Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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Alright - I've been talked into it. Extradimensional spaces are on the same plane, and pit does not block teleport.


Okay - what's passed has passed.

Caillus, Arioch... consider the spells 'free' (ie do not consume a slot).

Arioch - you haven't lost your swift action for Round 3.

Caillus - assume levitation is a free action and you are now levitating just above the edge of the pit. You can still have your (full-round) action. If you move away from the pit levitation drops (and you are moving normally).

Sorry guys, I'm pretty careful about reading spell text. Applogies for missing this.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Would you post an updated map please Harakani. I'm a bit uncertain where we all are at the moment.


I believe the map is now current to the beginning of round 3.
If anyone disagrees please yell out.


Hey guys
sorry to be a pain
can people please put the round in ooc tags at the top of actions please.
Denat: are you casting put and going to H, or just going to H.
Caillus: Sure. will: 1d20 + 3 ⇒ (18) + 3 = 21.


Still waiting on Arioch and Grey?

Is this a good system, or should I just go one person at a time?
edit: Not Arioch - sorry, hadn't gone back far enough


What it says on the tin; Caffiene addict 20
Harakani DM wrote:

Still waiting on Arioch and Grey?

Is this a good system, or should I just go one person at a time?
edit: Not Arioch - sorry, hadn't gone back far enough

With a game this big I think going by rounds is the best option. Additionally, you need to give people time to respond, but at some point you just have to press forward regardless if someone is missing. Though be nice about letting them take their actions retroactively as well as one can with what's already happened.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

In the interests of not being a potential impediment I will post my general intent for each combat here at the beginning of the combat. That way, if I don't respond in a timely manner, you can 'bot' me effectively Harakani.

That said, Arioch's 'win goal' is getting the rest of Hargran's students, himself included, to Hargran so that they can teleport out of Cheliax before one of those Devils gets the bright idea of calling in Dimensional Anchor. Given that there will be more than four on this trip, Arioch will be expecting to hold until next one.


F Human Kinetecist (pyrokineticist) 17
Tiny Coffee Golem wrote:
Harakani DM wrote:

Still waiting on Arioch and Grey?

Is this a good system, or should I just go one person at a time?
edit: Not Arioch - sorry, hadn't gone back far enough

With a game this big I think going by rounds is the best option. Additionally, you need to give people time to respond, but at some point you just have to press forward regardless if someone is missing. Though be nice about letting them take their actions retroactively as well as one can with what's already happened.

Agreed with TCG. Round by round is the way to do it. With this many characters and monsters, combat's going to be a real PITA for you to run, but I also think things will really slow down too much if you want to confirm everyone's actions. If someone's actions don't make sense, just DMPC them (granted, that becomes easier once you get to know the characters so you can know what they're most likely to do) or skip them and let them go retroactively, but a single combat will take weeks otherwise.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I've run fights like this before. The best thing to do is do one group at a time, round by round (which is why I was waiting. I thought it was the Cheliax group's turn).

During one group's round, the other group just waits and keeps their input isolated to the discussion thread.

At the end of each group's round, the GM switches to the next group with a "meanwhile, back in Cheliax..." style post that sets the stage again, reminding the players what is going on, and reposting that group's initiative order.

It's a really neat way to tell the story, but requires some impressive micromanaging skills.

Also, if we're going to be declaring actions before we do them, it's usually best to keep that to the Discussion thread. That keeps the gameplay thread nice and neat.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Congrats on top four Steven! Best of luck in the final round.


B is for Barbazu


Caillus, Arioch I don't see actions for you yet. Am I missing them again?

Scarab Sages RPG Superstar 2013 Top 4

My posted action was to return to Hargan's side and ready an attack against a deveil that swing at myself or Hargran. I haven't seen resolution of that yet.


Steven: I believe you readied, then got teleported to an area with no Devils. If you want to resist the teleport you are welcome to remain.

Scarab Sages RPG Superstar 2013 Top 4

Ha! No...I seem to have missed the teleport post. I blame India!


Totally fair man, with what you've got going on at the moment.


Wow - the perception penalties for Range are just terrible.
Simon, from now on could you state whether you are stealthing at 15 or 30ft (and therefore -5).
I figure the long grass means it is possible to stealth around just by staying very low.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:

Wow - the perception penalties for Range are just terrible.

Simon, from now on could you state whether you are stealthing at 15 or 30ft (and therefore -5).
I figure the long grass means it is possible to stealth around just by staying very low.

I was counting on it. I'll be moving at half speed becaause I suck at stealth.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

How far away from the hanging fellow are we?


Other Location

Cheliax


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

thank you


Wow! Prayer just saved Thkrull 13 points of damage.

Okay - I saw Thkrull and the Devils at the top of init, and figured it might change what people do, so resolved them.


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Thank goodness for prayer! (And sorry about missing the power attack on the bite; I was going to just do claws to avoid the AoO; then I realized I was already in close proximity on the map and added the bite back in but obviously grabbed the non-power attack version.)

Will re-set Taerine's actions when I'm more awake.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

If it's round 5, I think I must have missed a round somewhere. Round 1, I showed up and cast Invis. Round 2 I moved. Round 3 I surveyed the scene. My next action was to start Summoning. I thought my summon would go off at the start of round 5. Did I miss something?

I'm fine with missing a round if it would disturb the game flow too much. I just dont want the hanging fellow to die because I was too slow.


It's round 5

Grey:
round 1 you got teleported (round 1 was a bit of a mess, which is why I switched to the declared action posts and asking people to put rounds at the start)
round 2 you cast inivisibility
round 3 I took post #126 as a turn spent moving towards the fort while remaining hidden via invisibility.
round 4 you summoned


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Just Let me know when I make it to the bushes. My next actions will depend on if I was seen or not.


Sure - Running "into" the tree at U57.
http://www.d20pfsrd.com/skills/stealth
It is a round with no stealth at all. There's a chance they'll be distracted, but it is a LOT easier to see someone just sprinting across.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Ah, gotcha. Ok, great. Thanks for clearing that up for me.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:

Sure - Running "into" the tree at U57.

http://www.d20pfsrd.com/skills/stealth
It is a round with no stealth at all. There's a chance they'll be distracted, but it is a LOT easier to see someone just sprinting across.

I know, but I'm hoping they're concentrating on what they're doing for six seconds plus the distance.

It'll take me one round to run and something like 7 to stealth with no cover.

it's a calculated risk.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

The monthly Family Visit is upon me. My posting should return to normal about Sunday or Monday. Harakani, feel free to 'bot' me if it will move things along before then.

Scarab Sages RPG Superstar 2013 Top 4

Again...we could just dim door a team over. If we're preventing a hanging then obtaining the football is a priority over getting the perfect sneak attack. Grey is invisible, he'll get into position. I say Denat moves us into position now and Grey picks his opponent based on what happens. I'll take the football. Or at least keep him from dying.


What it says on the tin; Caffiene addict 20
Steven T. Helt wrote:
Again...we could just dim door a team over. If we're preventing a hanging then obtaining the football is a priority over getting the perfect sneak attack. Grey is invisible, he'll get into position. I say Denat moves us into position now and Grey picks his opponent based on what happens. I'll take the football. Or at least keep him from dying.

That's a good plan. However, Simon already took off running. Everyone else should do that though.

As a side note I initially thought the staff was so that one if us could go back to Cheliax and collect the others.


F Human Kinetecist (pyrokineticist) 17

That's what I thought as well, TCG.


What it says on the tin; Caffiene addict 20
Taerine Doumont wrote:
That's what I thought as well, TCG.

Though I suppose we could use it to quickly collect the hangman (or hang woman) then go to cheliax the following round.


Male Human Wizard (conjurer) 8/ Archmage 3

Can I use it on Caillus and me this round or do I have to wait for the next one ?

Scarab Sages RPG Superstar 2013 Top 4

If that's what you guys think, but then the Boss went back to Cheliax himself, yes?

It's not a democracy, Denat. You're the dude with the mojo. I say choose one action and go for it.


What it says on the tin; Caffiene addict 20
Steven T. Helt wrote:

If that's what you guys think, but then the Boss went back to Cheliax himself, yes?

It's not a democracy, Denat. You're the dude with the mojo. I say choose one action and go for it.

True, but the boss is clearly having issues. I thought perhaps he wants to get everyone from Chelax without making multiple trips.

I agree. Denat has the staff and needs to just make a call and go for it.

1)teleport to Chelax
2) ddoor with company to safe hangman
3) #2 then #1


Male Human Wizard (conjurer) 8/ Archmage 3

Sorry, I shouldn't have post while sick :o ; I was just asking to know if I had enough actions left this round to use the staff. Problem solved (I guess) and I chose the solution 2.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Alright, company has headed back home so I should be back to regular posting.


Arioch Bellimarius wrote:
Alright, company has headed back home so I should be back to regular posting.

Hope you don't mind the attack - not amazingly exciting but it seemed to fit and didn't want to risk your resources.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Nope, pretty much what he would have done.
Right now, his focus is 'Get Hargran's student's out of here' with a side of 'Keep everyone alive to get out of here'.
Taking a whack at a nearby Devil to prevent them from hindering either of those foci, totally something Arioch would do.

Scarab Sages RPG Superstar 2013 Top 4

Alright, my friends! Voting for the Superstar final is ready and I need your support!


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Sweet! Congratulations!

Scarab Sages RPG Superstar 2013 Top 4

Hey - wouldn't most of us know that devils are immune to fire?


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Wow. I wasn't even drunk. That should be searing slight, not scorching ray. I didn't even prepare scorching ray.

EDIT: It's like the game knew what I meant because it gave me the same damage total!

Scarab Sages RPG Superstar 2013 Top 4

: b


Sorry guys, am on mobile so turn will have to wait for me to get back to a real computer. Anglon's disadvantage is his competitive lack of knowledge, happy for him to roleplay that!


Ah - sweet real computer.
Hope everyone had a good holiday!
I meant of course that Anglon's disadvantage is his comparative lack of knowledge.


Taerine: Is Thkrull holding before he moves? Currently he moves before the devils.

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