Expedition to the Ruins of Castle Greyhawk [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the City of Greyhawk.


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M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

With Fash's warning morrow moves up to the door. He shrugs and swings his sword to loosen his tense shoulder muscles, hoping that the group is ready.


M Suloise Ftr 1/Cleric 10 (HP 119/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Gear moves up to the door as well, readying his massive blade.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

As Fash casts his second Knock spell, the metal blue door opens silently, revealing a passage just behind it. At the same moment, the gnome's magic affects the wall to his left, where the corridor seemed to come to a dead end. A large section of wall breaks away from the rest, revealing a secret door that the Knock spell also affected. Glimpsed beyond the narrow gap is what seems to be a very large room illuminated with flickering light...

Enter the corridor beyond the door, or check out the room beyond the secret door?


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@GM West, please mark the revealed door on the map.

Fash, wrapped in shadow, slips into the secret door for a peek about...

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (1) + 9 + 2 + 4 + 4 + 5 = 25
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Search(for traps): 1d20 + 14 + 6 ⇒ (10) + 14 + 6 = 30
14 rank +6 int

Spot(for enemies): 1d20 + 14 + 2 + 5 ⇒ (4) + 14 + 2 + 5 = 25
14 rank +0 wis+2 racial +5 eyes of the eagle


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Freeday, 20th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is unknown, but the party has had a long day of searching, equivalent of late afternoon.

-------------------------------------------------

Fash slips into the shadows and into the room beyond the secret door, his eyes widening in surprise and more than a little awe at what he is seeing. The octagonal chamber is quite large, some sixty feet in diameter, with a domed ceiling about forty feet overhead. The bright, flickering radiance that illuminates the room emanates from a broad circle of fire on the floor, blazing from mystical runes scribed into the stone. Within this circle are three smaller ones, each defined by the same rime of flickering runes that glow with their own radiance, though not nearly so brightly. Halfway from the floor to the ceiling to the west, northeast and southeast are three balconies - each encased in a half dome of reflective, silvery metal - that overlook the chamber twenty feet up.

Within the large circle, three immense, deformed creatures roam restlessly, their hideous faces etched in snarling anger, their claws slashing at the air in useless rage. In the westernmost smaller ring sits a human male with stringy black hair and clad in dark robes, a gnarled staff lying across his lap and with a wand clutched in one hand. Despite the presence of the enraged creatures that nearly surround him, his expression is dismissive and somewhat distant - as though his thoughts are focused on something else.

Despite his stealthy entrance, the man turns his head in Fash's direction, his vague countenance becoming more alert and annoyed as he calls out to the gnome. "Who are you? Why do you disturb my study?" His voice rings with authority, though there is a whining, petulant edge to it as well.

Only Fash sees this so far, though everyone heard the voice call out. If you'd like to identify the creatures, please give me a Knowledge (The Planes) check. You can give me other Knowledge checks if you'd like, just let me know what you're studying.

Detail Map

Dungeon Map

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PC Health / Adventure Notes:

Morrow 84/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 110 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 11 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Sobok 132/132 Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Vegeir 119/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 10 hours; Magic Vestment (+2 AC) for 10 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Invisible to Darkvision (when actively using magical ring)


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

Reonnyn starts in surprise as the disembodied voice echoes from the chamber ahead. That does not sound like the one we seek...but then who is this one lurking here...?

GM West: Does this voice sound like the one that the skull used back in THIS post?


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

No K Planes here. However, clearly these are summoned creatures; I would like to know if he has bound them to obedience already, or are they at there own devices if freed?

Spellcraft: 1d20 + 6 + 6 ⇒ (13) + 6 + 6 = 25
6 ranks +6 int

@Gm, in your PC notes, Fash has mirror image up (Posted Here).

number of mirror images: 1d4 + 3 ⇒ (3) + 3 = 6


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fash, the large circle looks like a summoning circle of some kind, but you aren't certain how it works exactly. Reonnyn, you aren't positive, but it sure does sounds like that voice you heard several days ago...


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Morrow steps to the door to look into the room. He mentally asks Norebo's Hand to show him what all is magical in the room.

"Why are we disturbing your study? Good question. But first, who are you? Are you Vayne by any chance?"

No Knowledge-Planes here either.


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Power [+3 to Melee Damage within 30 ft.]

Sobok steps into the room and moves along the wall to make room for others as he looks over the scene.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash attempts to fade into the background, slipping out of the room, as Morrow draws the man's attentions...

Move 20' and try to use stealth

Bluff: 1d20 + 8 ⇒ (16) + 8 = 24 (Create a diversion to hide)
8 ranks

stealth check if applicable:

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (7) + 9 + 2 + 4 + 4 + 5 = 31
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind


M Suloise Ftr 1/Cleric 10 (HP 119/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Gear isn't much of a thinker.

Gear moves into the room and circles around the wall in the opposite direction from Sobok.

DM, reminder that Gear has a continuous Protection from Evil effect. Possibly relevant in that it prevents summoned evil creatures from making contact with him unless he attacks them first.


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

"Yes we seek the arch-wizard Vayne to deliver a message to him, only for his eyes...so we have little patience for dealing with his lackeys!" Reonnyn chimes in, staying close to the entrance of the chamber.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Freeday, 20th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is unknown, but the party has had a long day of searching, equivalent of late afternoon.

-------------------------------------------------

Fash fades back behind his allies, trying to stay hidden from the dark-haired man even as Gear and Morrow step into the chamber, each of them moving along the curved wall to either side of the door. Reonnyn calls out in challenge, along with the duskblade, and the human sneers as he answers. "I am General Vayne, and yet you still do not answer my question as you dare to step foot into my private sanctum. Thus I can only presume you are assassins, and you will meet with a deserving fate for those that would trespass against me."

As Sobok and Gear move along the walls, the demonic-looking creatures suddenly spin to face them, their cruel, deformed faces eager with hunger and bloodlust as they lunge to attack!

I'd like everyone to roll their initiative first, and then post your action. When I make my post, I'll roll initiative for the bad guys and then construct the initiative order and the first round of combat. Check below and make sure I've got all of your buffs outlined correctly going into this combat, please. Gear, a continual Protection From Evil ring such as the one I'm seeing on your character sheet would have to be a lot pricier than 4k gp, I think - probably at least 20k and probably more than that. For that, I'd allow a ring that you could activate 3x/day for 10 minutes a shot, and I'll presume you activated it prior to entering this chamber. Feel free to PM me if you want to discuss, my ruling is based on taking a look at magic item creation rules, since it's a custom magic item and not something out of any sourcebook I can find. Fash, it looks like you cast Mirror Image on yourself going in, is that correct? I didn't understand your post made on 11/7 that I had it in my notes - that's usually a spell you cast either in combat or just before, if you're anticipating trouble, which I'm totally fine with here.

Detail Map

Dungeon Map

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PC Health / Adventure Notes:

Morrow 84/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 110 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 11 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Sobok 132/132 Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Vegeir 119/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 10 hours; Magic Vestment (+2 AC) for 10 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Protection from Evil (+2 AC vs Evil, et al) for 10 minutes]

Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Mirror Image (6 images) for 11 minutes; Invisible to Darkvision (when actively using magical ring)


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Power [+3 to Melee Damage within 30 ft.]

Init+Aura: 1d20 + 3 + 3 ⇒ (19) + 3 + 3 = 25

If you are within 30 ft of Sobok, you add +3 to Initiative.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

init: 1d20 + 2 + 3 ⇒ (18) + 2 + 3 = 23
+2 dex +3 aura

@GM West, WRT Mirror Image, I was anticipating trouble; it does last 11 minutes, so I figured it was a good bet...


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

Initiative: 1d20 + 3 + 3 ⇒ (4) + 3 + 3 = 10


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Initiative: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8 I assume I move after the demons?

If the demon comes to me, full attack. Otherwise morrow moves to the demon and does a regular attack.

Attack #1: 1d20 + 11 + 3 + 2 ⇒ (11) + 11 + 3 + 2 = 27
damage: 1d8 + 1d6 + 4 + 2 ⇒ (4) + (4) + 4 + 2 = 14 Assuming the demons are immune to electricity I didn't roll that d6. The d6 is from the greater fiend slayer crystal. Good damage to bypass DR.

Attack #2: 1d20 + 6 + 3 + 2 ⇒ (17) + 6 + 3 + 2 = 28
damage: 1d8 + 1d6 + 4 + 2 ⇒ (6) + (2) + 4 + 2 = 14

Attack #3: 1d20 + 1 + 3 + 2 ⇒ (19) + 1 + 3 + 2 = 25
damage: 1d8 + 1d6 + 4 + 2 ⇒ (2) + (2) + 4 + 2 = 10

Confirm Crit Attack #2: 1d20 + 6 + 3 + 2 ⇒ (19) + 6 + 3 + 2 = 30
damage: 1d8 + 1d6 + 4 + 2 ⇒ (5) + (4) + 4 + 2 = 15

Confirm Crit Attack #3: 1d20 + 1 + 3 + 2 ⇒ (11) + 1 + 3 + 2 = 17
damage: 1d8 + 1d6 + 4 + 2 ⇒ (3) + (4) + 4 + 2 = 13

If I get the full attacks and either crit confirms, the demon cannot teleport for one round.

Arcane boost used to increase my AC by 3 for 1 round. AC24


M Suloise Ftr 1/Cleric 10 (HP 119/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Activatable 3/day works for me, DM.

1d20 ⇒ 1 Assuming he goes last with that roll.

Gear attacks the closest demon.

Full attack if a demon closed to melee with him, single attack if he had to move to get to range.

Paragon PA 1: 1d20 + 19 - 5 ⇒ (16) + 19 - 5 = 30
Dmg +holy +PA: 2d6 + 9 + 2d6 + 10 ⇒ (5, 4) + 9 + (6, 3) + 10 = 37

Paragon PA 2: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
Dmg +holy +PA: 2d6 + 9 + 2d6 + 10 ⇒ (3, 5) + 9 + (6, 4) + 10 = 37


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Freeday, 20th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is unknown, but the party has had a long day of searching, equivalent of late afternoon.

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Vayne's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Unknown's Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Demons' Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Sobok and Fash react first...

Initiative order is in the spoiler below. If you've already posted your action, I'll stick with it when I make my post unless you change your minds. Reonnyn, if you want to wait you can go ahead and do so, but I'd rather post for everyone in Round 1 with my next post. I need Sobok, Fash and Reonnyn to post their actions for Round 1 - with Fash and Sobok reacting before the demons get to move. Note that the 'unknown' initiative is really OOC knowledge, so feel free to ignore until it becomes relevant.

Combat Map

Dungeon Map

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Initiative Order / HP Tracker / Combat Notes:

Unknown ??/?? [Placeholder, PCs can ignore this for now]

Sobok 132/132 Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Mirror Image (6 images) for 11 minutes; Invisible to Darkvision (when actively using magical ring)

3 Demons - Red: Unwounded; Green: Unwounded; Blue: Unwounded

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 11 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Morrow 84/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 110 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Vayne Unwounded [Notes]

Vegeir 119/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 10 hours; Magic Vestment (+2 AC) for 10 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Protection from Evil (+2 AC vs Evil, et al) for 10 minutes]


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

Reonnyn knew full well that, while the demons were quite dangerous, Vayne was an even bigger threat so he decides to prepare for the 'General's attack...

Draw his Wand of Dispel Magic and prepare to activate it on Vayne should he start casting a spell (UMD check cannot fail).

PS: Unknown Initiative?? Not worried in the slightest...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

From the shadows, Fash goes big, dropping a Feeblemind dweomer on Vayne... Then he slips into the shadows again.


Standard action - Feeblemind targetting Vayne - Will DC 26 = 10+5 spell lvl +6 int +4 vs arcane caster (I assume) +1 cloaked casting (vayne is flat footed as I beat his init, in addition to potentially being hidden)
(Pink Dashed line shows original line of sight)
Move action - move to break LOS and hide again

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (17) + 9 + 2 + 4 + 4 + 5 = 41
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

SR check if needed:

SR Check: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
11 caster level +2 cloaked casting


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Power [+3 to Melee Damage within 30 ft.]

Sobok steps forward and the rage floods through him as he swings his glaive at the closest creature.

5 ft step, Shift to Power, Rage, and Full Attack with Gusto as they are flat footed!

Glaive Attack+Rage-PA: 1d20 + 15 + 2 - 7 ⇒ (10) + 15 + 2 - 7 = 20

Glaive Damage+Rage+PA+Power: 1d10 + 10 + 3 + 14 + 3 ⇒ (4) + 10 + 3 + 14 + 3 = 34

Glaive Attack+Rage-PA: 1d20 + 10 + 2 - 7 ⇒ (18) + 10 + 2 - 7 = 23

Glaive Damage+Rage+PA+Power: 1d10 + 10 + 3 + 14 + 3 ⇒ (5) + 10 + 3 + 14 + 3 = 35


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Freeday, 20th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is unknown, but the party has had a long day of searching, equivalent of late afternoon.

-------------------------------------------------

Sobok steps forward and uses the glaive to strike at the brutish demon, and though both blows connect solidly, still the raging shaman knows that the creature is protected to some degree from the weapon he uses (-5 DR, 59 damage total). Fash casts a spell at Vayne, though it has no discernable effect... (Fash, please give me a Will save) as the whisper gnome slips back into the shadows behind the others and out of sight.

The demons eagerly crowd forward to attack these newcomers with hungry roars, and though they seem unwilling (or unable) to move past the dimly glowing outer circle as well as the inner ones, the one closest to Sobok uses its own reach weapon - a strange, crescent-shaped pincers mounted on a pole topped with a spike - as the other two launch similarly exotic, three-bladed wedges from a slinglike device at Gear! The dragon shaman is struck twice by the serrated blades of the scythe, which inflict deep wounds in both sides of his chest (35 damage total) and though most of the whirling blades miss the cleric, one slices (11 damage) into his left bicep painfully.

Reonnyn readies a wand as Morrow moves to step bravely across the glowing rune circle - though just before he gets there, the demon strikes at the duskblade with its strange weapon, the scythes inflicting a terrible injury (20 damage) even as the weapon catches him in its serrated jaws and holds him fast, just out of range of his weapon's reach!

Vayne, his face still twisted into an indolent sneer, laughs and calls out. "Oh my... here you are, standing in my innermost sanctum, and as helpless as babes to do me any harm. Why don't we set my pets loose so I don't have to bother feeding them dinner." He seems to concentrate for a moment, and then the dim runes running along the outer circle fade away as he slowly stands and draws a slender black wand from his belt...

Gear steps forward to engage the wounded demon and slashes his blade, inflicting yet another terrible wound (-5 DR, 32 damage) into the badly bloodied creature - and yet it doesn't fall, instead it snarls at Gear while continuing to hold Morrow in the pincer-like grip of its exotic polearm.

Green Demon Weapon Attack (Full Round Attack Action #1): 1d20 + 20 ⇒ (18) + 20 = 38 vs Sobok's AC = Hit!
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
Green Demon Weapon Attack (Full Round Attack Action #2): 1d20 + 15 ⇒ (10) + 15 = 25 vs Sobok's AC = Hit!
Damage: 2d8 + 10 ⇒ (6, 6) + 10 = 22
Green Demon Weapon Attack (Full Round Attack Action #3): 1d20 + 10 ⇒ (4) + 10 = 14 vs Sobok's AC = Miss!

Red Demon Weapon Attack (Standard Attack): 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 vs Gear's AC = Miss!

Blue Demon Weapon Attack (Full Round Attack Action #1): 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26 vs Gear's AC = Hit!
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Blue Demon Weapon Attack (Full Round Attack Action #2): 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 vs Gear's AC = Miss!
Blue Demon Weapon Attack (Full Round Attack Action #3): 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17 vs Gear's AC = Miss!

Green Demon AoO: 1d20 + 20 ⇒ (18) + 20 = 38 vs Morrow's AC = Hit!
Damage: 2d8 + 10 ⇒ (5, 5) + 10 = 20 + Grappled! (see below)

Fash, I need a Will save, please. You can all post your actions as well. Morrow, normally I'd have asked for an opposed Grapple check (d20+BAB+STR vs DC 38) from you, but even had you rolled a 20 I don't think you'd have beat that DC - since a natural 20 doesn't mean auto success for a Grapple check, I don't think. Gear, in trying to figure out your AC, I don't think Magic Vestment does you any good as it's an enhancement bonus of +2 to your armor, which already has an enhancement bonus of +2. I'm coming up with an AC of 22 [10 +8 (armor) +2 (enhancement) +2 (deflection from Protection from Evil)], but let me know if I'm mistaken. If you could all give me these kinds of breakdowns for weapon attacks, AC, saves, etc on your character sheet it'd be really helpful for me, by the way. Thank you!

Combat Map

Dungeon Map

----------------------------------------------

Round 2 - Initiative Order / HP Tracker / Combat Notes:

Unknown ??/?? [Placeholder, PCs can ignore this for now]

Sobok 97 [117]/132 [152 w/ Rage] Draconic Aura [Power] grants a +3 bonus to melee damage rolls to all within 30'; Raging (+4 to STR & CON, +2 to Will saves, -2 to AC) for 13 rounds; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Fash 68/68 Will Save pending! [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Mirror Image (6 images) for 11 minutes; Invisible to Darkvision (when actively using magical ring)

3 Demons - Red: Unwounded; Green: -91 HP; Blue: Unwounded

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 11 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Morrow 64/84 [Grappled; Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 110 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes]

Vayne Unwounded [Notes]

Vegeir 108/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 10 hours; Magic Vestment (+2 AC?) for 10 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Protection from Evil (+2 AC vs Evil, rebuffs physical contact and possession/enchantment) for 10 minutes]


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

True. Morrow couldn't beat a 38 CMB. BAB 11 + STR 3. But doesn't the demon need to roll a CMB after the hit? And it would be against my CMD correct? That would be 10 + CMD + Dex. Only 25 so pretty easy for it to beat. Unless I don't understand grappling very well, which is true.

And what are my options while grappled? If it's got CMB of +20 I assume the CMD is also astronomical, meaning that I'm just stuck and getting whittled down to nothing unless rescued?


M Suloise Ftr 1/Cleric 10 (HP 119/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Sorry for some reason I thought he was wearing nonmagical plate. 22 looks right, then.

Doesn't Holy count as Good for overcoming DR?

Gear does his best to chop down the huge demon in front of him as quickly as he can.

Paragon PA 1: 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27
Dmg +holy +PA: 2d6 + 9 + 2d6 + 10 ⇒ (6, 4) + 9 + (1, 4) + 10 = 34

Paragon PA 2: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
Dmg +holy +PA: 2d6 + 9 + 2d6 + 10 ⇒ (3, 2) + 9 + (1, 4) + 10 = 29


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Will: 1d20 + 6 + 2 + 2 + 3 ⇒ (7) + 6 + 2 + 2 + 3 = 20
+6 Beg +2 Rua +2 SM +3 Resist

as a player, given the will save, I suspect a projected image spell... so, if needed...

Spellcraft Check to ID:

Spellcraft: 1d20 + 6 + 6 ⇒ (16) + 6 + 6 = 28
6 ranks +6 int


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

"Dinnertime? I thought as host you would at least provide us some drinks first!" Reonnyn quips here, even while he grimaces as he concentrates on bringing forth his own wand's powers here...Think I'm gonna need a little luck here...

Activate Wand of Dispel Magic at Vayne (targeting the wand activation here) Targeted Dispel Check: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Power [+3 to Melee Damage within 30 ft.]

Sobok growls in rage and strikes out at the strange demon.

Rd 2 of rage. Power attack and strike at Green.

Glaive Attack+Rage-PA: 1d20 + 15 + 2 - 2 ⇒ (3) + 15 + 2 - 2 = 18

Glaive DamageRage+PA+Power: 1d10 + 10 + 3 + 3 + 4 ⇒ (6) + 10 + 3 + 3 + 4 = 26

Glaive Attack+Rage-PA: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25

Glaive DamageRage+PA+Power: 1d10 + 10 + 3 + 3 + 4 ⇒ (6) + 10 + 3 + 3 + 4 = 26


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

@Morrow - See my comment in OOC. Post for 2nd round as though you're free to move, though if you want to wait until after the demons take their actions, you can do that. In the meantime, please roll your opposed Grapple check IF you can actually beat the one below. If it's too high to beat, no need to bother doing so. The demon's Grapple modifier is in the stat block, and yeah, it's pretty high - but they ARE large, after all, and quite strong.

Demon's Grapple Check: 1d20 + 23 ⇒ (8) + 23 = 31

As far as escaping a grapple in 3.5, I hate how complicated it is, but you can basically use your own attack action (or multiple attack actions, since you can take more than one attack action in a round) to make your own opposed grapple checks to break free. Or make an Escape Artist check, though you can only do that once, as it's a standard action. Here is the online SRD I looked up to refresh my own memory earlier today. And yet I still did it slightly wrong...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@GM West, effect of will save?


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Opposed Grapple check: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21

I forgot about the SRD. I have the pdf's of the books and searched the D&D Tools site. Too much data and still clear as mud!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Freeday, 20th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is unknown, but the party has had a long day of searching, equivalent of late afternoon.

-------------------------------------------------

Sobok continues his rage-fueled attack on the demon in front of him, and though the first blow bounces off its thick, scaly hide the second slashes through its neck (-5 DR, 21 damage total), killing it!

Fash...

@Fash Your spell failed to affect Vayne, is all that Fash can discern.

@Morrow Yes, grapple rules in 3.5 are so convoluted. You ARE grappled for the moment, but post your actions as though you're not. Green demon is dead, if that helps you decide on your actions.

@Gear My bad! The Good overcame the DR, which didn't kill it on YOUR turn, but DID allow Sobok to kill it on his turn just now. Well done!


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Freeday, 20th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is unknown, but the party has had a long day of searching, equivalent of late afternoon.

-------------------------------------------------

Fash casts a spell to hasten his companions as the remaining demons attack, one stepping forward with its nasty-looking polearm to strike at Sobok, connecting with two solid blows (39 damage total) though its last - intending to pin the dragon shaman as it had been done to Morrow - fails to land. The other moves across the rune-scribed circle, which no longer glows dully, to engage Gear, striking the armored cleric as the scythes dig into his chest (19 damage) his arms pinned to his sides as he tries to wrest free (Grappled - DC 25). Reonnyn activates his wand, aiming it at Vayne, though there doesn't appear to be any effect (Reonnyn, make a Will Save please)

Morrow, who can now move freely as the demon's weapon clatters to the floor...

Red Demon Weapon Attack (Full Round Attack Action #1): 1d20 + 20 ⇒ (6) + 20 = 26 vs Sobok's AC = Hit!
Damage: 2d8 + 10 ⇒ (5, 7) + 10 = 22
Red Demon Weapon Attack (Full Round Attack Action #2): 1d20 + 15 ⇒ (12) + 15 = 27 vs Sobok's AC = Hit!
Damage: 2d8 + 10 ⇒ (5, 2) + 10 = 17
Red Demon Weapon Attack (Full Round Attack Action #3): 1d20 + 10 ⇒ (1) + 10 = 11 vs Sobok's AC = Miss!

Blue Demon Weapon Attack: 1d20 + 20 ⇒ (6) + 20 = 26 vs Gear's AC = Hit!
Damage: 2d8 + 10 ⇒ (4, 5) + 10 = 19 + Opposed Grapple Check: 1d20 + 23 ⇒ (2) + 23 = 25 = DC to beat (see below)

Everyone can post your actions, don't forget you are all Hasted! @Gear, I need an Opposed Grapple Check (d20+BAB+STR vs DC 25) from you, please. Note that you can only attack with a light weapon, and at a penalty. As you're out of range, you'd need to likely make your own opposed grapple checks to try and Escape the grapple. You can make one for each attack. Feel free to make an attack action as well, since if you break free with the first action, you can 5' step and make an attack with your second iterative attack action. @Reonnyn, I wasn't sure exactly what you're doing with the wand, could you elaborate? Either way though, please give me a Will save.

Combat Map

Dungeon Map

----------------------------------------------

Round 2 - Initiative Order / HP Tracker / Combat Notes:

Unknown ??/?? [Placeholder, PCs can ignore this for now]

Sobok 58 [80]/132 [154 w/ Rage] Draconic Aura [Power] grants a +3 bonus to melee damage rolls to all within 30'; Raging (+4 to STR & CON, +2 to Will saves, -2 to AC) for 13 rounds; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Hastened (+1 to attack rolls & dodge bonus to AC, +30' movement, extra attack when making a full attack action) for 11 rounds]

Fash 68/68 Will Save pending! [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Mirror Image (6 images) for 11 minutes; Hastened (+1 to attack rolls & dodge bonus to AC, +30' movement, extra attack when making a full attack action) for 11 rounds; Invisible to Darkvision (when actively using magical ring)

3 Demons - Red: Unwounded; Green: -91 HP; Blue: Unwounded

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 11 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Hastened (+1 to attack rolls & dodge bonus to AC, +30' movement, extra attack when making a full attack action) for 10 rounds]

Morrow 64/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 110 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Hastened (+1 to attack rolls & dodge bonus to AC, +30' movement, extra attack when making a full attack action) for 11 rounds]

Vayne Unwounded [Notes]

Vegeir 89/119 [Divine Power (+18/+13/+8 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 10 hours; Magic Vestment (+2 AC?) for 10 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 110 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 110 minutes; Protection from Evil (+2 AC vs Evil, rebuffs physical contact and possession/enchantment) for 10 minutes; Hastened (+1 to attack rolls & dodge bonus to AC, +30' movement, extra attack when making a full attack action) for 11 rounds]


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

@GM West: Reonnyn was trying to counterspell the spell Vayne activated from his wand...not sure how that works with a Dispel Magic wand though I saw something about a Targeted Dispel in the 3.5 ruleset. Anyway here is his Will save: Will save: 1d20 + 10 ⇒ (14) + 10 = 24


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Surprised but happy when the weapon drops, Morrow steps forward and attacks.... If both are still up, start with either that have grappled anyone.

Attack #1: 1d20 + 11 + 3 + 2 ⇒ (3) + 11 + 3 + 2 = 19
damage: 1d8 + 1d6 + 4 + 2 ⇒ (1) + (3) + 4 + 2 = 10
Assuming the demons are immune to electricity I didn't roll that d6. The d6 is from the greater fiend slayer crystal. Good damage to bypass DR.

Attack Haste: 1d20 + 11 + 3 + 2 ⇒ (11) + 11 + 3 + 2 = 27
damage: 1d8 + 1d6 + 4 + 2 ⇒ (4) + (4) + 4 + 2 = 14

Attack #2: 1d20 + 6 + 3 + 2 ⇒ (17) + 6 + 3 + 2 = 28
damage: 1d8 + 1d6 + 4 + 2 ⇒ (2) + (2) + 4 + 2 = 10

Attack #3: 1d20 + 1 + 3 + 2 ⇒ (3) + 1 + 3 + 2 = 9
damage: 1d8 + 1d6 + 4 + 2 ⇒ (3) + (1) + 4 + 2 = 10

Possible crit Attack #2: 1d20 + 6 + 3 + 2 ⇒ (19) + 6 + 3 + 2 = 30
damage: 1d8 + 1d6 + 4 + 2 ⇒ (7) + (4) + 4 + 2 = 17

If he is attacked he casts lesser deflect as an immediate action for +7 to his AC


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Power [+3 to Melee Damage within 30 ft.]

Remember to add +3 to melee damage if you are within 30 ft of Sobok. Morrow appears to have left it out.

Sobok moves to flank one of the big demons as he hacks at it repeatedly.

5 ft step towards a future flank and full attack Red.

Glaive Attack+Rage+Haste-PA: 1d20 + 15 + 2 + 1 - 3 ⇒ (9) + 15 + 2 + 1 - 3 = 24

Glaive Damage+Rage+PA+Power: 1d10 + 10 + 3 + 6 + 3 ⇒ (5) + 10 + 3 + 6 + 3 = 27

Haste Glaive Attack+Rage+Haste-PA: 1d20 + 15 + 2 + 1 - 3 ⇒ (9) + 15 + 2 + 1 - 3 = 24

Haste Glaive Damage+Rage+PA+Power: 1d10 + 10 + 3 + 6 + 3 ⇒ (7) + 10 + 3 + 6 + 3 = 29

Secondary Glaive Attack+Rage+Haste-PA: 1d20 + 10 + 2 + 1 - 3 ⇒ (19) + 10 + 2 + 1 - 3 = 29

Secondary Glaive Damage+Rage+PA+Power: 1d10 + 10 + 3 + 6 + 3 ⇒ (5) + 10 + 3 + 6 + 3 = 27


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+9,R:+5,F:+9 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

You are correct. I forgot that. I think a couple of those rolls hit....


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +9 / Ref: +11 / Will: +10 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

Reonnyn takes advantage of the situation to send an eldritch blast at the demon, hoping to finish it off!

Eldritch Blast RT vs Red: 1d20 + 14 + 1 + 1 - 4 ⇒ (12) + 14 + 1 + 1 - 4 = 24
damage: 4d6 + 2 ⇒ (5, 3, 5, 2) + 2 = 17
CL Check: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
If Red goes down then switch to Blue.


M Suloise Ftr 1/Cleric 10 (HP 119/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Gear Grapple check, DC 25: 1d20 + 17 ⇒ (14) + 17 = 31

Just want to make sure- these aren't summoned creatures? Summoned evil creatures can't make contact with him before he attacks them, if I'm understanding Protection from Evil right.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

@Gear To my knowledge summoned creatures cannot make physical contact, and are forbidden from making natural attacks against anyone with the Protection from Evil spell. I do believe that's actually specified in the spell description. Since these are attack with weapons and not natural weapons, they wouldn't fall into this category.

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