Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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Working and lurking. If anyone signs on today and I don’t reply/message you quickly, just be patient. Work likely intervened. I will reply/post as I am able today.


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

Sorry guys this started during a conference, but I'll be able to post this evening or tomrorow!


Buddy...I think you have wandered into the wrong campaign...


Male CG Human Rogue 1 | HP: 21/21 | AC: 14 TAC: 13 | F:+3 R:+5 W:+1 | Perception +2 | Speed 25ft |Reactions: Nimble Dodge (+2 AC vs one melee attack)

... sure did. I suuuure did. Uh, have fun! I'll just see myself out.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

I like the thought that Varius was in the original crowd in Sandpoint, but has been in a four year, nine month long conference, and has now emerged...totally ready to kick some goblin butt at the Swallowtail Festival, and surprised to find us storming Xin-Shalast instead.

(I also recognize that some of my own absences have seemed about that long.)

;-)


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Hey Thron, pasting this from chat so the Q doesn't yet lost (when you have time to read up on it):

I think we talked before about WTF Swashbuckler's Dizzying Defense does. Now that I'm a L15 Swashbuckler, it's actually relevant.

The wording is odd, but having thought about it more, I think the RAW reading (that it lets one take an extra attack for the cost of a Swift + a Panache, but that one needs to fight defensively in order to do so) seems very reasonable to me. In the end, it's just a slightly more reliable version of the first level Parry & Riposte deed (that gives an extra attack for the cost of a Swift + a Panache + an AoO, and that comes with the added benefit of actually neutralizing an opponent's attack)
The 1st level deed would still be the one to use, if I was sure I'd be attacked (or if I really want to be able to parry a worrysome attack). The 15th level deed would be the better choice when I was more concerned with getting an extra attack in, whether they attack me or not.
If you crave commentary, here are the two threads I started about this years ago...that generated a mix of opinions but came to no conclusion:
On Paizo and On Role Playing Game Stackexchange


As to Zoli’s question above: what do the rest of you think? I’m open to interpretation.

Furthermore: work lurking.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Jeeves, what CL do you have for Magic Vestment and G.Magic Weapon (when using your ioun stone)? I want to make sure I've got the right bonuses as I level up.

(And I'm curious how folks read the Swashbuckler's Dizzying Defense as well. You can see the longer version of my Q in the bottom two links above.)

Thanks.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

The CL will be 21, and the total enhancement bonus for the equipment after the spells will be +5; except for bypassing DR purposes, Zoli, Jeeves, and Ellie will functionally have +5 equipment on whatever receives the spells.

After that Wendigo managed to hit me a couple of times where another point or two of AC would've made all the difference and seeing that Ellie could really use a big magic weapon enhancement boost, I'm going to be maxing out the enhancement bonus from here on out via the ioun stone and my prayer beads.

CL = 16 Base, +1 Ioun Stone, +4 Prayer Beads = 21.

As per your Paizo thread, I think your RAW reading of Dizzying Defense is correct.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

Here's a mystery: how did Lorthan know about Brognar? He was dead when I told everyone.

:-P


Elthariel man! They are closer than you guys are!

;-P

...that, and blurred timeline confusion.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

I'm just messing with you. The drama was so good I didn't realize it until I scrolled up for some reason, and realized my impassioned confession to the team about Zenlan happened before I reincarnated him.


Lurkin a bit


Lurking a while tonight.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

As a note, since we're near the seat of Karzoug's power, Jeevika will be casting all her daily hours long buffs which don't have any expensive material components. She can squeeze out a CL 21 for them (16 Base, +1 Ioun Stone, +4 Prayer Beads), so there is only a three hour window where she wouldn't be covered.

For the group at large, this will include Wind Walk. For Zoli specifically, this will include a +5 Magic Vestment and a +5 Greater Weapon.


Is everyone leveled up and done talking to the ice nymph?


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Yes to both. Zoli's hungry!


Looks like everyone except maybe Eugeni?


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Hehe, whoops. I'll try to get to it soon, my bad.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Ready to rock.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I'm out of town this weekend without a PC, but I'll try to get my leveling done before I leave this afternoon.


I'm sorry, I just realized I still haven't leveled. Doing it now.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

@Eugeni: Trap the Soul is a great spell, but does Eugeni have the Strength score or funds to use it to its full potential? Going by past experience, we're likely going to be fighting enemies with big HD pools, several class levels, or both.

I think Polymorph Any Object is the superior spell. Alternatively, Mind Blank would help greatly with Eugeni's tendency to get overpowered by mental spells.

@Ryli: Unless there's something I'm missing, I'm not sure if Changestaff is a good spell for that spell slot. Going by past experience, a power attacking giant would probably make mulch out of a treant, and you would lose a very expensive staff. We just learned that there are "hundreds" of giants in Xin-Shalast.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

The staff's not expensive, and I always figured it to be a "speed bump" summon to get something out quick since it only takes a standard action. Though looking at it, it also takes a full round . Sheesh. Okay, swapping that out.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Huh. Just a regular piece of wood then? For some reason, I thought she was using the Staff of Heaven and Earth. My mistake!


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

It had to be carved and specially treated over several days or weeks, but yeah, it's not the magic staff I'd be using. That'd be a waste for sure!


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17
Jeevika Kailani wrote:

@Eugeni: Trap the Soul is a great spell, but does Eugeni have the Strength score or funds to use it to its full potential? Going by past experience, we're likely going to be fighting enemies with big HD pools, several class levels, or both.

I think Polymorph Any Object is the superior spell. Alternatively, Mind Blank would help greatly with Eugeni's tendency to get overpowered by mental spells.

@Ryli: Unless there's something I'm missing, I'm not sure if Changestaff is a good spell for that spell slot. Going by past experience, a power attacking giant would probably make mulch out of a treant, and you would lose a very expensive staff. We just learned that there are "hundreds" of giants in Xin-Shalast.

Yeah, typical derpy self scanned right over the cost of the material component. I guess I will go for mind blank instead.

Thron - could I use polymorph any object to convert raw materials into the lab equipment I'd need to make a clone?


2 things make me wanna day either no or impractical:

The no: “This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.“ So, granted, the material itself isn’t necessarily valuable, but the end result items are. But more realistically:

The impractical: “Target one creature, or one nonmagical object of up to 100 cu. ft./level” And its lab equipment. So it’s going to be many, many pieces. So each piece would need a casting.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Fine. If I want do start a clone I need to use blood money then?


Looks like the quickest, most reliable way. Aside from actually having the equipment.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I guess that depends on if we have time to rest and restore the damage. If not, I guess I'll just have to wait.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Thron, did you officially rule on this yet? I think CDL and I read it the same way, but the wording's awkward enough I'd love your call too.

Thanks!

Zoli Tileani wrote:

Hey Thron, pasting this from chat so the Q doesn't yet lost (when you have time to read up on it):

I think we talked before about WTF Swashbuckler's Dizzying Defense does. Now that I'm a L15 Swashbuckler, it's actually relevant.

The wording is odd, but having thought about it more, I think the RAW reading (that it lets one take an extra attack for the cost of a Swift + a Panache, but that one needs to fight defensively in order to do so) seems very reasonable to me. In the end, it's just a slightly more reliable version of the first level Parry & Riposte deed (that gives an extra attack for the cost of a Swift + a Panache + an AoO, and that comes with the added benefit of actually neutralizing an opponent's attack)
The 1st level deed would still be the one to use, if I was sure I'd be attacked (or if I really want to be able to parry a worrysome attack). The 15th level deed would be the better choice when I was more concerned with getting an extra attack in, whether they attack me or not.

If you crave commentary, here are the two threads I started about this years ago...that generated a mix of opinions but came to no conclusion:
On Paizo and On Role Playing Game Stackexchange

DM Thron wrote:
As to Zoli’s question above: what do the rest of you think? I’m open to interpretation.
Jeevika Kailani wrote:
As per your Paizo thread, I think your RAW reading of Dizzying Defense is correct.


Meh, when in doubt go with RAw


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Raaaaaaw!!!


Hope everyone’s had a good holiday weekend (if you celebrate it).


Birthday shenanigans this weekend. DM posts will come as able.


CDL, check ur PMs.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Just realized I lost this thread.

Hopping on r20 now, and then working on a post.


CDL and Gyrfalcon, I sent you both PMs in case you missed the red dot.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

@Thron: Can Ellie poach the vultures' arrows?


Good news everybody!

I just now, this very moment (well, the very moment before I came here to post this...), finished creating the last map and tokens for RotR encounters.

Not counting things like, you know, random encounters and such.

So, for the most part, the pacing is not limited by anything other than our RL schedules. Booyah.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Nice.

I'm excited to finish it out!


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Sweet Baby Embreth!


As what is shaping up to be the last Christmas this campaign lives through (no tears...no tears...), here is my Christmas gift to everyone’s character (not cohorts):

Divine Intervention: Should an Attack or effect result in the death of your character, it is instead pulled body and soul into a safe pocket dimension. There it will remain until either A) the current encounter is over, or B) another character meets a similar fate. When either of those events occur, anyone who has fallen is immediately returned to the field of battle at full health. Any spells or limited use abilities that have been used are not recharged, you return to the scene simply as if you had been healed to full health.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Chaldira Zuzaristan loves us!

Merry Christmas to all who celebrate it!


Aye, merry Christmas folks!


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

Merry Christmas all!


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

I think we can resolve whether Eugeni is healed by Jeeves or Ryli when CDL is able to post...but I don't see a reason not to RP talking to (and following) this guy in the mean time.


Lurking at work


Lurking and working

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