The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Thanks Lili. The trap is set if you guys want to use it still need fire to arm it Kirzon your in the best position (in think) to do so with your alchemist fire if our friends & enemies get into the appropriate positions.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Kirzon wrote:
Was the woman in a different room? If so, can we get a map update? We should set up the marching order before moving into the next room - we need to minimize injuries. Also, we might need to just find a safe-looking room, bar it, and rest, because I'm not sure we can play hero after exhausting so many resources fighting those incorporeal creatures.

Kirzon you should take point followed by Cass (she has reach)

we should be fine exploring rooms that have single not double doors assuming.

person in front just takes up a defense stance while Cass Glaives the enemy with the door acting as a funnel. With my AC boost unless something gets a crit they shouldn't be able to hit you.

Also we can still make use of traps


Inactive

Happy to play tank, we can try that strategy.

-Posted with Wayfinder


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

also believe the woman was in the room south of the parlor


Inactive

I'm gonna move Boros into the lead position. Thanks to the Mage Armor, he has the highest AC, and is better at damage. Admittedly his HP is laughable, but if we're taking the bad guys one at a time he can probably take a hit before withdrawing.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

either really confident or not sentimental about the snake either way i'm fine w/ it


Male Professional Dosser 14/Rules Lawyer6

or both, maybe?

Fine by me too


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Nicias wrote:

lol, What are they scared of?

Intimidate: 1d20 + 12 ⇒ (19) + 12 = 31 Don't you disrespect Nicias, Innis is The Fear


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
GM Aumakua wrote:
Depending on what you are looking for you are pretty certain you could find it should you choose to leave to go outside

Looking to sell the jewels we found, the spellbook, and the alarm wand in hopes of maybe getting a healing wand or some minor magic item. Does anybody in the group NEED anything? Innis can go out, shop and use stealth to avoid the watch or whatever if necessary.

Also between whatever is in this house and Merelda's Courtesan Kit which might have some sort of make-up can I can i craft a minor "disguise" to take anyway some of the obvious tells of being sick? if not I'd add this to the shopping list. I do have the skill trained


Inactive

Above all else, the party needs a healing wand. Kirzon will contribute his last 51 gold to that cause.


Reaping Stone Campaign: Under Cassomir

Be prepared prices aren't going to be standard (but that is a good benchmark to begin from) nor will you be able to find everything you might expect. However a wand shouldn't be too difficult.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

That's fine we'll make due with what we can how do you want us to play this out?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Lililinda wrote:

"Shopping?" Lililinda perks up, "I'll come with you!" and finally be usefull she thinks.

"Here, let me get us cleaned up a bit..." She goes over their clothing with her mending and prestidigitation magic. It only takes a minute or two, and everyone looks almost as good as new.

Well can't say no to that.


Inactive

I really, really hope we get Level 3 after this fight.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Kirzon wrote:
I really, really hope we get Level 3 after this fight.

DITTO!!!

=)


Reaping Stone Campaign: Under Cassomir

Mayyyyyybe. If you live!!!!!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I've got like more than twice the abilities of most ppl and I am SOOOO tapped right now as I get hit by a inescapable potentially 1-shot kill.

Also unsure of how large the lizards are but if they are "small" I get a +4 on my intimidate.

Long live my team as I shamelessly spew status effects everywhere! May you see The Day of Level-up


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ok well we made it, can I propose we do a full 24hr rest to recover hp with one of our medics doing long term care?

And can I still go out and grab supplies with a charmed entourage now that we have a place to sit still or is that off the table?


Inactive

I'll be honest, a day's rest might not be enough. But it's a good place to start.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

well that's why we need the wand


Inactive

@GM Aumakua - can we fast-forward a little? I'm thinking 8 hours rest, the party memorizes a crap-ton of healing spells to heal the party, we go shopping for a healing wand. Ideally Innis can sneak in some shopping herself as she's been asking, but I get the sense you won't let that happen without an encounter or three--please correct me if I'm wrong.


Reaping Stone Campaign: Under Cassomir

yup I can definitely fast forward. Is Innis going to wait for everyone to rest and go then or go shopping while the others are resting?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

shopping while every1 is resting, Lili is apparently coming w/ as well


Reaping Stone Campaign: Under Cassomir

ok have a test today to study for. In the meantime everyone please check the gameplay thread. Will resume tomorrow.


Male Professional Dosser 14/Rules Lawyer6

Yay! Level 3, here we come!


Male Professional Dosser 14/Rules Lawyer6

how do we do HP?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

"DING!"and "Gratz!" all


Inactive

This has been a hardcore adventure. Soooo glad to be able to rest and level up!

Also, Kirzon's HP, if we're rolling: HP: 1d8 + 3 ⇒ (1) + 3 = 4 lol.

Kirzon
Level 3 Druid
+4 HP
+1 BAB
+1 Ref
Feat: Steel Soul (+2 bonus vs poison/spells/SLAs)
+2 Heal
+2 Perception
+2 Sense Motive
+1 Spellcraft
2nd level spells! (2/day)

Boros:
+1 Str (=16)
+2 Natural Armor
Trick: Break Out


Male Professional Dosser 14/Rules Lawyer6

OK, Nicias gets:

BAB+1
Will+1
1 Extra Bomb
Bomb damage increases to 2d6
Swift Alchemy
1 extra extract/day (to 5/day)
1 extra extract known (comprehend languages, 'cos it'll still be useful at higher levels)
Feat=Rapid Shot
10 skills: Acrobatics, Climb, Disable Device, Heal, Knowledge (Dungeoneering), Perception (2 ranks), Spellcraft, Swim, Use Magic Device.


Male Professional Dosser 14/Rules Lawyer6

and if we are rolling,
hp: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 nice!


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

HP: 1d6 ⇒ 4


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Looking back, since we started at 2nd level...I think we got max HP for both levels?

HP rolling:

New HPs: 1d8 + 0 ⇒ (1) + 0 = 1 +1 from Favored Class.

Ouch! GM....any help here?

Also, we only get 2 hps for resting, or because we leveled do we get all our HPs back? (I've seen GMs do it both ways.)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Merelda I Swear to Goddess!


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Innis wrote:
Merelda I Swear to Goddess!

Yeah...I KNOW right?

What a game.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis 2-Cleric Ecclesitheurge \ 1-Sorceress
BAB +1
Will +1
Fort +1
LVL-0 Spells/day +1
LVL-1 Spells/day +1

Feat: Turn Undead

Skills:
Intimidate +1
Bluff +1
Sense motive +1
Stealth +2

HP: 1d8 ⇒ 8 The DEFINING difference between you and me, Merelda; luck > skill. Also why I get kicked out of casinos >.>


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Cassandra fighter (polearm master) 3
HP: 1d10 + 3 ⇒ (10) + 3 = 13
BAB +1
Fort +1
Ref +1
Will +1

Feat: ???

Skills:
Acrobatics +8=+2+2+3+1
Intimidate +8=+2+3+3
Knowledge (dungeoneering) +7=+1+3+3
Knowledge (engineering) +5=+1+1+3
Perform (dance) +9=+2+3+3+1

Abilities:
Steadfast Pike

Still deciding on a feat, it's currently between combat expertise, cleave, dazzling display, or toughness.

Annoyed at myself now that I realized a number of mistakes in my build long after the fact (like wasted acrobatics skill since I can't use it in medium armor) and forgetting the speed reduction for said armor (hence why no acro to avoid AoOs). It also figures a new feat came out that would have been absolutely perfect for what I was trying for, unfortunately it's worthless given my build. Oh well, live and learn.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I do respect defense so I would say either D.D or expertise and am a firm believer that def > HP dmg sponge

Cleave is nice just mind the -2 AC

Also think we gain to our max hp total but not necessarily to current hp status. As much as I would like to have less healing to do...

Also consider your acro an investment for an unlucky encounter unless you have endurance you can't sleep well in armor and I can guarantee we will get attacked when we are most prepared for it, as well as when we r least prepared for it.

also we have an inquisitor so idk if you and Merry wanna throw teamwork feats on the table.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I would recommend combat expertise or toughness. Remember, you are technically our 'tank' combatant and need to be able to take as well as dish damage.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Improved my Knowledge skills, Perception and Stealth.

As a Preacher archtype I get Determination instead of Teamwork feats.

New Spells: Magic Weapon, and Acid Splash!

As my 3rd level Feat...I took WASP Familiar!

Meet Cinder!


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Yo.


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Reaping Stone Campaign: Under Cassomir

Advancing levels and HP

Each new level is a roll as you all have already done so. In the case of rerolls I'll give you one time reroll per module. (Yes given you survive and are still up for playing in another game with me there is another module following this one but we still got a ways to go yet)

Familiars and etc. get half hd.

By the time you finish this module you should be at least lvl 5 if not possibly 6.

Btw love the wasp familiar hehe


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Cool, I can live with that. I agree, since I am the tank I think combat expertise is the best option. It also opens up the chance to take things like improved trip and such. Dazzling display will be later I think as being able to potentially debuff all nearby enemies for a round or two is huge.

I have to admit that, despite my build flub ups, I'm enjoying running a fighter, never have done it before.


Reaping Stone Campaign: Under Cassomir

Ohh and to answer Merelda's question about going back to full hp since yuo leveled. You keep with the current hp you have.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Once per module Re-Roll!

New HP...Part Deux!: 1d8 + 0 ⇒ (7) + 0 = 7

Can't complain!
=)

Thanks GM.


Reaping Stone Campaign: Under Cassomir

np


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I also <3 the wasp Merry!


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Yeah, the wasp is very nice. Love the wasp, phear the wasp.

Edit:
Well God dang it, I flubbed up further. I forgot the -1 Con from when I got infected, should a been at 0 hp since sometime during the second zombie fight. I have got to keep better track of this stuff. Hit points in parentheses are the current total due to the disease.


Inactive
GM Aumakua wrote:

Advancing levels and HP

Each new level is a roll as you all have already done so. In the case of rerolls I'll give you one time reroll per module. (Yes given you survive and are still up for playing in another game with me there is another module following this one but we still got a ways to go yet)

Familiars and etc. get half hd.

By the time you finish this module you should be at least lvl 5 if not possibly 6.

Btw love the wasp familiar hehe

Kirzon's reroll!: 1d8 + 3 ⇒ (6) + 3 = 9 Woohoo! Thank you. :P

Also, can I hold you to your suggestion on familiars and companions? Right now Boros is pretty far under half HD, and would love to get a few more hit points. Pretty please?

*Edit* - Thank you GM Aumakua! I should add that I'd love to continue on after this module, if we survive.


Reaping Stone Campaign: Under Cassomir

yeah go ahead Kirzon.


Male Professional Dosser 14/Rules Lawyer6

So, does this mean that we are healed up to full hp (less any hp loss from CON damage)

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