The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Reaping Stone Campaign: Under Cassomir

That's fine it sounds look a good idea but he will get a 20% miss chance. There needs to be enough impact to break the vial so he would need to be at a relative decent height to do so. 20% means the vial just does not break so it will be reusable if necessary.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

I don't have problem with that, but do we have any alchemist's fire? I didn't know we had some.


Reaping Stone Campaign: Under Cassomir

That I can't be certain of Innis is the quartermaster of the party.


Inactive

Kirzon has two flasks in his inventory he'd be glad to share, just say the word.


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Innis wrote:

Equipment update

Alchemist fire x10 ( x5 Ami, x5 Merry )
Cure serious wounds potion (Ami)

Curse all of you for never updating your character sheets =P

You would all be dead, lost and fighting with twigs without me!


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

They were there, I just forgot I had them!!
=/


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

*Disappointed Motherly* Umm-Hummph


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Ami takes a moment to clean out her backpack, raising her eyebrows in thankful appreciation for the presence of five jars of alchemist's fire she had forgotten were tucked inside. Frowning a bit, she removes a couple of twigs that somehow got inside.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

i swear on Calistria's Magnificent and Vengeful Rack if you forgot about the potion of heroism, countless eyes AND Cure serious wounds potion i gave you Amigail Trentwell. i'll kill you myself out of seer petulance.

I wont even bother rolling intimidate we all know i'm just going to roll a 20


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I'll help hold you down too.
=)


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

But what about me Mistresses? Am I no longer fun?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

You're the fun part for afterward!
=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Cassandra I've been trying to get you to drink that Shield of Faith potion(always use protection) and get up an personal with our enemies for a mortal age!

Instead you reject it like bad medicine and choose the lowly position of pole-dancer. Our clients (enemies) want to cop a feel but you're too shy, a tease. Instead you let Amigail and Merelda do all the heavy lifting! 9-Hells even i had a lay down recently.

~heavy exhale~
Wow i suddenly feel much better


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

So we've got questions to ask this dwarf fellow can we as a team decide what we want to ask him since our questions seem like they are limited.

I'd like to know (in order of priority)

how to release the curse of the Reaping Sickness

How might one look upon the true face of the Lord of The Burning Tower or break this curse?
- This is a game rule one you never don't go where you're told not to go. We will follow any and all trails of blood...

Less perilous(unguarded by undead or Maramaga's followers) ways back to the surface as we might need to resupply at somepoint

Also does this axe Hzarakul mean anything to our scholars?


Reaping Stone Campaign: Under Cassomir

choose your questions wisely because he is fading fast...


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

1. Quickest way to our goal?

2. Our worst enemy's greatest weakness?

3. Any help down here?


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

1. Any female giant wasps down here?(What...? Cinder has needs too.)


Inactive

I'm worried about "quickest way to our goal" because the quickest way might be the most lethal.

Here's my list of preferred questions, constructed out of everyone's suggestions. We should start with information the dwarf is likely to know.
1. How shall we recognize the path of the Burning Tower? (That's a reformulation of Amigail's question.)
2. How may we look upon the true face of the lord of these lands?
3. Where may we find aid in our quest to release the curse of the Reaping Sickness?
4. How can we best defeat Azrenar of House Varza?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Also he's not a prophet or a genie grounded questions.


Inactive

I agree we should ask grounded questions, which is why we should lead with the specific topics he's mentioned--the Burning Tower and the lord of these lands. I also assume he's seen Azrenar come back and forth, so he might have something to share on that front. I also think we will learn how to end the Reaping Sickness once we find the cause of it. Here's my revised proposed list of questions, which I'm hoping people can agree on. I've taken a question from each person.

1. How shall we recognize the path of the Burning Tower? (Amigail)
2. How may we look upon the true face of the lord of these lands? (Innis)
3. What is Azrenar's greatest weakness (Merelda)

By the way, I think GM Aumakua gave us a hint by favoriting Amigail's post.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Questions sound good to me.

Kirzon wrote:
By the way, I think GM Aumakua gave us a hint by favoriting Amigail's post.

I'm not so sure. He may have been amused by her snarkiness of implying, "Don't speak in riddles about which path we should take: Just say Left, Right, First, or Second."


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon voice of reason I agree with the above


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

It might be that this Lord in his Burning Tower has nothing to do with our plague. That’s a bit of info we need


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I'd stlll like to meet with him anyway i think we can put the clues together if we can ensure our safety.


Inactive

If he's powerful, he could probably help us if he decides he likes us.


Inactive

Is it bad that Kirzon just wants a shiny new axe? I mean, his tree-cutting days are over, but . . .

:P

My interpretation of the ghosts' words is that the shortest path is the one straight through the ruins, which would force an encounter with the Lord of the Tower. We have been warned that doom awaits, but also told that it would be a boon if we can look upon the Lord's face. So we need to choose between going through the ruins or going around them.

Does that sound right to others?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I feel like there will be an off-path branching from the road at some point leading to the ruins. While continuing on the road will lead us to the temple. For now let's just move forward and interpret things as we see them with this knowledge in mind.

We shouldn't chance a meeting the this Lord until we know for sure we've seen his true face. He might not necessarily be in possession of his head. Also helps to know that he opposed Maramaga. The enemy of my enemy...

Our primary objective is still the temple we'll try and establish a foothold there. Maybe there will be clues as to where The Lord of the Burning Tower's face is in there. Better than risking absolute doom as curious as i am.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

'Face' could also refer to a mask. We don't have one in the loot pile, do we? Or maybe Amigail's backpack, if I forgot to record it? :)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Oh yea that's right! Right next to the Remedy of Scythe Mother's Plague I gave you a while back ;p

Don't use it though I still want the GM to think he has a fighting chance.

But yes as a Wearer-of-Many-Faces faces I am aware face could mean a mask. Quite astute for a warrior to pick up on.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15
Innis wrote:
But yes as a Wearer-of-Many-Faces faces I am aware face could mean a mask. Quite astute for a warrior to pick up on.

Thank you.

...wait a sec. Was that sarcasm?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Don't worry. She does that with everyone.
=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ok ladies and gent i don't think i should make this important a decision on my own.

GM Aumakua wrote:
Innis wrote:
"Secondly how might we find the True Face of the Lord of the Burning Tower. What marks the tower's path?"
"If you seek salvation from the Scythe Mother then find the true face of the Burning Lord so that he might look upon it and find some freedom. The face holds powerrrr..." and with that the dwarf dissipates leaving no sign he was ever there.

There was also that bit about and danger and doom...

GM Aumakua wrote:

"Two paths will come before you...Though both lead to danger one leads to absolute doom...Do not take the path to the burning tower...that is the domain of the lord of these lands. ..Only those that look upon his true face may find safety from his axe Hzarakul.."

I Think face hunting is the way to go now that we know the direction of The Temple and The Face. I think the absolute doom thing only applies if we can't find the face and provoke a meeting with the Lord (especially if we didn't have the knowledge of this curse prior). We also don't know how far down this path the Lord of the Burning Tower is. I doubt we get instant-killed the second we step on the path.

I think we should travel down the southeast passage, look around and keep the augury wand "Hot and Colding" us as we look for this face. While obviously not entering the Tower if we come across it without good reason.

Thoughts? Purely OOC.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I'll go with consensus. Merelda might not like it, and she has real issues with such supernatural creatures, but she's not stupid either. She can't make it on her own.


Inactive

Path of doom sounds appealing, we could probably use the powerrrr...


Inactive

Also, it's surprising that the footsteps came from the southeast, i.e. brining tower, that's the opposite of what I expected.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Yea I noticed that...

The Plot thickens...


Inactive

Damn autocorrect, what the heck is a "brining tower"? Google says brining is when you soak meat in salty water.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

@GM if we are headed to a big salty meaty tower I want none of this.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Even Merelda would hesitate with that one.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

Hey all I got locked out of my account...Innis was supposed to tell you.

I'll continue with this avatar until they restore my other account.


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Been sick it slipped my mind

In order to defeat the Scythe Mother we need to restore the True Face of the DM. The face holds power...


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

lol nice one


Inactive

Oh man, I totally thought you just changed your avatar photo. The change between GM and DM was subtle.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

:)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Pack raptor's aren't going to stop us. Megaraptor ain't gunna slow us. Gave you a spring in your step to quell your fatigue. Nothing is stopping the Innis-Train we're going express to Whooping-Maragama's-Behind. Keep a hold of your trousers folks.


Inactive

Aw damn, we is in trouble.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Hrazhad-Kul is the clan name try that Kirzon


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ok if the axe dosn't get us through I've got one guess in me now that i've had some time to think about this...

Edit: You'll be happy to know it doesn't involve sacrificing our dwarf companion....this time...


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

As an aside Im running a 5e DnD campaign I potentially have one more spot open if anyone is interested. Takes place in Frog God Games: Lost Lands setting.

Your knowledge of the setting is not necessary and if you are beginner to 5e rule set thats fine as well.

As an added bonus you will be playing with Kirzon and Innis and of course have me as your storyteller hehe.

Let me know if you are interested.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Curious...but I only have the basic 5th edition book and I've never actually played it yet.

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