PFS The Waking Rune: Hard Mode (Inactive)

Game Master Matthais777

The Waking Rune Map


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Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Alright, I know this is crazy but I'm still gonna stay and fight no matter what. Since my turn was technically before Eadie's, would it be okay if Nancy flies over and uses her First Aid Gloves on Ooga since she's only at 17 below CON as noted in the gameplay thread? Then I can either put up an Emergency Force Sphere over us (hardness 20, 100 HP) or Dimension Door us (I could ready it if anyone else wants to join) out to the pyramid room to buy some time and get Ooga flying so she can't be targeted with tremor sense.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Hm. I'll say that's fine, but Ooga will be the one to choose whether or not she takes Eadie's hand and runs for it or not before I take Krune's turn.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

Nah, I'm dead or unconscious. I don't get a choice. :) I'll go with whatever.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Hm. Okay, well then, we'll take it in inititive order then. yazdan, take your action and see how it affects Oogachucka, and we'll go from there (And let eadie modify if they so choose.)

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

I'll stay as well.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Aaaaand i am reminded why society play doesn't go above 12. Figuring out a caster of this high a level's turn with this many options is enough to fry someone's brain!

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

So before I take my turn I've got a couple of questions.

First, does Mr. P have any idea where the others are? Does he know that Eadie has gone home? Does he know that Ooga and Yazdan have NOT gone home?

Second, since Vos has already acted, if Mr. P decides to break the tablet and go home, can he take Vos with him? For example, can Griff grapple Vos (assuming he wants to be taken home) while Mr P breaks 1 tablet? 2? 3? How does that work?

Third, what is your view of his Paladin-responsibilities here? Mr. P is brave and he's not the brightest, but he's capable of easily understanding that there's little he can do to defeat these elementals without room to charge, and if Krune is up and functioning, the Society needs to be warned. But I'd like your opinion of whether retreating in this situation will go against his Paladin way.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sure.

Mr. P knows where the others where standing in the room before it filled up with gas. He also knows where Vos is from him speaking for his inspire courage.

Eadie made a large call to her god to take her home, your call if Mr. P understood it. He also knows that Yaz and Ooga have disappeared and where not with the crew when they appeared in the new room.

Mr. P cannot break a token for Vos, it will only work on him and I'll say Griff because they have a sacred bond. Vos and the others will need to break their own token, and remember, if you don't have a chance to study the token first will deposit you in a random location on Golarion, which may still land you in "Needs body recovery" land depending on where it is.

As for Mr. P's paladin duties, this is completely up to your character interpretation. I will say that none of these options will break his paladin code as all of them may fall under doing what is the most right that he can do at the time, including running away. The society has backup plans if krune can't be beat, so "Warning" them shouldn't be necessary, but it is a perfectly reasonable thing for a paladin to make the evaluation that he cannot survive the battle to try and get help/warn others.

I think, as a paladin, he would at least try to get the Token's to Vos and Rognak so they have a way to escape, but that's just my interpretation and I won't dock you if you decide against.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

I am not sure if you can see me Sir Mr. Proudefeets since I should still have greater invisibility going, unless it has been 11 rounds already. If need be, I also have the option to bail like Eadie. (4-16 boon that I have not used.) If we can dispel the cloud kill, I can blast it but I think with us split up like this, running is our best option.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

I am not sure if Yazdan was able to get off his heightened, persistent lipstitch on the Runelord as I do not see a save there. (message 306)


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Rognak wrote:

I am not sure if Yazdan was able to get off his heightened, persistent lipstitch on the Runelord as I do not see a save there. (message 306)

Yazdan was not able to cast his spell because Krune sealed off the doorway, it's just a solid slab of stone now. He still technically has his standard action to cast a spell, but unless he has something that can target another creature through a few feet of stone, I don't think it's going to affect him.

Mr. P also can't see you because your all in the cloud, which blocks sight.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Got it. Thanks.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Just double-checking: the cloud blocks all sight, even 5' away? As far as I'm aware, most (all?) of the cloud spells still let you see what is 5' from you (which both Vos and Rognak are). Of course this may be some other effect entirely, or have some special reason why it blocks sight even 5' away, but I just wanted to doublecheck before I act.

Mr. P has See Invisibility up, so he's able to see Rognak (or was before the cloud came into being), so even if he can't see him, he should know which square he's in.

In any case, Mr. P is going to (attempt to) withdraw, for both in-character and out-of-character reasons.

In character, the only thing he knows is that Eadie declared that she was teleporting home and that neither she nor Ooga and Yazdan are present, so it's likely that he would assume that they have also retreated (or are dead).

Out of character, there is simply nothing that Mr. P can do to meaningfully deal with any of the elementals. Non-evil enemies in close quarters is about the worst possible situation for a charging smiter. If I were to stay and attack one of the elementals this round, Mr. P's attacks would be +17/17/12 for 1d6+16 (and that's *after* Haste, Inspire, and Power Attack are included) and Griff's would be +16/16/16 for 1d6+18, and none of that would bypass any of their DR, and would have to deal with concealment. So, best case scenario, after a round of full-attacking with both Mr. P and Griff, I might very slightly damage one of the elementals. And with an AC of 28 and 83 hp, it'll only be a round or so before they take me out.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

You are correct, you can see others within 5 feet, though they still have a 20% miss chance.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Apologies for the unannounced delay; I had a house guest the past couple days and also planned/hosted a birthday party. And obviously, I didn't find time to check in. Looks like it's time to run while we still can though, as sad as I am to give up. I have a scroll of teleport I could use to get me and Ooga into the sealed off room, but it seems more prudent to use it to get us out of here...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Hm... must resist the urge to force you all back into the fight. It'd be out of character for Krune I feel, even if he could.

Looks like your all gonna escape alive unless Vos is unlucky.

And I was using Wish this turn to. :(


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Welp. That's all of you.

Gotta admit, I'm mildly disappointed I didn't get to kill even 1 of you and you all escaped with your lives.

I'll start prepping chronicle sheets and have them to you in the next day or two. Sadly, no prestige on this one, and I'm afraid I don't think you get the neat boon since you didn't defeat Krune. :/

If you have any questions about tactics, plans, anything at all, now that the mission is over I'll be an open book about everything I did, and what the plans and moves I was going to take next where if you stayed.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

I will say, I laughed out loud in front of my screen when I saw Eadie literally announce where we came from. All I could think from then on was, "Well, now he knows where to target first during his reign of terror."

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Okay, I did have a few questions. Krune is supposed to wake up in his coffin 1d6+6 rounds after the Lashmistress encounter begins. But there's a post where you indicated it was 4 rounds since Vos cast Haste when we entered the coffin room. Looks like Vos cast haste on the round after we opened the door to the initial sleet storm, which makes 5 rounds total between (officially) starting the Lashmistress encounter and entering the coffin room, unless rounds were being counted down while we were still in the hallway?

The 4 Elder earth elementals: Summon Monster IX using his fancy rune-carved rod to Maximize (or you just rolled 3 on the d3?) and Empower it, I assume? And there was the one Greater earth elemental too (SMVII).

You mentioned he cast Foresight as soon as he woke up in his coffin, which seems prudent indeed. So that makes at least 3 spells cast before we reached his room: Foresight, SMIX, SMVII, and he was out of his coffin someplace (which could have been a quickened dimension door). How/when did he issue orders to the elementals? Was it when there was still an illusory wall between the Lashmistress area and the coffin area? I would have thought maybe we might have get a perception check to hear him casting spells or telling the elementals who to attack in Terran. It just felt like we ended the Lashmistress encounter pretty fast, but Krune had still cast several spells, given orders to elementals, and disappeared from the area.

Lastly, how was Krune casting spells with somatic components with his spear in one hand and rod in the other? Using the rod's charges for Still Spell?


To be fair, Krune doesn't have to give commands to his summons. They attack his enemies to the best if their abilities.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sure!

So, in room 1 you trigger an alarm spell. It's pretty much unavoidable, and it let's the Lashmistress know your coming. To prepare for that, the Naga, who has constant read thoughts, sat in front of the door and directed it out into the hallway to wait for you. As you all gathered in front of the door and made the decision to begin preparing, the Naga was able to read you all basically stating "Okay, open the door on the count", which officially began the encounter before you realized it had started. That took you 3 rounds of preparation, followed by another 3 rounds to get through the sleetstorm, obscuring mist, and fake wall. Then it took you 3 rounds you actually beat the Lashmistress.

So, here is Krune's life (Which i have been recording on his page for just such an occasion!)

Record of actions- 3 rounds prepping to open door (Countdown started by detection by naga) 3 rounds to get into main chamber, 3 rounds of fighting (Krune awakens here), 2 rounds of after fighting prep

1 round- Standard, cast foresight inside coffin and warned of danger, Quicken dimension door, to beginning room at the pyramid.

2 round- Maximized Empowered Summon Monster 9, Quickened Summon Monster 5. Krune gives orders and instructions in terran.

3 Round- Elementals move into position, Spell turning cast,

4 round- Full attacks by elementals, Create Phase door to altar in preparation of upcoming battle

5 Round- Elementals attack, Begin casting Empowered summon monster 6

And then you popped in on him summoning the fire elementals. :)

As for the spear, to be frank I forgot about that, but that's easily resolved by having the spear activate it's own dancing ability, or as you mentioned, stilled since it still has charges to work with.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Hey everyone, I have your Chronicle Sheets here

If i did anything wrong, please let me know and I'll update. Since you all made it out alive and repetitively unharmed, you actually still make a fairly decent amount of gold. :)


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Oogachuka, I still need your info for a sheet and recording purposes.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

78886-4

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

I have my chronicle. Thank you for running!

Also, now that Vos is retired, he would definitely go back with the Seeker team to fight Krune.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Got Mine! Thank-you for running, GM Starson.

Glad to see everyone made it.

@Yazdan, I want to contribute to your compact with the Deva. Is 1500gp a fair figure?

GM Starson, I will record the gold figure Yazdan thinks is fair on Eadie's ITS, assuming you're OK with that?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yup, totally fine. You know where to find me if anyone makes a fuss. :P'

Ooga, I'll have your chronicle sheet later today.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Had some free time, Your chronicle is up Ooga.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Thank you for running the game GM_Starson.

From Yazdan, going to copy
1st level (50 gp)
Burning Hands, Disguise Self, Glue Seal, Heightened Awareness, Obscuring Mist, Ray of Enfeeblement, Vanish
2nd (360 gp)
Aram Zey’s Focus, Command Undead, Continual Flame, Create Pit, False Life, Ghoul Touch, Levitate, Lipstitch, Pyrotechnics
3rd (450)
Animate Dead, Lesser, Aqueous Orb, Ray of Exhaustion, Slow, Vampiric Touch
4th (1,280)
Animate Dead, Bestow Curse, Boneshatter, Death Knell Aura, Emergency Force Sphere, Enervation, Fleshworm Infestation, Wall of Blindness/Deafness
5th (1,250)
Cloudkill, Possession, Suffocation, Wall of Stone, Waves of Fatigue.

Costing 3,390
Also going to spend 8 PP to purchase a Wizards Tower Vanity.

As for the scroll that we used for the first battle (Planar Ally), \chip in an even 500 gp towards it.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Thanks for running the game, GM_Starson! This was really fun, though I'm disappointed that we didn't get further.

The chronicle sheet all looks good.

I'll also contribute 500 towards the cost of the scroll of Planar Ally.

I'll also attempt to check a box on my Faction Card by skipping my downtime to non-violently fight for the cause of liberty by distributing revolutionary material on the long journey back to Magnimar.

Stealth, DC 25: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Thank you, GM Starson! As frustrating as it was to have to leave Krune alive, it was a very enjoyable experience overall and you're an excellent GM.

My chronicle has the wrong XP though; it should be 1/2 (the gold looks correct for slow track).


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Bah, thought i fixed that. I'll take care of it quick.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Alright, all fixed up!

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Oops, scratch Ray of Enfeeblement, already have it, and I can not count. 6 x 10gp for 60gp, bringing it to 3,400 for the spells.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Looks great; thanks again!

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