How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


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Liberty's Edge

Gameplay map

Get well soon.

Audit season here has been a little tough so I have also needed a few small push from Mirabella to remember my posts.

Liberty's Edge

Gameplay map

I have to apologise, but I seem to have forgotten to reward you with a level up. I have overlooked that you were supposed to be level 8 before going to the keep.

Because of that I'll grant you a double level up now so you hit level 9, and get back on track for the rest of the book.

Also because of the destruction of Menador Keep you rebellion rank also increases and you all get a bonus feat which you can pick from the following: Improved Initiative, Toughness, or Fleet.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Yay - go us!

Will get Mirabella leveled up ASAP. I'll encourage Logan and Jack to consider the Outflank Teamwork feat. That could potentially generate a lot of extra attacks.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Outflank could be good, Jack what do you think?


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

I did a quick inventory pf everything we've found in Menador Keep so far. Jesper, let me know if I've missed anything.

Thrune's Gear:
mwk full plate
+1 flaming greatsword
iron and silver bracelet set with small opals depicting devils being eaten by bloated dolls,
long dark cloak set with black peacock feathers
soft leather scissor case containing scissors depicting a lewdly posed gnome
small vanity mirror painted with angels
silver-rimmed reading spectacles in an iron case
iron key.

Planning room:
+1 merciful dagger, also the scabbard looks rather expensive with it's red garnet pentagram patterns
Strategic documents and maps

Host devil room:
Magic ring
980 gp
6 potions of cure moderate wounds
6 potions of cure serious wounds
Small +1 human-bane bastard sword
6 +3 frost arrows
Lacy white dress,
Ivory fan
a leather-bound glass flask with attached silver fox-head stirrup cup (liquid inside)
a solid-gold pillbox carved with a leering harpy face (some powder inside).

In the room where we fought the Erinyes:
scrolls containing the spells: Break enchantment, displacement, major image, mirror image and seeming.
Dropped bow (?)

Armory:
Chest (content unknown)
Some masterwork armor and weapons

Guard room:
Ring found hidden in footlocker

Plus whatever equipment from the disarmed guards that's worth keeping.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

HP: 2d8 ⇒ (4, 7) = 11

Have updated Logan in HeroLab, but still need to choose a feat. Will give a level up summary tomorrow. I'm tired tonight.

Liberty's Edge

Gameplay map
Mirabella Lindenbrook wrote:
I did a quick inventory pf everything we've found in Menador Keep so far. Jesper, let me know if I've missed anything.

Thrune's Gear:

mwk full plate
+1 flaming greatsword
iron and silver bracelet set with small opals depicting devils being eaten by bloated dolls, worth 700 gp
long dark cloak set with black peacock feathers worth 100 gp
soft leather scissor case containing scissors depicting a lewdly posed gnome worth 75 gp
small vanity mirror painted with angels worth 50 gp
silver-rimmed reading spectacles in an iron case worth 50 gp
iron key. used in the host devil room

Trunk in Thrune's room
8 fine noble's outfit worth 200 gp each
8 bottles of magnificent brandy worth 100 gp per bottle
A bottle of scent in the shape of a naked woman worth 300 gp
A superb cup made of silver and gold with platinum studding worth 750 gp

Planning room:
+1 merciful dagger
Scabbard looks rather expensive with it's red garnet pentagram patterns worth 2.000 gp
Strategic documents and maps Gives some advantages in the next book

Host devil room:
Magic ring Ring of protection +1
980 gp
6 potions of cure moderate wounds
6 potions of cure serious wounds
Small +1 human-bane bastard sword
6 +3 frost arrows
Lacy white dress, worth 200 gp
Ivory fan worth 200 gp
a leather-bound glass flask with attached silver fox-head stirrup cup (liquid inside) worth 200 gp content is a potion of haste
a solid-gold pillbox carved with a leering harpy face (some powder inside). worth 400 gp the content er 3 doses of dust of apperance

In the room where we fought the Erinyes:
scrolls containing the spells: Break enchantment, displacement, major image, mirror image and seeming.
Dropped bow (?) +1 flaming composite longbow (+6 str)

Armory:
Chest (content unknown) 200 crossbow bolts and 7 screaming bolts.
Some masterwork armor and weapons 4 masterwork chainmails, 5 masterwork halerds, 3 masterwork heavy crossbows,

Guard room:
Ring found hidden in footlocker Ring of protection +3

Each guards has mwk chainmail, mwk halberd, mwk heavy crossbow with 10 bolts and 3 screaming bolts, and 40 gp on them

I added a few things but you had found most of tit


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

I was talking to Jesper about the Rebellion sheet and reintroducing the rebellion rules as a more active element of the game. What do the rest of you think?

I'd be willing to manage the bookkeeping and update the sheet, if needed. On the other hand, if everyone are happy continuing to run it in the background, that's fine too.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Jack do you want to try the outflank thing like Miri suggested?

If not no problem, I'll probably pick up Intensified Spell instead.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

canacha didnt get all dressed up for nothing! lets rebel!


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

We should look into fortifying the Lucky Bones as well. Figure a certain mechanically minded dhampir can come up with some nasty surprises for unwanted visitors.

We’re also rapidly reaching the limit where we can just go out and buy the items we want, so item creation feats might be worth considering.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

"I've always wants to make a kaboom splorch trap!"

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