
GMAndrewW |

Hello all,
A couple of points as we start to sort out characters about how I run 2E games and also PbP.
For 2E games:
1. I do use secret checks. I will probably make those off site and just post the outcome in Gameplay if necessary.
2. For critical damage we will just double what you roll unless you are using something like a fatal weapon.
3. When I roll dice for things I will show you the dice roll but I never include my own modifiers to reduce the potential for metagaminess.
4. If you are using something odd, unusual or rules unclear bear in mind that I tend towards the more conservative approach on most rulings.
For PbP I do the following:
1. I will make some rolls for you, this is generally initiative and saving throws, simply to speed things up. If making a crucial roll I will then pause to give you time to decide if you want to HP reroll something. If you have a reaction please indicate how/when you would normally use it so I can weave it in without having to go ahead and rewind things every time/
2. I will do initiative in blocks. So if we have an enemy and then three PCs I will take the enemy's turn then open it up to the PCs. I will generally resolve actions in the order they are posted. If there is a specific thing you want to wait for that is fine as long as you make it clear, e.g. I wait for inspire for the bard then sudden charge.
3. As previously mentioned I will use roll20 for maps, handouts etc. You can find the roll20 table HERE. Please log onto the table and add a character image to one of the blank PC sheets in the PC Sheet folder.
You will also need to decide who starts wit which of the initial Harrow Cards you receive. You can find details in the Players Guide and also on the roll20 table. Each of you begins with 1 of the cards. You will find many more as the game progresses.
If you have any questions please ask.

Dramiil Rau |

Howdy folks! Glad to be here!
I'd love to get the Empty Throne card, as I think I'm the knowledge monkey in the game, and I won't be in melee, ideally, ever. :D
My character sheet is still incomplete (that rhymes), but I will add the Harrower stuff manually, and I'm sure Pathbuilder will incorporate Stolen Fate stuff soon enough.

Nubnonk |

"Nubnonk here! Hi, Longshanks!"
The little goblin looks up at the human and half-elf, but then down at the halfling. He stretches up, puffing out his chest.
"Wait, Billy not longshanks. Shortshanks? We the same height. Nubnonk might be taller. Sing Nubnonk good songs, okay?"
---
All right, an alias has been created!
We're a highly charismatic party so far, but I think that both Dramiil and Nubnonk will be contributing lots of the Recall Knowledge stuff. Esoteric Lore plus Diverse Lore plus Dubious Knowledge is going to be a fun little combination.
Your experience with the unknown, as well as the tales you've exchanged with other thaumaturges, has taught you about strange phenomena of every kind. You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks. You also gain the Dubious Knowledge skill feat.
At 3rd level, you become an expert in Esoteric Lore; at 7th level, you become a master in Esoteric Lore; and at 15th level, you become legendary in Esoteric Lore.
That said, I don't mind Dramiil taking The Empty Throne. Nubnonk will almost certainly never carry a shield (because Thaumaturges need a hand for their implements and esoterica), so The Paladin will be useless for him. Although he has a melee weapon, I've specked him more for ranged combat, so The Rabbit Prince won't be quite as useful for him. So The Brass Dwarf probably fits him best.
---
Unless they will be completely incompatible with the rest of the party's build, I have selected the Regalia and Tome implements for Nubnonk. I love the synergy between these two implements. In addition to just making me much better at all things social and knowledge, it will make us as a party better at whatever we need to be better at. Everyday with Tome, I can gain temporary master proficiency in two skills. Then using Regalia, the rest of the party can Follow the Expert to gain a +4 circumstance bonus to the skill check. In addition, you'll get a souped-up Champion's Aura of Courage with baby attack damage bonuses. I also can use a feature like the Investigator's Devise a Stratagem with the Tome's Intensify Vulnerability.
I haven't played a Thaumaturge at this level since the class debuted last year yet, but I think it'll all hang together pretty well!

Dramiil Rau |

I built a Thaumaturge for a game that stalled upon launch, but I really liked how they are good at a lot of things at once! Like a more charming Occultist.

Nubnonk |

The occultist was/is one of my favorite 1E classes, so I was very excited to see the Thaumaturge in the Dark Archive! I have only tooled around with the Thaumaturge's lower-level abilities in actual play so far, so I'm looking forward to trying more of the class out!

Dramiil Rau |

I dotted in Gameplay; hope that's ok!
Also, I figured out how to make 3rd party Feats in Pathbuilder. :)

Nubnonk |

If you see this in time, you can delete the dot post to avoid clutter and still have the campaign show up.

Dramiil Rau |

Ok, Rituals from Harrower Dedication kinda scare me. Planar Binding? Yipes! I think I'll take a different feat...

Nubnonk |

Scare in what way? I think they'll be useful and I'm considering taking one or two myself. They're basically just skill challenges.
Take Astral Projection for instance. You have a primary caster and two secondary casters. One secondary caster rolls Arcana (DC 27), another rolls Survival (DC 27), and then the primary caster rolls Occultism (DC 32). It costs (at the current level) 55 gp per target, so 220 gp total.
If we don't start play with some rituals known, we'll probably end up needing to learn some of them as the game progresses. This just means that we get them for free (or nearly so).

Slick Silvertongue |

I only just checked the Recruiting thread to see if I was one of the lucky ones and it turns out I was! Yay. I just texted Billy Bardy to tell him the good news as I don't think he's checked yet.
I'm going to need a little time to tweak the current Fists of the Ruby Phoenix version of Slick for this AP, but I should have it ready by Friday. I will need some clarification from the GM to help direct me.
I found the Stolen Fate Player’s Guide which I've downloaded. I haven't looked at it yet in case the GM would prefer otherwise, so let me know if it's okay or even required that we read it.
Slick is currently using the Second Time Champion background from Fists of the Ruby Phoenix (uncommon), so if I'm not allowed to use it, I'll have to find a replacement. Are there any new (preferred) backgrounds listed in the AP Player’s Guide like with some of the others APs?
I also need to throw in the Free Archetype, which raises an interesting question. Slick currently takes Sorcerer dedication at 2nd level. Can he still do this along with taking the Free Archetype at Level 2? I've looked around and apparently there's nothing that says he can't. Most people leave it to the GM to decide, and it seems most GMs are good to let the two archetypes co-exist with no interference. If not, then that will require more substantial changes to Slick to de-Sorcerer him.
I'll also have to check that his equipment abides by the equipment rules listed for this adventure and make changes appropriately.
Apparently, I already have a Roll20 account despite never having used it. I must have created it when I was investigating such platforms way back when. My username is "Palandri".

GMAndrewW |
1 person marked this as a favorite. |

You can absolutely use the Players Guide material, it is written for you as the players.
You can take a dedication even if you have Free Archetype as well. Just bear in mind that I am limiting your free archetype class feats to those available to that archetype. Ignore the free archetype for determining if you can take extra archetype feats from sorcerer.
Second Time Champion is fine.

Slick Silvertongue |

The Player's Guide lists some new Backgrounds and an Archetype (even a new Sorcerer bloodline), but it doesn't appear that Pathbuilder 2e has been updated to include them. Unfortunately, the Backgrounds are non-standard (ie. no Lore; no Skill training; no skill feat; etc.) so I cannot build an accurate custom background to describe them. Ugh!
I was interested in switching out Slick's Second Time Champion for Shielded Fortune and perhaps going Harrower for the Free archetype, but without Pathbuilder support it will be more difficult. I've posted an action report on the Pathbuilder Gitlab site, but I suspect it won't be added for a while.

GMAndrewW |

The Player's Guide lists some new Backgrounds and an Archetype (even a new Sorcerer bloodline), but it doesn't appear that Pathbuilder 2e has been updated to include them. Unfortunately, the Backgrounds are non-standard (ie. no Lore; no Skill training; no skill feat; etc.) so I cannot build an accurate custom background to describe them. Ugh!
I was interested in switching out Slick's Second Time Champion for Shielded Fortune and perhaps going Harrower for the Free archetype, but without Pathbuilder support it will be more difficult. I've posted an action report on the Pathbuilder Gitlab site, but I suspect it won't be added for a while.
The Backgrounds give the normal benefits. Shielded Fortune seems to be missing its skill benefits.

Nubnonk |

Pathbuilder is great, but it can take a bit for them to implement each new book with the release schedule. For Nubnonk, I just did a Custom Background as a stopgap and double-checked that I had the right feats and boosts manually after the fact.
---
A couple of minor changes on my end:
My question for rest of the party is about Talismans. My current build plan emphasizes picking up more talisman-related feats. Currently I can create 4 common talismans from the Core Rulebook each day for free. There are 28 talismans that meet that criteria, about 16 of which are really worth much on a regular basis. Are there any that you'll probably want regularly, or will you not use any of those features? (If it comes down to it that nobody will use talismans except for Nubnonk, I'll probably only take one talisman feat and just use two a day for myself, and then pick up another feat in place of Elaborate Talisman Esoterica.)

Dramiil Rau |

Dramiil is built to be mighty in Occultism, so if you want to pump Religion, that makes a good spread. As for rituals, I’ll consider it. We can certainly spam the Harrowing Ritual to keep people buffed a little.
Hey Slick! Seconding what Nubnonk said—you can build 3rd party feats fairly easily. I will update Dramiil soon.

Slick Silvertongue |

Still waiting for our Bard to post. If I havent heard by Friday I will take a different player.
The Bard is definitely in. I messaged him the good news and he messaged back that he's working on upgrading Billy Bardy to make him good for this AP. Not sure why he hasn't posted though. I'll tell him to do so.
Billy is on California time so probably won't be up for a few more hours. I am currently on European time, but will be back in California in about 10 days.
I am working diligently on getting Slick fixed up. He's taking the Shielded Fortune background: In Pathbuilder, I created a custom background with no-op custom lores for the Lore and trained Skill, then left the Skill Feat empty; I then added a custom General Feat for Level 1 to handle the Toughness. Seems to work.
So far he's taking Blessed One dedication at level 2 and then Scout dedication at level 8 for his Free Archetype. That's on top of the Sorcerer archetype that he was already taking at level 2.
I should have him finished up by the end of the day, at which point I can concentrate on updating his background (which will need to be completely different from what it is now) and start thinking about how we all come together as a group.

Billy Bardy |

Thanks for the invite, GMAndrewW! Very excited to get a chance to play in a shiny new adventure with this exclusive group. I apologize for the delay -- just focused on getting things in order for Billy by Friday.
-------------
Billy, the golden-haired halfling, approaches, strumming his lute.
♫"Well met, good friends, let's have a beer.
It's time to rejoice. Billy is here."♫
Billy smiles at the goblin's greeting. "Indeed, good friend. On my last adventure I was the shortest. But now ..." He eyeballs the goblin, stands (a little too close) to compare heights, and declares,"...hooray, I'm still the shortest. But it's always nice to have company."
--------------------
As a Bard, Billy will (hopefully) provide solid support. He'll have good scores in all 4 magical skills. (Although it sounds like Occultism will be covered.)
And since groups typically need healing (especially with just 4 of us), I have Billy spending a lot of feats on Healing, including the Medic dedication. So he can be our resident doctor.
He can inspire, heal, recall knowledge, and I'll try to limit the annoying singing. But I make no promises.

Slick Silvertongue |

I'm going through Slick's current equipment to see if it fits within the allowable starting equipment guidelines. So far so good, but I noticed that his existing +2 Armor Potency rune is a Level 11 item, so I guess that's out (taking a point of AC with it). His +2 Weapon Potency rune is Level 10, so I guess he can keep that.
I also notice that he's got about 800gp of stuff <= Level 6, which blows the 500gp budget. But, he currently isn't using all his available equipment slots in the Level 7-10 range. Is there a way to convert those unused slots into GP that we can use for items of <= Level 6?
@Nubnonk: I'm not a big fan of consumables so don't tend to buy many as a rule, but I usually give all my characters a Snapleaf Talisman for their armor. But if you're giving them away for free, then I'll think it over. Are your talismans only good for a single day if we don't use them on that day?

Billy Bardy |

Quick questions for our GM:
When I created Billy for the Ruby Phoenix, I had him with Aphorite heritage, because he worshipped Hao Jin and her tapestry. I'll probably change that up, but:
Would you like us to stick to Common heritages, or can we go a little crazy, if we want?
For the Halfling's Cultural Adaptability feat, he can have Adopted Ancestry. Could he choose Elf to get Nimble Elf? Some GMs rule that as okay, while others say that is a physiological change and wouldn't be allowed.

Nubnonk |

I wanted to do a quick run-down of rituals in case we decide to lean into them, and here's the summary of what I found.
I'm only looking at the 50 Uncommon rituals, none of the Rare or Unique rituals.
Secondary Checks
I'll say that, because of class features, Nubnonk will always be able provide a pretty good secondary check by becoming a Master in a given skill when needed, but my hope in presenting this list is to demonstrate the relative versatility of different skills with regards to different rituals.
Heck, I've got the start to a decent guide here, so I might work on that in my spare time to throw up on the Zenith guide to guides.
All that to say, if Dramiil is boosting Occultism, then Nubnonk will boost Religion and focus on religion-exclusive rituals. I'm tentatively looking at Lucky Month, Planar Ally, and Resurrect, although Bacchanalia looks like a blast. Also the idea of a goblin performing a wedding with the Heartbond ritual just gave me a good laugh. TBD.
---
Coming Together
Since I'm taking the Pathfinder Agent Dedication, Nubnonk is officially a Pathfinder. He's also a Desnan lay-priest in Absalom, which is where he grew up. He's an adult by goblin standards, but goblins don't live very long, so the others would likely consider him a child.
---
Talismans
I'll quote the relevant text.
You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations.
You know the formulas for all common talismans in the Core Rulebook of your level or lower.
The upgrade feat just boosts this to four per day.
So yes, they're only good for a single day, but I can make four new ones every single day.
Snapleaf is unfortunately not in the Core Rulebook, but if the GM rules that I can learn other Common talisman formulae, then that opens my options even more. (It's also the only common talisman in the Character Guide.
Have I mentioned that I love the database features of Archives of Nethys?

Slick Silvertongue |

I see the following in the Player's Guide:
When you pick your items, you select the following permanent items from any of the common treasures from the Core Rulebook:
• One 10th-level item
• Two 9th-level items
• One 8th-level item
• Two 7th-level items
• 500 gp to spend on consumable items of 10th level or lower, or permanent items of 6th level or lower, as you see fit.
The GM's recruitment post does not mention being limited to the Core Rulebook and even states that You may start with up to three uncommon items... with rare items allowed at the GMs discretion.
Can I take it then that we are also not being limited by the "from the Core Rulebook" proviso listed in the Player's Handbook? I'm looking at getting certain weapon runes eg. (Crushing, Extending), as well as other items that are not in the Core Rulebook.
I'm also happy to go the 4500gp lump sum route if that's available.

GMAndrewW |
1 person marked this as a favorite. |

Yes, you are fine with items from outside the CRB.
No complete lump sum, you have to make choices. You can take lower level items than those provided but there is no discount.
I consider Nimble Elf to be a physiological trait so it cannot be poached.
I am open to any heritage, let me know what you want and I will consider it.

Nubnonk |
1 person marked this as a favorite. |

Groovy.
"Slick! No buy snapleaf at market. This one work just fine. Trust Nubnonk."
You know, unless you want to.

Slick Silvertongue |

Almost done with the equipment, but I have a couple of related questions for the GM.
Does a +2 Striking Greatsword count as a single Level 10 item, as per the Magic Weapon rules?
Or, does it count as a Level 10 +2 Greatsword with a Level 4 Striking rune added to it for two items?
Same goes for the +1 Resilient Full Plate. Is it a single Level 8 item as per the Magic Armor rules, or as a Level 8 Resilient Full Plate with a Level 5 +1 Armor Potency rune, for two items?
If I can treat those kinds of weapons and armor as a single item, that frees up some more of the 500gp <= Level 6 item budget for other things.
@Nubnonk: I removed the Snapleaf Talisman from my buy list.
@GM: Is there any particular format that you would like our PCs header line to be in? Is there specific information that you want to see there (other than the usual basic stuff)?

Billy Bardy |

Hey all ... just wondering if anyone is planning on taking the Harrower Free Archetype, special for this AP.
I'm thinking about it for Billy, but it's a little daunting. Just trying to wrap my head around rituals -- something I've never had to learn about in PFS, of course.
In fact, in case we don't wanna double-up, would it make sense for everyone to post their Free Archetypes here? I've narrowed it down to: Harrower, Blessed One, or Archaeologist. (I realize that some may not consider that to be narrowing anything down.)
@GM -- I'm guessing it would be flavorful if one of us had the Harrower Archetype, or does it really not matter as far as you're concerned?
@GM -- Would you allow Billy to take the (uncommon) 6th level Teleport spell?
P.S. Thanks for the quick responses ... still looking at the heritage thing and will get back to you if I wanna choose something weird.

Nubnonk |

I was not planning to take the Harrower archetype, but I think it's an excellent idea for someone to do so. Dramiil and Slick both talked about taking Harrower above, but I don't know where they are in their process.
As far as archetypes are concerned, Nubnonk will be a Loremaster/Pathfinder Agent.
Here's a quick summary of the rituals available through the Harrower archetype:
If three people in the party have the Harrower archetype, it means that we can get all six not-harrowing rituals for free. Of course, one person can just take Harrow Ritualist three times and accomplish the same thing. It just depends on how you want to spend your feat resources.
Personally, Astral Projection seems cool but risky. Call Spirit, Commune, Commune with Nature, and Legend Lore all accomplish similar things but with different sources. Planar Binding is as inordinately powerful as it was in 1E, but now specifies the risks even more clearly.

GMAndrewW |
1 person marked this as a favorite. |

Treat weapons and armour as only the highest level of their fundamental runes. Property runes count separately.
Having someone with the Harrower archetype would be thematic but is not required. I personally think its a pretty good one and am planning a Harrow Bloodline sorcerer with the Harrower archetype if I ever get to play this. Much like you I am waiting for Pathbuilder to be updated.
In terms of PC Header please make sure it contains your AC, HP, saves, Perception modifier (and training level) and default exploration activity. Beyond that I leave it to you. If this changes I will let you know.
Teleport is fine.
The Harrowing does look like an excellent ritual given it gives out a load of potential rerolls.

GMAndrewW |

Just as a note, I am based in the UK so will generally post in the evening UK time. I mostly work from home so I may post during the day. However, I recognise that players might be from anywhere so I will generally give people the time to react to events. If people dont post I will generally put them on delay, absent clear botting instructions.

Slick Silvertongue |

Okay. I think I'm done with picking Slicks's equipment. Here it is by levels:
10: +2 Striking Greatsword
9: Greater Crushing Rune, Greater Ventriloquist's Ring
8: +1 Resilient Full Plate
7: Boots of Bounding, Cloak of Elvenkind
---
5: Magic Wand (L2) - Longstrider (160gp)
4: Demon Mask (85gp)
4: Lifting Belt (80gp)
4: +1 Striking Handwraps of Mighty Blows (100gp)
3: Bracelet of Dashing (58gp)
2: Silversheen (6gp)
1: 5 Tindertwig (1gp)
1: Smokestick (Lesser) (3gp)
0: Adventurer's Pack (1.5gp)
0: Climbing Kit (0.5gp)
0: Clothing (Ordinary) (0.1gp)
0: Crowbar (0.5gp)
0: Thieves' Tools (3gp)
0: 4 Thieves' Tools (Replacement Picks) (1.2gp)
---
499.8gp
I've been looking over the starting 4 Harrow cards to see which one would make the most sense for Slick. Here they are in order of preference (the first being the most preferred):
The Brass Dwarf (LN) starts you off with a fire resistance of your level, which is nice for Slick given that he basically is the front line. The activation allows you to switch the element being resisted from whatever it is currently to something else, but for the following 1 minute you gain level/2 weakness to the previous element. Slick has a lot of hit points, but keeping him on his feet in an encounter is essential, and resistances are great for that.
The Paladin (LG) gives the Shield Block feat and an additional reaction to use just for Shield Block. Slick already has the Shield Block feat and regardless, doesn't use a shield. Only the Saving Throw fail reaction bumping up the degree of success would be of use to him, and is pretty good if he's basic saving against a lot of damage.
The Rabbit Prince (CN) at first glance looks like a good fit with the matching alignment and its reaction granting a +1 status to readied attack rolls. I don't often use Ready for attack rolls, but you never know. It also gives a reaction that is triggered by a missed melee weapon Strike, which allows you to reroll the Strike with a +1 status bonus, but with a very good chance that you will break your weapon in the process. Since Slick's +2 Striking Greater Crushing Greatsword is his most valuable possession, he is extremely unlikely to ever use this reaction, so the card is of very limited use to him.
The Empty Throne (LG) does some Society and Recall Knowledge stuff and an activation that limits the use of circumstance and status bonuses. Not really up Slick's alley. Looks more like Billy Bardy territory to me.
Does anyone have a problem with Slick claiming The Brass Dwarf?

Nubnonk |

I indicated a slight preference for the Brass Dwarf in one of my earliest posts above. Dramiil was looking at the Empty Throne, which would be my first choice.
Neither the Paladin nor the Rabbit Prince would be used in my build.

Dramiil Rau |

Empty Throne and Brass Dwarf are the only ones I could possibly use. Dramiil will stay way back behind the meat shields.
I wrote up a background where Dramiil and whomever (maybe you three? :D) tried, and failed, to stop the Return of the Runelords...and retreated to Nirmathas, kind of upset at the idea of New Thassilon after all that. That got Dramiil to 11th level and provided a bit of a decent dramatic background. If anyone wants to piggyback on that as our common background, cool; if someone has an alternative idea, lemme know.
My apologies for not jumping in as much to the convo as I have been suuuper busy being a Sandwich Generation person dealing with childcare and elder care both. Hoo boy! Resurfacing just now.
I haven't had a chance to review rituals but I gotta also check about whether the Harrow Ritualist feat is useful just yet, or isn't due to the fact that we aren't Master or Legendary in the required skill checks (or aren't rich enough)
Oh and Billy--(lol, that name), Dramiil is taking Harrower. Seems to make sense since Dramiil is Occultist to the max.

Dramiil Rau |

btw does anyone here use Discord? Might help with ooc discussions.

Billy Bardy |

Glad you like the name, Dramiil! And since it sounds like more than one Harrower would be okay, I'm leaning that way as well.
Regarding the cards, the ones that "suit" Billy (Empty Throne and Brass Dwarf) are already spoken for, so I'll bow out from those.
Maybe Billy will volunteer for the Paladin, partly for comical reasons: 1) He doesn't own a shield, so yay for Shield Block, and 2) the suit is Hammers (Str), in which Billy is woefully deficient (10 Str). However, the Saving Throw thing might come in handy.
Discord is good with me. (Slick also uses Discord.)
BTW, I wouldn't mind the weekend to flesh out some things, learn more about the rituals, etc. But I'll have things close to ready by Friday's deadline.

Slick Silvertongue |

Let's see if I have this right. The following are the top two Harrow Card choices for each PC in order of preference.
Slick: Brass Dwarf, Paladin
Nubnonk: Empty Throne, Brass Dwarf
Dramiil: Empty Throne, Brass Dwarf
Billy: (Empty Throne, Brass Dwarf), Paladin
Clearly, Rabbit Prince is the dud card here, but someone is going to have to take it. Empty Throne is first choice for three of you, with Brass Dwarf being a favorite of all of us, and two of us willing to accept the Paladin as a consolation prize if they don't get their first choice.
How about the following for a suggestion.
1) We order the PCs in alphabetical order (1=Billy, 2=Dramiil, 3=Nubnonk, 4=Slick)
2) The GM rolls a 1d4 to decide who gets stuck with Rabbit Prince
3) Reorder the remaining PCs alphabetically except for Slick (if he's still in the running)
4) The GM rolls a 1d3 (or 1d2 w/o Slick) to decide who gets Empty Throne
5) Reorder the remaining 2 PCs alphabetically
6) The GM rolls a 1d2 to decide who gets Brass Dwarf
7) Last PC standing gets Paladin
8) PCs may exchange cards with each other if they like
Seems to me that this would be the fairest way to go about distributing the cards with a minimum of fuss and rancor while still making an effort to maximize overall happiness.

Dramiil Rau |

I've updated Dramiil to reflect Harrower feats. I took Reading The Signs so we can draw cards extremely favorably for any card ritual for my 8th level feat. I didn't take any of the 'attack/defend' feats for Harrower, nor the Ritualist feat. Dramiil does have the Stone Circle item, so any ritual will be boosted a bit. Er, any ritual under 6th level, once a week.
Those rolls seem fine. Although, honestly, I'd rather have a card I don't ever use (Rabbit Prince) than a card that grants a weakness to an energy type (Brass Dwarf). So, I'll go through the process, hoping for Empty Throne, and if I get Brass Dwarf, I'll trade with Rabbit Prince holder, as per #8. :)

Slick Silvertongue |

Although, honestly, I'd rather have a card I don't ever use (Rabbit Prince) than a card that grants a weakness to an energy type (Brass Dwarf). So, I'll go through the process, hoping for Empty Throne, and if I get Brass Dwarf, I'll trade with Rabbit Prince holder, as per #8. :)
As far as I can tell, the weakness in question only lasts for 1 minute following the switching to a different resistance type. The resistance itself lasts indefinitely. Not much of a downside in my book.

Dramiil Rau |

That's a minute when a caster could die! :D

Dramiil Rau |

Here's the relevant text for Dram's and party's past exploits. Let me know if you'd wanna have that as your background as well, and base us in Nirmathas, or if you have some other idea.
"Dramiil investigated and found a call for would-be heroes to gather in Roderic's Cove. Once there, he joined with others and faced the threat of newly arisen Runelords and a Runeplague. Together, they were able to defeat the Runeplague, but only barely, and had to retreat, wounded and broken, as others continued on, to confront the Runelord Alaznist. While the other heroes defeated Alaznist, Dramiil was dismayed to learn that the other Runelords were granted the lands of New Thassilon, which felt uncomfortably close to Kaer Maga to him. Seeking a change, Dramiil and some companions went south, to Nirmathas."

Slick Silvertongue |

I just whipped up a draft background for Slick (which you can read in my profile). He's originally from Kaer Maga, but left to seek his fortune many years ago and hasn't been back since. I've included a bit where he and Billy meet up, but have yet to add anything about how they meet up with Nubnonk and Dramiil.
I'm fine with Slick and Billy answering the call for heroes in Roderic's Cove (as long as the possibility of loot was used as a carrot) and then ending up in Nirmathas with Nubnonk and Dramiil.
Holy smokes!
I just went to your profile and found Dramiil's backstory.
It's actually a little scary how similar Slick and Dramiil's beginnings are. Slick is the offspring of a shoanti father and an elf mother. He grew up in the The Warrens and fell in with the criminal underground for a while before skipping town. Not being magically inclined at the time, he wouldn't have had anything to do with any Runeguard cultists, but that doesn't mean that he and Dramiil wouldn't have run into each other in The Warrens. Perhaps Dramiil was one of Slick's bullies originally but buried the hatchet when Slick got big enough to turn him into a pretzel with one hand :)

Dramiil Rau |

Oh, Slick and Dramiil must know each other! However, Dramiil was never a bully--he was never a particularly big dude himself. More likely Slick helped Dramiil after his mind got broken, or even before then. And with adventuring always comes loot!
(I love Kaer Maga. Such a neat city.)

GMAndrewW |

OK, I am now having a look through the character sheets which have been posted. I have a few comments/questions about them:
Dramiil
Your sheet is quite difficult to follow. Can you please restructure it a bit, put some line breaks in, bold the odd heading, that sort of thing. You dont need to go to the extent of Slick and his linking of everything but it would help if it was a bit tidier and easier to read.
I dont generally need you to provide the text of all of your abilities but if doing that try and stick them in a spoiler tag. Likewise with your notes/background, it just makes the whole thing easier to read.
It would help if you could set out your feats in their own section, preferably divided up between the different types. For things like skills and perception please add a little tag providing the level of training.
It doesnt look like you are wearing any armour, is that right?
Slick
Elf Atavism can only be taken at level 1, it cannot be taken at 3rd with Ancestral Paragon.
You have taken Scout's Warning which is fine but bear in mind neither you nor Nubnonk will benefit as you both already have a circumstance bonus to Initiative.
Billy
You have a few scrolls on there but bear in mind both spells require a counteract check so having base level spells is unlikely to be a great idea. Obviously there is always a chance but it might be a very low one.
Your stat block shows various spells having been used, I assume thats just from the last game.
Given your strength is 8 can I just check where you are with your Bulk limit.
Nubnonk
Ca you let me know when you are likely to want to use Roll With It so I can deal with the reaction without taking up a lot of time.
Can you break down your feats by type for me, it makes it easier for me to check stuff if I need to mid game. The Pathbuilder text output isnt very good.
There may be other stuff that crops up as we play but thats all from an initial check.