Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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Scarab Sages RPG Superstar 2013

I am very sorry for my failure to post, gang. The combination of Gen Con and writing deadlines, in addition to regular work and family, overwhelmed me. Even now I am dead tired. But I am unfairly holding everyone up, so I'm bringing it tonight.

Thanks for your patience.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

That's ok. There's enough of us that a lull in someone's posting rate doesn't slow the game much as long as we aren't in combat. All of us have roughly the same goals anyway, so I doubt we've done anything that your character would have disagreed with.

Jump in again as soon as you're ready.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

If we can expose the parasite, I think we can probably come up with a spell to kill it without harming the host (magic missile springs to mind)

Then, I can Animate it and use Marionette Possession or Control Undead to make it carefully crawl out of the leg without leaving poison or barbs or anything behind like parasites sometimes do.


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:

If we can expose the parasite, I think we can probably come up with a spell to kill it without harming the host (magic missile springs to mind)

Then, I can Animate it and use Marionette Possession or Control Undead to make it carefully crawl out of the leg without leaving poison or barbs or anything behind like parasites sometimes do.

clever. Tiniest zombie ever.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey has a special hatred for living parasites. Once they're dead though, they're just another tool in his kit.


Animate dead would be sufficient.
Very clever idea.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Working on a response now. It may take me a bit...

edit: Can we consider perhaps everyone learning Thassilonian or some such rare language for those times when we feel the need to speak privately while still in public?


What it says on the tin; Caffiene addict 20
Arioch Bellimarius wrote:

Working on a response now. It may take me a bit...

edit: Can we consider perhaps everyone learning Thassilonian or some such rare language for those times when we feel the need to speak privately while still in public?

It'll only cost us a skill point at next level. I think it's a good idea.


F Human Kinetecist (pyrokineticist) 17

I'm a big fan of a party language.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I second Thassilonian. It's definitely the most in keeping with our theme, and the odds of anyone else speaking it are pretty slim.


F Human Kinetecist (pyrokineticist) 17

Some of us already speak it! If you'd all been as diligent about going to your classes as Taerine was... : )


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I thought I spoke it too. Somehow it got left off my list.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

I just checked. Thassolonian is already on my list.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Yes, several members already speak it, which was one of my reasons for recommending it. However, neither Anglon, nor I, do.

Of course, poor Anglon doesn't speak anything but Taldane.


F Human Kinetecist (pyrokineticist) 17

There's always one slow student in the class. ;)


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

What? Huh?


Master Grey, that was both disgusting and awesome :)
Look, Anglon and Grey have the surgery well in hand, decisions seem to be made, and we seem to be a bit stalled.

Unless I get an objection I'd like to fast forward back to the keep and Hargran.

I've got a scene for the introduction to Mythic rules which I've been wanting to use since I put up the game.

I was figuring we'd do a years downtime - do I understand now people are keen to find the Mites and rescue the Idol before that?


What it says on the tin; Caffiene addict 20

I'm good with a flashback. I would put a title in bold as you start the scene and again when you fast forward. Keeps things clear.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

I have no objection to a flashback although I would like to 'clear out' the Mites first, yes.


F Human Kinetecist (pyrokineticist) 17

I'm fine either way. Happy to go mythic (though with seven of us and only six tiers, looks like we'll have so overlap).


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7
Harakani DM wrote:
I've got a scene for the introduction to Mythic rules which I've been wanting to use since I put up the game.

I know I'm the dumb one here, but did I miss something? Are we going to be mythic?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Id prefer wo wrap up the mites and cement our relationship with the kobolds.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6
Anglon wrote:
Harakani DM wrote:
I've got a scene for the introduction to Mythic rules which I've been wanting to use since I put up the game.
I know I'm the dumb one here, but did I miss something? Are we going to be mythic?

Just you & I, Anglon. After all, as the new Runelord's of Humility & Love it behooves us to match or surpass the previous Runelord's of Lust & Pride.

I.E.: Only Sorshen & Xanderghul actually made it to Mythic & I'm being facetious.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

You two need to be mythic just to keep up with how awesome the rest of us are. :p


recruitment wrote:
This is also a Mythic game. Resurrect the true Lissalan Church and in return you will become her Champions on Golarion. Don’t worry about mythic tiers for now though. I have plans for post-kingmaker play, but as that is a long, long way away so don’t worry about that for now either.

:)

Yeah, there'll be overlap. I'm expecting 4-5 archmages, frankly. There's a way to mix paths (Archmage-trickster, archmage-champion etc) though so hopefully not too bad.

I'm hearing three votes for "wrap up the mites then get mythic then start kingdom rules then get level".
I've never had a group fight so hard to stay where they are :p


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

It's just a desire to follow the narrative threads we've started. It's the same reason you don't skip chapters when reading books. The journey is as important as the destination. Maybe moreso, since the destination is meaningless without the journey.


Well, now I feel bad...


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

While I completely agree with MG as to why, I see no reason why you should feel bad Harakani. For all that the Characters are starting at a noticeably higher level than generally for this AP, we are all still feeling our way both as Characters & as Players, that includes how we play with each other.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Exactly. :)


Thanks :)
meant more that I seem to be pushing the mechanical aspects.
It's an intriguing story, I don't want to lose people because we're going too slowly though.


Male Human Wizard (conjurer) 8/ Archmage 3
Quote:
I'm hearing three votes for "wrap up the mites then get mythic then start kingdom rules then get level".

Four votes ;o

Btw, I apologise for having been silent those last few days. That doesn't mean I'm away from the game just that my character stays silent.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Step 1: Mites -> Step 2: ??? -> Step 3: Mythic


:)


What it says on the tin; Caffiene addict 20
Anglon wrote:
Step 1: Mites -> Step 2: ??? -> Step 3: Mythic

Step4: undead wasp mounts

Step 5: Profit


What is it with you guys turning everything undead? :)


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

That's what necromancers do. Every enemy is actually just an ally. They just don't know it yet. :)


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

We're going to end up facing nothing but constructs, aren't we...


1 person marked this as a favorite.

No! Constructs, Elementals, Oozes... the list goes on and one!


2 people marked this as a favorite.
What it says on the tin; Caffiene addict 20
Harakani DM wrote:
What is it with you guys turning everything undead? :)

Grey's mother told him to make friends one time. She should have been more specific.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I can't help it that I'm so lovable.


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:
I can't help it that I'm so lovable.

"My magic is powered by love"

"Yep, every time I cast a spell the divorce rate goes up."


What it says on the tin; Caffiene addict 20
Arioch Bellimarius wrote:
Grey Servant wrote:
Mindless creatures do not receive morale effects.

.

Now I almost want to take level of Undead Bloodline Sorcerer, just to see if I could get my Bardic Music to affect undead.
Almost.

Crossblooded. Undead + something I forget. There's another that lets your charm affect something else that's normally not charmable. Animals or something. would need to research if you decide to go that route.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

The 2nd level of Agent of the Grave will let me use morale effects to bolster undead.

And yes, I'll be starting that PRC at 8th level. :)


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Technically, I'm not certain you would qualify. Lissala isn't a Goddess of undeath.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Psh. I was just going to argue to the GM that it's a very fitting prestige class for Grey and see if that completely arbitrary prerequisite could be lifted. Its not like this is PFS.

(incredibly stupid and/or overly restrictive feat and prestige class prerequisites is a particular pet peeve of mine)


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:

Psh. I was just going to argue to the GM that it's a very fitting prestige class for Grey and see if that completely arbitrary prerequisite could be lifted. Its not like this is PFS.

(incredibly stupid and/or overly restrictive feat and prestige class prerequisites is a particular pet peeve of mine)

Mine too.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

I don't disagree, but one person's incredibly stupid and/or overly restrictive feat and prestige class prerequisites may well be another person's well thought-out balancing or world-building measure.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I don't think I'd ever be able to agree to some of the prerequisites I've seen as 'well thought out'.

Augment Summoning springs to mind as a handy example. It's prerequisite is Spell Focus Conjuration.

Spell Focus Conjuration is kind of a bad feat to begin with, since there are a very small number of Conjuration spells that actually require Saves. It's badness is compounded when you're forced to take it in order to gain access to a feat that is about casting Summoning spells, which never require saves.

In my head, it's basically the designers saying "Summoning is a really powerful option, so in order to be extra good at it, we'd like you to light one of your feats on fire."


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:

I don't think I'd ever be able to agree to some of the prerequisites I've seen as 'well thought out'.

Augment Summoning springs to mind as a handy example. It's prerequisite is Spell Focus Conjuration.

Spell Focus Conjuration is kind of a bad feat to begin with, since there are a very small number of Conjuration spells that actually require Saves. It's badness is compounded when you're forced to take it in order to gain access to a feat that is about casting Summoning spells, which never require saves.

In my head, it's basically the designers saying "Summoning is a really powerful option, so in order to be extra good at it, we'd like you to light one of your feats on fire."

Preach


Male Human Wizard (conjurer) 8/ Archmage 3

See the good part : you can then take Varisian tatoo for Conjuration...

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