The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I really doubt we have enough XP to level sadly, though I hope to be wrong! Watch order works fine.


Reaping Stone Campaign: Under Cassomir

Still got a bit till you hit exp for lvl. But you are doing well :)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

Works for me, but leave Kirzon out since he's helping to treat the disease. Can Boros take his watch?

well Boros doesn't blink so yea I assume he can watch but as a sentry I think his skills might be a bit lacking.

we'll do it like this:

1st Nicias & Lili

2nd Merelda

3rd Him

4th Innis


Inactive

Wait, so did we just successfully rest?


Reaping Stone Campaign: Under Cassomir

yes


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:
You mean the stairs up right? Not the tunnels. This may be our end location....although that is doubtful.

yea the stairs not sure i have a great idea what this location we found exactly looks like. So the room we found is on a landing and there are stairs that lead further up?


Reaping Stone Campaign: Under Cassomir

Let me clarify. As you were walking down the tunnel Kirzon notices a secret door. His hunch is that this might be the location indicated on the map because the line on the map stops somewhere in this tunnel.

Opening up the secret door it reveals a small room 10x10 with a steep set of stairs going up in the opposite corner. Merelda goes up to check things out and discovers a roughed out tunnel that bends around a few times ending in a door.

The door opens into a room that has a very low ceiling and is extremely cluttered with shattered pieces of furniture all over the floor.

Hopefully that gives you a better idea of what is going on.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

You know I could make several arguments here that would show Him's actions actually put Innis in MORE danger. Right?

But I'm assuming Him's just playing his character here so I'll keep quiet. =)

He's an addict Merelda he can't help himself. Him'Wazir has got a driving need for some Adventure-hol.

Each year Adventure Halls and related wildernesses, rooms and haunted castles claim countless fictional lives. If ever taking part in Adventure-hol in any of it's forms please organize your party with the standard rogue, wizard, fighter AND HEALER. Only you can prevent party wipes.

Play Responsibly.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

ROFL!


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I do not know why you are all saying this, sure I enjoy a good adventure with friends, but it is not like I have a problem... I could quit any time I wanted!


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

You know I think I have a number for *MHA somewhere here...

(*Murder-Hobos Anonymous)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Him'Wazir nar Maekra wrote:

"I need a light!" Him calls taking a defensive stance.

Full defensive for AC 23

oh 24 stealth check & or Him'Wazir how you fail me </3


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

You opened a door though and there was likely no cover so stealth of 100 would do nothing you cannot hide in plain sight - skeletons have dark vision. I would say its a good job there is someone to split their attacks, hard to see how this isn't going to suck though!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

lol yea


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Map forthcoming for this i still only see the old map?

Alternatively is there any enemy with in 5 feet of me?


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Just waiting for a map as positioning is quite important here, need to try to minimize the number of attacks on Innis.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Him, I don't think provoking attacks of opportunity are wise:

Total Defense:
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.

Is that what you are trying to do?

Opportune Parry and Riposte requires an Attack of Opportunity for it to work.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

no he's trying to get the skeletons to attack him, so that it creates an opening of Innis to get up.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

total defense + move action (to cause himself to provoke)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Yup Innis has the right of it, Him's scimitar is a poor weapon vs skeletons so attack is not his priority.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Ah! Got it.

=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Him'Wazir nar Maekra wrote:

I don't really think that Skeleton should have hit Innis they are mindless and not really capable of tactics so if an aoo is offered up they ought not be capable of refusing.

AC 23

Can't see the map atm (at work) but i believe Him'wazir is correct.

It might be useful to plot your movement squares to give the DM better context at what happened in this case (even if you ended up in the same position)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

True, essentially Him would have covered every square in front of the skeletons and then returned to his original one.


Reaping Stone Campaign: Under Cassomir

Sorry you are both wrong in this case. Innis is front of the skeleton that attacks her with the two other skeletons are at her side. Him you cannot occupy the square that Innis is occupying therefore you cannot provoke the skeleton at the door Him. Each square that the skeleton can reach is occupied by someone. Innis gets up she provokes an aoo and the only skeleton able to do so was the one at the door.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

You can absolutely occupy another players square, you can always pass through friendly squares without needing to make a check. So Him passes through Innis's square.

PFSRD wrote:

Moving Through a Square

You can move through an unoccupied square without difficulty in most circumstances. Difficult terrain and a number of spell effects might hamper your movement through open spaces.

Friend

You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

Its possible you might count this as squeezing, but with a prone person my groups tend to either treat them as difficult terrain or ignore them entirely for movement purposes.


Reaping Stone Campaign: Under Cassomir

Fair enough I'll allow it. Innis remove the damage that was taken for the aoo. Now let me update the battle.


Inactive

Tactical question for Him:

Do you want Kirzon to step up to heal you? He would occupy the square you can retreat into, but you can still get there by simply delaying until after Kirzon's next turn.

Or, do you want Kirzon to take the Total Defense action and dive into the next room? The theory would be to distract some zombies into attacking Kirzon, deflecting attacks against you. He would have AC22, but would draw a couple of AOOs.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Well out of those options probably the later, Him isn't really hurting for HP yet and in combat healing is only really worth it if is keeping someone on their feet generally. Plus if multiple people get damaged Innis's channeling can heal both at the same time once we are done.


Inactive

Sorry for the lack of options, Kirzon's a pretty terrible fighter. I do have one more option in mind, which we can try.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I would probably say that is the best call :)


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I find that I can manipulate the map on my iPad if I open the link in the Google Slides app


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
GM Aumakua wrote:


The zombies continue to assail Him slamming their fists into the man's frail frame as the other two begin to saunter towards the door. Him take 13 points of damage

I believe Him'Wazir FF AC is 17 since Innis was able to put her protection on him zombie #2 misses


Reaping Stone Campaign: Under Cassomir

Weird thought it said FF:14 before but he does have a shield. So you are correct.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I believe Him added a buckler in the very early stages before play had begun because I did not realize he could use it without penalty to hit. Should be in early discussion posts I think. It has certainly not been edited recently.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3
Him'Wazir nar Maekra wrote:

"Hah! I would, but these are not my arms, they were a gift and as such I must take especial care for them - it is only right. But perhaps you would care to play cards, pok-air is it? I have never played before, but my understanding is that you northern folk play such games for coin?" The scrawny Keleshite replies, flashing a draconic smile.

FYI folks I've altered my gear slightly adding a Buckler - so I can swash properly - and a couple of decks of cards :)

Here.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Him unsure what your parry re-roll is cause by but my luck effects the round after its cast round 2 so it can't apply to anything you do immediately after the kiss.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

It is the luck domain ability right? If it is it says for the next round which means from your turn until your next turn not for the round after. If its the luck domain ability I am certain that is how it works.

Its like saying for the next six seconds you can make a reroll, not in 6 seconds you can make a reroll.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

The terminology is not 100% clear you might be right. If it said "Until" then I would agree but it says "For the next round...."

If I say "I've brought a sandwich 'for tomorrow'..." that doesn't mean from now until tomorrow. For calls to the next specified time in these instances.

If it said "on the next round", "during" or "until (the end of...)" then it would be more clear.

"For the [insert time here]" is grey to me. But I do believe the intention of the effect is to govern 1 entire round regardless of turn order and thus the effect is harder to control as it doesn't care what the roll is simply the next roll during a clean round.

DM can rule on it as I'll keep an open-mind.

Otherwise OBJECTION! :)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Its common term your interpretation would ruin dozens of abilities and effects. Take a look at the Travel domain ability which spells it out.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

This shows that for 1 round and for the next round mean the same thing; unless you think they gain increased mobility for 1 round with no mechanical benefit and then the next round they ignore all difficult terrain and do not take any penalties for moving through it.

I have a 12th level PFS Cleric with the Luck domain and none of the many GMs I have run with has read it that way.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

but "For 1 round" is different than "For the next round"

"the next" specifies something in the future and not present. This present turn can not also be the next turn nor encompass the next turn as well.

For 1 round has no limiting factor expressly specified so it is immediate because it can be.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

The second sentence is being used with context from the first so that is fine. like i said i don't think the terminology is 100% i don't believe my way of interpretation is wrong certainly not by a large degree.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.

"For the..." in this case represents "until the & encompassing" because the effect is immediate and is expressly stated by the first sentence.

The problem with mine is that it has no context that says it happens immediately or that there is any immediate effect that it is even vaguely related to.

As for your GM's that's fine it's just interpretation I've only ever seen it work the way I use it as.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

It still is in the future using the ability is point A the ability goes from point A-B when the round ends with the beginning of your next round.

The only relevant thread I can find has 4 responses all taking my position. Multiple other threads about Bit of Luck appear to assume the same.

http://paizo.com/threads/rzs2phob?for-the-next-round-what-does-that-exactly -entail#1


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

yea none of those folks are adamantly sure and the fact that the question has been raise simply does mean it's not clear. so again i leave it up to the DM, he's got a tough decision ahead of him this could make or break things lol jk.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

i just read this thing as "belonging to [specific moment in time] [x][re-roll] happens if y[a dice roll] occurs"

I feel like your A-B theory works again only if it says "during/until" or "for 1 round" why does it specify for the next when it could have easily used the same terminology as your other example posted above or any other generic 1 round ability. The fact that the language changes for this spell suggests a different case.

Maybe if we thoroughly debate this out no one else will ever have to question it.

We will make history

We need outside input Him else we will just be chasing each others tails.

My side has cookies just saying....


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

You can hit the FAQ button on that thread to try to get a definitive answer. I agree that the text is ambiguous, but I think the intent is clear, do a search on the PFSRD for that exact term and none of the abilities raised give any indication that they come into play a round later, including monster abilities. There is simply nothing in the game that works that way, without being clearly explained, Delayed Blast fireball says, "detonates 5 rounds after the spell is cast," full round spellcasting comes closest, but it makes sense because the result comes directly after you finish casting the spell.


Reaping Stone Campaign: Under Cassomir

I'd agree with Him. It occurs during the round that Innis uses the ability.

Although what Innis says makes perfect sense. But there is your ruling. Can we go back to gaming :p


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

BAH brought low! A pox on all of thee!

You were a worthy opponent Him'Wazir


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I just don't get to argue enough so I have pent up argue energy as a former Philosophy Major.


Reaping Stone Campaign: Under Cassomir

OM Gee a philosophy major...this makes too much sense now.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

lol

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