The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Think it over you can get the info here too.

5e SRD


Inactive
Cinder, Wasp Familiar wrote:
Curious...but I only have the basic 5th edition book and I've never actually played it yet.

If it makes you feel better, nor have I. But 5e seems pretty user-friendly I think, just pick a class (and archetype if you want to plan ahead), throw in some stats that fit the class, and pick a background for your character. Once you do that, everything sort of just falls in place. You don't even have to pick a feat yet (unless you pick a Variant Human for your race). Your class and background even supply your equipment!


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

<=== Also a 5e newbie


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Interesting, might do something as I haven't played 5th ed much.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

Im planning on starting monday or tuesday.

Here is the re recruitment thread.

https://paizo.com/threads/rzs42h3l&page=1?Which-Way-to-the-Well


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

While I appreciate the offer, I will bow out I think. I'm not seeing anything other than Dragonborn that I'm interested in playing with 5th edition yet (although I have a limited view available on 5th so far), and you have already decided against allowing that race.

So have fun! I will be keeping an eye on the game as it progresses.
=)


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

I’m in 4 active games now. Another would be a bit too much on my plate. I’ll watch it though. I haven’t played 5th yet


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Think I'll pass for now too, I have a couple of applications in games still and if I get in both of them I will probably be pretty full up for now.


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no worries all


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ok Team we got a couple options in this fight...

A) Fight (only if Cass is not feared)

1. I can probably kill the swarms and damage hounds will need to take a 5-foot step forward and will need none of you adjacent to me.

2. I can attack everything except the swarms with a trump card (busts & hounds)
*kirzon we'll need your burst of radiance either way

B) (if cass is feared we retreat)

1. Run we can flee

2. Flee and try and fight the hounds only away from the busts.

let me know what you think or if you have an other ideas


Inactive

Can we tell if the busts are stationary? If so, maybe we throw up an obscuring mist to break their line of sight, and then we're fighting two yeth hounds, which gives us better odds. Lily might be able to entangle some of them, Kirzon would Burst of Radiance, etc.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

That mist would a good idea.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

the busts do appear to be stationary


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Ok Warrior team got beat by just 1 of these hounds.

Team Mage needs to fight 2 of these things and 3 other enemies. How much more badass are we is the question...

If you mist the Busts that just leaves the 2 hounds to deal with Kirzon. If Lili is able to disable one with the entangle. I think we can still fight this out.


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Inactive

Kirzon's play will be Obscuring Mist and move. Not sure if you want that before or after your action, Innis.

Not sure what to do with Boros, but probably will try to spread out just to avoid spider swarms?

Honestly, those who ran away might be the smart ones here, we'll see.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon blind the busts that was a great idea.

I've moved Boros to where I want him to be.

I'll kill the swarms and damage 1 hound so we have less to deal with your going to have to 5 foot step away or get blasted.


Inactive

The mist will mess up our line of sight too. But so it goes.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Oh I thought you could cast it away not centered on you, that's fine anyhow.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail sends her friends a nice postcard from Oppara. ;)

Good luck in the fight!


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

How much I hate all of you right now....

Might not even be worth coming back ;P


Inactive

Sorry, need Fog Cloud to cast it away from us, which I didn't memorize.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Amigail Trentwell wrote:

Amigail sends her friends a nice postcard from Oppara. ;)

Good luck in the fight!

Merelda Wave too!

=(


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Lililinda wrote:

"They can't have gone far, I'll find them and slap some sense into them!"

Lililinda heads off after her pusillanimous companions, pausing only to pick up a dropped glaive and falcata.

And so it comes down to Innis and Kirzon vs the world. Who would have guessed? And to think, the number of times I've tried to do you harm today it's rather quite hilarious.


Inactive

Hey, don't forget our stalwart animal friends, Boros and Cinder!

And some other creature(s) if Kirzon fires off this summoning spell. I was thinking Earth Elemental but I'm open to suggestions.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

The Yeth hounds are kinda floaty an earth elemental would be at a disadvantage. Go with an air elemental if anything. Plus we got a keep it in theme can't let the Sorceress show you up. I called an aspect of the Storm Itself the least you could do is breathe life into the Howling Air.

Edit: Boros and Cinder are sidekicks though having them here does neatly represent each of our factions. The fight is likely going to be done before backup arrives I suspect.


Inactive

I'm pouring out eagles until the stupid dog dies.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

as per merry's info they have resistance, need silver claws


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

fewer characters in battle WAY more dice rolled this encounter.


Inactive

Does the celestial eagle smite evil bypass DR?


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

yes Kirzon it does


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

cool


Inactive

Woot!

Are the eagles smart enough to back off if I tell them to? i.e. 5-foot step away so Innis can fire off a Scorching Ray?


Reaping Stone Campaign: Under Cassomir

I think so you summoned them so they must have some rudimentary way to understand their summoner


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Innis wrote:

Ok Warrior team got beat by just 1 of these hounds.

Team Mage needs to fight 2 of these things and 3 other enemies. How much more badass are we is the question...

Great Job Team Mage High-fives all around!


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Color me impressed! I honestly thought that this was where our story ended.

Well done all: heroes, animal/insect companions, and summoned temps as well!


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Amigail Trentwell wrote:

Color me impressed! I honestly thought that this was where our story ended.

Well done all: heroes, animal/insect companions, and summoned temps as well!

Well done! I was about to think we were done for too!

=)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Lili is feisty devil without Cass I didn't even want to fight that battle. I suppose it was going to end up that way no matter what all that fear, and a lot of crowd control on the enemy side with the swarms. I used all my aces so we'll hopefully we won't have to deal with something of that caliber for a while. Losing half the team is a hard sell.

I have a better idea for my spell loadout for tomorrow. This day was informative but I can only fight if you guys can keep each other safe.


Inactive

How big is the tower? Does it look like there are a lot of rooms within?


Inactive

@Innis--I'm politely poking you to check in on our 5e game!


Inactive

Need to figure out my spells for the day. Ideas?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

your mist has worked wonders, i like the CC of burst of radiance.

I might like to see a burning sphere as we could use more ranged damage


Inactive

This may be a stupid idea, but what if I memorize Spider Climb x3 and we skip to the top of the tower? Can Innis also cast that spell (for some reason I thought you did so before).


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

I had magic slippers that could do it. Unfortunately I am no longer in possession of them.

its an interesting plan...

Kirzon you probably wouldn't need to memorize spider climb x3

just 1 spider-climb + ant haul and get Cass carry us all up, via ropes

You could wild shape and just fly.

shes got a 20 str score with the belt on so she should be able to manage.


Inactive

Okay, if we can't get the party up there, not a good idea.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kinda hinges on how cheat proof this tower is are there literally no windows at all @GM?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda sends Cinder to scout the tower looking for other entrances.
CAREFULLY.


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

This is what you see (italics added by me):

This tall hexagonal tower stands at the edge of a large mist-shrouded subterranean lake. Constructed from irregular-sized blocks of a strange dark green stone, the tower seems to have no windows. A single open archway set at the ground level appears to be the only means of entry.


Inactive

Proposed spells:

2nd: Aggressive Thundercloud, Burst of Radiance, Burst of Radiance
1st: Acid Maw, Feather Step, Liberating Command, Obscuring Mist
0th: Detect Magic, Guidance, Light, Stabilize

Happy to go to the tower now.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

While a I appreciate the Burst of Radiance x2...It might be more useful to take one Bull's strength or Barkskin instead. Especially if whatever we face is magic resistant? You can cast it on one of us or Boros as well as needed.


Inactive

Sounds good, Bull's Strength for one of the warriors as appropriate. It's also useful when the enemy happens to not be evil (e.g., those damn raptors).

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Hello all I have been running this game since May. We had the misfortune of losing one of our players. The group size I am running is 6 players.

He was the group's front line melee. So we are in search of filling this role. This is an equal mix of combat and roleplay and the encounters are meant to push the group to their limits. (i.e. you can easily burn through your daily abilities and spells and be forced to continue)

Right now there is a lull as the group miraculously made it out of a rather long encounter so it seems like the perfect time to find a new player.

Character creation rules are not your typical set up:

Character Creation:
Dice Pool 27 dice OR 15 point buy in.
For the Dice Pool you assign a number of dice from your pool to each attribute (minimum 4 dice per attribute). Roll assigned dice and keep 3 highest results. Rolls can only be further modified by racial modifiers. ALL rolls must be made in Recruitment thread.

Classes allowed: NO occult,psionics,summoners or 3pp.

Races allowed: All CORE Plus the following - Tiefling, Samsrans, Changelings. (Alternate Racial traits are fine).

Start at level 2: Max HP for both levels. All levels following that you will roll and keep score.

Traits: 2 (NO Flaws and/or Campaign traits)

Wealth: 1000 gp

Alignment: Non-evil

Example of rolls would look like this:

str: 4d6 ⇒ (6, 3, 1, 4) = 14 (13)
dex: 4d6 ⇒ (6, 5, 3, 3) = 17 (14)
con: 5d6 ⇒ (3, 5, 1, 2, 3) = 14 (11)
int: 5d6 ⇒ (3, 6, 4, 4, 6) = 23 (16)
wis: 5d6 ⇒ (5, 6, 4, 3, 6) = 24 (16)
cha: 4d6 ⇒ (2, 4, 4, 1) = 11 (10)


Str6d6 ⇒ (1, 1, 1, 6, 5, 1) = 15
Dex4d6 ⇒ (3, 6, 4, 6) = 19
Con5d6 ⇒ (5, 2, 5, 6, 5) = 23
Int4d6 ⇒ (2, 6, 5, 3) = 16
Wis4d6 ⇒ (4, 3, 1, 4) = 12
Cha4d6 ⇒ (6, 5, 4, 1) = 16

12/16/16/14/11/15

So that's not happening, apparently. Good luck finding a frontliner.


Hello, I'm one of the players here, just checking in.

@Burnscar - If you're interested, you could definitely make a dex-based frontliner. Our prior frontliner was a swashbuckler with strength 6. I believe he had Slashing Grace to get +Dex to damage. And you have a good Con score to boot. Obviously not what you were aiming for in your dice loadout, but 35 point buy is pretty good.


Burnscar wrote:

Str6d6

Dex4d6
Con5d6
Int4d6
Wis4d6
Cha4d6

12/16/16/14/11/15

So that's not happening, apparently. Good luck finding a frontliner.

Could work for a Barbarian or Paladin. The barbarian would have massive HP and lots of rage rounds. A Paladin would be more tanky than offensive, but big HP plus self-healing ability would still make for a good frontliner. Tha CHA's nice for a Paladin as well.


Another player here. You could easily do a Bloodrager as well with those stats.


To give some perspective on the help we need, here are the party members we currently have:

Merelda "The Widow" Widdomeria, Elf Inquisitor of Calistria
Innis, Changeling Cleric(Ecclesitheurge)/Sorcereress of Calistria and buffer extraordinaire
Nicias, Human Alchemist (grenadier)
Lililinda, Gnome fashion designer and Fey Sorceress
And yours truly, Kirzon, old dwarf and his trusty snake Boros.

Scarab Sages

tentitive dot for interest will revisit things in the morning


Pathfinder Adventure Path, Rulebook Subscriber

Dotting for tentative interest.

It looks like you mostly need melee then? Getting ready for work and trying to get various game replies in so I won't have much tie to look into things till I get home this afternoon.

Edit: Got the time to at least roll stats and get myself thinking.

Str: 5d6 ⇒ (4, 1, 5, 3, 3) = 16
Dex: 5d6 ⇒ (5, 4, 1, 4, 3) = 17
Con: 4d6 ⇒ (5, 6, 3, 5) = 19
Int: 4d6 ⇒ (4, 5, 5, 5) = 19
Wis: 4d6 ⇒ (2, 5, 2, 6) = 15
Cha: 5d6 ⇒ (1, 4, 1, 4, 6) = 16

Str: 15
Dex: 16
Con: 16
Int: 15
Wis: 13
Cha: 15

Hmm, not perfect but I think I can work with that well enough.

Forgot to ask but how many are you accepting?
N/M just saw the answer to that part.

How would you all feel about a polearm build for your frontliner?

Liberty's Edge

Dotting with dice.

str: 6d6 ⇒ (6, 6, 1, 2, 1, 5) = 21 17
dex: 4d6 ⇒ (3, 6, 1, 5) = 15 14
con: 5d6 ⇒ (1, 6, 2, 6, 6) = 21 18
int: 4d6 ⇒ (2, 3, 3, 1) = 9 8
wis: 4d6 ⇒ (1, 5, 2, 4) = 12 11
cha: 4d6 ⇒ (3, 4, 4, 5) = 16 13

I can live with those. When my internet comes back online (in a few hours hopefully) I'll get everything else worked up.


I'll dot too.

Str: 6d6 ⇒ (2, 2, 1, 5, 3, 5) = 18 13
Dex: 6d6 ⇒ (6, 3, 6, 1, 2, 3) = 21 15
Con: 6d6 ⇒ (4, 3, 1, 3, 4, 1) = 16 11
Int: 3d6 ⇒ (1, 5, 4) = 10 10
Wis: 3d6 ⇒ (6, 4, 5) = 15 15
Cha: 3d6 ⇒ (5, 5, 3) = 13 13

Ack! Nevermind.


Dot! I'll read more later to understand the dice thing. ;)


Drogeney polearm melee is fine.

Scarab Sages

str: 5d6 ⇒ (5, 6, 1, 3, 5) = 20 16
dex: 5d6 ⇒ (2, 6, 1, 6, 6) = 21 18
con: 5d6 ⇒ (6, 4, 3, 4, 2) = 19 14
int: 4d6 ⇒ (6, 2, 3, 6) = 17 15
wis: 4d6 ⇒ (2, 3, 5, 5) = 15 13
chr: 4d6 ⇒ (2, 1, 6, 4) = 13 12

very doable, will have something worked out soon.


So I would like to submit a character idea to the group. How would a Human Huntmaster Cavalier fit in? I think it could provide a solid front line and set up some nasty crowd control for the group. Really performing the tank role well.

STR: 4d6 + 2 ⇒ (5, 6, 1, 4) + 2 = 18

DEX: 5d6 + 2 ⇒ (3, 6, 2, 5, 6) + 2 = 24

CON: 5d6 + 2 ⇒ (6, 3, 4, 2, 1) + 2 = 18

INT: 4d6 + 2 ⇒ (2, 5, 6, 3) + 2 = 18

WIS: 4d6 + 2 ⇒ (2, 1, 4, 5) + 2 = 14

CHA: 5d6 + 2 ⇒ (4, 3, 1, 4, 1) + 2 = 15


Str:15
Dex:17
Con:13
Int:14
Wis:10
Cha:11

Not quite the stats I was hoping for but I could still work with this. Basically I would have two hounds following me around while I whip and net things into submission and my dogs tripping and mauling them.


Let's try that... Thinking a monk, maybe, or something DEX-based.

4d6 ⇒ (6, 6, 2, 5) = 19 ~ 17
5d6 ⇒ (6, 5, 1, 3, 6) = 21 ~ 17
5d6 ⇒ (5, 5, 3, 1, 6) = 20 ~ 16
4d6 ⇒ (2, 4, 6, 5) = 17 ~ 15
5d6 ⇒ (6, 3, 6, 2, 5) = 22 ~ 17
4d6 ⇒ (3, 4, 2, 6) = 15 ~ 13

Hmmm great stats! Let me think and I'll bring something soon.


Pathfinder Adventure Path, Rulebook Subscriber

Beginning work on my character submission. Is this a home brew story or based off a module?


Let's roll the dice and see:

Str: 6d6 ⇒ (5, 2, 6, 4, 4, 5) = 26 16
Dex: 5d6 ⇒ (4, 5, 6, 4, 5) = 24 16
Con: 4d6 ⇒ (4, 2, 4, 6) = 16 14
Int: 4d6 ⇒ (6, 6, 5, 4) = 21 17
Wis: 4d6 ⇒ (5, 4, 6, 2) = 17 15
Cha: 4d6 ⇒ (5, 5, 6, 5) = 21 16

Wow, those were some rolls. Now, I have no idea what to do with them...

How about a Bladebound Kensai? Not your traditional tank perhaps, but with these stats it should be possible.

The character will be focused on seriously debuffing the enemies, which should be an effective way of stopping them from attacking his companions.


The story is as follows:

In the city of Cassomir, located in Taldor, a series of attacks were launched on various establishments in the Cassomir Locker (the docks district) by a group of fanatical priests. If the rumours hold true these priests were also being aided by pale blue humanoids with bulging white eyes and wild hair.

Several of these fanatics died and none were captured. As for the blue humanoids they disappeared - some think into the sewers - but noone can confirm. All of this occurred just last eve and rumours have begun to spread throughout the Cassomir Locker district.

All submissions should include the reason why your character is in Cassomir. The campaign is based off of a module and I've just retooled it so that it happens in Cassomir. I'm open to any melee type dex-based str based, whatever. The party will have a say in who gets selected.


Pathfinder Adventure Path, Rulebook Subscriber

Alright, here's my submission. I'll make an alias if accepted provided that's alright. I believe that I've gotten everything down correctly and I may purchase a few other items before starting if I get the spot, but otherwise she is done.

Build:

Cassandra Leigh
female human fighter (polearm master) 2
CG medium humanoid (human)
Init +3; Senses Perception +1
--------------------
Defense
--------------------

AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
hp 28 (2d10+8)
Fort +6, Ref +3, Will +1
--------------------
Offense
--------------------

Speed 30 ft.
Melee glaive (mw) +7 (1d10+5 /x3)
Ranged longbow +5 (1d8 /×3)
Special Attacks pow atk (-1 atk, +3 dmg)
--------------------
Statistics
--------------------

Str 17, Dex 16, Con 16, Int 15, Wis 13, Cha 15
Base Atk +2; CMB +5;CMD 18
Feats WP: simple, martial; AP light, med, hvy; SP: all; weapon focus (glaive) (1st); combat reflexes (hbf); power attack (fbf 1); dodge (fbf 2)
Traits divine artist (dance), reckless
Skills
Acrobatics +9=+3+2+3+1
Intimidate +7=+2+2+3
Knowledge (dungeoneering) +7=+2+2+3
Knowledge (engineering) +7=+2+2+3
Perform (dance) +8=+2+2+3+1

Languages common, chelaxian, elven
Combat Gear breastplate, glaive (mw), longbow, arrows (20); Other Gear
Misc Gear backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), wooden holy symbol of shelyn, traveler’s outfit, entertainer’s outfit, and a waterskin, 384 gp
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Special Abilities
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Polearm Fighting At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
This ability replaces Bravery.

Description:
Cassandra Leigh is a tall human woman standing five foot eight inches tall and possessing a curvaceous figure possessing brown eyes and a slightly upturned nose. She wears a white dress that parts at her hips and continues down in both the front and back to mid calf. She wears a well fitted breastplate, thigh high boots, and carries a glaive and longbow when travelling. She wears brown her hair long, reaching down to her knees, and bound into a tail with a thong.

Personality:
Cassandra is a delightful and cheerful woman with a strong devotion to Shelyn. She tries to do the right thing, to help others, and to be a positive influence in the world. While she couldn’t paint or sculpt her way out of a bucket she is a superb dancer and makes a fair wage off of such performances.
When on the battlefield Cassandra does her best not to let harm come to her allies or those under her protection. She can be quite reckless when it comes to screening her allies and has been known to get herself into trouble doing so at times but thus far has always come out on top.

Background:
Cassandra grew up in the capitol of Taldor, Oppara, and grew up with her parent, moderately wealthy merchants and adherents of Abbadar, named Dorien and Salina Leigh. Cassandra spent her time as a child trying to avoid learning about her family business and watching the performers on the street doing their dances and songs. It was something that she found intriguing and she began to prevail upon them to learn how. It was during this time that she showed a natural talent for dancing, and for the feel of a pole for balance.

Her impromptu education embarrassed her parents but they found there was little they could do to stop their little girl from sneaking away. As she headed into her teen years Cassandra was introduced to the worship of Shelyn by one of the performers she studied under, something that caused her parents no end of annoyance, and it was during this time that she met a elven Paladin of Shelyn named Lorie’el. Lori’el quickly found a kindred spirit in the human girl and began to train her in the use of the glaive, Shelyn’s divine weapon. Cassandra’s natural agility, the strength she’d built up from dancing, and her early introduction to the use of poles for dancing and balance, led her to be a natural glaive user. The young woman applied herself with a passion and eventually became an assistant instructor to the temple’s adherents when they learned how to use a glaive.

Much to her mentor’s disappointment, and her parent’s relief, Cassandra proved to undisciplined to the life of a paladin but began to apply herself towards mastering her chosen weapon. When she turned eighteen Cassie convinced her parents to allow her to travel with the caravan’s to guard their goods and she used the opportunity to help make herself independent. She also began performing in dance halls around this time and between both tasks she began to make good money, something that helped her parents accept their wayward daughter’s choice of lifestyle and begin to take a certain amount of pride in her accomplishments. Shortly after she turned twenty-two Cassandra was asked by the temple to escort a group of priests that were going to Cassomir to help fight the outbreak of the Reaping Sickness and it is there where her story picks up.


Cassandra


Looks good Drogeney.

I'll have to change the last part of your background slightly.Since the attack happened just last night in game terms none other than the party knows of the reaping sickness.

I'd likely have you accompany these priests back to Cassomir based on an augury that one of them had cast which spoke of incoming death to Cassomir.


I should have mentioned this in the initial post but I'll announce whoever is selected on Friday, October 14.

Thanks all.


Hi Aumakua, Chess here! Here's Andulian Vogh, my character submission for the game - already with background, sheet, and whatnot. Please feel free to send me any questions or concerns, and thanks in advance for the consideration.


Str: 5d6 ⇒ (3, 4, 4, 6, 6) = 23 16
Str: 4d6 ⇒ (4, 5, 6, 6) = 21 17
Str: 6d6 ⇒ (6, 3, 3, 5, 6, 1) = 24 17
Str: 4d6 ⇒ (2, 2, 3, 4) = 11 9
Str: 4d6 ⇒ (2, 6, 6, 3) = 17 15
Str: 4d6 ⇒ (4, 5, 5, 5) = 19 15

Wow. These are... well, awesome. Awesone for any kind of frontliner except possibly a Magus.

I will think if I want to be a fighter, a paladin or a barbarian... but I am seriously considering TWF just because I can do it with this awesome dex.

Edit!: Forgot to ask... are variant heritage tieflings available? I am fancying a Tiefling paladin, but that -2 to cha may be a bit too much.


6d6 ⇒ (4, 4, 1, 6, 6, 6) = 27 18
5d6 ⇒ (5, 3, 1, 3, 6) = 18 14
4d6 ⇒ (5, 4, 5, 3) = 17 14
4d6 ⇒ (6, 3, 5, 1) = 15 14
4d6 ⇒ (6, 6, 2, 3) = 17 15
4d6 ⇒ (4, 5, 4, 1) = 14 13

Thinking Bloodrager


Here's Bimpnottin Daergel's submission.

Rough idea (can do a more detailed background if selected):
Devil-spawn Tiefling Brawler
While not the toughest up-front fighter, Zarah is a scrapper. Abandoned by her parents because of her obvious devil-spawn appearance, she was taken in by a priest of Abadar as an infant. Raised in the temple, she could never keep her temperament under enough control to catch the attention of the clergy. However, she had a knack for bare-knuckled fighting that she honed to protect herself from those that would bully her. Additionally, growing up in the temple of Abadar, she found a love of moneycraft and trade. Not book-smart enough to be a bookkeeper for the faith, she instead opted to pursue a more militant role acting as hired muscle for trade ships. She has recently ended her last stint on a merchant vessel (no negative feelings, just end of contract and time to find a new crew to join) when they made port at Cassomir. She's been in town now for several weeks and is getting antsy to either join up with a crew or get to work some other way.


Pathfinder Adventure Path, Rulebook Subscriber
Quote:

I'll have to change the last part of your background slightly.Since the attack happened just last night in game terms none other than the party knows of the reaping sickness.

I'd likely have you accompany these priests back to Cassomir based on an augury that one of them had cast which spoke of incoming death to Cassomir.

I can manage those changed to the story easily enough.


zomblisham: Sounds like the Houndmaster out of Darkest Dungeon for some reason. I'm fine with that though.

Oyzar: Sorry missed your question bladebound kensai is fine

EmissaryOfTheNorth: Tiefling varients are fine.

Chess and Bimpnottin thank you for the submissions. They look fine to me on first glance.


Ah sweet Fresh Blood. Just a fyi if you want my vote I accept bribes ;)

Scarab Sages

I have a gnome fighter in the works, a Marvelous fellow bound to cause the utmost of enjoyment and protection of his new found friends...


str: 4d6 ⇒ 4d6 ⇒ (2, 3, 4, 2) = 11 = 9
dex: 5d6 ⇒ 5d6 ⇒ (1, 1, 4, 3, 2) = 11 = 9
con: 4d6 ⇒ 4d6 ⇒ (5, 5, 4, 2) = 16 = 14
int: 5d6 ⇒ 5d6 ⇒ (3, 4, 6, 4, 4) = 21 = 14
wis: 5d6 ⇒ 5d6 ⇒ (2, 3, 1, 6, 4) = 16 = 13
cha: 4d6 ⇒ 4d6 ⇒ (1, 2, 2, 1) = 6 = 5

That truly sucks as a roll, so as a Tiefling it would be

str: 9
dex: 11
con: 14
int: 16
wis: 13
cha: 3

That may be fun to play. But no,


Dotting and trying my luck on the rolls!

Str: 5d6 ⇒ (3, 6, 2, 4, 4) = 19 -> 14
Dex: 5d6 ⇒ (2, 3, 6, 5, 5) = 21 -> 16
Con: 4d6 ⇒ (3, 5, 3, 6) = 17 -> 14
Int: 4d6 ⇒ (1, 2, 4, 1) = 8 -> 7
Wis: 4d6 ⇒ (4, 6, 3, 1) = 14 -> 13
Cha: 5d6 ⇒ (1, 2, 1, 1, 1) = 6 -> 5

Hmm that sorta stifles my idea... But maybe it could work somehow?


dotting for interest. doing my rolls to see what I'm working with.

Str: 6d6 ⇒ (1, 5, 4, 6, 6, 5) = 27 17
Dex: 4d6 ⇒ (5, 2, 6, 3) = 16 14
Con: 5d6 ⇒ (3, 2, 4, 3, 3) = 15 10
Int: 4d6 ⇒ (4, 2, 3, 1) = 10 9
Wis: 4d6 ⇒ (5, 1, 4, 4) = 14 13
Cha: 4d6 ⇒ (5, 5, 3, 1) = 14 13

Well, the Strength is good but the lack of a Con hurts. We'll see what we can throw together.


Str: 5d6 ⇒ (3, 3, 6, 5, 1) = 18 14
Dex: 4d6 ⇒ (5, 2, 5, 3) = 15 13+2 = 15
Con: 6d6 ⇒ (1, 1, 5, 2, 1, 6) = 16 13-2 = 11
Int: 4d6 ⇒ (1, 4, 6, 6) = 17 16
Wis: 4d6 ⇒ (6, 2, 6, 5) = 19 17
Cha: 4d6 ⇒ (1, 6, 3, 4) = 14 13+2 = 15

Not bad.

Would you consider Dhampir? Not as powerful as Tiefling or Aasimar


Risbeth: I'd be hesitant and it would depend on how the dhampir was built. With some of the abilities the dhampir naturally gets it might be unbalancing with the module's content.


Racial Abilities
Dayborn, Vampiric Empathy, Resist Level Drain, Undead Resistance (+2 vs Disease & Mind Affecting), Negative Energy Affinity

Basically, no dazzled in sunlight, can talk to rats/bats/wolves, and the rest of the normal dhampir stuff.

Risbeth would be a steel-breaker brawler (you had said you wanted a front liner).


Risbeth I can work with that go ahead.


Me again as I want to make a decision for Friday, October 14 submissions will need to be in for tomorrow evening 7 pm EDT this will give enough time for the other players to review your character and send me their thoughts.

Thank you all.


Will have Risbeth done tonight then. Easy enough, just have to scale her back to 2nd level. :)


Risbeth's Character Sheet

Background:

Not sure on where the story is taking place, so background doesn't include any stories about the area. Should work with her being introduced though, knowing nothing having just arrived in the area.

Risbeth was born of a union between a vampire and a human. Unlike the usual situation of some randy male vampire leaving a spawn behind with a human mother who was shunned by her living relatives for having such a daughter, Risbeth was born to a Vampiric Queen in the underground regions of Quain. Her father was a younger brother of the current king's father. While he's died of old age now, Risbeth still remembers him fondly. Her mother, a Jiang Shi, actually loved her paramour, and would have made him an intelligent undead if he'd allowed it, but he refused.

Now that Risbeth has reached her majority, her mother decided that Risbeth should see the world, and bring her back news of what the world is like beyond Tien. Thus does Risbeth find herself travelling the world, working various jobs, from bodyguard to exhibition fighter to entertainer in houses of the night. Her personal code of honor drives her on, until she's learned enough to feel the need to report back to her mother, of the world of mortals.

Because she grew up in a household where she was not reviled, and surrounded by people who did not hate undead or living, she has a unique perspective on the world, and can work easily with good or evil beings. Chaos, however, is anathema to her, and she can't abide such things. Life should be orderly, with everyone doing what they are meant to do and not creating massive upheavals.

Character Picture


This would be the Nine's entry, Just need to finish working up the equipment, I look forward to feedback and the look forward to joining all of you is selected.


Thank you Nine.

Just a reminder please have your submission in by 7 pm tonight. I'll announce the decision tomorrow.

As of right now we have submitted:

Cassandra Leigh (Drogeney)
Kalizzarah (Bimpnottin Daergel)
Andulian Vogh (Chess)
ZipZazzle Von Kikkanen Derosthe (The Nine)
Risbeth Von'Hogmede


Hello all. First of all thank you for showing interest in the campaign. After receiving feedback from the group we have decided to choose

Cassandra Leigh (Drogeney)

to fill the vacant role.

Welcome Cassandra and once again thank you all for your interest.

Drogeney once you get your sheet completed just dot in the Gameplay thread.

Scarab Sages

Woot grats drogeney have a fun game

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