Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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I'll be back tomorrow night. Updating this will be my first priority (after unloading and a likely bathroom trip, haha).


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

Looking forward to more hugs from the firepelt!


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11
Morythine Ettes wrote:
Looking forward to more hugs from the firepelt!

And perhaps I'll get them!

With the poor attack roll, my plan is now a moot point. By RAW it wouldn't work anyway, as:

[quot=PRD]
If you decide to push the target, it is moved 5 feet directly away from you. This movement does not provoke attacks of opportunity, and the target must end this move in a safe space it can stand in.

Which means you can't kick baddies off bridges, into lava, or indeed, into walls of brambles, which kind of makes me sad.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Ki throw has no such restriction.

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

He's using Punishing Kick, which does have that restriction. At first I thought he was using Bull Rush (Which also doesn't have that restriction), but then I actually read his post and saw what he was planning. I think its pretty stupid that it has that restriction.. should be able to kick someone off an edge.

Anyhoo, getting my post up momentarily.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I was just mentioning that as a alternative.


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Got some work going on at my house today. Will update either this evening or tomorrow sometime.

In regards to the punishing kick thing, it seems silly to restrict it to where the enemy can "safely" go. If you want to use it creatively, I'm fine with that and will make the call at the appropriate time how it will work.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11
DM Thron wrote:


In regards to the punishing kick thing, it seems silly to restrict it to where the enemy can "safely" go. If you want to use it creatively, I'm fine with that and will make the call at the appropriate time how it will work.

Much obliged oh hallowed DM :-)


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The monk, robes flowing in the wind, stands opposite his foe, a heavily armored knight wielding a large hammer in both hands. He knew his opponent had not the presence of mind to watch his surroundings, otherwise he would not have allowed himself to place his back to the cliff edge.

Smiling, the monk spun around and delivered a powerful kick to the warrior, one that would send him toppling over the cliff just inches behind him. He felt the man's ribs crack beneath the metal armor the warrior was clad in, and watched as he went over the edge.

Suddenly, a gigantic hand descended from the heavens, catching the metal clad combatant and placing him back on the ground.

"Hey, that is against the rules. You should have attempted a Bull Rush maneuver to do that, as the space behind him wasn't safe."


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

It seems we're in danger of Kala ending up surrounded without allies on the far end of the bridge.

I could see Mory and Zoli charging in to help even the odds...or I could see Kala returning to the rest of us.

Strategically, I'm inclined toward staying closer together on *this* side of the bridge. I suspect that standing below the walls of their fort (with folks around to throw things down at us) sounds like a Particularly Bad Idea. Unless folks want to charge over all together and try to muscle in through the door...but we risk them barring it with us on the outside.

Thoughts (from all, and especially Kala & Mory)?

Oh, and what exactly is our goal here? Shalelu said: "Bruthazmus has allied himself with some other humanoids who now live there with the goblins. I don't know of they've deposed Ripnugget, or are allied with him."

...so it seems like getting in, finding out about this alliance, and potentially taking down Bruthazmus and this ally (and possibly Ripnugget) are our top goals. Worth remembering that "killing lots of goblins" is a means to our end, but not the end itself. Not sure if that has practical use right now, but seemed worth keeping in mind.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

If Kala stops somewhere 5' wide and fights with her shield, defensively, she could hold the line while we rain missiles on the goblins. Probably smarter to make that place the party's end of the bridge though.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

If I was a goblin, I'd either have that bridge trapped or have some great big ogre or bugbear waiting to leap out and chop it down as we try and get across. Hollywood teaches us rope bridges are designed to come crashing down whenever a battle is held on one. My favourite such event was in "Nate and Hayes" (or "Savage Islands" if you're from the UK like me).

Thus I'd advise staying on our side of the bridge and raining missile hell upon all the goblins we can see before risking the crossing. Though I haven't got any missile weapons which will reach that far.

One rather flimsy plan; I've got obscuring mist which would last a minute and cover about half the bridge. I might serve as a distraction if we want to charge over. First we stand at the very edge in the cover of the mist and jump up at down on the bridge. Goblins can't see us, but hear us and see the bridge wobble and assume we're coming and drop the bridge (if they have the capacity to do so). If after a couple of rounds the bridge doesn't collapse we assume it's safe and charge wildly out of the mist.

Like I said, a very flimsy plan.


First off, I will say this regarding some things in this thread:

1) Obscuring Mist: If you were to say, cast it on the far side of the bridge, it would obscure vision for more than you think. It would essentially block vision of anything beyond it as well. Proper placement could obscure a very large field of view. Not pushing this on you, but just making sure you are aware of just what it could pull off.

2) Your goal here: is whatever you want it to be. But here are things that have happened along the way thus far to nudge you here, just as a reminder:

A) Shalelu asked you to tag along to investigate just what is going on here, as she hasn't been to keen on the rumors she's heard lately.
B) You did read Tsuto's Journal. May give you some insight (and a reminder) as to what may be going down here.

And finally, on an unrelated note, I just downloaded the Anniversary Edition PDF of this campaign for this here shindig, came with handy copies of hand outs and maps. Excited to be able to provide some more visually appealing images and such going forward.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11
DM Thron wrote:
24-hour notice. Is it just me or are things slow on the boards lately?

They are indeed. Having similar trouble in my own game. Speaking of which; any word on Xamarath's player DM? He's not posted in my game since the 22nd June.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11
DM Thron wrote:


1) Obscuring Mist: If you were to say, cast it on the far side of the bridge, it would obscure vision for more than you think. It would essentially block vision of anything beyond it as well. Proper placement could obscure a very large field of view. Not pushing this on you, but just making sure you are aware of just what it could pull off.

Interesting, but as my brave brothers-in-arms haven't chimed in I'll keep it on the backburner. At the very least, it'll cover our escape should we get our arses' whipped.


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Other than his claims at being busy. I haven't been able to make it to our weekly table game in a while due to work and travel, and being a night shifter limits my ability to see people regularly. So that game night being missed has limited my communication with him. Last I heard he said he was gonna be posting soon.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Yeah, I've been busier with both work and life, and my posting in all games has slowed somewhat as a result. Still super excited, just full life (mostly with good things).

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

Obscuring Mist can only be cast where you're standing as it has the "Self" target. As a result, you can't cast it on the other side of thebridge or wherever, unless you're also there.

Fog Cloud, a level 2 spell, has the ability to be cast further away. Food for thought!

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I work 12 hour shifts and people have been taking a ton of vacation lately, so I've just been exhausted working 10+ days in a row, and switching between days and nights every 5 or so days. On top of that, when I do get a day off I spend it taking care of my daughter, otherwise I never get to see her. Just been a rough time lately. I actually got most of my week off last week, which was nice, even though I was taking care of the baby all but one day.


Totally get the 12 hour shift thing.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

Heading out for my first ever experience of Scuba diving. I'll try and post when I get back - but I have a feeling I might be pretty exhausted. If I'm holding things up then DMPC me - the basic idea (as long as the other melee types are doing the same) is charge across the bridge and attack. If no-one else is going into the fray, then Morythine will just try and get out of the line of fire of those missiles.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Hmmm, I think we may've had a classic PBP wire-crossing in posts.

* I suggested that Mory and I charge (incorrectly assuming Kala was slowed by armor)
* Mory posted a charge action (assuming Zoli charged too)
* Kala clarified that she's faster in armor than I thought, and that she would charge if Zoli charged
* Zoli charges
* Thron reminds us that the medium dog on the bridge needs to be kicked off in order to not trigger bridge collapse
* Kala charges, asking Mory to please kick the dog

...so, has Mory's charge already happened? If Mory had already charged, Kala should have known that (and might change her action). If not, Mory can presumably take dog duty.

As is the actions posted don't make much sense. If need be, I can have Zoli be the one to knock the dog off the bridge.


In situations like this, I will, via all mighty DM power, make adjustments as necessary, always in best interest of the party.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

I'll happily kick the dog - but someone might call foulplay considering I rolled a 1 on my attack roll and Kala got a crit!


As long as I allow it...who cares :-P. Besides, the dice gods have been a bit against you lately, may as well try and balance the scales. Ha!

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Don't worry I'll be rolling 1-5s every die for a week at some point, the string of crits can't hold out.

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

Baern is waiting for the bridge to be secured before he goes near it - and even then, he'll demand a rope tied to him.

So just leave me in the back for now :D

And I'm still keeping tabs on the combat, just not much I can do right now because of Baern's terror of that bridge.


Shalelu may have some choice words this round to call you out on that. Hehe.

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

Will be posting in here shortly, working on my other campaign. Don't DMPC meh :P


Will be out of town next week. Feel free to continue posting, I can update the game, just not the map. So if it reaches that point, I will let you all know and we will pause until I get home.

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

I kind of wish I made Baern specialize in picks so I could sing this while I mine out people's skulls.


Ya...for the record I can't update the map like I thought I'd be able to. I'll update when I get back. Xamarath, take an action!


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

In less than 24 hours I'll be heading out for three weeks of international travel. There will be times when I'll be able to post, but other times I may not be able to. Please bear with me, and/or bot me as necessary.


Forgot to move goblins on the map:
Blue moved diagonal SE, opposite yellow relative to Zoli.
Black moved 5' West, attacked Kala.

Others are unchanged.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

Oh bugger you just ninja-ed me DM; I moved into the same space as the blue goblin. Should I repost?


Naw, you'll just stop a square short. No biggie. I'll fix it all in the AM.

Liberty's Edge

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Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

As you guys will be absolutely happy to know, Baern will be going Barbarian from level 4 onwards.

Provided he lives that long.


Will have an update in the morning.

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

Thats 200 pounds of coinage. You're going to make Baern carry it all, aren't you guys? Damn you copper pieces! Apparently there is a penny collector in the Thistletop Tribe :D


Don't judge Chief Ripnugget!

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

I believe I'm going to have to petition that Baern is no longer Lawful Good - I believe Chaotic Good is more accurate, considering his recent behavior. What do you think Thron?


Ain't nothin lawful about Baern.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Chaotic Neutral?


Ya I've been debating his good/evil alignment as well. Haha

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

He's definitely Good - but he's a little unhinged and a little bit too much into killing. That being said, his rage is directed towards helping people and killing bad/evil things - should something normally evil be proven in his eyes not to be evil (or a threat to commonfolk), he'll not want it dead. But as it so happens, he's very headstrong and just.. well, racist/prejudist/etc. He means well, though.

But Lawful he certainly is not. Do you want me to wait to change that until after we level up (Whenever that is), or is now alright?


Now is fine.


Given the current state of things, and that Zoli said she was fleeing with you guys, at least until the fear wears off, I will just bump things along to the point that others can at least join in. I will go the full 3 more rounds that Shalelu is out of commission. Should Eugeni actually return to the boards before his time is up, I may perhaps say something happened and bolstered his courage and he can rejoin the fight too, but until that happens, it's a convenient way to explain his absence.

So working on an update now, that will put us 3 more rounds in the future...


What marching order you guys taking going back in?


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Thron, I don't think we said who's carrying Ripnugget's +1 shortsword. As a small blade it seems reasonable for Zoli to have carried it...but I certainly never suggested it in game.

Now that I suspect a magic sword might help against these things, I'm curious of course. ;-)

Where do you say it is?


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

I'm at a lake house in the Catskills (NY state) for the next week. I expect to be around from time to time...but no guarantees of frequency so please feel free to DMPC as needed.

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