The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Why do people always say that? ;)

A Philosophy Major and almost invariably a GM since otherwise I don't get to play PF here in England. And no we don't really have Majors here in the U.K I lived in the U.S previously.


Male Professional Dosser 14/Rules Lawyer6

I feel your pain. I miss playing tabletop here in the UK, but the only local group I know of is the one my brother goes to where every character and monster gets a free step-up feat (I don't think they're aware there's even a Feat for it, the GM just decided to change 5' steps that way). I don't think my brother would be happy me playing with his group anyway.

Besides, until the kids are grown up I'm not likely to be able to get away in the evenings.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

In much the same boat, due to living in a small(ish) town, could get to weekly games if I was prepared to spend 2 hours driving... Do manage to get the occasional game in, but nothing like a regular game sadly.


Male Professional Dosser 14/Rules Lawyer6

Sure, I live about an hours drive from London so I could spend a couple of hours hooking up with a group there, but right now I don't need the hassle.

I've tried getting my son interested, but although he's keen to play it's difficult to arrange with any one else; my brother won't play unless there are at least 3 players. My Dad will play to make up numbers, but isn't really interested. I've even tried to get one of my daughters interested (One of them likes acting and cats, I proposed she play a silvanshee guide, which she was interested in, but my brother didn't like the idea).

All in all, I've given it up for now, though all my kids are interested in superheroes so I am thinking of running a superhero campaign for them using my old Champions rules. We'll see what happens this summer. If I can get the girls interested in superhero role-playing, Maybe I can adapt their characters to Pathfinder and get them in another way.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
GM Aumakua wrote:

I've lined you up on the map how I think you would approach the door.

As Him goes to open the door he finds that it has been barred from the inside. Thinking of your options you can either break the door down forcibly or hack it apart.

I know our strength scores are garbage, but I don't believe we have weapons suited for hacking it apart. So I vote Force.


Reaping Stone Campaign: Under Cassomir

I think Kirzon is equipped with an ax. We was a lumberer after all.


Inactive

Aye, Kirzon carries around a battleaxe and was a lumberjack by trade. He should be good at hitting stationary wooden targets. :P Any chance I can roll a Profession (woodcutter) check to some useful effect?


Reaping Stone Campaign: Under Cassomir

Sure makes sense to me.

Roll away DC12. Provide +2 to damage vs. chopping down the door.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
GM Aumakua wrote:

ROUND 1

The robed creature moves down the stair and in a raspy female voice you hear it speak a few incantations before it points a fleshless finger at Merelda and hits her with a dark ray.

Merelda may a Fortitude check DC 14. Failure means you take 6 points of strength damage. Otherwise take 3 points of strength damage.

Party's Turn

So the answer to my question is it is Merelda's turn to be accosted by undead.

You better make that save we do NOT need another Him'Wazir ;)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

The only thing strong about our party is its odour at the moment!


Reaping Stone Campaign: Under Cassomir

LOL


Male Professional Dosser 14/Rules Lawyer6

Guys, I am on Holiday from next Monday, until the following monday. They have Wifi, but I am on my kindle so it's not as easy to post.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
GM wrote:

My own ruling would say flanking does not affect grappling. Flanking applies to melee attacks and in terms of

Combat Maneuvers the following replace melee attacks (Bull Rush, Disarm, Trip, Sunder). Grapple does not state it replaces
melee attacks so I would rule against a flanking bonus. Regardless Boros hits.

The offical ruling is rather vague and the interpretation is up to the GM:

"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus.
Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses MUST BE applicable
to the weapon or attack used to perform the maneuver.
The DC of this maneuver is your target's Combat Maneuver Defense.
Combat maneuvers ARE attack rolls, so you must roll for concealment and take any other penalties that would normally apply
to an attack roll."


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I'm torn. I could use the wand of magic missile, but I'm still holding myself to my self-imposed challenge of never dealing a single hit point of damage. I could use it, and justify it because I can't do anything else to these undead, or because it's coming from a wand and not me, or some other excuse. But I'd still feel like I failed.

Don't get me wrong though, I mean it's not like I'm tying all my self worth into this. I'll do it if it will save the party from certain TPK. Thoughts?


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I would not call it succeeding in a challenge if you do so by doing nothing, easy to do no damage if you don't do anything. The challenge, for me, would be finding something you could do. But your build just does not seem viable for your goal, there are too many common opponents you can do nothing against with enchantments and you do not have any buffing abilities. I would suggest either reaccessing your goal, or calling this level a failure, and taking some buffing, or debuffing, spells at level up - grease, true strike, enlarge person, etc. True Strike because you can use it for combat manoeuvres, so cast walk over trip, disarm, bullrush, reposition, direty trick, etc. though you would need to ensure you do not provoke so a longspear, maybe flavoured as blunt, would help.


Inactive

I think not doing any damage to anything alive might be a substitute. The hounds are alive, but the undead? Not really. They really should be dead.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

VERY SIMPLE: Use the Wand. We need the help. Your character is diseased just like most of us. She's fighting for her survival here. Later on take some summoning spells. That way YOU are not doing damage, the summmoned creatures are.


Reaping Stone Campaign: Under Cassomir

Definitely an interesting conundrum...your character is defined by the actions they take. Merelda brings up a grey area that you should probably define. If Lililinda doesn't do the damage and something else does it on her behalf is she alright with that? Does she only intervene when there is absolutely no other choice i.e., she is the last standing party member? What does damage even mean to her? Is it only physical harm? What about mental or emotional harm?

Lots of things to think about.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I believe they are zombie hounds Kirzon.


Reaping Stone Campaign: Under Cassomir

correct the hounds are undead


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

If it is Lilinda's creed (similar to a monk's vow) to not HARM a sentient creature (living or dead) then the answer is simply do not use the wand nor do you summon another creature to harm on your behalf i would still count as you being the source of damage because the intent is still obviously there. One stipulation being some creatures are mindless and can only follow orders (likely the hounds or literately robot in this case).

If this is player challenge to not deal damage then same rules as above no wands or summons and ride it as long as you have to until the party NEEDS you to.

Right now Lili we aren't in a large threat of dying but there are obvious long term consequences of not dealing damage to an enemy when you could in theory do it.

So far you and I are the only ones who have yet to make an attack roll in like 7+ combat scenarios and you are the only one to not have done any damage. But overall participation is important in what makes challenges like that worth while.


Male Professional Dosser 14/Rules Lawyer6

Yeah, not doing any hp damage is a noble goal, but doing so while still being a valid character does take a lot of thought. Start off by defining what you mean - direct damage is obviously out, but are you comfortable with indirect damage through summoned creatures? Enchantments are one answer, but they are useless against too many creatures to be your only trick. Buffs and debuffs, control spells - these are all stock in trade for a caster. Even a clever use of silent image can save the day, and at first level you have grease (I love that spell) and enlarge person (imagine Him with 10' reach) that are nearly always useful at level. Neither causes direct damage, but both are reckoned to be among the best 1st level spells.

Another thought (for higher level spells) is what about spells that cause damage to anyone entering an area, such as wall of fire. Are you comfortable with the idea that any damage inflicted would by their own choice? Or would you avoid these spells altogether?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

If your going to play a pacifist then go for it, but you need some back line support skills. Just so that you can do something for when combat arises.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda the character has no problem doing damage, she just doesn't think she can. I'll use the wand. An I'm definitely picking up a buff next level.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

take a look at the below item allocation lemme know what you think

GM Aumakua wrote:

Gathering backpacks and the belongings of the skeletal mage Kirzon begins to concentrate searching for any magical items.

From his divination he finds the following items that radiate magic:

(on the creature)
a cloak of resistance +1 (Him, he cant afford stat loss)
a wand of alarm (Lili)

(in the packs)
a spellbook (still needs to be id)
a vial of cure moderate wounds (Him take it)
a scroll (still needs to be id)

New map (Kirizon)
an ebony hairpin (innis)
a gold ring (innis)
50' rope x3 (merelda and kirzon take 1)
lantern x2 (pass? w/ the casters i don't think we need this)
flasks of oil x8 (Nic do you have any use for this?)
flint and steel x4 (pass?)
rations x20(split evenly w/every1, innis will hold the overflow)
alchemist fire x2 (merry & Kirzon take 1)


Inactive

Kirzon already has a rope in his "Druid's Kit" - I've broken that down for easier reference. I'm fine with everything else in the proposed distribution.


Male Professional Dosser 14/Rules Lawyer6

Nicias would have no specific use for the flasks of oil - they're not very good splash weapons (iirc 1 round to prepare with only 50% chance of going off). Metagaming, the presence of so many suggests we are going to be facing opponents that are highly susceptible to fire (like those skeleton things), or find a situation where setting something alight is important and therefore should share them and the flint and steels out equally. For the rest, I am happy with the distribution suggested. Nicias doesn't need much - he isn't in the line of fire much and has enough defense that if he were he could survive until he can escape.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Well I would certainly be happy to take the Cloak, but would not have any objections if someone else wanted it.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

ok seems like we are good w/ the pervious inventory post.

Now as per Nicias' statement we can share out the oils & the flint and steel

- all members +1 oil cept nic +2 & innis +2

- flint & steal => kirzon, innis, lili & nic

GM Aumakua wrote:

The spellbound contains the following spells:

2nd—scare, spectral hand; 1st—chill touch, decompose corpse, interrogation, and jump 0-bleed, disrupt undead, touch of fatigue

It is a scroll of surmount affliction (CL3 arcane)

that surmount affliction scroll is awkward it's a inquisitor & cleric spell but it's "arcane" so Innis will take it cause she's multi-talented (would have liked to give it Merry or Lili but neither of them can use it w/o UMD)

And i guess she claims the spellbook as well with the exception of the jump page Lili might need that.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

@GM - Just Checking: Is the scroll supposed to be different than the normal Pathfinder spell? Looks like it is normally a 2nd level Oracle/Cleric and Inquisitor spell? Is it a 3rd party version maybe? Just curious.


Reaping Stone Campaign: Under Cassomir

sorry divine spell for the scroll


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Got no problem with 'stuff' distribution. As a divine primary caster you should have the scroll Innis since you can use it easily. Cloak should go to Him or Kirzon (Kirzon is only one of us NOT sick. Just thought we should be sure to keep him that way).

I get to keep(Just to be sure I'm clear):

50' rope
flask of oil
flint and steel
rations x3
alchemist fire

Correct?
=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

That is correct


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Him you still have your str score listed as 4. we rested i believe you should have recovered 1 point since that first encounter w/ the spiders.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

And his HP should be full now.


Inactive

Items claimed.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Him'Wazir just likes all the attention from the nurses


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

LOL, that's the one, you got me - and yes quite right on both accounts :)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

Just Curious: Fire Damage? Also: Disrupt Undead uses Positive Energy. Did it have any effect?

"Gahhh! By the tips of her nibs! These things aren't creatures! It's an echo of emotional death and destruction attached to a location! A haunt! Innis! If it continues, channel the goddess' energies to rid us of them!"

Dammit Merelda I'm a Healer not an Exorcist!

but i guess i'll try...

The power of Calistria compels you, the power of Calistria compels YOU!


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Does that mean you want special times with the ghost hands or vengeance against them? Both? ;)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Apologies folks likely will not post for a couple of days had a fever that has really escalated and is kicking my arse. Doctor tomorrow so hopefully I can get back to feeling human and posting ASAP.


Reaping Stone Campaign: Under Cassomir

Ok Him! Hope you get well soon.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
GM Aumakua wrote:
Merelda even though the wounds are healed there is still a mark where hand touched

Starting to get third thoughts about exploring this haunted house Scoob


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Anybody heard from Him since Monday?

I hope he's doing OK.


Reaping Stone Campaign: Under Cassomir

Nothing Merelda. Hope he's doing alright.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

test: 1d20 + 1 ⇒ (19) + 1 = 20
test: 1d20 + 1 ⇒ (14) + 1 = 15


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

ok just making sure copy and pasting doesn't copy the exact dice rolls.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I believe it is a pseudorandom function seeded by your post number. The only way to cheat it (that I know) is a complicated process that only gets you a reroll effectively.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Cool I'll keep in mind you know how to cheat the system ;)


Male Professional Dosser 14/Rules Lawyer6

lol, had this in another game. Until then, I didn't know there was a way to cheat the system. I still wish I didn't know how it was done, but unfortunately now I do.

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