with Wayfinder


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Might want to wait and see how strong the aura is as well.

Almon goes to stand where he is instructed. Just before the lid is opened, Almon will cast protection from evil, communal targeting Lars, Darrien, and Sorek (1 minute duration each).


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Interesting plan.." Nuala does as suggested then backs off and prepares to fire her bow and whatever exits..


Male Human Rogue6/Clr1 Current Map

Nuala wraps a rope around the outside of the lid of the sarcophagus. That is going to be some STR check trying to pull it off that way rather than a 2-man lift though.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

HE said Aggy and Soreck would pull..

Perc Traps: 1d20 + 11 ⇒ (15) + 11 = 26


3 rounds of str checks to be combined with Aggrammar

Str: 1d20 + 1 ⇒ (16) + 1 = 17
Str : 1d20 + 1 ⇒ (6) + 1 = 7
Str: 1d20 + 1 ⇒ (9) + 1 = 10

my logic with the rope is to avoid possible aao against whoever removes the lid

-Posted with Wayfinder


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

STR: 1d20 + 3 ⇒ (7) + 3 = 10
STR: 1d20 + 3 ⇒ (19) + 3 = 22
STR: 1d20 + 3 ⇒ (6) + 3 = 9

Aggrammar thugs hard.


Male Human Rogue6/Clr1 Current Map

As you start pulling off the lid a shadowy form comes out of the sarcophagus and attacks Aggrammar
incorporal touch: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d6 ⇒ 4 Strength.

Roll init

init shadowy creature: 1d20 + 2 ⇒ (3) + 2 = 5


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

init: 1d20 + 7 ⇒ (14) + 7 = 21


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 3 ⇒ (11) + 3 = 14


Init : 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 8 ⇒ (16) + 8 = 24

Know Rel: 1d20 + 7 ⇒ (5) + 7 = 12

"Yipe!" She studies the target and fires an arrow..

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Dam: 1d8 + 4 ⇒ (7) + 4 = 11

Assume thats what i think it is and she has no magic and no ghost salt arrows she is worthless..


Male Human Rogue6/Clr1 Current Map

The arrow passes right through harmlessly.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"What the..?" - the dwarf roars, as the darkness creature misses him - "Stand fast lads!"

Init: 1d20 + 5 ⇒ (20) + 5 = 25

Taking a step back, he focuses on his divine powers to cast a protective spell.

Casting Communal Protection against Evil. Protecting myself, Sorek and Darrien- 1 minute each.

Knowledge (Religion) - What is this creature?: 1d20 + 6 ⇒ (16) + 6 = 22


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Aggrammar- Almon already casted Protection from Evil on Sorek, Darrien, and Lars. I'd say change actions or targets.

Knowledge (Religion): 1d20 + 10 ⇒ (12) + 10 = 22

Almon steps back five feet and withdraws a scroll from his scroll box move action. He calls out the incantation and fires two bolts of force at the shadowy creature. Scroll of magic missle (3rd caster level)

Force Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Grrr... A surprise attack from the resident of the sarcophagus.. Just what his elaborate plan was supposed to prevent.

Frustrated at the failure of his plan, seeing the shadowy form rise and Nualas arrow pass right through it, Sorek recalls his training at the monastery where he was taught how to momentarily extend his form into the ethereal plane to combat ghostly beings. He can only do this momentarily and so he needs to strike hard and now.

Soreks fists briefly glow with an ethereal light and then he makes two quick strikes against the shadowy being

swift action, Ghost Hunting Blow:

Discipline: Veiled Moon (Boost); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round

DESCRIPTION

By reaching across the barrier between worlds, the disciple may strike at disembodied spirits as easily he would strike a normal mortal. Any and all of the initiator's attacks made this round, including attacks of opportunity, are made as if the initiator's weapon possessed the ghost touch property. This is an Ethereal plane using maneuver.
----------------------------------------------------------

Standard action, Flurry Strike:

Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
-------------------------------------------------------

w/ ghost touch for 1 round
attack#1: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14

attack#2: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12


Male Human Rogue6/Clr1 Current Map

It was a shadow that did not last long. XP=135 each.


Inspecting the sarcophagus to see if we can find what was radiating magic and any other treasure

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map
Quote:

Sarcophagus 1: Contains a skeleton wearing rusted chain mail and

holding a sword.... It also contains a shadow which attacks
when the sarcophagus is opened.

The sword radiates magic. The shadow's actions were predetermined.


Does the skeleton in the sarcophagus radiate evil when I detect evil on it? Or is it just a normal skeleton.? . Want to make sure he's not playing possum

If it radiates evil I'll let Darrien and Lars know so they can attack it.

If it doesn't radiate evil, "Almon that sword is magic. . Care to inspect it? "

And I'll try to remove the gem from the lid of the sarcophagus

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

The rubies are worth 250 GP each. There is one in each sarcophagus.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon looks the sword over and inspects the sword to determine its magical properties.

Detect Magic.
Spellcraft for item properties: 1d20 + 13 ⇒ (6) + 13 = 19


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

Darrien picks up a ruby

AH, now this, this would be a fine gift for a lovely lady back home. Right my friends?

Sorek seems tohave the detect evil on lock down :D


Male Human Rogue6/Clr1 Current Map

+1 longsword.


"Well Nuala shall we inspect the other sarcophagi? Hopefully nothing else will jump out at us . "

Sarcophagi #1
Perception : 1d20 + 10 ⇒ (6) + 10 = 16
Perception : 1d20 + 10 ⇒ (4) + 10 = 14

Sarcophagi #2
Perception : 1d20 + 10 ⇒ (10) + 10 = 20
Perception : 1d20 + 10 ⇒ (1) + 10 = 11

If Nuala and I detect no traps let's open up the other sarcophagi

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Sarcophagus 2: Contains a skeleton holding a silver goblet (100 gp)
Sarcophagus 3: Empty, with the exception of dust and cobwebs.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Almon, apologies for my incorrectly cast spell earlier - I will pay more attention henceforth.

BOOM! A +1 longsword. Though... Who's gonna use it? :D

"Nice blade" - the dwarf comments, moving closer to his companions as they explore the second sarcophagus - "And some valuables - we're in luck lads" - he smiles.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

yes Aggrammar tis a nice blade.. I don't use them. But I can certainly appreciate a fine weapon. Glad you were able to avoid the shadowy creature. From the little I know of creatures like that, a touch from them is not something anyone would enjoy

yes Darrien... Soreks a detect evil and detect magic using fool lol


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Hmm.. Perhaps Darrien would like to use the sword as he has been using nothing but a shield to fight it thus far."


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I will stick with my trusty rapier. "


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I will take the blade if noone is going to use it.. Might be handy to have something magical for creatures like we just fought.."


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Sounds reasonable. I guess that makes it yours, Nuala."


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

Yes, I'm not one to use blades. My trusty shield is all I need.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Maybe, if I take a fighter level in the future :D


Male Human Rogue6/Clr1 Current Map

Aggrammar:
Thyr's symbol is a silver cross on a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the gods’ war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

brvheart:

I stand corrected sir! Apologies, I am not fully familiar with Frog God's pantheon. But now that you mention it, I will get up to date, and research it some. Though sourceboks are hard to come by :D


Male Human Rogue6/Clr1 Current Map

Aggrammar:
They are working on that. Not exactly their forte. They have all of three books out for the Lost Lands now and most of that is adventures with some source material. Cults of the Sundered Kingdoms, the area just south of here, was just released. In the past, they just blended the background information into the huge modules like RA. Even Cults has three adventures in it! If you think RA is bad, Aberrations is worse CR for CR!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (20) + 10 = 30
perception: 1d20 + 10 ⇒ (5) + 10 = 15

inspecting the door leading east out of the fire room

If clear...proceeding east


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (8) + 10 = 18
perception: 1d20 + 10 ⇒ (13) + 10 = 23

checking east door


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (13) + 10 = 23
perception: 1d20 + 10 ⇒ (8) + 10 = 18

checking west door


Male Human Rogue6/Clr1 Current Map

In the center of the room there is a square red carpet ten feet by ten feet in size. Nuala notices a trap at the carpet.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Yall stand back.."

DD: 1d20 + 13 ⇒ (2) + 13 = 15

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