
Garrick Oakbeard |

The problem with Levitate is how we move horizontally once we're in the air. Or did you want to take a boat to the base of the fort and float straight up from down there?
Kind of what I was thinking -- something along those lines, anyway.
Also -- I thought they ruled alchemists don't count as spellcasters and can't take item creation feats (other than potions)?

DM Carbide |

Levitation potions are 300 gp base price, and I don't remember offhand how much money you have available.

Apollonia Vigilanium |

Apollonia Vigilanium wrote:The problem with Levitate is how we move horizontally once we're in the air. Or did you want to take a boat to the base of the fort and float straight up from down there?Kind of what I was thinking -- something along those lines, anyway.
That could work. We have access to a boat, right? Maybe get some grappling hooks and rope so we can reel ourselves in once we float up to the fort, too. I like this idea better than trying the goblin thicket again.
Also -- I thought they ruled alchemists don't count as spellcasters and can't take item creation feats (other than potions)?
Well damn. That's 2 for 2 that I've screwed up my feat selection. Okay, I'll need to rethink this build.

DM Carbide |

Nia, what class are you taking your next level in?

Garrick Oakbeard |

We're 3rd level, which means we could get scrolls, since Vidar's able to cast it without error. Assuming we find a scroll, of course.

Apollonia Vigilanium |

Investigator. Swashbuckler was just a 1 level dip; the rest will be all Investigator.

DM Carbide |

Let me know when you're all leveled up.

Apollonia Vigilanium |

Nia's updated. Sorry that took so long.

DM Carbide |

Vidar, I let you roll 3+1d3 for HP. Not that it mattered this time....

DM Carbide |

Ilryan, waiting on you to update to L3.

Apollonia Vigilanium |

Hi, all! DM Carbide has given me permission to ask if anyone is interested in a new campaign I'm going to be running. I like to reach out to players I already know before I open up to general recruitment.
The campaign will be set in an existing Kingmaker kingdom but the PC party won't be the rulers of the land. Instead, the PCs will be adventurers and problem solvers hired by the NPC rulers to do missions as they come up. The game will deal with content from outside the Kingmaker AP but the setting will be based on a Kingmaker kingdom and near the land of Brevoy.
If you're interested in a new game, the brand new Discussion thread is open to talk about concepts. There's a ton of lore and background on the Obsidian Portal page, too, if you want to take a look at that.
The game is Level 6, 25 point buy.

Ilryan North |

Thanks for the invite, I'm definitely at my limit for PBP right now.
Speaking of which, sorry it's taking me so long to level. It's the end of the semester at school. I'll try to get to it this evening.

DM Carbide |

Loving Spouse taught high school for 15 years, so I'm familiar with the end-of-semester crunch.

Apollonia Vigilanium |

Fair enough, I just wanted to invite people I already know before going to general recruitment. No hard feelings for anyone who doesn't want to join.

Garrick Oakbeard |

If we can't do levitate because of the expense, even with Vidar casing y from or scribing scrolls -- maybe Monkeyfish? Swim speed to handle the water, climb speed to go up the rock?

DM Carbide |

Unfortunately, spells with a range of personal (like monkey fish) can't be made into potions.

Apollonia Vigilanium |

Well, looking at thing Nia can craft, there's the Buoyant Balloon, which lifts up to 20 lbs into the air and specifically calls out using multiples to lift heavier objects. Assuming 10 balloons per PC, at 1/3 the price for crafting, would be 30 GP per PC, or 120 GP. It's a pretty easy craft check at DC 15. I think it would take her roughly 4 weeks to make 40 balloons, though.
There's also Defoliant, which for the same 120 GP could kill 12x(50 5' squares of vegetation). Could 600 squares of dead thistles be enough to let us blaze straight through the goblin base? That's a higher craft check at DC 25, though with Crafter's Fortune she could hit it with a 9 or better.
I don't see any alchemical items that help with Climb checks, sadly, though Nia does have the Monkey Fish formula.
If we're allowing time for Nia to craft, some Scent Block to use on any more goblin dogs could also be useful, and I wouldn't mind making more alchemical weapons like the grenade and shard gel she used.

Garrick Oakbeard |

I thought it was touch. That's my bad -- think I mentally crossed its wires with Spider Climb.
That said, blasting a straight path through the maze, and having room to swing a weapon -- seems very appealing, and we could probably commission a bit of help for you -- sure, it'd cost more, but at the same time, cheaper than a single potion of Levitate.

DM Carbide |

Defoliant doesn't buy you much--here's the description:
This milky fluid can be mixed with water to quickly kill light and medium vegetation. One flask of defoliant kills light brush and small trees in 50 5-foot squares. Light vegetation (anything but trees) dies within 1 hour and can be cleared at a rate of 10 minutes per 5-foot square (representing uprooting dead plants and breaking stumps into gravel-sized pieces), leaving barren ground. Medium vegetation (anything but massive trees) dies in 2 hours and can be cleared at a rate of 1 hour per 5-foot square.
You may have enough to kill 50 5' squares, but you're not going to be able to reach all of those squares at once, you'll have to wait two hours for it to take effect, and then you'll have to spend quite some time to clear it.
Is there any more information you're waiting on from me?

Garrick Oakbeard |

Well, that's less than ideal.
I guess, then, if we can't manage to get someone up the cliff with a rope for the rest of us, we really have no choice but to go back the same way. Which seems a lot like the Einsteinian definition of insanity to me, especially since this time they know we're coming.
Still, the tactical part of my mind wants to take advantage of that - get on the island when they're all looking. It'd be nice to have more than 2 rounds of rage and 3 hp when we make it to the fortress itself.

DM Carbide |

There's an in-game reason you might consider exploring the area by boat: you found that hole that went down to an apparent sea cave, which suggests the potential presence of entrances you haven't been able to see.
The other thing that might encourage Garrick is that reinforcements are unlikely. Even if you don't have the wherewithal to get through the thorn maze, you can retreat easily from the maze, and every goblin you kill there is one less you'll have to face where it might be harder to retreat.

Apollonia Vigilanium |

OK, let's try boat. I assume we don't want to wait 4 weeks for Nia to craft balloons, so let's buy some ropes and grappling hooks.
Climber's kits are kind of expensive but they give a +2 to the check and I assume some of us could use that bonus- are there any around town, DM?

DM Carbide |

Climbing kits are indeed available.

Garrick Oakbeard |

Realistically, if we have enough rope, we'd only need a one person to succeed at the hard climb - they could then anchor a knotted rope above, making life easier for everyone else.
That said, caves sound good. The problem with a long climb is that it gives the dice a chance to catch you with a bad roll.

DM Carbide |

The climbing kits come with a 5% Heroes of Sandpoint discount.

DM Carbide |

So, boat and climbing kit?

Apollonia Vigilanium |

Do we have a good idea how high the fort is above the water? If so, also that much rope and a grappling hook to help anchor it at the top.

DM Carbide |

It depends on the tide. No more than 100 feet, though.

Garrick Oakbeard |

I think rope and a hook for certain - hammer and pitons, too, would be useful.
And yes, boat. For sure.

DM Carbide |

I am definitely not explaining the situation well.
There is a point where the stockade wall comes almost all the way up to the edge of a cliff.
In order to move past that point, you can either
1) use the Acrobatics skill to balance on the narrow space between the wall and the cliff, OR
2) use the Climb skill to cling to the wall and move laterally around the corner.
These are mutually exclusive methods.
Nia gets to choose which approach she wants to take.

Apollonia Vigilanium |

Ah. She'll go with Acrobatics then since that's the one she has ranks in. Thanks for the explanation.

Apollonia Vigilanium |

What do we think, just attack? Even the only goblin who (briefly) listened to us eventually turned into a fight so I'm thinking we just start it ourselves. Thoughts?

Garrick Oakbeard |

I say jump 'em. But then, I'm a dwarf with hatred. ;)

DM Carbide |

Strike before they organize.
But strikes are generally the result of organiz--oh. Not that kind of strike.

Garrick Oakbeard |

Goblins are too chaotic for organized labour. Plus, they're afraid of the pamphlets.

Apollonia Vigilanium |

Now I just want to see a bunch of goblins with protest signs like "Horses Unsafe!" and "More Explosives for All!"
Do we need to roll initiative or does our genius plan to attack first take this guy by surprise??

Garrick Oakbeard |

It'd have to be pictograms. Goblins are afraid of written words. Reading pulls the words out of their wee little heads!

DM Carbide |

Your cunning plan will not take the goblin by surprise.

Apollonia Vigilanium |

Sorry, I'll be posting slower than normal until the week of the 21st.

Garrick Oakbeard |

I'll be away for the long weekend, which for us Canucks, begins today. See everyone Monday.

Garrick Oakbeard |

Don't suppose we found a potion of enlarge person that I'm forgetting about? Or anything useful?

DM Carbide |

Unfortunately not. This is pretty much a shooting fight, at least with the commandos.
The goblins are sitting on roof beams.

Garrick Oakbeard |

Ok, sorry to be holding things up - just trying to be actually useful -- so the question would be is there a spot Garrick could climb to meet them?

DM Carbide |

The spikes on the pillars make them quite easy to climb.