| Digger Chandler |
Male Rahadoumi Aberrent-Blooded Sorcerer 2
CN Medium Humanoid (human)
Init +0; Perception + 2
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Defense
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AC 10 (14 w mage armor),10 (14 w mage armor) touch , 10 (14 w mage armor)flat-footed
hp 19
Fort +1, Ref +0, Will +4
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Offense
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Speed 30 ft.
Melee: mwk longspear +3 (1d8), reach
Melee: mwk dagger +2 (1d4)
Melee:
Ranged: mwk dagger +2 (1d4)
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Statistics
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Str 10, Dex 11, Con 12, Int 10, Wis 15, Cha 18
Base Atk +1; CMB 1; CMD 11
Feats: Eschew Materials (Sorcerer Free Feat), Weapon Focus (Spear), Toughness
Traits: Scholar of Ruins
Skills: Intimidate 9 (4+2+3), Knowledge Arcana 5 (0+2+3), Knowledge Dungeoneering 6 (0+2+3+1), Spellcraft 5 (0+2+3)
Languages: Common
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Spells and Special Abilities
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Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.
Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Spells Known:
0: Daze, Message, Acid Splash, Detect Magic, Resistance
1 (5/day): Mage Armor, Ray of Enfeeblement
EQUIPMENT:
mwk longspear
mwk dagger
mwk backpack
bedroll
blanket
40 pieces chalk
Anti-Plague x2
Vermin Repellent x3
Alkali Flask x2
Explorer's Outfit
Wand of Burning Hands
Wand of Color Spray
Potion of Endure Elements x2
Potion of Enlarge Persion
Potion of Protection from Arrows
Scroll of Air Bubble
Scroll of Comprehend Languages x2
Scroll of Command Undead
147 gp
Kalim was born like any other Rahadoumi boy. Early teachers and relatives perhaps noticed a stronger personality than most children his age, but he was fairly average in most every way. As a teenager he enlisted in the military of Rahadoum, and never made it beyond footsoldier. While dedicated and friendly, he was neither particularly strong nor swift. He, like so many thousands before and with him, was a simple spearman, brave but not superheroic; competent but not trained; observant but not bright. He rarely saw much action. For a while his unit was stationed as marines on a Rahadoumi merchant ship. His introduction to the outside world at first bewildered him, but soon he grew to love visiting new cultures.
He didn't love pirates. And the attack on the ship where he was stationed by minions of Captain Barnabas Harrigan saw him gravely wounded and dropped into the ocean. Despite all this, he somehow survived and washed up upon and island. But the injury and the time since had left him ...changed. Something deep within him was awakened. He saw the glimpse of The Other, of the Elder Gods ...not the petty extradimensional beings worshiped in some countries and hated in his home; these were ...something bigger. Something darker, more menacing, and earlier. They were madness, they were destruction, but they were absolute.
He hungered to know more, and after a rescue, began studying elder gods and other aberrations. Their return is inevitable, but will it mean the destruction of all life? Or is there something somewhere, some power or hidden knowledge, that would mean peace? Kalim isn't sure; he isn't even sure what he hopes will happen. But he will not sit idly by.
| baldwin the merciful |
Masumi it would be similar to AOW, although I've never played AOW. RA is mega-complex and can take folks from 1-20th, and beyond, but I don't realistically expect to do the whole thing. One massive dungeon dive without breaking things up will get monotonous for me, so I'm sure I'll veer with a few side events. Anyone who has popped in on my CoT game, knows there are some creative side events.
I'm not sure about AOW but in RA it is suggest that a party of 6 be 5/6th level before attempting to entire the actual dungeon. There is a ton of surrounding environment that could make complete campaign out of.
| Masumi - UfD |
| 1 person marked this as a favorite. |
Perhaps an Elf Wizard Crafter, then! Something about that statement sounded like a gauntlet across the face.
So, digging a little deeper... Not crafting friendly - no time (takes place over two weeks), no money - (pitiful treasure)? Or just nothing particularly to help it along... But, standard Crafting Rules apply?
1000gp value per day
+5 DC for double to 2000gp/day
2 hours worth daily (during adventuring)
4 hour blocks if dedicated
Feats, Discoveries, etc...
I figured if there may be a Goblin, there's got to be an Elf... intra-party RP!
| Masumi - UfD |
Will just have to get creative, if I'm accepted.
Elf Wizard 2 (Transmutation/Enhancement).
12, 18, 9 (10*), 17, 10, 10
*Enhancement school gives +1 physical attribute.
Having nearly been killed by poison (CON), as a youth, Sethran sought knowledge regarding the school of transformation magic, specifically Enhancement. Years later, he uses his acquired skills to literally hold himself together.
Always curious about how things worked, he has ever since been obsessed with altering things and making them "better".
Availability - Quicker, shorter posts during the day... Longer RP type posts in the evening, catch up during morning commute.
| Vatilda Lateef |
I think I am pretty much ready as well.
Regarding posting availability... I'm on at least a couple times a day, and willing to put some thought into my posts.
| Varl Togaard |
Good Evening DM Baldwin,
Celeador here with my dwarf concept I mentioned I was working on. I took a few liberties that I would be happy to go back and change, but I hope that you’re willing to consider them. I am submitting for your Rappan Athuk campaign Varl Togaard, a Dwarven Unbreakable Fighter. Since Rappan Athuk is supposed to be an iconic “dungeon crawl” I thought it appropriate to create an iconic dwarf fighter. The concept behind Varl is that he’s not going anywhere. He may not be the biggest or the fastest, but he has a ton of staying power and survivability. I did take a racial feat (Steel Soul) after you mentioned that you may consider them after selection. I can go back and change it to Iron Will and it would be no major loss. I also took two dwarf specific weapons, a dwarven double waraxe and a dwarven longhammer. I believe they were first featured in Dwarves of Golarion. You can find them on the SRD. I’ll come back tomorrow and post my background, but I wanted to get my initial crunch out there for your review. Let me know if you have any questions.
-Celeador.
| baldwin the merciful |
Characters submitted
Melee
Lloyd Jackson aka Tzelvek, H/Orc Monk.
Celeador aka Varl Togard, dwarf unbreakable fighter – needs background
Hybrid
Rehar aka Nibbfir Grumepgarth, Gnome bard/Archaeologist
Arcane Spellcaster
Digger Chandler aka Kalim Gudluvaletti- human, aberrant-blooded sorcerer
Masumi – elf, wiz (Transmut Enhancement), needs crunch, equip, bio
Divine Spellcaster
Vateelda Lateef- Human spellscar oracle
Rogue
?
Dotted for interest
Loup Blanc -meat shield?
Mark Thomas 66 - Pally?
DM Carpe - Inquisitor?
Monkeygod -rogue?
Monjeblue – goblin?
Stratos ?
Psionichamster – barbarian human?
Oterisk -?
If I've forgotten anyone let me know, it was unintentional.
This is a campaign that Rogue would be useful.
Don't forget to include your posting availability as request.
| baldwin the merciful |
Anyone who is submitting their character under a spoiler can you copy and paste the material together under a single spoiler when your character is complete. That will make it easy on me and ensure I don't miss a post, or change.
Right now I believe that is:
Tzelvek, H/Orc Monk
Kalim Gudluvaletti, H Sorcerer
| Masumi - UfD |
Thought Monkey God was putting up a Rogue, so I went Wizard. Original concept was Rogue/Magus. But some folks don't like... Maguseses. :)
I can do whatever. Not meant to be flippant, just indicating versatility.
Rogue/Wizard could work with Dex/Int synergies, BAB is less than awesome, but flanking and magic can help. Maybe later on.
Greensting Scorpion an OK familiar? Ironic/poetic with the whole poison thing.
| baldwin the merciful |
@psionichamster - I'll look at your cleric soon and add you to the submitted characters list.
@Masumi - I'm not a Magus fan, it's on the banned list - sorry. Some folks dotted and expressed interest in classes like the rogue but nothings submitted. I'm not sure when you were planning to multi-classing, but wait till a later level. I don't have any issue with rogue/wizard builds but there are couple issues to discuss with other potential builds. No reason to go through those now. The Greensting scorpion familiar out of UM is fine. Use the UM, not the fan content one.
| baldwin the merciful |
I'm going to start looking at the builds submitted. If I have any questions I will post them under a spoiler.
| baldwin the merciful |
Characters submitted
Melee
Lloyd Jackson aka Tzelvek, H/Orc Monk.
Celeador aka Varl Togard, dwarf unbreakable fighter – needs background
Hybrid
Rehar aka Nibbfir Grumepgarth, Gnome bard/Archaeologist
Arcane Spellcaster
Digger Chandler aka Kalim Gudluvaletti- human, aberrant-blooded sorcerer
Masumi – elf, wiz (Transmut Enhancement), needs crunch, equip, bio
Divine Spellcaster
Vateelda Lateef- Human spellscar oracle
Karnog Kegmeister - Dwarf, cleric, LG
Rogue
?
Dotted for interest
Loup Blanc -meat shield?
Mark Thomas 66 - Pally?
DM Carpe - Inquisitor?
Monkeygod -rogue?
Monjeblue – goblin?
Stratos ?
Oterisk -?
If I've forgotten anyone let me know, it was unintentional.
This is a campaign that Rogue would be useful.
Don't forget to include your posting availability as request
| Hawktitan |
There is a fighter I've been wanting to play for awhile
Bosh Vandergard
Male Human Fighter (Two-Handed Fighter) 2
CG Medium Humanoid (human)
Deity: Cayden Cailean
Init +1; Senses Perception +2
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 26 (2d10+6)
Fort +5, Ref +1, Will +0
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Offense
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Speed 20 ft.
Melee Light flail +6 (1d8+4/x2) and
. . Longsword +6 (1d8+4/19-20/x2) and
. . Masterwork Heavy flail +7 (1d10+6/19-20/x2)
Special Attacks shattering strike +1
--------------------
Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 10
Base Atk +2; CMB +6 (+7 Sundering); CMD 17 (18 vs. Sunder)
Feats Cleave, Combat Expertise +/-1, Improved Feint, Power Attack -1/+2
Traits Fast-Talker
Skills Acrobatics -5 (-9 jump), Bluff +6, Climb +2, Escape Artist -5, Fly -5, Knowledge (dungeoneering) +5, Perception +2, Ride -5, Stealth -5, Survival +4, Swim +2
Languages Common, Dwarven
Combat Gear Potion of enlarge person (3), Wand of cure light wounds, Caltrops (2), Oil (7); Other Gear Full plate, Light flail, Longsword, Masterwork Heavy flail, Backpack, masterwork (empty), Blanket, Flint and steel, Grappling hook, Lamp, Paper, Rope, Soap (2), Tent, small, Torch (3), Trail rations (7), Traveler's outfit, 40 GP, 7 SP, 5 CP
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Favored Class Bonuses +1 Hitpoint (level 1), +1 Hitpoint (level 2)
Due to an illness his mother died when he was just a baby. After that incident his father became a cruel and violent person and for as long as Bosh can remeber he was tormented by his older brother and . Rather than suffer under his family he left as a young man, doing what odd jobs he could and learned to fight and fight well. Not only does he use his muscle but he also uses his mind. He finds tacticle solutions to problems when force may not be the easist way. He has also learned to use his wits and can fool people into believing what may not be true.
He wants to prove his worth to everyone and basically tries to do the right thing. Prehaps that is why he is going to Rappan Athuk. To prove that he can do what others have called impossible.
If you think you have the fighter slot filled let me know and I will stat up a skillful ninja.
I can post several times a day. Usually once or twice in the morning and several times in the evening. I am in eastern time.
| baldwin the merciful |
| baldwin the merciful |
Characters submitted
Melee
Lloyd Jackson aka Tzelvek, H/Orc Monk.
Celeador aka Varl Togard, dwarf unbreakable fighter – needs background
Bosh Vandergard, Two-handed fighter, human
Hybrid
Rehar aka Nibbfir Grumepgarth, Gnome bard/Archaeologist (reviewed)
Arcane Spellcaster
Digger Chandler aka Kalim Gudluvaletti- human, aberrant-blooded sorcerer (reviewed)
Masumi – elf, wiz (Transmut Enhancement), needs crunch, equip, bio
Divine Spellcaster
Vateelda Lateef- Human spellscar oracle (reviewed)
Karnog Kegmeister - Dwarf, cleric, LG (reviewed)
Rogue
Argrim - dwarf
Dotted for interest
Loup Blanc -meat shield?
Mark Thomas 66 - Pally?
DM Carpe - Inquisitor?
Monkeygod -rogue?
Monjeblue – goblin?
Stratos ?
If I've forgotten anyone let me know, it was unintentional.
This is a campaign that Rogue would be useful.
Don't forget to include your posting availability as request
| Argrim |
Please find the game mechanics of Argrim in the avatar: Dwarf Rogue
Argrim is a miner by clan and training. He detests mining. Yes, it can pay bills, but he has always wanted to adventure. Too many tales of heroism and treasure unsettled his soul. A couple of years ago, he left his clan name and home behind after saving every piece of copper for decades for equipment.
During the weekday, I usually can post frequently between 9am to 4pm and 8pm to 10pm. During the weekend, I usually can only post at the very beginning of the day and at the end of the day. All times Eastern time zone.
| Oterisk |
Well, I'd submit a rogue, but for three reasons.
1. Monkey God is a heck of a roleplayer, and if he wants to do rogue, I want to see that he is afforded every opportunity.
2. I had another thing planned.
3. I often use a dump stat to spark my imagination concerning a character. Flaws are as important to me as strengths, even if they are minor flaws. As it is, many of the concepts that I have had for this game have seemed too much like something I've done before. Because of this, I am going to have to withdraw my interest.
3 (addendum). Also, I think my other problem is that I've recently been through Tomb of Horrors, and while I only lost 5 characters in two nights of play, my taste for meat grinders is rather sated for the time being. Your consistency is something to be admired though, and I want you to know that simply because my preferences are different than yours in this does not mean that I have the highest respect for the way you game. Perhaps if there is another time I will have greater inspiration.
I wish you all well, and a good game.
| baldwin the merciful |
| baldwin the merciful |
I've reviewed each character sheet that has been submitted, so far.
Characters submitted
Melee
Lloyd Jackson aka Tzelvek, H/Orc Monk. (reviewed)
Celeador aka Varl Togard, dwarf unbreakable fighter – needs background (reviewed)
Bosh Vandergard, Two-handed fighter, human (reviewed)
Hybrid
Rehar aka Nibbfir Grumepgarth, Gnome bard/Archaeologist (reviewed)
Arcane Spellcaster
Digger Chandler aka Kalim Gudluvaletti- human, aberrant-blooded sorcerer (reviewed)
Masumi – elf, wiz (Transmut Enhancement), needs crunch, equip, bio (not reviewed)
Divine Spellcaster
Vateelda Lateef- Human spellscar oracle (reviewed)
Karnog Kegmeister - Dwarf, cleric, LG (reviewed)
Rogue
Argrim - dwarf
Dotted for interest
Loup Blanc -meat shield?
Mark Thomas 66 - Pally?
DM Carpe - Inquisitor?
Monkeygod -rogue?
Monjeblue – goblin?
Stratos ?
If I've forgotten anyone let me know, it was unintentional.
This is a campaign that Rogue would be useful.
Don't forget to include your posting availability as request
| baldwin the merciful |
After looking at each submitted character, I've decided to close this recruitment on Sunday, at 6:00pm. I know this is earlier than I originally posted. I'll review new characters, as they come in, and try to make final decision by 7:00pm.
I'll open up the discussion thread thereafter.
Edit: Oops, I still need to review the rogue Argrim, I will do that in the morning.
| Vladst Grey |
Ok here is my Drow rogue.
Can post multiple times a day. I check regularly on my mobile throughout the day. Am in aus so GMT+10.
Born in a dark corner of the underground Drow city, Vladst was no one important. When he slit a throat to steal food to ease his starving stomach one day, he was seen by a master assassin who saw great untapped skill in the youth. He took him in and Vladst began his training.
Vladst has been dealing with some outside contacts for several years. Investigating the dark cult that disappeared when the entrance to Rappan Athuk was discovered. several parties were sent to Investigate and only 1 man returned. The horrors he spoke of ripping his companions to shreds 1 by one gave Vladst nightmares for weeks. The best assassins had failed. The man had brought back one item. A Gloom Blade.
Vladst' master gave him a new mission. Go to Rappan Athuk. Find its secrets and bring back any powerful magical relics. Ally with any he must. No more assassins would be sent for now until the council convened.
It is up to Vladst to find a suitable group of allies (albeit temporarily) to help him survive the deadly dungeon.
Vladst Grey
Male Drow Rogue level 2
LE Medium Humanoid (elf)
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Defense
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AC 17, Touch 14, Flat-footed 13
HP 18 (2d8+2) Fort +0, Ref +7, Will +1(+2 vs enchantment),
init +6, perception +9
Spell Resistance 8
MW Studded Leather
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Offense
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Speed 30 ft. (30 ft. in armour)
Initiative +6 (+4 dex, +2 reactionary)
MW Rapier +4 (1d6+2)
MW Composite Shortbow(+2 STR rating) +6 (1d6+2)
MW Short Sword +4 (1d6+1)
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Statistics
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Str 14, Dex 18, Con 10, Int 10, Wis 13, Cha 12
BAB +1; CMB +3; CMD +17
Feats Two-Weapon Fighting, Weapon Finesse
Skills(8 per level) (16)
Acrobatics(2)+9
Climb(1)+8
Disable Device(1)+9
Escape Artist(2)+9
Knowledge(Dungeoneering)(1)+4
Knowledge(Local)(1)+4
Perception(2)+8(+1 searching for traps)
Sleight of Hand(1)+8
Stealth(2)+9
Swim(1)+6
Use Magic Device(2)+6
Languages Common, Elven, Drow
Other Gear MW Thieves tools
Outfit Explorer's outfit
GP
--------------------
Special Abilities
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Evasion At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Sneak Attack The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Talents Finesse Rogue
Trap Finding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Two-Weapon Fighting Attack penalties reduced to -2/-2
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Natural attacks are classified as light weapons.
Reactionary +2 trait bonus to initiative.
Darkvision Drow can see in the dark upto 120 feet.
Drow Immunities Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses Drow gain a +2 racial bonus on Perception checks.
Light Blindness Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Poison Use Drow are skilled in the use of poison and never risk accidentally poisoning themselves.
Spell Resistance Drow possess spell resistance equal to 6 plus their class levels.
Spell-like Abilities A drow can cast dancing lights, darkness, and faerie fire, once each per day, using her total character level as her caster level.
Weapon and Armour Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
MW Cold Iron Short sword 320gp/2lbs
MW Cold Iron Rapier 340gp/2lbs
MW Cold Iron Dagger 4gp/1lbs
MW Composite Shortbow +2 str 525gp/2lbs
Cold Iron arrows(40) 2gp/6lbs
MW Studded Leather 175gp/20lbs
Caltrops(4) 4gp/8lbs
CLW potion(4) 100gp/4lbs
Weapon Blanch, Silver(2) 10gp/1lb
Weapon Blanch, Adamantine 100gp/.5lb
MW Thieves Tools 100gp/2lbs
Spelunking kit 174gp/32lbs
Cloak of resistance+1 1000gp/1lb
MW Backpack 50gp/4lb
Masterwork Survival Kit 50gp/5lbs
Pickpocket outfit 0gp/3lbs
2953gp/94lbs
47gp remaining
67-133lbs medium encumbrance
Dropping spelunking kit inside backpack reduces weight to 58lbs light encumbrance.
| baldwin the merciful |
I believe all applicants that have submitted characters have been reviewed: