The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Your what now, Mai?


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

this


M Human Gamer 5/DJ 10

Eenteresting... Well, I'll eventually be throwing Azu up on DRA's wiki, along with my other million characters. He's currently under the Baron's employ... Pike DePhazz and his family have also gone through quite a bit, although they are... ahem... less one member now.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

DRA will you be writting the part about the elf tribe (now extinct) that is Bels lineage (From the Great Trackless Wood) or do I have lots of lee-way into writing their culture and traditions, classes and structure?

I was thinking about making them less civilized and more like the "wild elves" of 1st or 2nd Ed.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

I assume that some sort of roll/check TBD by DRA is needed to smash through the door........rather than just saying it.

plus I thought I had a turn before that....

Also looking up Calvinball...


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges
Azami Ito wrote:

This can be resolved very easily for this current combat situation.

DRA said that if they did not indicate they were holding their action, they do nothing during Round 1. Bel is still at 26 initiative.

So, round 2, Bel flies down at 60' per round. That does not bring him within 30' of Azami and Kyras, so he cannot cast the hex that turn. His initiative is still 26.

Round 2 Initiative:

Belsarious: 26 (Actions stated above. )
Azami: (18)
Kyras: 18
Livain: (15)
Mai: 15
Aylaeth: 8
Damian: 8

Kyras posted his actual Round 2 action instead of me posting it, which was running. His speed is faster than Azami's, so, he runs all the way to the door, and smashes into it. From his statement "better than knocking" and the way the action is written, it sounds as though he smashes into it and bounces off, not through it. (At least, Azami HOPES he did not intend to smash through the front door.) I don't know that there's any need for a roll unless DRA thinks it could have bashed in the door. I rather doubt it, though.

According to the initiative stated above, Bel will not get another action until everyone else gets their round 2 actions.

Damian's action is out of turn, but since it's just running, it doesn't affect much, and Isaac has already said he is very busy IRL.

Aylaeth, Livain and Mai are up.


Male Half-elf Dragon Disciple 11

Kyras could probably give a decent shot at smashing through the door completely, but it wasn't his intended action. Just him running uncontrollably quickly and knocking with his face.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

Calvinball looks promising just not here!


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Ah, ok, so Aylaeth is up for round 2. And, since she goes before Damian, as of now, he did not run for his FRA. Just watch! :D

Oh, and something else I've always wondered, are flying creatures or PCs able to 'run', as well? As in get 4x movement? I don't see why they wouldn't, especially if that is the creature's only means of movement, like some birds, for example.


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

I have decided that I need to make a barbarian named Calvin whose battle cry is "Calvinball!"

Just waiting for my turn to post....


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Still here~ All rested up from my short break and bumping the threads so I don't lose them :(


Woo, found you guys another abomination!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Nice! XD


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

These are still the most epic games I ever played in as a player on the boards. Period. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I am continuing forward with my dragonrider class change and so far it's proven a mixed bag, not underpowered but not over powered either. A summoner still has some more class and firepower but I am trying to find ways to balance this Mystic Dragon Warrior concept the class has become. I May scrape the 1-20 altogether and create something completely new.

But that takes MORE work then I have time for... Sigh.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Especially now that you have to deal with Leon and Jaeger's antics.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Ha! I have ways of keeping you important check. Although i am making a separate encounter table for your wife and your characters. Because i swear if i roll on it i get 00 (100) everytime and it is the worst possible thing to roll.

First the Revenants (Regenerating Unread Intelligent pirates.)

Now Lich Lord Sepetarius... Seriously a CR 29+ enemy.... My table hates you guys... I rolled three times and same result. So yeah at least he is easily amused...


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

...29! O.o


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Lich lord are no joke.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Bump

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