Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

AC 24, Karnog takes 15 hp damage. HP 81/96


Evil GM

The cleric lets out a loud grunt as the dwarven warax cuts his ribs.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung responds with a cheer

Croaker: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19
1d20 + 2 ⇒ (15) + 2 = 17 dex
Croaker: 1d20 + 12 - 3 ⇒ (9) + 12 - 3 = 18 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond backflips away from the frontline, coming up to the right of Grung and cutting at his opponent!

Acrobatics: 1d20 + 21 ⇒ (13) + 21 = 34

Attack: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (3) + 7 + (2) + (2, 1, 5, 2, 3, 1) = 26

AC is currently 31. Enemy has a -2 to hit which is a -6 against Desmond.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Let the Void protect us in the dark!"Stoneskin again.


Evil GM

Desmond you're attack didn't hit.

Grung hits with Croaker, one time.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Starting her song Felicitas looks around for a safe spot and prepares for a spell.


Evil GM

Felicitas begins here spell but not really finding a "safe" spot as she hears the shouts of more enemies approaching. She contemplates whether the positoon will be overrun.


Evil GM

RA Initiative: update RD 1

SE - attack, karnog is hit once
Kalim - casts stoneskin
Grung - attacks hitting once
Des - acros backward but misses his attack
Grunts -
Felic - IC begun and she begins spell
Karnog

Updated Map RD 1

I need a few few minutes to creature some low level Grunts. Note the map may change.


Evil GM

RD 1: Grunts

The sound of boots echo, then you see the onslaught of furious dark dwarfs carrying heavy pickaxes. They are intent on overrunning your positon.

Imp bull rush, charge: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
What is your CMD?

Two others try to overrun Desmond and Grug's positon.
Des
IMP Overun: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

Grung
IMP Overun: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
the foe stops at the wall known as Grung.


Evil GM

This is going to be a bloody mess...FUN!


Evil GM

The shouts and war cries resonate throughout. The clash of armor and weapons clank and thud undoubtedly will attract curious carrion.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps back and calls out in dwarven, "Feel the hammer blows of the Creator, evildoers!"

He casts holy smite, catching all the enemies (as well as Grungsdi and Desmond) in the area of effect.

Everyone affected must make a DC 20 will save or take 5d8 ⇒ (5, 8, 6, 7, 3) = 29 holy damage and be blinded for 1 round (save for half & negate blindness). Neutral characters take half damage, while evil outsiders take 10d6 ⇒ (6, 1, 5, 1, 3, 1, 4, 1, 2, 3) = 27 holy damage.

1d20 + 11 ⇒ (5) + 11 = 16 SR if needed


Evil GM

Nice! I'll make the saves in a bit. I like that your comrades were caught...so anyone that is not good needs a save.


Evil GM

Grunts Will saves:

Q 7: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
full dam, blinded

T 6: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
full dam, blinded

U 6: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
half dam, no blinded

U 7: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
half dam, no blinded


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
baldwin the merciful wrote:
Nice! I'll make the saves in a bit. I like that your comrades were caught...so anyone that is not good needs a save.

Call it...motivation...to be Good.


Evil GM

shadowdance will save:

save: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
full dam, blinded

shadow companion: 1d20 + 4 ⇒ (3) + 4 = 7
The shadow blinks out of existence.

Will save Capts

Will: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
full dam, blinded

Will: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

full dam, blinded

Darn effective spell. Did you cast defensively?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

5' step back, believe that should have brought me out of reach. If not, : 1d20 + 17 ⇒ (20) + 17 = 37 Cast Defensively (DC 23)


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will: 1d20 + 5 ⇒ (19) + 5 = 24

"Ah, be careful with that! Some of us aren't as high-and-might as you!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Take them down! The spell will keep them blind for only a moment!"


Evil GM

Grung and Kalim owe Will saves vs Karnog's spell.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

14 and blind


Evil GM
Grungsdi wrote:

1d20+10+2

14 and blind

Join the club.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Blind only affects Evil, not neutral. Neutrals take 1/2 damage on failed save, 1/4 damage on made save.

Holy Smite


Evil GM

Kalim does not owe a Will save, he is out of range.

RA Initiative: RD 2

SE -
Kalim -
Grung -
Des -
Grunts -
Felic -
Karnog

RD 2 Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Medium range - was figuring I could center at S/T-6/7 right in front of Grungsdi/Desmond.


Evil GM
Karnog Kegmeister wrote:
Medium range - was figuring I could center at S/T-6/7 right in front of Grungsdi/Desmond.

I got it, thought it was centered on you. never mid.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim listens and centers a manifestation of tentacles 20 feet beyond Grung. grapple: 1d20 + 16 ⇒ (12) + 16 = 28damage: 1d6 + 4 ⇒ (3) + 4 = 7 "There sure be NO RETREAT, SUB-DWARF SCUM!"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Moving a step closer to carnog, Feli casts Blistering Invective, trying to intimidate the enemys.
Blist: 1d20 + 23 ⇒ (20) + 23 = 431d10 ⇒ 9


Evil GM

RD 2: SE

Before Kalim casts the spell the leaders act.

The duergar fighting Grung, lashes out blindly.
shadow dancer: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d6 + 2 ⇒ (1) + 2 = 3;frost: 1d6 ⇒ 3

50 and lower good: 1d100 ⇒ 74

The Captain fighting Karnog (Q:7) don't seem to be effected by the blinded condition (blind fighting)

att1 : 1d20 + 19 ⇒ (10) + 19 = 29;damage: 1d10 + 12 ⇒ (3) + 12 = 15

att 2: 1d20 + 14 ⇒ (16) + 14 = 30;damage: 1d10 + 12 ⇒ (3) + 12 = 15

The Captain stuck in the back actually moves backwards around the bend as he tries to blink away the blindness.


Evil GM

Kalim's black tentacles

Shadawdancer takes damage.

Grunts: All three are caught and damaged.

Updated RD 2 Map


Evil GM

RA Initiative: RD 2

SE - acted
Kalim - spell
Grung -
Des -
Grunts -
Felic -
Karnog


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung replies in kind

Croaker: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34 for 1d10 + 8 + 8 ⇒ (6) + 8 + 8 = 22
Croaker: 1d20 + 16 - 3 ⇒ (16) + 16 - 3 = 29 for 1d10 + 8 + 8 ⇒ (9) + 8 + 8 = 25
Croaker: 1d20 + 12 - 3 ⇒ (4) + 12 - 3 = 13 for 1d10 + 8 + 8 ⇒ (5) + 8 + 8 = 21 thats gonna miss


Evil GM

Grung slices threw the shadow dancer enemy that he was facing, chopping him in two.


Evil GM

RA Initiative: RD 2 updated

SE - acted
Kalim - spell
Grung - killed shadwodancer
Des -
Grunts -
Felic - spell BI
Karnog


Evil GM

RD 2: saves versus felic blistering invective

One captain and two grunts are caught within her radius they appear a bit shaken from her bluster.

capt, reflex: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

grunt: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

grunt: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

What is your save DC.


Evil GM

Desmond you go before the Grunts.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Which ones are blind? The red-outlined ones? As long as I can reach blind ones here is a full attack against them, focusing on one until/if it goes down then switching to another.

Desmond flips into the air and turns into his blinding tornado of steel, cutting away at all the blinded foes!

Attack: 1d20 + 15 - 3 ⇒ (1) + 15 - 3 = 13
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (1) + 7 + (2) + (2, 6, 3, 2, 1, 1) = 25

Attack: 1d20 + 16 - 3 ⇒ (14) + 16 - 3 = 27
Damage: 1d6 + 8 + 6d6 ⇒ (1) + 8 + (6, 3, 2, 6, 4, 1) = 31

Attack: 1d20 + 10 - 3 ⇒ (5) + 10 - 3 = 12
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (3) + 7 + (1) + (2, 4, 4, 5, 5, 3) = 34

Attack: 1d20 + 11 - 3 ⇒ (15) + 11 - 3 = 23
Damage: 1d6 + 8 + 6d6 ⇒ (1) + 8 + (3, 1, 2, 4, 5, 2) = 26

Reflex: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22

Anybody hit by a sneak attack will take a -2 to hit which is a -6 against Desmond. Fighting defensively, so current AC is 31, or 35 against a foe who was hit by a sneak attack.


Evil GM

Desmond kills the Grunt next to him thrusting his sword deeply.

Updated Map


Evil GM

RD 2 Updated

As soon as Desmond drops his target the gap is filled with another enemy,

pick: 1d20 + 10 ⇒ (5) + 10 = 15;dam: 1d8 + 6 ⇒ (2) + 6 = 8

Two others attack Grung,

pick: 1d20 + 10 ⇒ (8) + 10 = 18;dam: 1d8 + 6 ⇒ (2) + 6 = 8

pick: 1d20 + 10 ⇒ (7) + 10 = 17;dam: 1d8 + 6 ⇒ (2) + 6 = 8

Each attack misses.

Updated map after the Grunts step up and attack

Karnog is up.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Cannot see maps for some reason.

"Foul mockery of dwarfdom! Your kind is a blight in this world!"

Karnog casts barkskin defensively 1d10 + 16 ⇒ (5) + 16 = 21 for +4 natural armor bonus (AC 29 for the next 110 minutes)


Evil GM

RA Initiative: RD 3

SE -
Kalim -
Grung -
Des -
Grunts -
Felic -
Karnog -

RD 3 Map


Evil GM

RD 3: SE

The Captain fighting Karnog contnues to press his vicious attack,

att 1: 1d20 + 19 ⇒ (4) + 19 = 23;damage: 1d10 + 12 ⇒ (6) + 12 = 18

att 2: 1d20 + 14 ⇒ (11) + 14 = 25;damage: 1d10 + 12 ⇒ (1) + 12 = 13


Evil GM

RA Initiative: RD 3 updated

SE - missed
Kalim -
Grung -
Des -
Grunts -
Felic -
Karnog -


Evil GM

You all can act.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog returns the favor on the duergar attacking him.

1d20 + 11 ⇒ (19) + 11 = 30 to hit, 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning + 1d6 ⇒ 1 fire damage

1d20 + 6 ⇒ (6) + 6 = 12 to hit, 1d8 + 4 ⇒ (2) + 4 = 6 bludgeoning + 1d6 ⇒ 2 fire damage


Evil GM

Karnog lands a hard blow that lets out sparkles as it hits, the enemy growls in response.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung continues chopping away, as one drops he moves to another

Croaker: 1d20 + 21 - 3 ⇒ (20) + 21 - 3 = 38 for 1d10 + 8 + 8 ⇒ (6) + 8 + 8 = 22
Croaker: 1d20 + 16 - 3 ⇒ (3) + 16 - 3 = 16 for 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20
Croaker: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23 for 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond steps back to flank the enemy with Karnog, chopping him like mincemeat!

Attack: 1d20 + 15 + 4 - 3 ⇒ (10) + 15 + 4 - 3 = 26
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (3) + 7 + (1) + (6, 3, 6, 2, 5, 4) = 37

Attack: 1d20 + 16 + 4 - 3 ⇒ (11) + 16 + 4 - 3 = 28
Damage: 1d6 + 8 + 6d6 ⇒ (3) + 8 + (3, 4, 3, 5, 2, 3) = 31

Attack: 1d20 + 10 + 4 - 3 ⇒ (10) + 10 + 4 - 3 = 21
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (2) + 7 + (4) + (2, 3, 4, 1, 3, 5) = 31

Attack: 1d20 + 11 + 4 - 3 ⇒ (5) + 11 + 4 - 3 = 17
Damage: 1d6 + 8 + 6d6 ⇒ (2) + 8 + (5, 6, 1, 6, 2, 6) = 36

Hit by sneak attack = penalty to hit (-2 which is -6 vs Desmond). Current AC is 31. Remember my menacing weapon gives an additional +2 to flanking bonuses.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

ah missed that crit on my first attack

1d20 + 21 - 3 ⇒ (12) + 21 - 3 = 30 for 2d10 + 16 + 16 ⇒ (2, 7) + 16 + 16 = 41

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