
Karnog Kegmeister |

AC 24, Karnog takes 15 hp damage. HP 81/96

Grungsdi |

Grung responds with a cheer
Croaker: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19
1d20 + 2 ⇒ (15) + 2 = 17 dex
Croaker: 1d20 + 12 - 3 ⇒ (9) + 12 - 3 = 18 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24

Desmond Aeros |

Desmond backflips away from the frontline, coming up to the right of Grung and cutting at his opponent!
Acrobatics: 1d20 + 21 ⇒ (13) + 21 = 34
Attack: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (3) + 7 + (2) + (2, 1, 5, 2, 3, 1) = 26
AC is currently 31. Enemy has a -2 to hit which is a -6 against Desmond.

baldwin the merciful |

RA Initiative: update RD 1
SE - attack, karnog is hit once
Kalim - casts stoneskin
Grung - attacks hitting once
Des - acros backward but misses his attack
Grunts -
Felic - IC begun and she begins spell
Karnog
I need a few few minutes to creature some low level Grunts. Note the map may change.

baldwin the merciful |

RD 1: Grunts
The sound of boots echo, then you see the onslaught of furious dark dwarfs carrying heavy pickaxes. They are intent on overrunning your positon.
Imp bull rush, charge: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
What is your CMD?
Two others try to overrun Desmond and Grug's positon.
Des
IMP Overun: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Grung
IMP Overun: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
the foe stops at the wall known as Grung.

Karnog Kegmeister |

Karnog steps back and calls out in dwarven, "Feel the hammer blows of the Creator, evildoers!"
He casts holy smite, catching all the enemies (as well as Grungsdi and Desmond) in the area of effect.
Everyone affected must make a DC 20 will save or take 5d8 ⇒ (5, 8, 6, 7, 3) = 29 holy damage and be blinded for 1 round (save for half & negate blindness). Neutral characters take half damage, while evil outsiders take 10d6 ⇒ (6, 1, 5, 1, 3, 1, 4, 1, 2, 3) = 27 holy damage.
1d20 + 11 ⇒ (5) + 11 = 16 SR if needed

Karnog Kegmeister |

Nice! I'll make the saves in a bit. I like that your comrades were caught...so anyone that is not good needs a save.
Call it...motivation...to be Good.

baldwin the merciful |

shadowdance will save:
save: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
full dam, blinded
shadow companion: 1d20 + 4 ⇒ (3) + 4 = 7
The shadow blinks out of existence.
Will save Capts
Will: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
full dam, blinded
Will: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
full dam, blinded
Darn effective spell. Did you cast defensively?

Karnog Kegmeister |

5' step back, believe that should have brought me out of reach. If not, : 1d20 + 17 ⇒ (20) + 17 = 37 Cast Defensively (DC 23)

Karnog Kegmeister |

"Take them down! The spell will keep them blind for only a moment!"

Karnog Kegmeister |

Blind only affects Evil, not neutral. Neutrals take 1/2 damage on failed save, 1/4 damage on made save.

baldwin the merciful |

Karnog Kegmeister |

Medium range - was figuring I could center at S/T-6/7 right in front of Grungsdi/Desmond.

Kalim Gudlavaletti |

Kalim listens and centers a manifestation of tentacles 20 feet beyond Grung. grapple: 1d20 + 16 ⇒ (12) + 16 = 28damage: 1d6 + 4 ⇒ (3) + 4 = 7 "There sure be NO RETREAT, SUB-DWARF SCUM!"

baldwin the merciful |

RD 2: SE
Before Kalim casts the spell the leaders act.
The duergar fighting Grung, lashes out blindly.
shadow dancer: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d6 + 2 ⇒ (1) + 2 = 3;frost: 1d6 ⇒ 3
50 and lower good: 1d100 ⇒ 74
The Captain fighting Karnog (Q:7) don't seem to be effected by the blinded condition (blind fighting)
att1 : 1d20 + 19 ⇒ (10) + 19 = 29;damage: 1d10 + 12 ⇒ (3) + 12 = 15
att 2: 1d20 + 14 ⇒ (16) + 14 = 30;damage: 1d10 + 12 ⇒ (3) + 12 = 15
The Captain stuck in the back actually moves backwards around the bend as he tries to blink away the blindness.

baldwin the merciful |

Grungsdi |

Grung replies in kind
Croaker: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34 for 1d10 + 8 + 8 ⇒ (6) + 8 + 8 = 22
Croaker: 1d20 + 16 - 3 ⇒ (16) + 16 - 3 = 29 for 1d10 + 8 + 8 ⇒ (9) + 8 + 8 = 25
Croaker: 1d20 + 12 - 3 ⇒ (4) + 12 - 3 = 13 for 1d10 + 8 + 8 ⇒ (5) + 8 + 8 = 21 thats gonna miss

baldwin the merciful |

RD 2: saves versus felic blistering invective
One captain and two grunts are caught within her radius they appear a bit shaken from her bluster.
capt, reflex: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
grunt: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
grunt: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
What is your save DC.

Desmond Aeros |

Which ones are blind? The red-outlined ones? As long as I can reach blind ones here is a full attack against them, focusing on one until/if it goes down then switching to another.
Desmond flips into the air and turns into his blinding tornado of steel, cutting away at all the blinded foes!
Attack: 1d20 + 15 - 3 ⇒ (1) + 15 - 3 = 13
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (1) + 7 + (2) + (2, 6, 3, 2, 1, 1) = 25
Attack: 1d20 + 16 - 3 ⇒ (14) + 16 - 3 = 27
Damage: 1d6 + 8 + 6d6 ⇒ (1) + 8 + (6, 3, 2, 6, 4, 1) = 31
Attack: 1d20 + 10 - 3 ⇒ (5) + 10 - 3 = 12
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (3) + 7 + (1) + (2, 4, 4, 5, 5, 3) = 34
Attack: 1d20 + 11 - 3 ⇒ (15) + 11 - 3 = 23
Damage: 1d6 + 8 + 6d6 ⇒ (1) + 8 + (3, 1, 2, 4, 5, 2) = 26
Reflex: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22
Anybody hit by a sneak attack will take a -2 to hit which is a -6 against Desmond. Fighting defensively, so current AC is 31, or 35 against a foe who was hit by a sneak attack.

baldwin the merciful |

RD 2 Updated
As soon as Desmond drops his target the gap is filled with another enemy,
pick: 1d20 + 10 ⇒ (5) + 10 = 15;dam: 1d8 + 6 ⇒ (2) + 6 = 8
Two others attack Grung,
pick: 1d20 + 10 ⇒ (8) + 10 = 18;dam: 1d8 + 6 ⇒ (2) + 6 = 8
pick: 1d20 + 10 ⇒ (7) + 10 = 17;dam: 1d8 + 6 ⇒ (2) + 6 = 8
Each attack misses.
Updated map after the Grunts step up and attack
Karnog is up.

Karnog Kegmeister |

Cannot see maps for some reason.
"Foul mockery of dwarfdom! Your kind is a blight in this world!"
Karnog casts barkskin defensively 1d10 + 16 ⇒ (5) + 16 = 21 for +4 natural armor bonus (AC 29 for the next 110 minutes)

Karnog Kegmeister |

Karnog returns the favor on the duergar attacking him.
1d20 + 11 ⇒ (19) + 11 = 30 to hit, 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning + 1d6 ⇒ 1 fire damage
1d20 + 6 ⇒ (6) + 6 = 12 to hit, 1d8 + 4 ⇒ (2) + 4 = 6 bludgeoning + 1d6 ⇒ 2 fire damage

Grungsdi |

Grung continues chopping away, as one drops he moves to another
Croaker: 1d20 + 21 - 3 ⇒ (20) + 21 - 3 = 38 for 1d10 + 8 + 8 ⇒ (6) + 8 + 8 = 22
Croaker: 1d20 + 16 - 3 ⇒ (3) + 16 - 3 = 16 for 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20
Croaker: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23 for 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17

Desmond Aeros |

Desmond steps back to flank the enemy with Karnog, chopping him like mincemeat!
Attack: 1d20 + 15 + 4 - 3 ⇒ (10) + 15 + 4 - 3 = 26
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (3) + 7 + (1) + (6, 3, 6, 2, 5, 4) = 37
Attack: 1d20 + 16 + 4 - 3 ⇒ (11) + 16 + 4 - 3 = 28
Damage: 1d6 + 8 + 6d6 ⇒ (3) + 8 + (3, 4, 3, 5, 2, 3) = 31
Attack: 1d20 + 10 + 4 - 3 ⇒ (10) + 10 + 4 - 3 = 21
Damage: 1d6 + 7 + 1d6 + 6d6 ⇒ (2) + 7 + (4) + (2, 3, 4, 1, 3, 5) = 31
Attack: 1d20 + 11 + 4 - 3 ⇒ (5) + 11 + 4 - 3 = 17
Damage: 1d6 + 8 + 6d6 ⇒ (2) + 8 + (5, 6, 1, 6, 2, 6) = 36
Hit by sneak attack = penalty to hit (-2 which is -6 vs Desmond). Current AC is 31. Remember my menacing weapon gives an additional +2 to flanking bonuses.

Grungsdi |

ah missed that crit on my first attack
1d20 + 21 - 3 ⇒ (12) + 21 - 3 = 30 for 2d10 + 16 + 16 ⇒ (2, 7) + 16 + 16 = 41