DM Carbide's Rise of the Runelords

Game Master John Woodford

COMBAT MAP

SANDPOINT MAP

SANDPOINT AND ENVIRONS


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Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Would be one move action, I assume?


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Ok, folks. I'm going to be heading out of town for the next two weeks to a place where I have no wifi and the towers are spotty -- all that to say, my access to the interwebs will be sketchy at best from tomorrow (Saturday the 31) until the Monday the 16th.

I imagine I'll pop in a bit at night when possible, but, don't count on me over the period. Feel free to bot as necessary.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick has raging vitality, so he keeps raging when down (to save his life later when losing his rage-based hp would kill him the moment he passed out). Still, other than having an extra hp and one less round of rage, it's a net no effect.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What would you think about having the rest of the goblins in and around the stockade break and run at this point, so we don't have to grind through to your extremely likely victory? I would give you the xp for them, which may be enough to get you up to 4th level before you try to take on the real villains of the piece. If we were doing this f2f I'd run it out, but PbP is already slow.

OTOH, if you want to run it out I will. It's up to you.


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

I'm fine with the goblins disbanding


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Works for me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Vidar and Nia?


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Yes, I also agree. Let the little blighters flee.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK. I'll get a post up about that tomorrow.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Makes sense to me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As I thought, even without the xp for the druid and a few other things you haven't seen yet, the party just reaches 4th level. You'll still have to rest and meditate before gaining new spell slots, etc.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Woohoo!


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Yay! 4th is a good level for Garrick. Starts getting his spells, barkskin while raging, plus the fast healing bumps to 2.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No bad thing, and just in time for the last phase of Part 1.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Hmm.. Might use my primalist ability to gain 2 rage powers instead of the Oaken Skin. I mean, negating the hit to AC for raging (and then later gaining armour) is appealing, but so are things like Intimidating Glare.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Ok, still figuring out the rage power v. oaken skin thing -- but other than that:

- Bloodrager Level 4
- +1 BAB, +1 Fort, +2 rounds of rage
- Hit Points: 1d5 + 5 ⇒ (5) + 5 = 10 Woo!
- Attribute: +1 Con (to 16) [+1 fort, +1 rage round, +4 hp]
- 2 level 1 spells known (Enlarge Person, Expeditious Retreat)
- 2 spells (1 + 1 for charisma 12) per day
- FC Bonus: +1 rage Round
- +4 skill points: Acrobatics, Intimidate, Perception, Swim;
- +2 Background Skills: Craft (Weapon), Handle Animal


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Carbide - how do you feel about feat retraining? Not an issue at 4th, but the overlap between feats I've already picked and bloodline feats is pretty ... substantial. ;)


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

I'll stick with Oaken Skin rather than rage powers -- most of the snazzy ones aren't available 'til 6th level, and so I'll probably do it when I gain 8th.

So, that said: New ability: Oaken Skin. ;)


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

HP: 1d8 ⇒ 8 Nice!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Not that you need to change that roll, Nia, but I've been having you use (in your case) d4+4.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]
Apollonia Vigilanium wrote:
[dice=HP]1d8 Nice!

Changes:

+10 hp
+1 BAB
+1 Fort
+11 skills (Acrobatics, Bluff, Diplomacy, Disable Device, K:Arcana, Kn: Local, Perception, Sense Motive, Spellcraft, Stealth, UMD)
+2 background skills (Craft, Kn: History)
Investigator talent: Alchemist discovery (Mutagen)
Keen recollection
Trap sense +1
+1 Extract/day


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]
DM Carbide wrote:
Not that you need to change that roll, Nia, but I've been having you use (in your case) d4+4.

Oh I totally forgot, sorry!


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Notable loot so far:
Armory: MW horsechopper (~150gp)

Warchanter (all Small):
Shortbow with 20 arrows (~15gp)
Wand of Silent Image
20 gp

Commandos (all Small):
3 studded leather (~37.5gp)
3 MW horsechoppers (~450gp)
3 shortbows (~45gp)
48 arrows

Chief Ripnugget (all Small):
MW breastplate (~250gp)
Shortsword +1 (~2,000gp)
Dented crown
Key ring with several keys

2 vials we're assuming are CLW potions that we should probably identify even though we used 2 other ones and they were CLW potions


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

I assume the horsechopper is also small?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Hp: 1d3 + 3 ⇒ (2) + 3 = 5

+1 Bab
+1 Will
9 Skillpoints.
+1 Int


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia, where did the two unidentified vials come from? If they're from the somewhat more competent goblins, note that both of the other potions looted from similar goblins were rather more effective than 1st level CLW potions could manage.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

The commandos had 3 of the vials and the warchanter had 1. I'm assuming they're all the same; thanks for the correction!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You fought 5 commandos (3 in the throne room, and 2 on the watch point), you already used two potions from the throne room trio to get back to functionality after the fight, and one of the commandos on watch used their potion before dying. The warchanter used theirs during the throne room fight.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

In post 1715 you said there was "one more potion from the commandos, and a second potion from the warchanter"? That was right after you botted Garrick and Ilryan both getting a potion. I don't see another post where we use the remaining potions but I totally could have missed them.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You're right; the warchanter used a spell and not their potion.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ilryan still needs to finish leveling up.


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

All set. Sorry about the delay.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No problem. Can you give me a digest of your updates?


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

HP: 1d4 + 4 ⇒ (3) + 4 = 7
Skills: +1
BAB: +1
Will Save: +1 Bluff, Diplomacy, Heal, Knowledge (Religion), Perception, Profession (herbalist)
2nd Level Spells: cure moderate wounds, flaming sphere (mystery), spiritual weapon

Realized I did my HP wrong.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

I'll be away on a family holiday starting tomorrow (the 27) and back the 5th -- but given the need to unpack with small child, probably not actually able to be online to catch up and post before the 8th.

Feel free to bot Garrick while I'm gone - if there's a big snazzy fight coming and he knows about it, he might use his new magic beforehand - but otherwise, it's all about the raging (especially now that the oaken skin undoes the AC penalty and the fast healing is up to 2).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Garrick, I wanted to clarify something. My understanding of the AC penalty due to bloodrage is that it applies to CMD as well; in combination with the STR bonus, your CMD shouldn't change when you rage. You've got your CMD increasing with rage in your header, though--have I missed something?


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Sorry, when I got the natural armour boost while raging, I went through and removed the AC penalty effects to everything because they're equal - and apparently overapplied it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be traveling for US Thanksgiving for the next couple of days, and slow to post.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

My work office flooded a bit today, so I haven't had a lot of spare time. I'll get a post up tomorrow.


1 person marked this as a favorite.
Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

That's the second time that Ilryan's fully restored Garrick in this fight. I thought just watching the dwarf's fast healing close the wounds would be bad, but that's got to be even more demoralizing.

I'm suddenly reminded of this.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Well, I was rather hoping she could bleed out while we talked over the offer, but now we're talking about stabilizing her. *sigh* And Garrick, being all LG, can't just accidentally drop his axe on her or something.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Terrible, that. OTOH, you'll save a bunch of healing, because he's fairly tough.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

And our own semi-tough fighter is currently fatigued.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The next game post will probably be too long for me to compose on my phone, and I won't have a chance at my computer again until late tomorrow evening at the earliest.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia, just to confirm: you don't have any abilities that allow you to hide in plain sight, do you?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

No, but as long as they're not observing me when I start the Stealth check I should still be able to use Stealth, right? If they're observing us when we open the door then it's already kind of pointless to try to hide.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The issue is that without cover and/or an ability that lets you hide in plain sight, as I understand it, it's extremely difficult to stay concealed under direct observation. I may be misreading the skill description, though; it seems ambiguous as to whether the sentence "If people are observing you using any of their senses (but typically sight), you can't use Stealth." means only that you can't initiate Stealth under direct observation, or that no use of the skill is possible under direct observation. For my PFS stealthy character, I worked with the more conservative interpretation until he had a level in Shadowdancer. The class ability to hide in plain sight is Supernatural, though.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Well, without needing to fully adjudicate that point right this second, it's only 10 feet to get to a spot where she can see the whole room (15 feet max if she needs to get clear of those brown boxes). The skill description explicitly says that she can remain unobserved as long as she starts and ends in a square with cover or concealment. So by RAW she can start Stealth where she's standing, move to a spot where she can see the room, and get back to her same square still in Stealth.

Maybe whoever's in the room is distracted at the moment or she just peeks her head out for a second and doesn't get noticed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

In this particular case it's academic, as you'll see, but I want to make sure I'm not missing something important. I've got the CRB open, and I'm not seeing anything about starting and ending in a square with cover or concealment in the skill description. Is this one of the many cases where they put important qualifying information into some other section of the book? (Like incorporeality, or whether undead are subject to bleed damage....)

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