Rise of the New Runelords

Game Master Harakani

Kingdom Map (now with Loy's family notes AND the Runelord's Route)
Kingdom Turn
Minions Page

[ ]Forsten [ ]Anglon [ ]Valerianna [ ]Denat [ ]Ronald [ ]Simon [ ]Grey
[ ]Zekat [ ]Legion [ ]Molly [ ]Grey Horror [ ]GreyServants [HQ]ZomBees
Fight Map


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yep - sorry, campaign tab now updated with who has acted.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Ok guys, Real Life (TM) just hit me hard. I have a family emergency which I seem to be the only effective adult for, so I suspect it is going to be several days to a week before I am in a position to post again. Harakani DM, please 'bot' me as needed until I post I'm back.


Sure Arioch, thanks for the warning and I hope that everything goes okay.


I'm thinking of botting Caillus to cast Bull's Strength on himself. Seem reasonable? Caillus, you want to chime in?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Sounds reasonable.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

I would like to say the drama is over, but the truth is it is simply at an abeyance. I am however, back. Ready when you are Harakani DM!


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Playing Grey requires a whole ton of bookkeeping, but is really satisfying. :)


Then you are up Arioch.

There was confusion about which swarms I was referring to reaching ground level, I think, but I really like the way it is turning out so let's go with that :)


Simon - you have truly terrible luck with the dice. Much sympathy :(


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Harakani DM wrote:
Simon - you have truly terrible luck with the dice. Much sympathy :(

It's why I tend to pick spells that don't require difficult rolls.


We've got four characters still to go, right?
Arioch, Taerine, Caillus and Grey?


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

Ah. I apologize. Didn't realize my turn had come 'round again.


All good; I'm trying to keep the checkboxes in the campaign info updated to make it easy to check


F Human Kinetecist (pyrokineticist) 17

Hey guys, I'm sorry to do this, but I think I'm going to bail. I've been getting a little more freelance work and I think it's just taking up more of my gaming time. I'm not giving this game my full attention and I feel like I'm just slowing things down and not adding much. I'm happy to keep playing through the mite fight if you want -- Taerine can stay at the fort and help protect Hargran (she's not all that excited about being out in the dangerous wilderness anyway) -- but will do whatever works best for the campaign overall.


I'll be sorry to see you go Taerine, but I understand


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Oops! Sorry, I didn't realize it had come around to me again.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I apologize if my minions are muddying the waters. I try to make their actions clear and concise, and do them as a block, but clearly they are still causing too much commotion.

They are central to Grey's theme, so I don't want to lose them, but I would be perfectly willing to give them over to the GM to handle with the enemy actions. That way they could become part of the background in many cases.


Male Human (Chelaxian) Vigilante (Brute) 1 HP 9/9, Init +1, Per +7 AC 11/ t11/ ff10, F 3, R 1, W 6

It's not a matter of Grey's 'pets'. It's more a matter that every round has approximately a dozen posts, before the other side gets involved & in order for the combat to be anything approaching a challenge, they need to be something comparable. Consequently, it takes something close to a week really to complete one combat round.
It doesn't help that I have real-world events going on which lead me to conclude I need to curtail my online activity.

Hope everyone has fun.


Sorry to see you go as well, Arioch. Hope things improve.


What it says on the tin; Caffiene addict 20

So we have the statue now? The one we came for, right?


TCG: you see now why I held off answering...

The statue is gone (shattered by someone's shot).
You have Pikmik who can affirm that this was the statue.
Kill Hasathorex and you kill Old Sharptooth, the kobold God.

Given you've got him trapped in a hole, blinded, silenced, everyone is buffed, you have best fighters on him and sumoned creatures blasting him barring a change in his luck I think you'll win, possibly with a cost.

What's the plan afterwards?
(A) go back to the Kobolds, then home
(B) go straight home
(C) other

I'm thinking we may need to look at replacing some members, and this trip home is a good way to do it.

I wanted 7 players, one for each runelord. It does slow things down a little though. I would like more than 4.
Should we have less players?
Should we just call it a day?


What it says on the tin; Caffiene addict 20

Gotcha. Kobolds then home I think.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Harakani wrote:

The statue is gone (shattered by someone's shot).

You have Pikmik who can affirm that this was the statue.
Kill Hasathorex and you kill Old Sharptooth, the kobold God.

Grey would probably consider the social ramifications of the death of the kobold's god. In the end he'd go with whatever whatever choice would make them better members of the society we're trying to create.

Simply on the basis that Grey thinks there should be no oath higher than serving the council of Runelords, Grey would probably be in favor of killing the demon and the dragon. With them gone, the Runelords could probably convince the Kobold chief to join up.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Harakani wrote:

I wanted 7 players, one for each runelord. It does slow things down a little though. I would like more than 4.

Should we have less players?
Should we just call it a day?

More slows things down, but you handle it well. I think we could recruit. I know one person who'd be a great fit. Very reliable.

With the folks we've lost, which Virtues are available?


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:
Harakani wrote:

The statue is gone (shattered by someone's shot).

You have Pikmik who can affirm that this was the statue.
Kill Hasathorex and you kill Old Sharptooth, the kobold God.

Grey would probably consider the social ramifications of the death of the kobold's god. In the end he'd go with whatever whatever choice would make them better members of the society we're trying to create.

Simply on the basis that Grey thinks there should be no oath higher than serving the council of Runelords, Grey would probably be in favor of killing the demon and the dragon. With them gone, the Runelords could probably convince the Kobold chief to join up.

"We killed your god. Soooo… yea. You can worship us if you want, but don't get crazy."


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

yeah…


What it says on the tin; Caffiene addict 20
The Master in Grey wrote:
yeah…

I can see that going really well or really badly. Probably the latter, but could be fun for a minute.

Edit: Also that made me Laugh out loud. I don't know who you are IRL, but I think we'd be friends.


Wait - the dragon?
The Demon Hasathorex was - er is - Old Sharptooth.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Well color me confused.

In that case, lets murder a kobold god.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

"Can't we all just get along?" The Loving Runelord, Anglon.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Anglon, because of your profile picture I imagine everything you say in Tim Curry's voice as Frank in Rocky Horror. :)

I'm discussing this game with a friend via text messages.
Can I get that list of open Virtues?


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Are we fast forwarding through the rest of the fight?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Simon Demarkus wrote:
Are we fast forwarding through the rest of the fight?

I think that was it. GM said that my zombees would beat the rest of the wasps in 3 rounds, as background action. I think all that's left to do is either go inside and mop up the remaining mites, or just burn the tree down.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
The Master in Grey wrote:
Simon Demarkus wrote:
Are we fast forwarding through the rest of the fight?
I think that was it. GM said that my zombees would beat the rest of the wasps in 3 rounds, as background action. I think all that's left to do is either go inside and mop up the remaining mites, or just burn the tree down.

I say burn it down and call it a day.


Yep.
Then that's it.


Runelords staying with us
Envy/Abjuration Necromancy The Master In Grey
greed/trans Con Denat Leroung
Evoc/Wrath Evoc Simon
Enc/Lust Enc Anglon

Runelords leaving
shout out if I am wrong, people!
Pride/illus Illus Arioch Bellimarius
glut/necro Abjuration Taerine
Sloth/Conj Trans Callius Mordent

How to read this.

Vice/normal-school actual-school name
so Envy/Abjuration Necromancy The Master In Grey
vice=envy
school = necromancy rather than the normal abjuration
name = the master in grey

Not sure if we should be recruiting new Runelords, or just new characters. Opinions?


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Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

Sloth stopped responding? That kinda fits actually. Role playing XP for Callius!


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I think new rune lord candidates. New players should be able to be in on the gimmick.


Male Human Wizard (conjurer) 8/ Archmage 3

I agree with Grey.


What it says on the tin; Caffiene addict 20

Thirded.


Okay, I'll put up a recruitment post with the theory that you guys burn the tree, talk quickly to the kobolds and head back home.
At that point you'll get your delayed levelling.
I this case that means Mythic Tier 2.
IF you settle in for a year of kingdom building then you'll also all level.

Should I advertise for Level 5/MR2, or level 6/MR2?

I was thinking same rules as you had EXCEPT that if you've got the kobolds someone could play a non-caster Kobold.
Thoughts?


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

That sounds good to me.


5/2 or 6/2?


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

They should be the same as us?


Male Human Wizard (conjurer) 8/ Archmage 3
Quote:
I was thinking same rules as you had EXCEPT that if you've got the kobolds someone could play a non-caster Kobold.

Fine with me.

Quote:
5/2 or 6/2?

No opinion on that...


are you guys okay to do a year of kingdom planning?
I could be talked into making it a month, at least for the first one.


Male Human Cleric 7 Hierophant 2 / F+7,R+4,W+12 / AC 17/10/17 CMD 16 / HP 48/48 / Init +2 Per +5 / Spells 7/7,6/6,4/4,3/3 / Bursts 6/6 / Mythic Power 7/7

A year would be better.
I know we talked about it, but did we finalize leadership roles?
Also, please remind me, we are using UC not Kingmaker, correct?
I swear that I've never smoked pot, I just have a bad memory.


Yep, UC.
Leadership roles are on the campaign tab, but if we bring in three new players I am happy to mix it up.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Lots of holiday stuff coming up for me in the next two weeks. My posting time will be pretty diminished. I'll get a post in when I can, but please don't hold the game up for me.

As for bringing new people in, let's advertise for L5/M2, and if we need to bump them up when they're ready to join, we can do that.


Ah Legion - when he's useful he's VERY useful

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