Harsk

Vidar Ekstrand's page

1,927 posts. Alias of BoggBear.


Full Name

Vidar Ekstrand

Race

Human (Ulfen)

Classes/Levels

Wizard (Enhancer) 5 HP 43/43 | AC 15 T 12 FF 10 | Ft +3 Rf +3 Wi +6 | Init +2 | Perc +6

Gender

Male

Size

6'6''

Age

25

Alignment

Neu/Good

Deity

Desna

Location

Sandpoint

Languages

Taldane, Skald, Draconic, Thassalonian, Varasian, Shoanti, Elven

Strength 12
Dexterity 12
Constitution 12
Intelligence 19
Wisdom 12
Charisma 12

About Vidar Ekstrand

INITIATIVE: +2 (+2 Dex)

MOVE: 30'

HIT POINTS: 43 (6d6 Wiz, +6 Con , +6 Feat)

AC: 15 (+2 Dex)
Flat-footed: 10
Touch: 12

SAVES:
Fort: +3
Ref: +3
Will: +6

BASE ATTACK BONUS: +3
Melee Attack: +4
Ranged Attack: +4

ATTACKS

Dagger (Meele)
To Hit: +4, Crit: 19-20(x2), Damage: 1d4+1

Dager (Range)
To Hit: +4, Crit: 19-20(x2), Damage: 1d4+1

FEATS:

Spoiler:

Craft Wands
Craft Wondrous Items
Empower Spell
Scribe Scroll
Skill Focus: Stealth
Toughness

TRAITS:

Spoiler:

+2 Racial bonus to int

Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Pathfinder: Starts the game with a Wayfinder, and owe the cost of it to the society (500 gp)

Hedge magician: Reduce the cost of magic item creation by 5%

Heart of wilderness:(Replaces Skilled) +1/2 character level on Survival, +5 on con to stabilize, plus half con on max –hp before death.

CLASS ABILITIES:

Spoiler:

Augment: 7/Day
Physical Enchantment: +2(Dex)
Opposite Schools: Enchantment/Charm, Phantasm/Illusion

SKILLS:

Spoiler:

(12 wiz, +24 Int, +6 Favored, +12 Background = 54 ranks)

Acrobatics: +2 (+2 dex)
Appraise: +15 (6 Rank, +4 int, +3 Trained, +3 Familliar)
Knowledge(History) +12 (6 Rank, +4 int, +3 Trained)
Knowledge(Arcana): +12 (6 Rank, +4 int, +3 Trained)
Linguistic: +12 (6 Rank, +4 int, +3 Trained)
Perception: +7/+9 (6 rank, +1 wis)(+2 When Enok is within 5 feet)
Profession: Scribe: +9 (6 rank, +1 wis, +3 Trained)
Profession: cook: +9 (6 rank, +1 wis, +3 Trained)
Sense motive: +2/+4 (1 Rank, +1 wis)(+2 When Enok is within 5 feet)
Spellcraft: +13 (6 Rank, +4 int, +3 Trained)
Stealth: +6 (3 Ranks, +1 Dex, +2 Feat)
Survival: +5 (2 Rank, +1 wis, +2 Trait)

SPELLS

Spoiler:

All lv 0 spells
Detect magic
Light
Message
Ray of frost

Lv 1: 4+1/Day

Magic missile
Mage Armour
**Magic weapon

Lv 2: 4+1/Day

**Bull's Strength
*Fire Breath
*Scorching Ray
Spider's Climb

Lv 3: 3+1/Day

*Fireball
**Haste
Lightning botl
Slow

FAMILLIAR

Spoiler:

Enok
Raven
Speaks Taldane
Hp: 18
Ac: 14
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7

Alertness, improved evasion, share spells, empathic link

EQUIPMENT:

Spoiler:

Dagger
Bedroll
Winter blanket
Flint & Steel
Ink vial
3 Ink pens
5 Parchments
Spell component pouch
Travellers outfit
2 scroll cases
2 Shaving kit
5 bars of soap
10 Stove can
Whistle
Cooking kit
50 cups of tea

10 gp

MAGICAL ITEMS:

Spoiler:

Wayfinder

SPELLBOOKS:

Spoiler:

Lv 0:
All Except opposite

Lv 1:

Alarm
Detect Secret Doors
Expeditious Retreat
Floating Disc
Identify
Mage Armour
Magic Missile
Magic Weapon
Shield

Lv 2:

Bull's Strength
Scorching Ray

BACKGROUND:

Spoiler:
Growing up in Riddleport makes one learn one lesson faster than others, life is cheap. And if you do not learn it fast and well, you will find yourself without it soon enough.
Being born an Ulfen is not a bonus, since the Ulfen have a history of raiding Varasia they are not often welcome, especially not in a town built on piracy. They are more or less considered unwanted competition.
Vidar was destined for an early grave, if not for the unexpected intervention of a stranger, during a routine beating by some thugs the young orphan was saved from yet another broken arm or leg by a dashing swordswoman.
She introduced herself as Elaine of the pathfinder society, and more than just protect Vidar that one time, she even sponsored him for being tutored by a Cyphermage once she saw the keen intellect behind the young boy’s world weary stare.

The years that followed were happy one’s for Vidar, out from the streets he grew up healthier and stronger than he would ever have done if let on his own, he also learned magic, a gift that he was grateful for and well suited for its use.
Elaine would make sure to visit him from time to time, to check on his studies and to tell him of her latest adventure.

Once Vidar became of age he showed a remarkable love for the wilderness, perhaps not surprising considering how much he had been hurt in Riddleport proper, and he would spend most of his time outdoors, blending his studies with what he himself dubbed field work.
He would soon take a marked interest in Tassalonian lore as well as the ruins left behind by that empire.

Blending his love for exploration with his fascination for history he applied to join the pathfinder society, and was sponsored by Elaine until he could pay his own entry fee.
Setting out for Magnimar and the chapter-house there to find a sponsor, Vidar journey has now begun in full

APPERANCE:

Spoiler:

Vidar does not exactly fit the normal expectations of a wizard.
He is tall and lean, posses wiry strength and is hale and hearty, with a tan unlike most of the pale and pasty scholars that are his peers.
He sports a bushy blond beard, his eyes are bright blue and his straw blond hair reaches his shoulders, with a pair of short braids falling down on each side of his face.
He prefers to wear a long coat in muted dark green colour to blend in outdoors, and he also wears a similar coloured broad brimmed hat.