Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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Hehe
I sort of see it as an attempt to have a good feat, but prevent overspecialisation.
But yeah, there are feats that are a feat tax.
One thing I like about Mythic is that some of the feat taxes get a Mythic feat upgrade that makes them useful.


Hey - if people don't want to do anything, or have announced actions previously, can you still please put a little post in the gameplay so I know? Even a Hargran does nothing this round means I know people have seen it.
I'll be interstate for the next few days, hoping it is not going to interfere though.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:

Hey - if people don't want to do anything, or have announced actions previously, can you still please put a little post in the gameplay so I know? Even a Hargran does nothing this round means I know people have seen it.

I'll be interstate for the next few days, hoping it is not going to interfere though.

I'm staying a little quiet because I pre-posted three rounds of action.


F Human Kinetecist (pyrokineticist) 17

Just FYI, I expect to be away Sunday and Monday.


Sorry guys
interstate did interfere. Looks like my laptop has died and I am now posting from my desktop.


Male Human Wizard (conjurer) 8/ Archmage 3

Just posted my action for 2nd and 3rd rounds. I'll be away from home (and computer) until Friday (one more visit at the hospital, hopefully the last for this year).


I think we may have lost Caillus


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Guys, I apologize but I feel I should probably take a break from PbP for a bit. I just wound up leaving a Campaign I had a great deal of time & enjoyment invested in because what I felt was a simple miscommunication snowballed rapidly & to be painfully honest, I can't tell if I was over-reacting or took too long to make the break.
I'm going to take about a week off, Harakani DM, please go ahead & 'bot' me if needful.


Sure Arioch,
thanks for telling us - hope you feel better soon

Scarab Sages RPG Superstar 2013

You haven't lost me...I apologize for not being around. The freelance schedule has picked up (big announcement soon!), and the day job and family situation are just a constant beatdwon right now.

But I think the campaign idea is fun, and even if Caillus sucks right now, he will be the bomb later. So I will catch right up and get kraken.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Are the wasps medium or large sized?


Medium sized giant wasps :)
They are M.


Good to hear we haven't lost Caillus :)


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Nor have you lost me.

After the fact, I realized a further contributing factor was that last week was finals week for my accelerated college class. I have three five-week classes, of which one just finished, so I believe that in the interests of not having another episode like this past week, I will likely be taking another hiatus when my next final comes up in about a month.

Yes, I'm back.


Welcome back :)


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Busy couple days, starting today. Please NPC me as needed.


Sure.
Thinking about Grey's tactics I was going to animate a wasp - but it looks like you are out of Onyx.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I don't need it for 3 HD or less because of False Focus. If they have more hit dice than that, I'm out of luck.

If they are 3 HD, then yeah, Zombie Wasp this round.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Thanks for 'botting me. Things are back to normal for me now.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'd like to animate one wasp as a Zombie, but it's only free if it's 3 HD or less. I don't have any onyx right now, so I have to rely on False Focus.

Are they 3 HD or less?


3HD exactly.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm a total moron.

I just figured out why I didn't bother buying a ton of Onyx. When I made Grey to submit to the game, I'd just learned about the spell Blood Money.

Grey has it. He even has scrolls of it so he doen't have to waste preparation slots.

I'd just forgotten about it by the time I actually started making undead. THis whole time I've been kicking myself and going "why did I only have a few hundred onyx?"

So with that revelation, I can use one casting of Animate Dead (lesser), to make three wasps.

The first one is free from False Focus. The other two cost me 1d6+1 damage, and one point of strength damage.

I'm going to move the Skeleton Archers and the Warrior to my Channeling Pool (by commanding them not to resist the effect, and then using Command Undead)

Then I'm going to raise 18 HD worth of wasps (6 of them).

That will take me 3 castings of Blood Money (3d6+3 damage, and 3 strength damage) and 3 castings of Animate Dead (1 prepared and 2 scrolls)

My command "pools" are now:

Animate Dead Pool 18/36: six 3HD wasps
Channel Pool 8/9: three 2HD skeleton archers, one 2HD skeleton

Damage: 3d6 + 3 ⇒ (3, 1, 1) + 3 = 8


Animate dead, or lesser animate dead?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Oh jeeze. Lesser Animate Dead makes them one at a time. What a worthless spell. 7th level can't come fast enough...

I have two scrolls of Animate Dead. Looks like I'm using them.

I might as well add Templates then. Looks like they're all Fast Zombies, which brings my HD pool to the full 36/36 HD.

Luckily the added effective HD isn't enough to increase the component cost to the point where it will do more damage.

2 scrolls of Animate Dead, 2 scrolls of Blood Money and one daily use of Channel Energy have been deducted.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Can you please post their stats, or a link to an SRD page so I can zombify them?


Sure, but now you'll know my trick... I wanted medium sized wasps, so mostly used this


Fast Zombie Giant Bumblebee

That's fine. Guess they aren't ridable by us. Bummer.

I'll add the fast zombie template and put their stats in this alias.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

That's a shame.


Fast Zombie Giant Bumblebee

Stats are done. Anyone who wants to double check me, please do.

I just found out that Fast Zombies don't count as Double HD. They just require me to cast Haste while raising them.

I only have Haste memorized once and I'd prefer not to use another scroll. Does anyone have a Haste spell they'd be willing to donate to the cause?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Grey Steed wrote:

Stats are done. Anyone who wants to double check me, please do.

I just found out that Fast Zombies don't count as Double HD. They just require me to cast Haste while raising them.

I only have Haste memorized once and I'd prefer not to use another scroll. Does anyone have a Haste spell they'd be willing to donate to the cause?

I don't have haste memorized, but I could use one of the raise dead and bloodmoney scrolls.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I don't have anymore scrolls of Animate Dead, but I have a couple Lesser Animate Dead scrolls. Each one will make one normal medium sized skeleton or zombie.

Each caster has their own "control pool" so anyone who wants their own undead pretty much just has to give me the cash to cover the cost of making the scroll (187 gp)


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:

I don't have anymore scrolls of Animate Dead, but I have a couple Lesser Animate Dead scrolls. Each one will make one normal medium sized skeleton or zombie.

Each caster has their own "control pool" so anyone who wants their own undead pretty much just has to give me the cash to cover the cost of making the scroll (187 gp)

Not as useful just yet. A skeletal bee would just be sad.


Fast Zombie Giant Bumblebee

Zom-bees are actually pretty good, as far as Zombies go. They fly and have a good AC for their CR, and because their poison is a Extraordinary ability that enhances an attack, they get to keep it (though the DC does drop because Bees don't have great charisma). Also, because they can fly, they can almost always charge, which makes their "staggered" quality less impactful.


sorry guys, my understanding was that small mites needed medium steeds - thought I made it clear. There are larger insects inside.

Wasps can't be skeletonised but they can be zom-beed I love that nbame without a problem.


Air superiority wise... beware this may not be there entire air force.
If you take a break you can pick spells to support a strategy. If so I suggest not camping this close to the tree though!


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

The DM seems to be warning us not to be stupid. Perhaps we should come back with reinforcements and/or better spells. In the mean while we can send a scout.


Sorry - not saying you can't do it, just saying be smart. Prepared casters (and you have a bunch) are most useful when played to a plan.

The idea of burning down the tree was brilliant; there's a few roadblocks, but if you can clear them it is a great idea. Sorry if those roadblocks looked like GM saying "No".


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6
Harakani DM wrote:

Sorry - not saying you can't do it, just saying be smart. Prepared casters (and you have a bunch) are most useful when played to a plan.

The idea of burning down the tree was brilliant; there's a few roadblocks, but if you can clear them it is a great idea. Sorry if those roadblocks looked like GM saying "No".

Which if course, goes a ways toward explaining why the bard was more in favor of a direct assault. We do it today, he has the spells he has, we do it tomorrow...

He still has the spells he has.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

We should do a quick search and try to find the other entrances. There is probably one at the top of the tree, and maybe an escape tunnel somewhere.

Does anyone have Speak With Dead or Speak With Animals prepared?


Arioch; for sure. I think only 12 spells have been used so far. Most of the group is fine - and recent experience showed they are surprisingly good at hand to hand.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Hi all, I'm traveling for work this week and my posts may be sporadic. Bot me as needed. Thanks.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey's streak of being last in initiative continues. :)

I like to think of it as being methodical, rather than having the reflexes of a drunken jellyfish.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Are these swarm subtype or just a bunch of the giant bees?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

a bunch of giant zombie bees.

they're a little big to qualify as a swarm


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Can we give the Zombees numbers on the map? That will help me keep track of damage.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:

a bunch of giant zombie bees.

they're a little big to qualify as a swarm

I meant enemy bees, not yours.


There are a bunch of enemy bees and 2 swarms of enemy bees.
Grey: colours mean no numbers :(
I've been starting at the bottom left and counting clockwise.
Could start up another "layer" if you like.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Harakani DM wrote:


Grey: colours mean no numbers :(

Sure you can. There's a button for Text Color right next to Fill Color. You can play with that to find a color that will show up against a colored background.

(I use google docs for my game maps too. I've learned a lot of tricks)


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

What initiative have we reached in the round? Harakani, would you like me to simply post my action in a spoiler?


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Are we still going bad guys->us->bad guys->us? If so, it shouldn't really matter what order we go in, just that all of us go together.

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