Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


51 to 100 of 2,769 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Forgot to remove the surprised status on the initiative list. Please disregard that portion.


Also, just in case it wasn't clear...there are more than just these 5 goblins around. Only reason they aren't on the battle map is for the same reason the civilians aren't: they aren't in any way able to really be influenced by you guys, nor do they really pose any real threat to you...for now...

So, do as you will, but don't think that this parties over yet...mwahahahahaha.


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Thanks for the new map. It worked just fine on my phone, so I was able to see it at work.

So now after the first round of combat, I have another question. Are we sticking with initiative numbers for the order of when things happen? Or after you post the results of the goblin's round are our actions simply in the order we post? I think it might be less confusing to have the PC actions simply occur in the order people posted. This would also prevent people from waiting to see what happens before their character goes before posting. (I can see this happening with a caster trying to determine if an area effect is better than a spell that hits just one enemy.)

It's your call either way, but I think it is less work for everyone if things just happen in the order they are posted. You don't have to rearrange everyone's posting order and can just give a summary showing the results of our actions. Meanwhile we have a clearer idea of what everything looks like when we post.

Oh and Alina never cast mage armor. That is a mistake on my post.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

The only trouble being is that it rather undermines people who took traits or feats which improve initiative, like me! :-)


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Only if you're looking to go before other PCs. It should still determine if you go before the enemy's first action.


If it's a situation where Initiatives are blocked like this, I'm fine with initiatives being post order.

However if initiatives are as follows:

KALA
ALINA
NPC 1
BAERN
NPC 2
XAMARATH
ZOLI
MORYTHINE
EUGENI
NPC 3,

Then Kala and Alina would have to post, in whatever order, before I would let Baern's action happen. And then Xam, Zoli, Mor, and Eugeni would post in whatever order before I resolved NPC 3's action.

As such, since your hex would have lowered the goblin's armor and her javelin hit, I'll go ahead and resolve this combat and move us along.


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Oh, this is more complex than I thought. I didn't realize the enemy might go on more than one init. I thought they would always go all at the same time.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

I'm cool with how Thron would like to do things :-)


Not always. At any rate, I am working on resolving that last combat. I believe the only person left to act is Baern.

Baern, if you would like to make an action, feel free to post it. As is, I'm working on an update as is, since combat is over for this round. If you want to do anything though, I will add it to my post if you take an action before I finish.

Which is likely, as I'm about to go watch a movie with the wife then come back and finish. Basically just wanted to clarify that for this round, combat is essentially done...this round...

So expect an update either tonight or in the morning.


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Ok, I'll go with your call. If however you don't view it as being like hustonj, I have another question/concern in the spoiler below. If you think I am quibbling then don't bother reading it. I'm not that invested in the question.

Ah... two posts as I put this together. Again please don't bother reading the below if it feels like quibbling. I have been playing for several years at a different PBP website under a different init system and am not used to this one. So I have questions on how this works out. When it all comes down to it, I realize people have been playing just fine under similar conditions and am fine trying them out. Below is just me trying to understand and offering my experience from another board.

Question/Concern:

NPCs going between the PCs in a play by post game makes things a bit harder for determining what to do if I don't know what the NPCs did before my turn. Now if my init falls after a few PC's and in between some enemies I'm left guessing what would be most effective for my character to do. (I realize we don't have a cleric but my example works best using that class.)

Let's use you're example above for initiative order and say that Baern is a cleric. When the player's post everyone is at max hp so Baern posts an attack on NPC2. The round is resolved with NPC1 bringing Alina near death (HP 1) and Baern attacking NPC2. Now on round 2 neither Alina nor Kala have any means of healing Alina and unless they kill NPC1 Alina will likely die. Baern would have healed Alina if he'd know she was injured but because of the posting order there was no way this could have happened.

Again I'll work with whatever you say but the more we stick to a strict init order the more sense it makes to post in that order, which slows things down.

If it isn't obvious by now, this is my first PBP game on Paizo's boards. So I am trying to get used to things here and this may just be my never palying this way that is fouling things up. I is just that init is one of the things that seems to be handled differently than I'm used to and it is an area that can significantly change a game. So I'm asking questions. Usually I play at Playbyweb under a more flexible init rule. You can see it here on post number 6 "Combat Initiatives."


I have played in games where initiatives are blocked, and enjoy them. However, I want there to be a distinct difference in PCs with high initiatives and those with low. With the pacing I intend to try to set, waiting shouldn't be a big issue.

If it does become a problem, I am open to changing it. And I am. It opposed to questions, but I am opposed to blatant fight picking. Which this is not. So don't sweat it.

I will have the game updated in the morning. Wife aggro. Lol.


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Alright, sounds good.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

He plays in my game where I block initiatives like you describe Alina (as I also find it helps with PBP timing issues), but it does give the PCs a distinct advantage unless they are facing an equal or larger number of enemies, as the PCs almost always end up going first.

I'm fine with that for my game, as blocking initiative saves me a lot of work as a DM, a lot of waiting and leaves me more bandwidth for more games.

But if Thron is willing to do the extra work resolving the occasional issues that will pop up, it's actually refreshing to be in some games where initiative rules are normal.

Typically if you take an action that's later invalidated somehow the DM will change it a bit to something beneficial to you.


Well crap.

The Google Doc version of the map cut off some of the bottom on my side. Will try to fix in AM. Hopefully what is posted is sufficient until then.


Don't let the timer worry y'all...*evil grin*


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

I'm thinking maybe Eugeni might want to repeat his water trick on the fireworks wagon in the very near future. On a somewhat related note, I got something special for the two goblins that are carving up pieces of our beloved Dogman with their aptly named dogslicers.

*Also, if Eugeni's profession ever ends up being Bounty hunter, I'm going to find another staff of power to break.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Ahhhhhh, my first nat 1. Now it's a real campaign.

Don't worry, even if he becomes Dog the Bounty Hunter, I don't think anyone will volunteer to be Beth.


Forgot to move Xam on the map. CURSES! Remind me later to put him at L16.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I've been having terrible luck lately in PBP and I have one character at negatives and probably about to be a part of a TPK in another game (Xam's in that one too). So I decided to do the cautious thing and heal in combat. Hopefully it won't start any arguments ;)

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

It won't start any arguments, hustonj seemed to be looking for one. I was responding to a completely different person (Eagle Eye) about his control and damage based druid build, and had never even looked at hustonj's character sheet.

Here's my actual opinion::

Just because the most efficient thing, mathematically, is to heal after combats, that doesn't mean in combat healing isn't necessary occasionally. Also, that said, you don't have to do the most efficient thing, and healing focused builds are totally viable, as are a number of other mathematically subpar builds (like the sword and board fighter I'm playing for example). There's a lot more to Pathfinder than your build, and the game isn't tuned to require AM BARBARIAN, God Wizard, Dervish Magus, The One(Zen Archer Monk), Dual Double Pistol Gunslinger, and Reach Cleric (Or whatever other high powered builds) to be the only party that ever adventures ever.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I know, I'm just teasing. Thus the winky face emoticon.


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

Nods all around. I think it boils down to what do you want to play? I know there's a lot of purists who deal only in absolutes (we call them Sith), but the spirit of this game has never been that exclusive. At its basest levels, it's about having fun. Having fun living out a fantasy with a creation of your very own (or having fun creating a fantasy for others in the case of D/GMs) and overcoming obstacles/puzzles/emenies with likeminded fellows and fellowettes.

I don't know why we're spoiling these, but I don't want to be left behind on the spoiler party... unless it's a spoiler about Game of Thrones, because someone spoiled the biggest WTF moment in that for me, and I wanted to throttle them to death for it. Apart from that, allow me to spoil as none have spoiled before. Except for maybe food. I don't want to be covered in mold, unless there's some sort of inherent racial bonus that accompanies being a mold man, in which case I suppose it might be pretty sweet to be covered in mold. Perhaps a nauseating aura of some sort? Excluding any mold bonuses, though, I don't want to spoil like food. I just want to spoil the words that are about to ooze out of my mouth like a thick, bonusless, sludgy mold:
Having said that, I acknowledge both sides of the coin. It used to be, if you played a class with heals, your group would beat you over the head with an insistence that you spend every last spell slot on keeping them alive. With the advent of 3.0 and subsequent releases, owing to the accessibility in regards to bottled healing... on a stick, that generalization has been flipped on its head (which still strikes me as funny/strange). Now, some consider it playing wrong if you try to be an effective combat healer. It's different words, but the same attitude. Nerds are people. And people, in general, are capable of some pretty crappy tendencies (being a condescending douche rag not the least among this). And while I sympathize with hustonj's reasoning behind the hackle-raising, Kala did nothing to warrant that kind of response. It looked like a chip-on-the-shoulder about pretty much anything and everything, to me. Having a point when you're arguing something is great, but the argument(s) were never really warranted in the first place. Game on. Mold.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Xamarath, I think you just pretty much committed yourself to playing this prestige class. I look forward to how you roleplay the inevitable transformation.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

He'll just polymorph himself into a black mold at every opportunity IMO.

I merely spoiled it because it was a long winded rant about something rather tertiary to the campaign.


I will be posting an update this evening, about 8-8:30. Wanna keep things moving at a nice pace. That and I should have enough free time this evening to do so.

Baern, that gives ya another 4.5 hours or so. Not trying to pressure ya, just giving u a heads up. If u can't make a post I'll just have you step back and swing at a gobby.


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

Just curious, what time zone you are talking about when you say 8-8:30?


EST. East coaster here


Random Question:

Since I started posting 2 versions of the map, which one do you guys use, or can you guys access reliably?

I don't mind posting them twice, but if everybody can access one way or the other, I will just start using that method to simplify things for me on my end. But if it's a split jury I will continue posting both.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Either works fine for me, but I prefer the in-browser (drive) version.

EDIT: It was only asked of Thron, but I'll answer too. I'm in PST (Oakland, CA).

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I can easily access both. I'm in MST (Black Hills region of South Dakota).


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

The one labeled Drive, I'm in GMT+8 or 13 hours in Thron's future!

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Eastern Asia/Oceania I think? Japan is +9 I'm pretty sure.


Hit Points: 21/23;
Stats:
AC: 12/12-t/10-ff | CMD 14 | Fort +2; Ref +2; Will +4 | Init +2 | Per +5 (Crichton Per +12)

Same city as Thron. Go me!


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Yep, I live in the middle kingdom.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Zhongguo, had to look that up. I did not, however, look up the ascii for the accents (which are of course required to pronounce the word correctly, due to the unique nature of Chinese languages). I'm a bit of a novice linguist and I find level 5 languages especially interesting.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I was gonna type zhongguo, but I figured there was no chance people would recognize that.

Silver Crusade

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1 [HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

I knew the word Zhongguo is the Mandarin (and perhaps Cantonese) word for what we call China , I just didn't know what it literally translated to.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11

I've been going for whichever link my mouse drifts to first, both work fine for me.

Today and tomorrow I'm GMT +7 (Vietnam), but by Valentine's day we'll be GMT +8 (Malaysian Borneo) as my wife and I are moving countries.

Due to the above, the next week may be a little erratic posting wise; feel free to DMPC me if you feel I'm holding up play!


Answering questions:

Eugeni: It won't totally extinguish it, but may delay the process.

Morythine: the sun was setting when Zantus was about to make his speech, so you are not penalized for now.

Xamarath: forgot to move you again...I may have to go to block initiatives to keep me from forgetting...


Female Human (Cheliaxian) (Picture) Witch (lvl 1)
Stats:
HP: 8/8 | AC 15 (11 T | 14 FF) CMD 11 (10 FF) | +1 F +1 R +2 W | Init +1 | Perc: +0
Daily Spells & Hexes:
  • Hexes: (DC 15) -Charm -Evil Eye
  • Level 0: (Max 3 / DC 14) -Detect Magic -Dancing Lights -Message
  • Level 1: (Max 2 / DC 15) -Mage Armor -Hypnotism

US Central time zone here (-6 GMT?)

Both links work for me at home and on my phone. Work is the only place I can't see anything.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Meh...I don't really feel like being the water pump when people are getting murdered. Especially since it will only delay the fire.


Baern, judging by your post in Shattered Star, I'm going to DMPC you until you post in here stating you are back. Not trying to short change you, just trying to keep the pace up.

And yes, Eugeni, the helmet thing beside you is Kala. Where possible, I used people's reference images instead of their Forum Avatar's for their map tokens. Only one I didn't was Zoli, whose image was in black and white and I was afraid would blur too much. Even yours is your reference image, if you look close enough.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Is there some reason to be so concerned with the cart? Are there babies strapped to it or something? I'm imagining a cart full of sparklers and bottle rockets. Are there like heavy explosives in there? Is the cart right next to Larry's Emporium of Flammable Dried Goods? I just don't see the urgency when we're in a fight that's been going on for less than half a minute. If it's a cart of fireworks that blows up in the middle of a square it shouldn't harm overly much. I also don't want to be within 30' of it pissing water onto a huge blaze when it does blow up and get toasted. Make sense?


1 person marked this as a favorite.

It could be nothing major, and there as a distraction. It could be extremely dangerous. It could be purely there for RP.

After all, you guys are the ones who put it here in the first place...I am just taking it and running with it. Hehehe


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Does that mean it's linked to your Balor demiplane?


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

FYI, just saw a post in another game (relayed by another player) that Kagehiro/Xamarath is having computer issues.


Ya. I woulda made an update but I had to go to work. If I get time at lunch I'll update on his behalf.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

LOL, Just remembered that *you* play Radyx.

/facepalm


Hehehe


Wow...tough crowd tough crowd...*shakes cigar*

1 to 50 of 2,769 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Thron's Rise of the Runelords Campaign Discussion All Messageboards

Want to post a reply? Sign in.