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About Leon CrossRace: Dhampir | Size: M | Class/Levels: Shadow Assassin/Shadow Warrior* 6
MW Studded Leather:
Armor bonus: +3 Dex Bonus: +5 Armor Check: -0 ASFC: 15% Weight: 20lbs Speed: Full -------------------------------------------- OFFENSE Base Attack Bonus: +6/+1 | Initiative: +6/+8| CMB: +13
Cold Iron Double-Bladed Sword:
- Attack Bonus: 15/10 —13/8 - Damage: 1d10 + 13 + 1d6 - Critical: 19/20 x2 - Type: S - Weight: 8 - Special: This longsword carries two perpendicular blades. Unarmed Strike:
- Attack Bonus: 14/9 TWF 12/7 - Damage: 1 d3 + 12 + 1d6 - Critical: x2 - Type: P-B push knives (punch daggers)x2:
- Attack Bonus: 14/8 - Damage: 1d4 +7 - Critical: 20 x3 - Type: P - Weight: 1lbs - Location: hidden in back of belt Boot Blade:
- Attack Bonus: 12/7 - Damage: 1 d4 + 6 - Critical: x2 - Type: P - Weight: 2lbs - Location: Right boot Arm Blade MW:
- Attack: +15/10 - Damage: 1 d6 + 7 - Critical: 19/20 x2 - Type: P - Weight:- - Location: Right arm Bite:
- Attack Bonus: 12/7 - Damage: 1 d3 + 6 - Critical: x2 - Type: P/S/B Throwing Knife:
- Attack Bonus: 10/5 - Damage: 1 d3 + 5 - Critical: x2 - Type: P - Range 10ft - Ammo: 18 bandolier across chest - Weight: 10lb - Notes: can throw two in main hand MW Shuriken:
- Attack Bonus: 14/9 - Damage: 1 d2 + 12 + 3d6 - Critical: x2 - Type: P - Range 10ft - Ammo: 10 right wrist; 10 left wrist - Weight: 2 - Notes: drow poison Garrote:
- Attack Bonus: 14/9 - Damage: 1 d2 + 12 + 1d6 - Critical: x3 - Type: S - Weight: 0 - Notes: choke ------------------------------------------- SKILLS:
(Ranks + class skill + ability + Miscellaneous = total) Skills - Acrobatics (Dex) 6 + 3 + 4 + 7 = 20 - Craft (alchemy Int) 4 + 3 + 0 + 1 = 8 - Disable Device (Dex) 5 + 3 + 4 + 2 = 14 - Heal (Wis) 1 + 0 + 4 + 0 = 5 - Intimidate (Cha) 6 + 3 + 0 + 2 = 11 - Linguistics (Int) 2 + 3 + 0 + 0 = 5 - K-Religion (Int) 6 + 0 + 0 + 0 = 6 - Perception (Wis) 5 + 3 + 4 + 2= 14 - Profession Mercenary(Wis) 2 + 3 + 4 + 0 = 9 - Sense Motive (Wis) 6 + 3 + 4 + 4 = 17 - Sleight of Hand (Dex) 1 + 3 + 4 = 8 - Stealth (Dex) 6 + 3 + 4 + 13 = 26 ------------------------ RACIAL ABILITIES:
+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but closer to death than most mortals. Senses: Low-light vision and darkvision 60 feet. Paranoid: +2 racial bonus on Sense Motive and Initiative. Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it. Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell. Fangs: On occasion, a dhampir may inherit his father's fangs. He can choose to bite his opponent, dealing 1d3 points of damage as if using a natural bite attack. This racial trait replaces the spell-like ability racial trait. Resist Level Drain(Ex): A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).
-------------- CLASS ABILLITIES
Shadow Assassin/Shadow Warrior Weapon Champion Archetype:
Deadly Focus (Su) +6 attack and damage Exotic Weapon Mastery (Ex): weapon focus and proficiency Spiderfang, Shuriken, Kusarigama, Urumi, Double-Bladed Sword, Garrote Shadow Affinity (Ex): Improved Blind Fight; +4 initiative and Knowledge (planes), Perception, Stealth, and Survival skill checks. A shadow warrior traveling through an area of darkness leaves no trail and cannot be tracked (though he may leave a trail if he so chooses) [b]Greater Deadly Focus (Su) 1/day attack/damage + Classx2 Shadowmeld
Shadow Talent:
Shadow Style
Shadow Talents
Walk in Shadow (Ex): +1/2 class stealth
Dread Tactics (Ex:) +1d6 Damage
Favored Weapons Light Blades
--------------- HEROIC DISTINCTIONS:
PROFICENCIES:
FEATS:
Lvl1: Unarmed Strike Lvl1 bonus: Shadow Stalker +2 initiative, perception, stealth, survival in dim light leave no trace Lvl3: Snake Style Lvl5: Double Slice ------------ EQUIPMENT Platinum: 0 Gold: 518 Silver: 0 Copper: 0 Clockwork Right Arm
Adventurer's Sash:
Masterworks Thieves Tools Interrogation Tools (+2 Intimidate -1 Sense Motive) Smoke pellets(9) Caltrops (2 bags) 4 potions of inflict light wounds Poisons belt pouch:
Drow poison injury 13 — 1/min. for 2 min. unconscious 1 min./2d4 hours 1 save 75 gp (30) Black adder venom injury 11 — 1/rd. for 6 rds. 1d2 Con 1 save 120 gp (10) -------------------- Character PERSONALITY:
Leon is a professional and always has an air of control about him. Every move he makes or word he speaks is calculated to achieve a desired effect. He never allows emotions or the circumstances, no matter how dire, to master him. One aspect of his professionalism that is rare in a man whose business is killing is that he almost never kills unless it is necessary or unless he has been hired to do so. He is loyal to the death to those he deems worthy of such loyalty, though currently that only extends to his wife. Will do anything to keep himself and Aurora alive...even if it costs him his soul. Has vowed to never leave an enemy in his wake. APPEARANCE:
Short spiky black hair. Amber eyes that lose almost all color,leaving his eyes an almost crystalline glow to them. His body is sculpted muscle from long hours of practicing with a blade and other fighting tools. His back is covered in scars that look to have been caused by a whip he also has a distinct scar that travels from above his right eye down to his jaw line. |