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She will respond. My attention has been diverted elsewhere, sorry.

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Sorry, guys. My depression is flaring up due to anxiety over the U.S. election. I will try to get a move out soon.

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2 people marked this as a favorite. |

I will try to get a move out in the next few days. I just wanted you all to know that if I should suddenly disappear, it's not any of you. Know that I have enjoyed the game and it has been an honor to be your GM.

Doomed Hero |

I will try to get a move out in the next few days. I just wanted you all to know that if I should suddenly disappear, it's not any of you. Know that I have enjoyed the game and it has been an honor to be your GM.
Likewise. I'm trying to find solace and distraction in the things I enjoy, but it's very hard right now. I completely understand if you need to put your attention elsewhere.

Lorant Endronil |

I will try to get a move out in the next few days. I just wanted you all to know that if I should suddenly disappear, it's not any of you. Know that I have enjoyed the game and it has been an honor to be your GM.
Thank you, WhtKnt. Honestly I'm feeling the same way...please, PLEASE take care of yourself.

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Once again, my wife and I are on our way to Walt Disney World, Dec 1-6, there will be a suspension of gameplay during that time (though if I find a moment, I may check in). Thank you!

Lorant Endronil |

I'm sorry to keep you waiting, but I wound up stranded at the hotel I work at overnight due to a winter storm. May I please request a grace period so I'm not trying to write long complex posts on my phone? :(

Lorant Endronil |

Lorant Endronil |

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Going to be away for the weekend and off the grid, though I should be able to get at least one or two more moves in before then.

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Uh, yes. Somehow you missed an up. Or did I miss an up? I thought you guys were 6th level.

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You're right and I'm getting ahead of myself. Advance to 6th, please.

Dylan ap Dryffed |

Dylan gets 7 more hp (5 from taking half, 2 from con) , gains improved uncanny dodge and learns the bloodrager spell Cheetah sprint.
The Dylan train is now theoretically available.

Lorant Endronil |

After talking with our GM, I have rejiggered Lorant back to an Inquisitor like he was originally designed, and he has taken his first level in the Knight of Ozem prestige class!
Dhampir inquisitor (sin eater) of Iomedae 5/knight of ozem 1 (Pathfinder Campaign Setting: Paths of Prestige, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Magic 46)
NG Medium humanoid (dhampir)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +11 (+12 vs. Undead)
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 39 (6 HD; 5d8+1d10+5)
Fort +5 (+2 vs. hot or cold environments and to resist damage from suffocation (does not stack with Endurance)), Ref +2, Will +6; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; Resist undead resistance
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +7 (1d4+3/19-20) or
. . longsword +7 (1d8+3/19-20) or
. . morningstar +7 (1d8+3)
Special Attacks bane (5 rounds/day), judgment 2/day
Inquisitor Spell-Like Abilities (CL 5th; concentration +7)
. . At will—detect alignment, discern lies (5 rounds/day)
Inquisitor (Sin Eater) Spells Known (CL 5th; concentration +7)
. . 2nd (3/day)—focused scrutiny[ACG], see invisibility, shared training
. . 1st (5/day)—cure light wounds, divine favor, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, disrupt undead, guidance, oath of anonymity, stabilize
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Statistics
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Str 17, Dex 13, Con 11, Int 8, Wis 15, Cha 9
Base Atk +4; CMB +7; CMD 18
Feats Heavy Armor Proficiency, Life Dominant Soul, Power Attack, Shake It Off[UC]
Traits born in the light, chance savior
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Intimidate +1, Knowledge (religion) +7, Perception +11 (+12 vs. Undead), Sense Motive +13 (+14 vs. Undead), Survival +10, Swim +0 (+2 to resist nonlethal damage from exhaustion (does not stack with Endurance))
Languages Common
SQ eat sin, monster lore +2, resist level drain, sentinel against undeath, solo tactics, stern gaze +2, track +2, vampiric empathy[ARG]
Other Gear scale mail, heavy steel shield, dagger, longsword, morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 25 gp
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Special Abilities
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Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Eat Sin 2d8+5 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Life Dominant Soul Heal half from energy channeled to heal living or undead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Sentinel Against Undeath (+1) (Ex) Bonus against Undead on Perception, Sense Motive, dodge AC and CMD
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Track +2 Add the listed bonus to Survival checks made to track.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Vampiric Empathy Speak with bats, rats, and wolves and +2 Diplomacy dealing with them.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
What do you boys think?!

Lorant Endronil |

Bad news, our router at home died so I'm gonna be limited to phone-posting until we get it replaced. Please feel free to bot Lorant as needed to keep the game rolling.

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I've not forgotten you guys or ghosted you, I've just been swamped. I will be out next week and will try to get a post up before I leave. I will return on May 5th.

Lorant Endronil |

I figured that was the case, this is one of the steadiest games I've ever been in despite the ups and downs, thanks in no small part to your dedicated GMing. You rock! :)

Judah Locke |

Finally got around to leveling up Judah. He didn't get a very big upgrade, but holy f@+# did Gate get better. I somehow managed to forget to level him up at 5th level, so he jumped from 4th to 6th.
So now our favorite freaky monster is awesome.
His burrowing serpentine form is Large with a 15 foot reach, and has a +23 Grapple and Grab. When things are grappled they get pulled into an adjacent square. So he can pop out, bite someone, yank them underground with him and then let go. If they don't have Burrow, they're buried.
His flying, pouncing, combat form is also Large, and hits like a truck. Claw/Claw/Bite, with Rend, all at 1d6+11
His so-far-unrevealed sneaky form has a +19 Stealth with a 50% miss chance, DR5/Lawful, with Ghost Touch and +1d6 Bleed damage with his claws.

Judah Locke |

GM, one of the ability combos I've been building towards has finally come online, so I wanted to talk about it and make sure we're in agreement about how the rules work.
In it's Serpentine form Gate has a 15' reach (20 with Enlarge Person up).
With Burrow, it can attack from below the ground like a sandworm. It has grab, so it grapples if it hits.
The Grapple rules state that a grappled creature is pulled to the closest adjacent space to their attacker. For Gate, that's 10 or 15 feet underground.
Burrowing leaves a hole, which collapses after the burrowing creature moves, leaving lose dirt behind.
By my read, all that should mean creatures with Burrow and Grapple should be able to bury enemies alive (it's loose dirt, so they can dig themselves out, but if they're fighting while underground they're blind and squeezing).
What do you think? Is your ruling different? If you don't like it I can change things up.

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Uh, yes. Give me until Saturday to post it. Tomrrow is a very busy day.

Lorant Endronil |

Going to be leaving tomorrow on a family trip to Milwaukee for a few days. I'll return on Friday, so if a post is needed from me in the meantime, please feel free to bot me. See you then! :D