Kellid

Narvolo's page

111 posts. Alias of Moondragon Starshadow.


Full Name

Narvolo

Race

No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')

Classes/Levels

With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

Gender

Male Barbarian Invulnerable Rager/1

Size

Medium

Age

25

Alignment

Neutral Evil

Deity

Belial

Location

Southern Brevoy

Languages

Common

Occupation

Adventurer

Homepage URL

CHARACTER SHEET

Strength 16
Dexterity 14
Constitution 16
Intelligence 11
Wisdom 14
Charisma 12

About Narvolo

NARVOLO VIDEO

Name: Narvolo
Male Human Barbarian – Invulnerable Rager
NE Medium humanoid (human w/Dual Talent Alternate Racial Trait; +2STR/+2CON)
Favored Class Barbarian
Deities: Belial
Init +2; Rage 10/day; Perception +5

Stat with RAGE:

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DEFENSE
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AC 15, touch 10, flat-footed 13
hp 18 Nonlethal Damage 0
Fort +7, Ref +2, Will +3;
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OFFENSE
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Speed 30 ft. (20 ft. w/armor + 10’ class bonus)
Melee Earth Breaker w/Rage and Power Attack: + 5 (2d6+10; 20/x3);
Melee Earth Breaker w/Rage only: + 6 (2d6+7; 20/x3);
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STATISTICS
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Str 20 (+5), Dex 14 (+2), Con 20 (+5), Int 11 (+0), Wis 14 (+2), Cha 12(+1)
Base Atk +1; CMB +6 CMD 16

Stats without RAGE:

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DEFENSE
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AC 17, touch 12, flat-footed 15
hp 16 Nonlethal Damage 0
Fort +5, Ref +2, Will +1;
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OFFENSE
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Speed 30 ft. (20 ft. w/armor + 10’ class bonus)
Melee Earth Breaker w/Power Attack: +3 (2d6+7; 20/x3)
Melee Earth Breaker: +4 (2d6+4; 20/x3);
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STATISTICS
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Str 16 (+3), Dex 14 (+2), Con 16 (+3), Int 11 (+0), Wis 14 (+2), Cha 12(+1)
Base Atk +1; CMB +4 CMD 16

Traits:

Beserker of Society (Combat:Barbarian) 3 more rage per day;
Rostlander +1 Fortitude

Feats:

Feat: Power Attack
(Only 1 Feat because of alternate racial trait)

Skills (assumes no rage):

Trained Skills:
+2 Acrobatics (+1 skill + 3 class + 2 DEX -4 Armor), +5 Intimidate (+1 skill +3 class +1CHA), +6 Perception (+1 skill +3 Class +2WIS), +6 Survival (+1 skill +3 Class +2WIS)

Untrained Skills:
+0 Appraise (+0INT), +1 Bluff (+1CHA), -1 Climb (+3STR -4 armor), +1 Diplomacy (+1CHA), +1 Disguise (+1CHA), -2 Escape Artist (+2DEX -4 armor), +2 Heal (+2WIS), +1 Perform (+1CHA), -2 Ride (+2DEX - 4 armor), +2 Sense Motive (+2WIS), -2 Stealth (+2DEX -2 armor), -1 Swim (+3STR -4 armor).

Languages/Gear/Encumbrance:

Languages Common

Carrying Capacity 100/200/300; (Weapons & Armor Load 44lbs.) Total Encumbrance: 66lbs.

Armor: Scale mail (medium) +5 armor bonus/+3 Max Dex Bonus
Other Gear: Backpack, Crowbar, Grappling Hook, Hemp Rope, 2 Empty Sacks
Total Gold: 9gp Estimated Total Wealth: 105gp

Background:

In order to gain the favor of a noble woman, Narvolo challenged the right to lead his clan, the Dolagods, which were located in the heart of Southern Brevoy. His belief was that if he led his clan, he would then have the right to marry into a noble family and acquire their wealth legally. His opponent Varma, son of the previous leader, poisoned Narvolo's food the night before the fight. Narvolo was extremely sick during the fight, coughing up blood. This looked like he was being beaten by Varma, but Varma's weak strikes could never have made Narvolo bleed. Eventually, Narvolo collapsed from sickness, not blows from Varma. Varma banished Narvolo from the clan. Knowing he was cheated from his fate of ruling the clan and marrying into a noble family, Narvolo's heart turned sour. His jealousy and fury fueled his rage beyond normal levels. He turned away from Gorum and in a dream of lust for a noble woman, swore alliegence to Belial, who would fulfill his lustful desire if he would bring forth a temple to Belial rather than Asmodeus.

Eventually, he realized that without a clan, he would need to form a new clan, or at least be part of a group, and take over the unclaimed river kingdoms and make himself king, allowing him to build an army and destroy Varma and the Dolagod clan. Then he could marry any noble woman he wanted, legitimizing his hold on the kingdom. Narvolo doesn't have to be the ruler of the land, as long as he has a right to nobility through marriage. Once the contract is complete, he will fulfill his bargain with Belial.

Rage/Feat Planning subject to change:

1st Level: Power Attack
2nd Level: Superstition, Dr/1-
3rd Level: Improved Initiative, Extreme Endurance Hot
4th Level: Witch Hunter, Dr/2-, +1dex
5th Level: Lesser Beast Totem
6th Level: Beast Totem, Dr/3-, +1 Fire Resistance
7th Level: Spell Sunder
8th Level: Strength Surge, Dr/4-, +1dex
9th Level: Improved Sunder, +2 Fire Resistance
10th Level: Greater Beast Totem, Dr/5-
11th Level: Combat Reflexes, Greater Rage
12th Level: Come and Get Me, Dr/6-, +3 Fire Resistance +1con
13th Level: Unexpected Strike
14th Level: Increased Dr/1-, Indomitable will, Dr/8-
15th Level: Increased Dr/1-, +4 Fire Resistance, Dr/9-
16th Level: Increased Dr/1-, +1con, Dr/11-
17th Level: Raging Vitality, Tireless Rage
18th Level: Elemental Rage Lesser, Dr/12-, Fire Resistance +5
19th Level: Elemental Rage,
20th Level: Mighty Rage, Energy Resistance, Dr/13-, +1con