Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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If you are dead set (ba-dum-tsss) on the suicide from grief route, that’s fine by me.

Though, how much of your life you recall this time is uncertain.

1 Male, 2 Female: 1d2 ⇒ 1

Edit: Lurking


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I'm going to start building Jeevika, so you all can go ahead and get the game moving again. I imagine that involves taking the New-geni Teleportation Express back to Wrath. From there, Rilee dies of grief?

I'll have Jeevika ready to go by Friday.


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Lurking


Lurking.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Ready to rock. While I love Setsu, I'm looking forward to playing Jeevika again (after over three years). When I first joined, I actually almost decided to play her.

I guess we just need to get Rilee back and then we'll be back in business.

@Zoli: If you want to bind us an outsider, I recommend this guy. Movanic Devas spend much of their time fighting the undead, and he's basically got a permanent Death Ward up on himself. If we outfit him with Freedom of Movement and some of our spare gear, then he's going to be a good match for anything in Gluttony. In fact, thanks to At Will Dispel Magic and Holy Smite, Antimagic Field, and Holy Aura, he's basically perfect for countering Azaven.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Has anyone heard from gyr lately?


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

I'm hopeful it's just the recent site issues.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Hey gang. Does site issues mean having to continually log back in? I was hoping that wasn't a personal problem. At any rate, that might be a bit of it but most of it is just busyness.

We got back from 3 weeks of travel and found we have some mice living in our house. I've been spending an inordinant amount of time having the last couple mice beat me on opposed Survival rolls. Grrrrr. (Maybe it's time to invest in a masterwork tool!)

I hope to get a real gameplay post in soon--maybe even tonight. Meantime, I was enjoying reading Jeevika (as I've come to expect from all of your characters, CDL). One note/Q: did you manage to get armor check penalty for full plate to zero? I see you getting it to at worst -2 (with mithral + armor expert). Just a note that if you have penalty left, I believe it applies to your attacks and initiative and reflex saves, as per "Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dex– and Str-based ability and skill checks."


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I'm having that issue as well.

Holy Vindicators are proficient with all armor and shields (sans the tower variety), so I don't have to worry about that penalty. I actually know a way to get it down to -1 (Comfort property!), but there were other things that I wanted to spend the gold on.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Ahhh, *that's* what I missed. (I would've been very surprised if you hadn't had an answer.)

You have mice too? Sorry to hear!


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Glad you're back, gyr! And sorry to hear about the pest problem.

The site's been having that issue for over a week now. Sometimes it's really bad. Paizo has said it's been doing some overhauling of its website.

I'm currently lurking on Roll20


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

I meant that I'm having the same issues with the Paizo website.


However you wish to get to the wing of lust, you are not accosted in any way.


Bah. Last time I tried logging in website told me my account didn't exist.

(~_______________~)*


Lurkinating.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

Lurking this evening.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Thron, I still can't see the map.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

Lurking for a few


CDL, on my end, it appears your token can see.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Maybe I'm on the wrong map? Even if I drag my mouse over the entire map, I can't even select my token.


Changed the active map a few times. Try now?


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Still nothing. Going by Stal's pinging, I'm on the right map. Maybe you could create me a new token? Evidently, we're still using Setsuna. Maybe me temporarily leaving the group messed things up.


New temp token made. Try now?


Will try and update ASAP. Holidays and all.


Lurkin


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

The reason I'm asking about what spell was tied to the Contingency is because it will determine my action.

1) If Azaven teleported away, I am going to cast Heal on Zoli and see if that helps her.

2) If Azaven turned invisible, then I have a nice Invisibility Purge ready for him. Granted, since Ryli has not detected him, that does not appear to be the case.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

Lurking this evening


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

If Azaven is grappled, keep in mind "The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell."

Granted, it looks like this guy has a good concentration check.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Jeevika's Word of Recall is set for a safe spot in the Halls of Wrath.

@Eugeni: I hate to be a killjoy, but unless you have a Blessed Book or Azaven had the materials laying around, I do not think you can just copy over the spells into your book without paying the material writing costs. When Sabby bought spells for Argor, she always paid for the material writing costs as well.

@Thron: How would this spell copying work when we're miles away from civilization? The rules appear to be a little vague on when exactly the money needs to be paid, and we are in a major magical research lab demiplane.


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

Wouldn't we be able to scavenge supplies in this major magical research lab? It seems like there would be enough for Eugeni to use -- maybe deduct the amount from the total treasure amount looted from this place.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

^^ sounds reasonable to me.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I'm not relying on copying them.

Spellcraft wrote:

DC 15 + spell level

Prepare Spell from Borrowed Spellbook

Preparing a spell from a borrowed spellbook does not add any time to your spell preparation.

Retry? If you fail to prepare a spell from a borrowed spellbook, you cannot try again until the next day.

My minimum spellcraft roll is 27. So I can prepare any spell from a borrowed book without needing to roll (9th level spell would only be DC 24).

If I don't have ink or time to copy them into my own spellbook, that's fine. I'll just prepare them from the books they are in.


Yes, he could scavenge supplies while here in Runeforge. Seems exceptionally reasonable. However, thematically it’d be easier to say he is just preparing them from the borrowed spellbooks as he cannot fail to do so.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Nice. I forgot that you could do that.


Regarding Locate Object:

You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).

The spell is blocked by even a thin sheet of lead. Creatures cannot be found by this spell. Polymorph any object and nondetection fool it.

Bolded relevant sections for emphasis. Per your own admission, Jeevika has not seen the Quill, and a creatures remains counts as the creature, per my understanding, so it wouldn’t work on her remains either.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

What about Plans B and C?

"You can search for general items, in which case you locate the nearest of its kind if more than one is within range."

Plan B: Search the crypts for quills via Perception. Place those quills in another wing. Run Locate Object: Quill for any remaining quills.

Plan C: Eugeni loads the spells from Azaven's collection and runs them. He has worked with the Quill before. I recall that he first found it along with Setsuna and he was the one who worked its secondary power back when we were tracking Frostmaw. It's just everything is contingent on the spells actually being in those books.

How did you reach the understanding of "a creature's remains counts as the creature"? That feels like it would open a very weird exception in the rules of magic where you could target a corpse, a bone, or a piece of hair with spells meant for a whole living entity (e.g. "I cast Mage Armor on Setsuna's corpse! Mage Armor targets a 'creature touched', and a creature's remains count as the creature...").


Female Centaur Reincarnated Druid | HP 157/157 | AC: 32 (18 Tch, 27 Ff) | CMB: +23, CMD: 45 | F: +16, R: +17, W: +22| Init: +10 | Perc: +35 Buffs:

I actually was under the impression that once a creature dies its remains becomes an object.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield
Ryli Marwari wrote:
I actually was under the impression that once a creature dies its remains becomes an object.

Likewise. That's why I thought Locate Object was the spell to use. Even if Jeeves hasn't seen Setsuna's corpse, I'd argue that she has observed parts of daughter's remains such as her hair (someone had to cut it when for little Setsu) or blood (patching little Setsu's boo-boos).


Even if that were the case, the means of her death resulted in the disintegration of her remains. And in this case, a particular stray strand of hair I don’t think is a realistic target for the spell, because to find specifically hers makes it a unique object, and a search of any hair is going to result in so many results as to make it impossible to differentiate.

If anyone else wishes to try Locate Object, That has seen the Quill, they can, but to save time, the spell would first locate random quills in this wing, and then once those were removed, nothing within range. Wherever he hid the artifact, it was clearly not in the immediate vicinity.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

If we get 15th level spells, we can discern location. We'll find it eventually.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

You'll need to be the one to run it. Discern Location has a nice little "To find an object, you must have touched it at least once." clause. Thankfully, Eugeni has held the Quill before.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Well, I apparently have access to a library with all spells level 0-8 now. So that shouldn't be an issue once we're high enough level.


Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

Just to clarify what Jeevika means:

1) She ultimately chose to not reincarnate Vince, and she has no clue that he was actually strangled to death by an evil clone of their daughter, so as far she knows, he's truly gone forever...

2) The actual reason Sabrina left the Society was to literally bury her past. However, it seems that her plans resulted in a double kill...

3) And now there are no traces of Setsuna besides One Ring...

Poor Jeeves.


A bug has been making the rounds through my house. Started with kid, then wife, now me. Keeping things moving as best I can.


After rereading the rules of Take 10 and 20, I am going to say they cannot be done while in a dungeon crawl. Take 10 says if you are in immediate danger it cannot be used. So if you are looking for traps and such, or could be ambushed, or any countless other scenarios in a dungeon crawl, you are in “immediate danger” without possibly realizing it.

Zoli detected the trap on the roll I made for her, so it’s a moot issue here. But case in point, anyone in front of that “door” was in immediate danger, even if they didn’t know it or think so themselves.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

It's more usual to say that the party scout stops and takes a move action to roll perception at intersections and doorways as a SOP (standard op. proc.) than to constantly take 10. It's still a move action to perceive, even if you're taking 10...so it wouldn't make sense for the party to walk 15' feet, examine everything, walk 15' feet, repeat ad nauseum. It would take double time to do anything.

At least that's my understanding of it.


On Thursday I’m having surgery. Posting may be slow afterwards but I’ll let y’all know how it goes.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Take care! I'll keep you in my prayers for an easy recovery.


Hope it all goes well, bud. Keep us posted.


I am home from surgery, trying to muster up the motivation to catch up and post. Will do so as soon as I can, I appreciate all your continued patience with me.

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