The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

GM / Xaeen is up,

Merry, Cinder is still armed with a alchemist fire idk if you want to leverage that in this fight but its an option.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I was considering it, but I don't want to hit our people if I can help it either. Our HPs are not doing great...


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

Merelda sends off Cinder with another alchemist's fire. Then she turns towards the Devil. Dropping her whip she draws her sword while moving towards the Devil, then enchants the Rapier...

Casting Magic Weapon on the Rapier...its the best I've got. I'm not going to be much help here other than as distraction and flanker. I really don't have anything that can hurt the thing well enough unless I get a crit with my Rapier.

Nothing wrong with being a distraction. You've got a high intimidate score you could pretend to be me for a turn might help add some defense. Between the two of us we could make this thing's hit chance abysmal.


Inactive

Kirzon didn't stun the ravens, just blinded them for 2 rounds. They can still wreak havoc, I believe.

Is it correct that a heal check will remove the blindness caused by the ravens scratching?


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

ahh thank you for the correction.

As for the blindness a heal check will not remove the blindness unfortunately. It might tell you how long the condition might last but you can't perform that on yourself someone else would need to make that check.


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Sorry I've not been posting on this one, I keep meaning too but keep not getting it done. I'll try and get a post up after work this evening.


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Thanks Cass and np


Reaping Stone Campaign: Under Cassomir

Will update on Monday


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Is it true or do my eyes deceive me, the True-Face of the GM?

In other news it's betrayal time.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Amigail Trentwell wrote:

Amigail, falcata still in hand, moves closer to Lililinda and Xaeen, though whether she intends to attack or help defend the undead is anyone's guess. She stares hard at Innis, but again...is it defiance in her eyes or is she awaiting an order from the Calistrian?

Heh...I honestly have no freakin' clue what Amigail will do here.

LOL whatever it is between us Amigail, it's funny.

Merelda gets it though, your leader is chaotic neutral ya'll were asking for this from the start. The real question here is where does everyone else's loyalties lie. Do you disagree with Innis? trust her? both? neither? other?

Looks like you won't have to decide today One-shot kill!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon until you regain your sight I think I should hold on to the healing wand. Do you want the pearl of power back?


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

I will be out of town Wed thru Sunday at GenCon this week and unable to post during that time. Please bot me as needed.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

will do


Inactive

Keep the healing wand and pearl of power. Kirzon will just conjure eagles into the air for the time being.


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Sorry for the lengthy delay I have had family visiting for the past two weeks.

Also I will be on vacation as of this Thursday for just over a week. I'll try to post but may not be able to.

That being said let's get this moving again...


Inactive

Very clever, Innis.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Hate her or love her she gets results. Kirzon you can have the wand back now that you can see.

The potions lasts for hours so hopefully your blind eyes will heal by then.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

I'll be without internet access on Sunday and Monday. Please bot my PC as needed.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Well we got three candidates for the weapon 2 Specialists or the Wildcard.

Kirzon if it's a dwarven weapon you should be proficient at using it right? You don't have the stats but a buff here or there might make you capable...

I am serious about letting you guys decide though.


Inactive

I don't actually think Kirzon is proficient with a dwarven waraxe. Dwarven weapon familiarity allows dwarven weapons to be martial weapons, but Kirzon is not proficient in martial weapons. A dwarven waraxe requires martial weapon proficiency to be used two-handed, or exotic weapon proficiency to be used one-handed.

Waraxe, Dwarven wrote:

Cost 30 gp Weight 8 lbs.

Damage 1d8 (small), 1d10 (medium) Critical x3 Type slashing
Category one-handed Proficiency exotic
Weapon Group axes

A dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training.

Due to its size, a dwarven waraxe is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way.

A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand.

Amigail is a falcata-specialist. She needs a falcata for dex to damage, so her choice of weapon is pretty important to her.

Cass is a polearm-specialist. But she could do well without a polearm. She can keep the polearm up in Round 1 for AOOs, and then switch to Hzarakul whenever she sees a worshipper of Maramaga.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ahh insightful as always.

The bane on the weapon would weigh more heavily than the Ami's dex bonus to damage. So I still think she is a viable candidate. Also was considering to take bull strength for her if she choose to use the weapon and then buff her with my other to-hit buffs.

I could in theory use it (but please don't make me) by spamming true strike. Slow, limited, but effective.


Inactive

Good points. Amigail with Bull's Strength and the axe would be effective also.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Don't forget Bane adds an additional +2 to hit with a weapon against the Bane target. So its effectively a +4 weapon against Maramaga worshipers. That will offset almost any non-prof penalty so even I could use it...sort of. Just not as effectively as those with a decent Strength bonus.
=/


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Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I doubt I'd be able to lift it


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Just throwing this out there:

1. I'm pretty much spent magically. Most, if not all of my non-magical abilities are used up too I think.

2. Our fighters are weapon specialists. My Rapier is not going to be of much use against undead really.

...Give me the Axe and let me be actually possibly useful in the coming battle. Throw a Bull's Strength and/or Bear's Endurance on me and just let me find my revenge.

Just saying...I'm an Inquisitor. Let me do my job. Even if it kills me.


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

I'm perfectly fine with that.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I only didn't include you in the running Merry cause you excused yourself. So i guess between you and Ami then. Ami any comment? I don't plan on us running into the final encounter immediately since a lot of our resources are spent.

We are going to head for the edge of Lord Dhurne's domain then rest (since he's not likely to decide flippantly to kill us and few creatures living or dead apparently would dare encroach on this territory)

@DM after all this have we leveled-up up since entering the caves, mega- and pack raptors, slaying the spire and our pact with Dhurne?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I'm not sure my Con can take us resting again. My hitpoints are already at a minimal level for a decent combat.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

You and Lili pose a problem there(also why i picked up Aid for you). We've done a lot but I don't know that we've spent a huge amount of time today. Last rest period was right before climbing the spire. So a rest period now-ish might not fulfill the 24hour curse timer. GM can correct me if I'm wrong. Leveraging the idea that Kirzon must be able to tell time down here.

You need use magic device merry and then i could help get you into working condition. DC is so bloody high though.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides
Innis wrote:
@DM after all this have we leveled-up up since entering the caves, mega- and pack raptors, slaying the spire and our pact with Dhurne?

Not yet but maybe close :)

As for resting I'd hold off on resting until you absolutely need it. This game is all about resource management. Time isn't your friend and those low con scores need to be respected.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

My point is made for me by the GM.
=)

So whats the plan then?

Can we summon a creature that can wield the axe for us?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Lol that would be interesting but doubtful as it stands. We'll continue forward, Amigail can wield the axe for now until I pick up a spell to help you use it. If that's ok.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail's biggest problems with wielding the axe are her 11 Strength and the fact that she'd lose 2 points of AC, since she'd have to wield it two-handed. With her usual low attack rolls, she might not be able to hit the cultists, even with a Bull's Strength buff.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Obtains legendary weapon as loot drop....no one can use it...!@#$%^&

clearly i should have just tried to kill lord Dhurne while i had the chance.

At least you don't get a penalty for lack of proficiency.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I tried to explain: I have the fewest penalties to use it. I even have a +1 strength bonus (12 strength). Give me the chance to use the axe...and I guarantee I will make it interesting...before I die using it most likely. Better to die with a flaming axe of revenge against my enemies than to be nearly useless in the upcoming final battle.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Merelda: Feel free to take the waraxe from Amigail; she's scared of you crazy Calistrians and won't make a peep. :)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Alright it's yours Merry.

Also you're not going to die. I couldn't allow such a black-mark against my honor. You'll all live long enough to make it our of here and properly hate me.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Who says Merelda's not already dead inside? Revenge only carries people so far in life...

=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:
Does anybody remember if I have to wield it two-handed, or is there an additional penalty for wielding it with one one like an exotic weapon? Non-prof penalty is pretty standard either way? Right?

That's interesting i don't think there are additional penalties.

it counts as either a martial weapon or exotic depending on how you use it the penalties shouldn't compound. so you just eat a -4


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Its stated in the description of the dwarven waraxe that:

Quote:
dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training; thus, it is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way. A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

So you are ruling that no matter what, I have to use it two-handed, even though any other exotic weapon would have normal penalties if I tried to use it? I would think non-proficiency is non-proficiency and we have so many penalties from this game already...but what's one more penalty right?

So I will take off my +1 small shield and reduce my AC by two more then so I can use the single special weapon this entire game gives us that actually might help us.

If we survive this game there better be really decent treasure afterward.


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I feel Cassomir could use a new Governess. Of course her companions would be suitably compensated.


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Merelda "The Widow" Widdomeria wrote:

So you are ruling that no matter what, I have to use it two-handed, even though any other exotic weapon would have normal penalties if I tried to use it? I would think non-proficiency is non-proficiency and we have so many penalties from this game already...but what's one more penalty right?

So I will take off my +1 small shield and reduce my AC by two more then so I can use the single special weapon this entire game gives us that actually might help us.

If we survive this game there better be really decent treasure afterward.

Yep you need to use it two hands to wield it effectively.

As to decent treasure isn't living the greatest reward? But I am sure there will be something to shine the twinkle in your eyes.


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Amigail Trentwell wrote:
Oh, instrument of agony is a legitimate effect. I thought maybe it was Innis's new pet name for Amigail. ;)

IoA:
You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a creature gains a +2 morale bonus on Intimidate checks. When an attack made using the targeted weapon hits, the wielder can spend a free action to discharge the effect to inflict agony on the creature the weapon hit. If that creature has spell resistance, it applies against this effect. If the creature fails a Will save, it is nauseated for 1d4+1 rounds. If it succeeds at the saving throw, the creature is instead sickened for 1 round. The sickened condition created by the instrument is a mind-affecting effect.

Lol pet name that's a good way to phrase it. How about this with the Hateful Axe Hzarakul and the Wrathful Falcata you and Merelda can be my Furies


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Kirzon wrote:

Boros maintains his grip on the giant, tightening the noose.

[dice=Maintain Grapple]1d20+15+5; [dice=Damage + Constrict + Acid]2d4+22+2d4

Not that it entirely matters right now but Kirzon isn't your constrict damage usually 11 not 22?


Inactive

Yes, Constrict is 1d4+11 damage. But the total damage I rolled is correct.

When Boros maintains the grapple and succeeds, he has various options--to do damage, to pin the enemy, etc. Constrict means that when Boros succeeds on a grapple, he also gets to do free damage. So I was doing damage with the grapple, and doing free damage from constrict.

I realize my snake is quite powerful, and I would be fine nerfing it in some manner. The Level 4 stat adjustment turned Boros into a crazily strong creature and is responsible for the imbalance.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Sounds balanced to me.

'Says the Inquisitor using the most power magical item in the group with NO proficiency.'

Stop complaining about the few bonuses we get: This game was meant to be harder than usual. No class is perfectly balanced either. There are also plenty of creatures immune to grapples, constriction damage...or just bludgeoning damage which is what constriction damage is.

One more level (5th) and I can start adding any BANE I chose to any weapon I hold once a day for the duration of a combat! One level! Trust me, you are lucky to get a lot of your best bonuses at 4th level.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ah the 22 just caught me off-guard and i was trying to understand how this all worked. I understand the math now.

His weakness is fear as we have all seen which makes me his alpha lol. Also his garbage AC so he's a glass cannon. Plus he's not stealing my job anytime soon. Did y'all seen how much damage your support characters prevented Good job Lili! Any fight in which i don't have to heal anyone is a good one.

@Merry I'm totally psyched for next lvl as well couldn't come soon enough!

@Kirzon also as stated before I'm running out of mage armour. I hope we have enough to make it to the end. My guess is two days worth which is as long as i give this team anyway


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

We just need to get a ring of protection on the snake somehow.

Perhaps it’ll work if you put it on the tip of his tail?


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

I believe Boros is powerful enough I will not allow him to wear a ring especially since Boros is now a large size creature. If you want I'd consider it wearing an amulet but no rings.

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