Jamus Hainard

Sir Mr. Proudefeets's page

241 posts. Organized Play character for Abraham Z..


Race

| Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) |

Classes/Levels

Active: | Constant: +6 Aura of Courage 30'

Gender

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17

About Sir Mr. Proudefeets

Resource Tracker:

* GM Reroll once/scenario - 0/1
* Smite Evil 4/day - 1/4
* Lay on Hands (3d6 hp and removes fatigue & staggered) 9/day (Channel uses 2) - 0/9
* Adaptable Luck +3/+2 luck bonus on d20 roll, 3/day - 1/3
* Pearl of Power (level 1) 3/day - 3/3
* Lessons of Chaldira 1/day - 0/1
* Summon Mount 1/day (Sp) - 0/1
* Abolitionist (Faction Card): 1/adventure: standard action to summon freed slaves (1 ruffian or 2 tavern champions or 3 pig farmers) for one encounter. - 0/1
* Liberator (Faction Card): 1/adventure: give a free reroll to a PC who is attempting: escape a grapple, Escape Artist, Will vs compulsion, Reflex (vs. entangled, staggered, or paralyzed). When me or any allies reroll vs any of these things, roll twice and take the better result. - 0/1
* Orator (Faction Card): 1/adventure before rolling a skill check to convince an NPC to cooperate with you, add a bonus equal to +2 (1+ ½ goals completed). Double the bonus if I am convincing the NPC to participate in an uprising. - 0/1

Consumables:

Alchemical Grease - 1/1
Antiplague - 0/1
Antitoxin - 0/1
Arrow, pheromone - 0/12
First Aid Gloves (10 charges) - 0/10
Potion of touch of the sea (in potion sponge) - 0/1
Talisman of Freedom, Lesser - 0/2
Vermin repellent - 0/1
Wand of barkskin (12 charges) UMD dc20 - 8/12
Wand of cure light wounds (50 charges) - 0/50
Wand of divine favor (50 charges) - 19/50
Wand of endure elements (50 charges) - 7/50
Wand of heightened awareness (50 charges) UMD dc20 - 4/50
Wand of heroism (5 charges) UMD dc20 - 4/5
Wand of protection from evil (50 charges) - 5/50
Wand of saddle surge (50 charges) - 17/50
Wand of see invisibility (13 charges) UMD dc20 - 3/13
Wand of shield (20 charges) UMD dc20 - 2/20

Liberty's Edge Faction Journal Goals:

* Faction Journal Mission Completed this scenario (Note: can check 2 boxes/scenario): Current Scenario: None so far
* Note: have completed 6 goals on Season 6 card and there's no benefit to completing more.

Primary Card: Season 10 (in order to gain the Emancipator boon at 7 goals; note that I'll get the bond breaker when I hit 4, which is why I've stopped chasing the season 9 card)
0/3 Liberate captives, hostages, slaves
0/1 Defeat a known slaver whose CR is at least equal to your character level.
0/2 "Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy check = 15 + my character level"
0/2 "With an NPC of a type listed in the goals above as a witness, demonstrate your panache and bravado. Once per adventure, you can roll twice and take the lower result on a significant check (you may not reroll). If you still succeed, check a box."
0/1 Forgo Downtime to nonviolently fight for cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Disable Device, Knowledge (local), or Stealth check DC = 15 + my character level. Can probably only do this with help from a party member
1/2 Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives.
0/3 GM 3 adventures Note, check one box for GM-ing 8-25 once I assign the chronicle when I hit level 12
0/2 GM 2 adventures

Secondary Card: Season 9 (need only one more goal to gain Bond Breaker boon)
* Liberate captives, hostages, slaves 0/3
* "Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy check = 15 + my character level" 1/2
* Forgo Downtime to nonviolently fight for cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Disable Device, K: Local, Stealth check DC = 15 + my character level. 1/2 Can probably only do this with help from a party member
* Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives. 0/2
* GM 3 adventures 0/3
* GM 2 adventures 0/2

PFS # 100198-4
Experience 30 XP (Level 11.0)
Faction Liberty's Edge
Link to Token Image
Link to Griffon Mount
__________________________________________________________________

Sir Mr. Proudefeets 10.1
Male halfling fighter (dragoon) 2/monk (sohei) 2/paladin (shining knight) 6
LG Small humanoid (halfling)
Init +5; Senses normal vision; Perception +5

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Defense
--------------------
AC 23, touch 14, flat-footed 20 (+7 armor, +3 Dex, +2 shield, +1 size) Smite Evil active: +6 deflection vs target of Smite
hp 83
Fort +21, Ref +16 (evasion), Will +15 (+1 trait bonus vs. enchantment spells & effects)
Immune fear
--------------------
Offense
--------------------
Speed 20 ft. Mounted Fly Speed 40 ft.

Melee
Spirited Charge: If charging, double damage (triple with lance)
Smite Evil: +6 attack, +10 dmg, +20 dmg vs evil outsiders/dragons or undead
Power Attack: -3 atk, +6 dmg (or +9 dmg with lance)
. . +1 adamantine lance +14/+9 (1d6+4/×3)
. . +1 longsword +14/+9 (1d6+3/19-20)
. . unarmed strike +13/+8 (1d4+2)
. . unarmed strike flurry of blows +12/+12/+7 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)

Special Attacks
. . channel positive energy (uses 2 lay on hands) (DC 19, 3d6)
. . flurry of blows (gain extra attack (all attacks -1 to hit); only unarmed or monk weapons)
. . smite evil 4/day (+6 attack and AC, +10 damage, +20 dmg vs evil outsiders/dragons/undead, bypasses all DR)

Spells:

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell-Like Abilities (CL 6th; concentration +12)
. . At will—detect evil
Spells Prepared (CL 3rd; concentration +9)
. . 1st—
[] hero's defiance
[X] grace
[X] veil of positive energy

--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 7, Wis 9, Cha 22
Base Atk +9; CMB +11; CMD 23

Feats:

Boon Companion
Improved Unarmed Strike
Monstrous Mount & Monstrous Mount Mastery
Mounted Combat
Mounted Skirmisher
Power Attack
Ride-by Attack
Skill Focus (Ride)
Spirited Charge
Wheeling Charge

Traits:

fate's favored
indomitable
lessons of chaldira

Skills:

Acrobatics +2 (-4 to jump due to speed less than 30')
Appraise -2
Bluff +6 (+2 vs Hellknights, +1 vs crusaders of Mendev, +2 vs gripplis)
Climb +1
Diplomacy +10 (+2 circ in Irrisen, +2 vs Hellknights, +1 vs crusaders of Mendev, +2 vs gripplis, ONE TIME USE: +2 circ anywhere, ONE TIME USE: reroll Diplomacy check before knowing the result)
Disguise +6 (+1 vs crusaders of Mendev, +2 vs gripplis)
Escape Artist +2
Fly +4
Handle Animal +16 (+6 vs. Griff Griffon)
Heal -1
Intimidate +6 (+2 vs Hellknights, +1 vs crusaders of Mendev, +2 vs gripplis)
Perception +5 (includes +2 racial)
Ride +23 (+2 circ to stay in saddle, Saddle Surge: +1 competence for every 5' moved, +4 max, doesn't stack with existing +1 competence)
Sense Motive -1
Stealth +6
Survival -1
Swim +1
Use Magic Device +7

Languages:
Common, Halfling

SQ adaptable luck[ARG], devoted guardian, divine bond (mount), lay on hands 9/day (3d6), mercies (fatigued, staggered), skilled rider

Combat Gear:

First Aid gloves,
pearl of power (1st level) x3,
potion of touch of the sea,
scroll of lesser (x3) restoration,
scroll of sanctify corpse,
wand of barkskin
wand of cure light wounds (50 charges),
wand of divine favor (50 charges),
wand of endure elements (50 charges),
wand of heightened awareness (50 charges),
wand of heroism
wand of protection from evil (50 charges),
wand of saddle surge (50 charges),
wand of see invisibility
wand of shield
antiplague,
antitoxin,
pheromone arrow (12),
vermin repellent

Other Gear:

+1 rallying mithral breastplate,
+1 buckler,
+1 adamantine lance,
+1 longsword,
belt of giant strength +2,
cracked turquoise sphere ioun stone,
headband of alluring charisma +2,
silver smite bracelet,
Cloak of Resistance +2
earplugs,
masterwork backpack
masterwork tool (Ride)
potion sponge
smoked goggles
wrist sheath, spring loaded,
wrist sheath, spring loaded,
41 gp, 3 sp, 7 cp

--------------------

Special Abilities, finish sorting these:

--------------------
Adaptable Luck +3/+2 (3/day) +3 to one ability check, attack, save, or skill check, +2 after the roll (including Fate's Favored)
Flurry of Blows +7/+7/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ride-By Attack You can move - attack - move when charging mounted.
Skilled Rider (Ex, Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature.
Smite Evil (4/day) (Su) +6 to hit, +10 to damage, +6 deflection bonus to AC when used.
Wheeling Charge When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Devoted Guardian (Ex) A sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts.

--------------------

combat boons:

Liberty's Edge Faction: Freedom Fighter:
+1 atk and +1 dmg vs known slavers

Liberty's Edge Faction: Abolitionist:
1/scenario, standard action, summon 3 pig farmers, 2 tavern champions, or 1 ruffian for 1 encounter, adjacent to me and without gear.

Liberty's Edge Faction: Liberator:
1/adventure: give a free reroll to a PC who is attempting: escape a grapple, Escape Artist, Will vs compulsion, Reflex (vs. entangled, staggered, or paralyzed). When me or any allies reroll vs any of these things, roll twice and take the better result.

Ch. 6 Nemesis of Aspis:
ONE TIME USE. Force an Aspis to reroll one d20. Immediate action.

Ch. 12 Ragdya’s Blessing:
ONE TIME USE: gain climb speed 20 for 1d4 rounds.

Ch. 20 Curious Pipefox
ONE TIME USE. Auto 25 result on a Knowledge (History or Religion) - can this be used in combat?

Ch. 24: Unwavering Resolve
ONE TIME USE When you must attempt a save vs fear or confusion effect (but Mr. P is immune to fear), cross off the boon before rolling to gain a +2. If you fail vs confusion, can roll d100 twice and take preferred result for the duration of the confusion effect.

Ch. 25: Sky Citadel Reclaimer/Sight of the Unseeing
Gain +1 insight to AC and Saves when flat-footed or in surprise round. ONE TIME USE: lose this boon before rolling attack roll, initiative, ability check, skill check, or save to add 1d6.

Ch. 26: Hurricane-Tempered ONE TIME USE. Treat wind effects as if they were one category weaker per Air Affinity boon I have. Duration 1 round per Air Affinity boon. (need Air Affinity boons on this character to make use of this - have at least 1 on Ch. 26)

Ch. 28: Battler of Giants
ONE TIME USE. Immediate action, gain +4 competence to AC or CMD or attack rolls until the end of your next turn against all opponents at least one size larger than you.

non-combat boons:

Liberty's Edge Faction (Season 9), Orator boon: 1/adventure, before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down) [i.e. currently bonus is +2]. Double this bonus if the check involves convincing the NPC to participate in an uprising.

Ch. 7: Djinni’s Admiration: May have benefit in the future with djinni Jairo

Ch. 11 Skillful Barterer:
ONE TIME USE: While in a settlement, can trade up to 300gp of non-magical equipment for other equipment of equal value.

Ch. 19 You owe Grandmaster Torch a favor.

Ch. 20 Curious Pipefox:
ONE TIME USE: get a 25 on Knowledge Religion or History, even if not trained. (Not clear if it can be used in combat).

Ch. 22 Foiled Plans: Relevant if I encounter the Spider or other members of the Shadow Lodge.

after scenario boons:

Ch. 7 Daring Rescue:
Reduce PP cost for body/gear recovery by 3.

Ch. 14 Treasure Map:
* Instead of rolling a day job check, check one of the boxes on Ch. 14

Ch. 23 Hellknight's Respect: Become a Hellknight or Hellknight Signifer. Free retrain class levels, feats, skills, as needed to meet prereqs.

Ch. 24: If we defeat Aspis agents, have GM initial this chronicle sheet to gain access to items (the only one I'm interested in is the Ring of Spell Storing).

Ch. 25: Sky Key Core: every time you earn a Sky Key component, recover 1 prestige point.

Ch. 29: Can check 2 boxes/scenario for Faction Card.

Ch. 31: "If you ever look to settle down and stop being a Pathfinder field agent, you can permanently settle on a plot of land adjacent to Kalbio's family farm." (Kalbio was a murdered commoner due to be ennobled, who our group raised from the dead.)

Bot Me (still need to do this):

Dice Expressions:

[dice=+1 adamantine lance atk, haste, higher ground, power attack, inspire]1d20+19[/dice]
[dice=dmg (last 1d6 is sonic)]1d6+18+1d6[/dice]
[dice=+1 adamantine lance atk, haste, higher ground, power attack, inspire]1d20+19[/dice]
[dice=dmg (last 1d6 is sonic)]1d6+18+1d6[/dice]
[dice=+1 adamantine lance atk, haste, higher ground, power attack, inspire]1d20+14[/dice]
[dice=dmg (last 1d6 is sonic)]1d6+18+1d6[/dice]

[dice=+1 adamantine lance, charge, power attack]1d20+11[/dice]
[dice=dmg, PA, spirited charge]3d6+39[/dice]

Griff's pounce attacks:

[dice=bite attack, charge, power attack]1d20+12[/dice]
[dice=dmg, magical from AoMF]1d6+11[/dice]

[dice=extra bite attack from multiattack, charge, power attack]1d20+12-5[/dice]
[dice=dmg, magical from AoMF]1d6+11[/dice]

[dice=talon attack, charge, power attack]1d20+12[/dice]
[dice=dmg, magical from AoMF]1d6+11[/dice]

[dice=talon attack, charge, power attack]1d20+12[/dice]
[dice=dmg, magical from AoMF]1d6+11[/dice]

[dice=rake attack, charge, power attack]1d20+12[/dice]
[dice=dmg, magical from AoMF]1d6+11[/dice]

[dice=rake attack, charge, power attack]1d20+12[/dice]

Chronicle items for possible purchase:

Ch. 3: Wand of CLW, 24 charges, 360 gp.

Ch. 3: Brooch of shielding (40 points remaining, 600 gp).

Ch. 4: Sharrowsmith’s Handy Haversack, 4000 gp. Like a normal (2k) handy haversack but does not detect as magical.

Ch. 6: Wand of Delay Pain, 11 charges, 990 gp. NEED UMD.

Ch. 6 Wand of Purify Food and Drink (34 charges, 255 gp). NEED UMD.

Ch. 7: Lesser Pugwampi Braid (300 gp, limit 3, slotless, 1 use): Immediate action to force a foe within 5’ to roll twice on next d20.

Ch. 7 Wand of Aspect of the Bear (15 charges, 1350 gp) NEED UMD. 3 minutes duration. +2 Natural Armor, +2 to CMB, can Bull Rush, Grapple, Overrun without provoking. Could be very handy for Griff. No SR stated.

Ch. 7: Wand of Pox Pustules (13 charges, 1170 gp) NEED UMD.

Ch. 9: Wand of Shatter (12 charges, 1080 gp) NEED UMD.

Ch. 9: +1 animal bane arrow (166 gp, limit 6)

Ch. 9: +1 flaming arrow (166 gp, limit 6)

Ch. 11: Wand of Investigative Mind (6 charges, 540 gp). NEED UMD. Could be handy to give to a party member?

Ch. 15: Glorymane +2 shield, lion’s shield. 12,370 gp. Intelligent item. (Note Ch. 31 option to spend 15000 gp to upgrade to +4 shield with +4 attacks and 2d10 bite.)

Ch. 18 Smine's Best: Can "smine" a weapon. 2 pp cost. Not too useful.

Ch. 20: Flask of reconcoction. Buy this when I reach level 14 (to prevent reduction in gold on chronicle sheets).

Ch. 21: Trusted Pathfinder: Option to purchase some unique items
* Armor of Luck - not worth it
* Circlet of persuasive disguise - 7200 gp; simultaneously: circlet of persuasion 4500 gives +3 competence on all CHA skills; and hat of disguise 1800. This is good unless I need head slot for something else.
* Elven Rune-Cloak - sell my Cloak of Resistance and buy this instead for Stealth bonus.
* Lesser Versatile Metamagic Rod - 6000 gp; this would mainly become useful when/if I have spells that could benefit from Reach. But even then, why not just buy a rod of Extend and another of Reach for 3k each?

Ch. 22: wand of gaseous form (8 charges, 1800 gp). NEED UMD. 10 min duration. Could be pretty handy.

Ch. 22: wand of haste (1 charge, 225 gp). NEED UMD.

Ch. 23 Visage of the Broodlord: option to buy a special item on the chronicle sheet. Uses head slot. 8k (discounted from 9.6k) price. Immunity to swarms' distraction ability. 1/day transform into insect per vermin shape I. [Seems not too helpful for Mr. P]

Ch. 23: +1 dwarf-bane ammunition (166 gp, limit 2).

Ch. 24: Need to defeat an Aspis agent before getting access to this - Joliryn's Foe: functions as Ring of minor spell storing (normally 18k), but only costs 16k and lets me add Empower to one stored spell at the cost of one spell level, so could use to store one Empowered 2nd level spell. Have to look at Paladin options and see what would make sense.

Ch. 26 Primal Air Elemental gem (air) - 3300 gp, Huge Air Elemental, CL 11.

Ch. 28: wand of cure serious, 19 charges, 4275 gp. (Unlikely to be useful. Note I have lay on hands as a swift action).

Ch. 29: Primal Air Elemental gem (air) - 3300 gp, Huge Air Elemental, CL 11. (same boon as Ch. 26, so I have 2 copies).

Ch. 29: Ring of the ram, 10 charges. 1720 gp. Interesting but far from crucial.

Ch. 29: Wand of Death Ward, 17 charges, 7140 gp. On Paladin list so no umd needed. 7 minute duration.

Ch. 31: Can upgrade Glorymane shield (Ch. 15) to +4 for 15k. Could be very cool if I can figure out a way to have a hand free to cast spells?

Ch. 31: Potion of barkskin. CL 9, 900 gp. +4 to Natural Armor, 90 minutes duration. Currently have a wand of barkskin (but this does minimum CL, so only +2 AC for 30 minutes).

Ch. 31: Potion of Shield of Faith. CL 6. 300 gp. limit 3. +3 deflection to AC, 6 minutes duration. Not so useful for Mr. P because Smite gives deflection, but could be useful to give to Griff (it is subject to SR, so only useful when I have to time to give it to him before a fight starts).

Misc Boons, need to sort:

Ch. 7 Gnoll Tactics:
All my PFS characters gain access to a list of feats, the pack rager barbarian archetype, and the flindbar.

Ch. 26: Air Affinity boon (interacts with other boons)

Ch. 29: All my characters gain access to Oath of the People's Council (Divine Anthology 20)