DM Carbide's Rise of the Runelords

Game Master John Woodford

COMBAT MAP

SANDPOINT MAP

SANDPOINT AND ENVIRONS


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Skills:
(Acro -3/-5; Climb +4[+6]; Diplo: +1; Intim +6; Kn(Arcana) +4; SenMot +1; Surv: +6; Swim: +0[+2])
Male Dwarf Bloodrager (Primalist) 2
Vitals:
(HP: 23[29]/23[29] AC: 18[16]/11[9]/17[15] - Uncanny Dodge; Percep: +6; Init: +1; Fort +5[+8], Ref: +2, Will: +1[+3]; CMD: 16[18] (+4 v. trip/bullrush); CMB +5[+7]; Speed: 30)

I tend to do the same, because I have the same restriction - basically, I type my longer posts into an email and then copy-paste it from the drafts folder when it syncs to my phone.

At least for long posts.

Eastern Time here, incidentally. And I think that's reasonable. Usually when I'm going to be away I'll provide a general Cliff's Notes of usual tactics/tricks to help with the necessary botting.


Male Human (Ulfen) Wizard (Enhancer) 2

I shouldn't have a problem committing to one post a day.


Male Elf Bard (Archaeologist) 1 (HP: 9/9) (AC:16 FF:13 T:13) (Fort: +0 Ref: +5 Will: +2) (Init: +3) (Perc: +6) (Luck: 6/7)

6 posts a week is fine for me. My time zone is GMT+2, which occasionally gets weird when interacting with American time zones, but I have time both in the morning and late so I usually can post at least once per day.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I'm in GMT+1 or GMT+2 depending on if it's summer time or not so I have the same issues. But I do often have time both in the morning and the evening as well.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

With Garrick down and no one else being capable of melee my command spell is not the best :\.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I don't think Ronah gets sneak attack with her archtype.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

Thanks; I'd missed that. Now that I think on it, I'm not sure that by RAW you can take any archetypes with unchained classes, although this is the second time I've seen someone do it in PbP.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

It's only unchained monk that got a restriction on archtypes. The others can take them just fine.


Hello again all.

With all the forum downtime and a silly busy schedule on my end I had lost track of this game. When I went back I saw that our second GM couldn't run it any more and I kind of gave up on it. I'm back now though, if you'll still have me.

Irisa wrote:
It's only unchained monk that got a restriction on archtypes. The others can take them just fine.

I'll just add the caveat that they can only take archetypes that don't interfere with the change from Chained to Unchained. So the UnSummoner can't take archetypes that touch their eidolon (unless those archetypes were made for UnSummoner of course) and UnBarbarian can't take archetypes that touch Rage. As for UnRogues, anything that would mess with Trap Sense now simply does so with Danger Sense.

And yes, the archetype I took replaces Sneak Attack. I do get Dreamstrike, which would apply Debilitating Injury once I get that (as suggested by the designer of the archetype and agreed to by the first GM).

That said, I would like to make a small change to my character. I'd like to switch the Dream Shard class feature (giving me a phantom's emotional focus) from Desperation to Whimsy. I'd say the latter fits way better with the time Ronah spent stuck in the Feywild.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Well, not much time have passed in game while you've been away. I would be happy to have you back if you think you'll have enough time. You're up in combat, so you could just go post. Will 6 posts per will be manageable for you now (as discussed a few posts back in this thread)?

The rule from the unchained book on archtypes is a bit more free than what Ronah describes, but that's the way it's played in PFS. It doesn't really matter for this game though. Here's a discussion: http://paizo.com/threads/rzs2saoj?Unchained-classes-and-existing-Archetypes

Note that Irisa's command makes the creature use it's next turn to fall prone, so it's better to attack the other one this turn.

What does Dreamstrike do?


As printed Dreamstrike applies any riders linked to the slam attack of a phantom with the Emotional Focus that the Dreamthief (my archetype) has picked for their Dream Shard.

However the archetype was created with the standard Rogue in mind and when applied to an Unchained Rogue it leaves the Debilitating Injury class feature dangling. I asked the designer of the archetype about this, as linked on the first page of this discussion thread, and she said that if the Dream Strike would also meet the requirements normally associated with a Snack Attack it would apply Debilitating Injury. The first GM agreed with this.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

There's no way it'll provoke, since it can't stand up again until the round after its next (assuming it fails the save).


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

I also PMed Zelladania, so the player at least knows things are back on.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Wasn't exactly how I imagined it, but it works I guess.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

I was thinking you'd be keeping your distance from the leader.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Being told what to do? Irisa just came with a humble and reasonable suggestion. How is that rubbing so much the wrong way?


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Seems I've used 5 bolts, so I guess I still have half my supply left. Having some reusable ability that isn't spellcasting and actually can affect things would be nice so I won't have to rely on my crossbow-skills. I'm looking forward to getting getting a spirit hex at level 3...


Male Human (Ulfen) Wizard (Enhancer) 2

No no, Vidar is just a very irritable person, he is likely to display his prickly personality quite often.
Vidar is a bit of a misanthrope and very unused to social interaction of any kind.
If it's a problem, I'll try to speed up his character development a bit.
Just to be clear, HE is irritated, *I* the player am not.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

Good. I must admit that one of my weaknesses as a GM is that I don't handle intraparty conflict well unless it's made very clear that it's characters and not players. Fortunately, it doesn't come up very often. (Less often than I would frankly have expected, given that most of us don't know each other in person, and it's easier to inadvertently push someone's buttons when you don't know/can't see them.)

ETA: The map for the fight may take a bit to put together; I have just found that Paizo didn't include one, and will have to see what I can find.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

It's not a problem at all :). I just felt like I managed to phrase it decently diplomatic (even though I could never live up to the charisma of my character) and was a bit surprised at the harsh reaction.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

The campaign has successfully been transferred to me, even though the thread names still say Georgette.

I've changed the overall campaign name, though, so it alphabetizes with the other games I'm running. There is now a link in the campaign header to the current combat map, and I've updated the active players list (though still keeping Ronah for the near term).


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

It's a bit funny and sad at the same time how a crit from Irisa's crossbow is worse than one of Garricks attack. Of course with rapid shot and a composite bow (or hefty doses of luck) ranged attacks get much more comparable, but Irisa isn't going to go in that direction.


Skills:
(Acro -3/-5; Climb +4[+6]; Diplo: +1; Intim +6; Kn(Arcana) +4; SenMot +1; Surv: +6; Swim: +0[+2])
Male Dwarf Bloodrager (Primalist) 2
Vitals:
(HP: 23[29]/23[29] AC: 18[16]/11[9]/17[15] - Uncanny Dodge; Percep: +6; Init: +1; Fort +5[+8], Ref: +2, Will: +1[+3]; CMD: 16[18] (+4 v. trip/bullrush); CMB +5[+7]; Speed: 30)

To be fair, Garrick's 2-handing a giant weapon while raging -- and since strength is the killer combat stat, it all flows from there. ;)


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

I had a similar realization during a Shattered Star game. I was playing a halfling archaeologist bard, but the main party muscle was a straight fighter. Dwarf, power-attacking with greatsword, trumps shortbow, even with luck and Deadly Aim. I ended up doing a 1-level dip in Phantom Stranger gunslinger just to bump up my damage. (Eventually did another 1-level dip in Inspired Blade swashbuckler, and since grit and panache form a common pool he could do his gunslinger and swashbuckler tricks pretty much all the time.)


Skills:
(Acro -3/-5; Climb +4[+6]; Diplo: +1; Intim +6; Kn(Arcana) +4; SenMot +1; Surv: +6; Swim: +0[+2])
Male Dwarf Bloodrager (Primalist) 2
Vitals:
(HP: 23[29]/23[29] AC: 18[16]/11[9]/17[15] - Uncanny Dodge; Percep: +6; Init: +1; Fort +5[+8], Ref: +2, Will: +1[+3]; CMD: 16[18] (+4 v. trip/bullrush); CMB +5[+7]; Speed: 30)

Learned that the hard way - tried to have a Bolt Ace gunslinger, and he was far, far behind the damage curve of both the frontline barbarian and the ranger Archer by level 4.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

A bard is a 3/4 Bab class with a ton of stuff that doesn't focus on just dealing damage. You can't expect to do as much as a full fighting focused class.

As for bolt ace... You take a but longer to get going, but once you do, it can output quite high damage. With two weapon fighting and rapid shot you get off a lot of attacks and you can hit touch as well.

Two handed weapon fighting is the easiest style to get going. Other styles retire much more investment.

That said... The game isn't all about doing damage in combat. The most important part is the story we're telling together. There are a lot of different skillets that are used to make it all come together.


Male Elf Bard (Archaeologist) 1 (HP: 9/9) (AC:16 FF:13 T:13) (Fort: +0 Ref: +5 Will: +2) (Init: +3) (Perc: +6) (Luck: 6/7)

Yup. I've been trying to use my skill orientation to actually be useful in combat (and got somewhat lucky), but even with the luck bonuses I can't hope to do anything more than supplement a frontliner's damage. Perhaps when we get to dungeon delving and such the elf will find his place to shine.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

Based on my experience, I recommend pushing Knowledge skills, especially once you reach fifth level and can take 10 in all circumstances. I also got a lot of mileage out of heroism and good hope in the mid-level range.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None
Denialan Salarei wrote:
Yup. I've been trying to use my skill orientation to actually be useful in combat (and got somewhat lucky), but even with the luck bonuses I can't hope to do anything more than supplement a frontliner's damage. Perhaps when we get to dungeon delving and such the elf will find his place to shine.

You're the second highest damage threat in the party. Irisa and Vidar are focused in other areas. With archeologist luck you might not one shot the goblins like Garrick does, but you're close.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

Stepping into metagame mode for a moment, the writeup for this bit specifies that goblins captured have no information about their leader other than that it's a longshanks and one other thing that you'll get the next morning because I can't see anyone learning this and not taking action right away. I put in the justification for the lack of a description based on an old stereotype about Europeans having trouble telling various sorts of East Asians apart because they (the Europeans) tended to rely on hair color and eye color to tell people apart. You can get information on how tall the leader is relative to various locations in the goblins' villages ("Walked under the big branch without ducking!", and the like), but goblins don't have units of measurement as such.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

OTOH, weapons are something they would know, so I'll get you that information.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

You don't have to justify stuff ooc\metagamy. One of the advantages of pbp is that it's much easier to not just burst out metagame\out of character stuff that might reveal stuff we're not supposed to know. I don't care if you're playing by the book or not, I'm here to play an immersive and fun game. If you think something would be better off being changed, then do so. I don't want to know as it reduces immersion.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

Thanks for the feedback--I'll keep that in mind going forward.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Uh, did Vidar prepare his spells for the day?


Male Human (Ulfen) Wizard (Enhancer) 2

Unless told there isn't time, I usually just gloss that over.
Guess I've gotten so used to not thinking about that really.
Heh, guess it could be considered a force of habit.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

It's probably not unreasonable to assume you prepared them before going for breakfast (or that you did it directly after breakfast while the rest of us waited). Though the question still remains, which ones? The same as the previous day?

It seems like there might be something wrong with the formatting on your profile, because it shows no spells in your spellbook.


Male Human (Ulfen) Wizard (Enhancer) 2

There, properly marked, and spellbook fixed.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

If you prepare an offensive cantrip like acid splash or daze, you'll be able to affect combat more even when you run out of 2st level spells.

Since Ronah disappeared again, we are without anyone capable of dealing with traps or locks again... Denialan got it as a class skill though and later several abilities related to it. Would you be interested to move a point over Denialan? Would that be ok with you Carbide?


Male Elf Bard (Archaeologist) 1 (HP: 9/9) (AC:16 FF:13 T:13) (Fort: +0 Ref: +5 Will: +2) (Init: +3) (Perc: +6) (Luck: 6/7)

Uh, I do have a rank in Disable Device, and have always had. In fact, even though we get various bonuses to it to make us more rogue-like, archaeologists don't get Disable Device as a class skill. In retrospect this feels to me like an oversight, and it would be reasonable of the GM to house rule it, but your call.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

Both of my archaeologist bards used a trait to get it as a class skill, because I didn't want to wait until 16th level to get the +3, and it seemed to be a violation of the class concept that they don't get it. I'm good with house-ruling it as a class skill, particularly since the class is so feat-starved.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

For some reason the map won't let me zoom on the phone. If you could somehow remove all the whitespace around the map it would be nice. Because now it looks super tiny.

Edit: Figured out how to zoom using the drive app.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

I'll try to remember to make the maps bigger. Again, thanks for the feedback.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

FYI, I take some skill/stat checks as cooperative activities. For example, if all four of you were pulling something with a rope and a Strength check was involved, I would have all of you roll, take the highest roll as the base, and then use everyone else's as Aid Another attempts. That's in contrast to someone trying to disarm a trap while another character with the skill kibitzes. I bring this up now because that's also how I treat cooperative Diplomacy attempts.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Though you might have to adjust DC's for certain things since we might be more likely to get a high result this way.

Edit: I don't think I've assigned my skill points correctly. I can't recall if we're using background skills for this or not, but I seem to have 5 points assigned, but I should have had 4 or 6. :\.

With the silver tounged feat Irisa can shift attitude 3 steps.

I'm considering taking the Veiled Illusionist prestige class and maybe also Evangelist prestige class (choosing veiled Illusionist). Though that leads me to two questions... Can I change the chain lightning spell that I choose with my misionary trait? If I pick veiled Illusionist I think I won't get mystery spells, so I won't get chain lightning. Desna's second evangelist boon grant a bonus on consecration checks equal to charisma, does this mean I get double cha to concentration, or does this part of the ability so nothing?


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Did you see my edited question above Carbide? Sorry for not including it in a new post. I didn't want to spam the thread. But I didn't think about that there are so rarely updates here that you might miss it.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire

No, I didn't...thanks for the pointer. Let me think about that when I have my books in front of me (and no work emails clamoring for attention).


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Vidar: Can you see the blue text we've been writing?

Detect magic can be used to be identify things, you don't need identify, it just makes things more likely. The text on identify is even "works like detect magic with a +10 bonus on spellcraft".


Male Human (Ulfen) Wizard (Enhancer) 2

Yeah, but Vidar is far too prideful to try and not succeed. He would never live that down, so he is going to stack the odds as much as possible.


Rise of the Runelords|Dragon's Demand| Giantslayer|Emerald Spire
Irisa wrote:

Edit: I don't think I've assigned my skill points correctly. I can't recall if we're using background skills for this or not, but I seem to have 5 points assigned, but I should have had 4 or 6. :\.

With the silver tounged feat Irisa can shift attitude 3 steps.

I'm considering taking the Veiled Illusionist prestige class and maybe also Evangelist prestige class (choosing veiled Illusionist). Though that leads me to two questions... Can I change the chain lightning spell that I choose with my misionary trait? If I pick veiled Illusionist I think I won't get mystery spells, so I won't get chain lightning. Desna's second evangelist boon grant a bonus on consecration checks equal to charisma, does this mean I get double cha to concentration, or does this part of the ability so nothing?

Background skills were part of the original recruitment, and I didn't change that.

You can indeed change out the trait spell, and as far as I can tell you do get to add 2xCHA bonus to concentration checks.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I'll put a point in knowledge religion. It fits with my trait. And I'll move the spell over to shadow conjuration which I plan to get from veiled Illusionist.

On second thought I might skip evangelist. I'm already going to acquire higher spell levels 1 level behind Vidar. It's probably better to not make it 2. I can pick up diverse obedience instead for that part of the benefit.

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