| brvheart |
DMNPC Darrien moves to help Nuala on an ant
Heavy shield: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
| brvheart |
The ants attack
Nuala:
bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 2 ⇒ (6) + 2 = 8
and Lars:
bite: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 + 2 ⇒ (3) + 2 = 5
| brvheart |
Initiative Order Round Three
Aggrammar
Lars
Nuala
Darrien
Sorek
Almon
Giant Ants
Shriekers
| Nuala Sataleeti |
Nuala studies the ant as a move and swings her longsword..
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Dam: 1d8 + 5 ⇒ (1) + 5 = 6
Man we are sucking..
| WabbitHuntr |
Sorek attacks the ant that Lars appears reluctant to hurt :)
Attack #1 : 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage #1 : 2d6 + 5 + 1 ⇒ (6, 3) + 5 + 1 = 15
Attack #2 : 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage #2 : 2d6 + 5 + 1 ⇒ (2, 3) + 5 + 1 = 11
-Posted with Wayfinder
| Almon Elros |
Almon takes another careful step around the ant bring him into flanking position with Nuala. He then thursts out with his rapier.
Attack: 1d20 + 3 + 1 + 2 ⇒ (19) + 3 + 1 + 2 = 25
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Confirmation: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
| WabbitHuntr |
Almon is our melee wizard!. . I don't worry whether he'll hit his opponents. I just worry about him taking one hit from said opponents. But so far so good ;)
-Posted with Wayfinder
| brvheart |
Darrien attacks with shield again
Heavy shield: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Killing an ant. One ant and 2 shriekers left. Waiting on Aggrammar
| WabbitHuntr |
did Aggrammar see his own reflection in Darriens shield? Maybe I was too hasty in blaming Darriens vanity. . It could be that Darriens shield is Cursed and whoever sees their own reflection in it becomes incapacitated. Almon after this fight I think it would be a good idea for you to inspect that shield and see if it is Cursed
-Posted with Wayfinder
| brvheart |
That ant is dead Aggramar, but you can attack the one on Lars which now is also dead.
Initiative Order Round Four
Aggrammar
Lars
Nuala
Darrien
Sorek
Almon
Giant Ants all dead
Shriekers
| Sorek |
Enough of this NOISE!
swift:none
move: move adjacent to shrieker
standard:Enduring Crane Strike
Enduring Crane Strike
Discipline: Silver Crane (Strike) [good]; Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: Target creature(s)
Duration: Instance
DESCRIPTION
Making his soul a wellspring of holy power, the disciple strikes out at a foe to unleashed his holy power to restore health to himself or an ally. The initiator makes an attack against a target creature, inflicting damage as normal, and the strike restores 1d6 hit points plus his initiation modifier to the initiator or to an ally within 30-ft.
Go to Silver Crane Maneuvers..
attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
If this attack hits the ranged healing goes to Nuala healing: 1d6 + 4 ⇒ (1) + 4 = 5
well everything about this rounds action pretty much sucked for Sorek. glad to get that out of the way and vs only one shrieker
| Nuala Sataleeti |
Nuala will move to attack the shroom..
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Dam: 1d8 + 5 ⇒ (8) + 5 = 13
| brvheart |
With that Nuala kills the last shrieker. XP=600 each. Combat is finally over!
| brvheart |
Among the fungus growth in the room, the characters can find two skeletons
| Sorek |
Aaahhh.... peace and quiet. Thanks for shutting that thing up Nuala
detect magic and then searching the whole room. Lots of things have probably died here.
perception: 1d20 + 10 ⇒ (18) + 10 = 28
perception: 1d20 + 10 ⇒ (13) + 10 = 23
perception: 1d20 + 10 ⇒ (16) + 10 = 26
perception: 1d20 + 10 ⇒ (7) + 10 = 17
perception: 1d20 + 10 ⇒ (17) + 10 = 27
perception: 1d20 + 10 ⇒ (16) + 10 = 26
perception: 1d20 + 10 ⇒ (20) + 10 = 30
perception: 1d20 + 10 ⇒ (16) + 10 = 26
perception: 1d20 + 10 ⇒ (12) + 10 = 22
perception: 1d20 + 10 ⇒ (10) + 10 = 20
4 perceptions should cover the whole room right?
| brvheart |
You detect lots of magic Sorek, off your companions. Didn't you say you could not focus for the three rounds for am I remembering wrong? Regardless, you find one of the skeletons wears a tattered robe and carries a scroll along with a normal quarterstaff and a lantern.
The second skeleton wears full plate (normal), holds a longsword (normal) in its bony hand, and has a belt pouch with 127 gp and a 250 gp gem. There are also 3 gp, 248 sp, and 621 cp scattered about under mushrooms and lichen. Many of these coins are badly crusted with clinging fungus growths and strange-colored patinas.
| Sorek |
I can focus for the 3 rounds and more. So picking up location and strength of magical auras is no problem, but it will be pointless for me to roll spellcraft and knowledge checks to determine school of magic and properties as I don't have (and never will) enough skill ranks in those areas. I'll leave identifying schools and item properties to Almon.
| Sorek |
unless anyone says otherwise I am assuming that we leave the bulky non-magical items sword fullplate etc.. Right now I have only added the coins and gems to the Party Loot section at the bottom of Soreks profile.
Sorek hands the scroll to Almon for him to examine Anything interesting?
| Sorek |
Since we've thoroughly inspected this room let's move on shall we?
Checking the door in the East wall of the room for traps
perception: 1d20 + 10 ⇒ (12) + 10 = 22
perception: 1d20 + 10 ⇒ (3) + 10 = 13
If no traps are found lets proceed through the door
| Sorek |
while we're waiting for Aggy and Almon to level up lets continue exploring shall we. Of course we wont begin any combats without them being fully leveled up. but no harm in opening some doors....right?
Looking out into the hallway Sorek notices 2 doors. He proceeds to the north one with our trapspotter Nuala to inspect the North door
perception: 1d20 + 12 ⇒ (9) + 12 = 21
perception: 1d20 + 12 ⇒ (11) + 12 = 23
If neither he nor Nuala notice any traps on the door they will open it up and look inside the door from the safety (lol) of the hallway
| brvheart |
You notice no traps on the door. The room appears empty and is the same size as the room you just came out of.
| brvheart |
There is a short, squat pillar in the middle of this room, standing five feet tall and three feet in diameter. Eyes, a nose, and a mouth have been carved into it to form a primitive face.
| brvheart |
It shoots out a jet of steam at the three people entering the room:
Sorek
steam: 1d20 + 10 ⇒ (9) + 10 = 19
Nuala
steam: 1d20 + 10 ⇒ (4) + 10 = 14
Aggrammar
steam: 1d20 + 10 ⇒ (19) + 10 = 29
This should be FF.
All three make DC 15 Fort saves.
| Sorek |
"this should be FF" fun fight?
as an immediate action Sorek spends 1pp to gain +4 to saves for the round
fort: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
damn i suck at saves...every time i fall asleep or whatever this damn statue is going to do to me
| brvheart |
rdn: 1d4 ⇒ 2
Sorek, you start coughing and are paralzed rnd: 1d6 ⇒ 1 turns.
| Nuala Sataleeti |
This wasn't something she could have noticed and disabled? If yall are gonna plow ahead at least make her +13 perc rolls for traps..
Fort: 1d20 + 6 ⇒ (7) + 6 = 13
| brvheart |
Sorek did ask Nuala. It is not a trap per se, but one of Bill' evil devices.
rnd: 1d4 ⇒ 2
You are also paralyzed: 1d6 ⇒ 1 rounds.
| WabbitHuntr |
Aggrammar is on vacation and said to bot him if needed. . Assuming he continues to level up as a cleric his fort save will improve to +6 and if this is a spell or spell-like ability he receives +4 to his save.
sorry Nuala... Definitely trying to keep both scouts Nuala and Sorek as safe as possible here in RA. . Please know that as we explore taking the point position Sorek is right at her side. Never behind her. Anything affecting her will affect Sorek as well. . She's never put in a guinea pig position. Feel free to login to the maps and advance the exploration if you see brvheart online. . I know if you take lead and explore that you will try to keep Sorek safe and alive the same way I'm trying to keep Nuala.
-Posted with Wayfinder
| brvheart |
fort save Aggrammar: 1d20 + 6 ⇒ (6) + 6 = 12
I am guessing he would get his bonus for being a dwarf so he saves. There is no more steam and the two of you recover in one round.
| Sorek |
Sorek shakes off the paralysis. Well that wasn't very pleasant. Everyone ok?
speaking to the rest of the group outside of the room Don't come in yet. Let's see if there is some kind of trick to deactivate this statue. And if you do come in be ready to dodge the steam blast unless you want to be paralyzed for a time
did the steam shoot out directly from the statues eyes or mouth? If so does it appear that we can go behind the statue to inspect it and be out of the danger zone? If so, Sorek will inspect the statue.
perception: 1d20 + 12 ⇒ (14) + 12 = 26
perception: 1d20 + 12 ⇒ (5) + 12 = 17
Any hidden gems etc... Any lever or button to turn it off?
| WabbitHuntr |
"Come on in... it seems to have turned off by itself. I can't find a deactivation lever. . Be careful when you come in it might reactivate "
Having found nothing while inspecting the statue Sorek goes to check the west door on the south wall.
Perception : 1d20 + 12 ⇒ (13) + 12 = 25
Perception : 1d20 + 12 ⇒ (12) + 12 = 24
And if no traps are found he'll open the door and take a look
-Posted with Wayfinder
| WabbitHuntr |
Sorek goes to check the other door on the south wall.
Perception : 1d20 + 12 ⇒ (4) + 12 = 16
Perception : 1d20 + 12 ⇒ (5) + 12 = 17
If no traps found let's open the door and see what's inside
-Posted with Wayfinder
| brvheart |
There is a large statue of a head, ten feet in height, against the southern wall of this room. A large, circular flagstone, five feet in diameter, is set into the normal flagstones of the floor directly in front of the statue.