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About Apollonia VigilaniumF LN Human Swashbuckler (Inspired Blade)/Investigator (Empiricist), Level 1/4, Init +2, HP 43/43, Speed 30, AC 19, Touch 12, Flat-footed 16, CMD 16 (20 against rapier; +2 vs disarm attempts against rapier; also include Mutagen/Fighting Defensively or Total Defense bonuses: 22 w/ Mutagen, 24 FD, 27 TD, 26 FD+M or 29 TD+M), Fort 3, Ref 8, Will 4, CMB +4 (+8 if using rapier; also include Mutagen/Studied Target bonuses: +10 rapier+M, +12 rapier+ST, 14 rapier+M+ST), Base Attack Bonus +4
MELEE
RANGED
MODIFIERS
Barkskin: +2 natural AC (40 min. duration)
Total: +2 atk/dmg from Dex mutagen, +4 AC/-2 atk from FD, +4 atk/dmg from ST, +1d6 vs ST target
AC calcs:
armor/shield +6
Dex +2 Dodge +1 base 19 touch 13 FF 16 Mutagen /Dex +2 (Touch)
Base: 19/13/16
Fighting Defensively only (dodge bonus): 23/17/16
Total Defense only (dodge bonus): 26/20/16
Inspiration uses/day: 6 (1/2 Investigator lvl +Int bonus)
BACKGROUND:
The daughter of a life-long Magnimaran investigator and the niece of a Pathfinder of some repute (Elaine), Nia can be said to be following in the family tradition. Though she is from Magnimar, Nia's family has roots in Sandpoint- they have a second home here for when Magnimar gets too hot and stuffy in the summers and have been coming to Sandpoint every year for nearly two decades.
Nia's father is also old friends with Ilsoari Gandethus and Nia attended Turandurok Academy for some time when she was a child. Nia became a good friend of Tsuto Kaijitsu and through him became something like an adopted little sister to his older sister Ameiko. As an investigator, her father has helped Sheriff Hemlock a few times in the past and now that she has started her own career as an investigator, and more to the point after she got in over her head with a Sczarni gang (Ioana), he immediately offered to send her to Sandpoint when Sheriff Hemlock traveled to Magnimar for reinforcements after the attack at the Swallowtail Festival. Nia has been out of town for a couple of years while beginning her career as an investigator but is looking forward to returning to the town that is associated with so many good memories from her childhood, even in these tragic circumstances.
PERSONALITY:
Nia is friendly and likes meeting people, but tends to be somewhat reserved unless she is specifically trying to charm someone. She is focused and serious and dedicates herself to daily training and study in addition to her investigative work. She has a lot of good memories of Sandpoint and was great friends with Tsuto Kaijitsu and used to hang around with Ameiko like a little sister. APPEARANCE:
Nia is exactly what most people imagine when they hear the word "Chelaxian"- dark hair, pale skin, dark eyes, fancy clothes. She even has a hint of a devilish connection- her normally dark eyes gleam red in the dark. While she isn't particularly tall or imposing looking, she is quick and athletic. She puts a lot of effort into looking presentable, regardless of her circumstances. In the field she keeps her long hair braided and wrapped to deny enemies a place to grab.
Her armor is a masterful display of leatherworking and was a gift from a leather worker after she successfully stopped a series of thefts from his stores, and her buckler is etched with a matching pattern of vines. Her swept hilt rapier has an ivory hilt and a polished steel guard. She wears a bandolier full of strange alchemical items slung across her chest.
ADVENTURING SKILLS (4+Int/lvl)+(6+Int/lvl)+10 FC=8+10+10+10+10+4
TRAITS AND ABILITIES:
Proficient with simple and martial weapons, plus the hand crossbow, as well as light armor and bucklers. Inspired Panache 4 points (Cha+Int), only gains panache from critical hits Deeds -Derring-Do (1 panache point (PP) to add 1d6 to Acrobatics/Climb/Escape Artist/Fly/Ride/Swim check, rolling another 1d6 for every natural 6) -Social Panache (replaces Dodging Panache) (1 PP to add 1d6 to Bluff, Diplomacy, Intimidate, or Sense Motive, can add another d6 if she rolls a 6) -Opportune Parry and Riposte (1 PP to use an AoO to parry a melee attack, roll an attack roll against attacking creature's roll and creature misses if higher result) Alchemy (+Investigator level on Craft Alchemy checks, can ID potions) Inspiration 5 (1/2 Investigator level +Int) (1 point to +1d6 to any skill or ability check (or attack/saving throws for 2 points), can decide after rolling. Can use Inspiration on any Knowledge, Linguistics, or Spellcraft check WITHOUT expending an Inspiration point.) Trapfinding (+1/2 Investigator level to Perception and Disable Device checks to find/disable traps, can disable magical traps) Mutagen Investigator Talent lvl 3: Alchemist Discovery 1 hr to brew, +2 Nat Armor Bonus and +4 Str/-2 Int OR +4 Dex/-2 Wis OR +4 Con/-2 Cha for 10 min/Investigator lvl Keen Recollection Can use all Knowledge skills untrained. Studied Combat +Int precision dmg to melee atk/dmg, Move action to start Studied Strike +1d6 precision dmg (+1d6 at 6/8/10/12/14/16/18/20) against target of Studied Combat, Free action to use Swift Alchemy 1/2 time to create alchemical items Quick Study - Investigator lvl 5 (CL 6) Talent Use studied combat as swift action instead of move action. Investigator Talent every even lvl (8, 10, 12, etc.) FEATS:
Trait: Favored Daughter (Ameiko Kaijitsu) Trait: Student of Philosophy IB 1: Weapon Finesse (Rapier) IB 1: Weapon Focus (Rapier) Human: Fencing Grace 1: Improved Unarmed Strike 3: Dodge 5: Crane Style (reduces Fight Defensively penalty to -2, add +1 to FD or Total Defense) 7: Master Alchemist 9: held til level 10 10: Improved Critical (Rapier) 11: Critical Focus 13: Kirin Style 15: Kirin Strike 17: Kirin Path 19: Blinding Critical FORMULAE KNOWN
EXTRACTS PREPARED
GEAR:
WEAPONS MW Cold Iron Rapier 1d6, 18-20/x2 2 lbs. P 20 gp Light crossbow 1d8, 19-20/x2 4 lbs P 80ft. ARMOR
GEAR
Backpack
Bandolier
Belt pouch
Quiver
Total weight: 88 lbs.
Alchemical Medicines
Alchemical Weapons
Light load 33 lbs.
Investigator Magic Items:
MONEY
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