The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

The difference between 14 and 16 hp is much of a muchness, but an hour, as far as Him knows, could mean the difference between a young girl living or dying. Its just out of character for Him to stand around getting bandaged for an hour in those circumstances, especially to little or no effect.

Even out of character a 4 encounter adventuring day is generally assumed so it seems likely we either have one more encounter, or there will be an obvious rest point or something in the near future.


Reaping Stone Campaign: Under Cassomir

Currently it is less than an hour to the candle hours midnight.

From the battle in the inn to now roughly 3 hours have passed.


Reaping Stone Campaign: Under Cassomir

And don't ever assume in this campaign. This module was chosen because it is not based off of Pathfinder's typically structured adventure path. My other table is in a similar predicament. They have expended a lot of their resources thinking that they would come to a 'rest point'.

As I told them recently this module will stretch you thin. Be prepared.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I personally like that, seems much more heroic when your character is struggling but still pushing forward against the odds. Him was tortured for years and had his limbs chopped off, this is walk in the park in comparison :)


Reaping Stone Campaign: Under Cassomir

lol it will be until I chop off your legs... hehe


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"It is only a flesh wound! Come back here I'll bite your knees off!"


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Agreed. I like a challenge, and the fact that this game pushes us beyond our thought-out limits, is exciting to think about. Although, I have to say I have never been fond of the ticking-clock scenario. So far however this has been very fun, with the exception of some really bad rolling. I'd hate to die, just because of some really bad string of rolling.


Inactive

I think I have a scroll of CLW in inventory. Also Ant Haul should Him need it.

-Posted with Wayfinder


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Probably best to save it for emergencies I should think Kirzon, if that is our last healing? And Him is just about okay on his load, dropped a few items, but all were very cheap and all being well he can pick them up later.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Him'Wazir nar Maekra wrote:


Even out of character a 4 encounter adventuring day is generally assumed so it seems likely we either have one more encounter, or there will be an obvious rest point or something in the near future.

Counting on a Bonefire ehh....yea I don't know about that, it's probably just as likely to try and kill us as anything.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Oh no its a dire campfire! And we only have regular marshmallows!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

So we have 1 potion of CLW, one scroll of CLW and a single Healing kit (10 charges?) as backup healing beyond our normal spell-casting for the day.

What do we do, heal Him against his wishes, or continue?

I'm tired of the debate. I just want to get going to the next part.

The answer is both I got it covered, not a fighter but I do have many tricks.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

"Excellent work Innis, let's get moving."

Updated map to show our movement further along the path for what its worth. Rapier and a loaded Hand Crossbow to hand again.

Woot! I earned my place closer to the head of the column again ;)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Lili did you adjusted your HP when Innis healed the group for 4 (she called Him, boros & Kirzon up specifically but you would have been in range for the heal.) It was right after the zombies.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

OH I forgot. Thanks!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I'm fine with Merelda idea assuming it is possible, the down time might give Nicias some room to build a bomb or two. As for the GM's comment yea Innis would rather not touch that thing in any way, shape or form being in the sewer is bad enough


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I also for got one important thing...

Whatever kiled that creature could be waiting on the other side of the carcass waiting to attack the first creature that squeezes past.

Just a thought.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I'm wondering if this is one of those times where the players latch on to a small detail and assume it's some major challenge, so they spend FOREVER trying to find a clever way to solve the puzzle, but really it's no big thing and the GM is facepalming hard enough to bruise the brain.

That or it really is instant TPK to touch this thing.


Reaping Stone Campaign: Under Cassomir

Oh the life as the narrator...


Inactive

After being ambushed multiple times, paranoia sets in!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

And/Or can I use the Innis Re-Roll now or do I have to wait until next round?

Nope my blessing can't let you re-roll for this since it's a delayed effect. Gezz I feel like you really can't roll to save your life.

EDIT: Or my life for that matter


Inactive

I say we chase the mites. Don't want them reporting back.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Agreed!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:


I don't know if Innis' +2 is still with me or not since we are on the same action basically?

Should still be with you. When I act it will expire or change direction even if i'm technically able to choose to go before or after you. It doesn't seem possible to abuse it using this turn system if I place it on another target before the original gets a chance to use it the previous would expire only hindering myself.

P.S You are my avatar Merelda while I sit here and watch the fight lol, to bad Lili felt the need to be involved I hope she learned her lesson ;D


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Sorry to be a pain in the bum, I just really hate escaping villains!


Reaping Stone Campaign: Under Cassomir

yeah you are a pain...but you're my pain so it's all good.


Reaping Stone Campaign: Under Cassomir

BTW Happy 4th of July to all my American neighbours. Was a fairly busy week that just passed so my posts were all over the place. I think after the holiday things won't be too crazy for the next couple of weeks.

Hopefully we are all enjoying ourselves. Hopefully we can get some of our spectators more involved soon.


Inactive

Happy 4th of July!


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Happy 4th to one and all from Texas!

=)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Bahhumbug ;) You tea murdering Colonials! Enjoy :) From England.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Him'Wazir nar Maekra wrote:
Bahhumbug ;) You tea murdering Colonials! Enjoy :) From England.

Yeah...that explains a lot.

=)


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Innis wrote:
P.S You are my avatar Merelda while I sit here and watch the fight lol, to bad Lili felt the need to be involved I hope she learned her lesson ;D

Yeah well I wish Merelda could channel energy too, so we're even.

I admire Lililinda actually. The character is built for role-playing and definitely not built for combat, but she still manages to at least try and help in whatever what she still can. Even to her detriment somtimes.

You can at least grow claws when you need them right(even thought we are not supposed to know that), but does she even own a dagger?


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

She should actually be a powerful combatant against about 80% of foes, it just happens that we have largely been facing the other 20%


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

You can at least grow claws when you need them right(even thought we are not supposed to know that), but does she even own a dagger?

Yea Innis can fight in theory with both claws (though of course none of you should know that) and with daggers (it stands to reason you might see them on her person). She just chooses not to for a variety of reasons. I like playing as a support character anyway even with how much I poke fun at myself for never once attacking anything.

Three sets of Three Daggers in honor of The Lady


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:
I admire Lililinda actually. The character is built for role-playing and definitely not built for combat, but she still manages to at least try and help in whatever what she still can. Even to her detriment somtimes.

Oh and in regards to Lili a lvl 2 character usually isn't any grizzled veteran of adventuring so it's kinda like she's organically learning the limitation/restrictions of her spells that in itself is kinda fun.

Perhaps if we get a chance Merelda should teach her a bit of some monster lore if she really wants to transform our fair lady into a true adventurer.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Nicias wrote:
Is the water still rising? if it is not, perhaps we could rest here? or are we all in favour of moving on?

Depends on a scale of 1-10 (10 being the highest) how badly does it smell where we are.

Assuming no one wants the weapons who is carrying the resto pots? Obviously not Him, I'd rather have Innis, Lili, Nicias or Kirzon have em.


Reaping Stone Campaign: Under Cassomir

On a scale of 1-10?

You are in a sewer how bad do you think it smells? I am thinking about a 7-8.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

....well then we push Onwards and Smellwards!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Also for the sake of convenience should we just assign a party treasurer to allocate who is carrying what for useful items we find and are keeping unless someone otherwise NEED/GREEDS an item?


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I vote onwards, resting in a sewer does not seem like something you do when you have a choice in the matter.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Your vote is not in the least surprising ;)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

But I'm a maverick wrapped up in a mysterious enigma....


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Well, let's quickly move on then unless we are outvoted to stay by the others.


Male Professional Dosser 14/Rules Lawyer6

Fine by me.

I mentioned the possibility as I am out of Bombs, and several others are (I believe) low on spells, and this seems like a reasonable spot for a rest, probably the best we've found. I also have an extract slot unfilled which I could fill after 15 minutes rest iirc.

But bombs are not my only resource; I still have several bottles of acid and alchemist's fire, and I have plenty of arrows, and I have yet to use any of my extracts so one unfilled seems an unnecessary concern.


Inactive

Onward! Also, "not it" for party treasurer.

-Posted with Wayfinder


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Kirzon wrote:

Onward! Also, "not it" for party treasurer.

-Posted with Wayfinder

lol whatever i'll do it.

Kirzon your remember your holding on to Him's Hammock and whetstone since the 1st spider incident

Lili add 1 resto pot to your inventory

Innis will hold on to the other

The rest of the items are discarded.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

If this current room is not too smelly we could rest, I guess the question would be is it too oft used to be of use to us? Need to set a watch though.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
GM Aumakua wrote:

Heading up the stairs you make it to the landing which turns into a roughly carved out passage that continues on for ten feet before bending around a corner.

Does Mereleda proceed? I know Him is with you but what of the others do you want them to come with you or stay below? Since you are in the lead Merelda you get to make the decision

Innis can see better than you guys in the dark and doesn't need a light might be better if Innis took point if we are scouting sneaky-like and had Merelda as back-up rather than Merry-Him. Innis did volunteer to do so before in the Cistern area.

could scout and thus give Nicias his 15mins to build his whatchamacallit then determine appropriate resting area


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon you should go about treating the disease (make a roll for each person) Innis will assist your skill check with her Divine abilities.

Watch order if team is ok w/ it & assuming we are in fact resting here

1st Nicias & Lili

2nd Kirzon

3rd Merelda

4th Him & Innis


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Works for me, but leave Kirzon out since he's helping to treat the disease. Can Boros take his watch?

Any chance to level now GM?
Its a good time for it.

=)

Can we make Heal checks to help Kirzon on his rolls to treat the disease?

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