Rapid Recharge
REQUIREMENTS: Seasoned, Spirit d6+, Arcane Background (Any)
Power Points normally recharge at a rate of 5 points every hour spent resting (see Recharging, page 151). This Edge increases that rate to 10 every hour.
Arcane Background (Magic)
Arcane Skill: Spellcasting (Smarts)
Edge Requirements: Novice, Smarts d6
Starting Powers: 3
Power Points: 10
Power Points Type: PPE
Required Power Activators: Gestures, Speech, and Materials (when specified) Techno-Wizardry Gear Manipulation: Yes
Commonly called magic users, there are countless schools of the arcane practiced by the innumerable D-Bee and human cultures of the Megaverse®.
When putting together a particular style of magic, the Game Master and players should focus on common Trappings and use the Ley Line Walker’s spell list as a starting point. They have access to almost all spell types commonly known to mortals and gain access to Mega Power Modifiers by taking the Master of Magic Edge.
Gestures: Magic users must have their hands free to cast spells. Entangled or Bound characters cannot activate new powers until they are free.
Speech: Magic users must be able to clearly speak to cast spells. Silenced or otherwise muted magic users cannot activate new powers.
DRAGON LOW LIGHT VISION
Requirements: Novice, Dragon Hatchling
Dragons can develop strong night vision, which enables them to ignore Dim and Dark Illumination penalties.
Counterattack
REQUIREMENTS: Seasoned, Fighting d8+
Fighters with this Edge deal instant punishment for an enemy’s mistakes. Once per round (if not Shaken or Stunned), the character receives a Free Attack (page 101) against one failed Fighting attack against him. The counterattack takes place immediately (before other hits against the hero on the same Action Card, if any).
New Powers
REQUIREMENTS: Novice, Arcane Background (Any)
An arcane character may learn two new powers by choosing this Edge (which may be taken multiple times). He may choose from any powers of his Rank or lower normally available to his particular Arcane Background. A character can add a new Trapping on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire bolt, for example, so she could switch between ice and fire Trappings freely.
DRAGON METAMORPHOSIS
Requirements: Veteran, Dragon Hatchling
The dragon may change his shape and size, appearing as any living creature from the size of a house cat to anything his natural size and weight. He can maintain any such form indefinitely, even while sleeping. The dragon gains no special properties of what he mimics, only the size and appearance.
DRAGON FAST REGENERATION
Requirements: Veteran, Dragon Hatchling, Vigor d10+
A dragon’s regenerative abilities can improve over time, allowing him to make a natural healing roll every round. He also gains +2 to recover from being Shaken and Stunned.