PFS The Waking Rune: Hard Mode (Inactive)

Game Master Matthais777

The Waking Rune Map


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Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Are folio re-rolls a thing in PbP PFS (I'm still new to this)? Because if so, I'm gonna want to have it ready. Here is a link to my folio and my PFS ID card.


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Yazdan al-Ashraf wrote:
Are folio re-rolls a thing in PbP PFS (I'm still new to this)? Because if so, I'm gonna want to have it ready. Here is a link to my folio and my PFS ID card.

Absolutely a thing, though most GM's (Such as myself) kinda just presume your telling the truth that you have a folio and roll with it. One of those "Hurting nobody but yourself if your lying" things.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

As Rognak knows Thassilon, can I identify the runes or do I need a Linguistics check? Also, the disks around the hand print, do they seem to be able to be removed?

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

I'm pretty bad at puzzles like this one but it occurs to me that several of you already know the details of this due to having previously played or GM-ed it. So which of us are the ones who are new to the scenario (and hence need to figure out puzzles and the like)?


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Since Rognak knows Thassilon, he can tell that each rune is for each rune-lord, with Sloth's being nice and prominent. The disks do not seem to be removable.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Never played/ran this one so no clue. Just because Rognak has a 28 int, it does not gift the player with the same. I was thinking that there were disks or such made of Abysium that we have to take with us in order to gain access. If that was the case, I was hoping that I could mage hand it and stick it in my Handy Haversack when it was not needed in order to avoid the 1d4 hours of sickness.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

I am replaying

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Can someone move me in with the rest of you, I keep on losing the connection. Thanks.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

With my spellcraft, would I know for certain that Ghoul touch will work?

[PFS Legal] Ghoul Touch
Source PRPG Core Rulebook pg. 289 (Amazon)
School necromancy [poison]; Level arcanist 2, bloodrager 2, sorcerer/wizard 2, spiritualist 2
Casting
Casting Time 1 standard action
Components V, S, M (cloth from a ghoul or earth from a ghoul's lair)
Effect
Range touch
Target living humanoid touched
Duration 1d6+2 rounds
Saving Throw Fortitude negates; Spell Resistance yes
Description
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.

Just double checking before I have to ask Yazdan to borrow his book to memorize it.


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Ghoul touch in this case would not work on the life ruins, because while it uses negative energy, it doesn't do any damage or reduce any levels. It would have worked on the Rune of Alacrity, but you fried that with your ice deal.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Alright, one to go. Would the poison from a summoned creature, like a giant centipede (1d3 Dex) count for the Rune of Life?


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Hm.... I don't see why not.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Hope that works.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

About how long did it take to deal with the Runes? Is my Invisibility still active?


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Dealing with all the runes (As well as casting to remove them, ect.) would have absolutely taken longer than your invisibility to still be up. You'll need to recast it if you want it.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

@GM I have an item from Bonekeep 3 that lets me add the advanced simple template to undead I create so I'd like to use that on Pippa. If you'd like me to help stat out the creature, I've done it a lot before.

It's an extra busy day at work and I have local game shop PFS this evening. Assuming everyone is ready, I'll finalize buffs and have Pippa open the door when I get home later tonight.


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That'd be helpful, though I will remind that the skeleton will be large, so it'll have to squeeze to get through the door. Same with Griff and if anyone feels like enlarging themselves.

Since Your skelly looses most everything, the big notes are that it has 17 HD, and stats before skellification where Str 20, Dex 23, Con 26, Int 31, Wis 20, Cha 25


Large Male N Griffon | HP 76/76 | AC 30 T 13 FF 26 (if Charge -2) | CMB +14, CMD 27 | F: +16 18 R: +16 19 (evasion) W: +11 13 (+6 vs fear, +4 vs enchantments) | Init: +4 | Perc: +2, SM: +2 | Speed 40ft Fly 80ft (Average) Mounted Fly 40ft | Active conditions:

Griff has the Narrow Frame feat

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2
GM_Starson wrote:
Since Your skelly looses most everything, the big notes are that it has 17 HD, and stats before skellification where Str 20, Dex 23, Con 26, Int 31, Wis 20, Cha 25

Got her all statted except I just need to know what were her melee attacks?


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2 slams +16 (1d6+5), tail slap
+11 (1d8+2 plus grab)


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Griff Griffon wrote:
Griff has the Narrow Frame feat

Also, notably, while that does mean they don't take penalties to AC or attack, they do move at half speed while squeezing, just something to keep in mind.


Large Male N Griffon | HP 76/76 | AC 30 T 13 FF 26 (if Charge -2) | CMB +14, CMD 27 | F: +16 18 R: +16 19 (evasion) W: +11 13 (+6 vs fear, +4 vs enchantments) | Init: +4 | Perc: +2, SM: +2 | Speed 40ft Fly 80ft (Average) Mounted Fly 40ft | Active conditions:
GM_Starson wrote:
Griff Griffon wrote:
Griff has the Narrow Frame feat
Also, notably, while that does mean they don't take penalties to AC or attack, they do move at half speed while squeezing, just something to keep in mind.

Yep, which also means no charging, alas. Damn doors!


advanced unique undead | HP 127/127 | AC 22 T 18 FF 13 | CMB +24, CMD 39 | F: +6, R: +15, W: +13 | Speed 30ft | Active conditions: Haste, Desecrate, Inspire Courage

@GM feel free to check my work. Skeleton template, advanced template.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Oh, this is great. Pippa has her own page now!

Can I ask, "Why Pippa?"

Don't get me wrong -- I love the name. Just wondering why you chose it.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Yazdan smiles and shrugs. I just enjoy the juxtaposition of an undead monstrosity with a cute name.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Sir Mr. Proudefeets, suggest that you might delay until my turn. If the path is clear, I have an idea to get you and Griff in there without having to squeeze through the door.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Not sure if Sir Mr. Proudefeets and Griff count as two or three creatures since he is riding the griffin. If two, take Eadie with me also. (See invis)

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Since I can fly, I will make my way to the intersection and check out the Rune.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Super tight squeeze, but I'll say you can read it from there.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Let me make sure that I understand the door correctly. Is it A, B or C?

A:The door looks like the one up front. We need to disable the rune to enter it. (If so I can try summoning another giant centipede and hope that works. And one other option)

B: The door is a silent image and not real.

or

C:The door is real and the corridor is fake.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

B is the truth of the matter. The caster attempted to make it look like A was reality, but Nancy got fresh and had Pippa try to knock down the door instead of you guys wasting your time trying to figure out the "Riddle".

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Okay, how do you make your token look like you are invisible?

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Hey all, I was busy with family stuff Tuesday and yesterday. I'll get caught back up this afternoon or evening!

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

@Rognak, click your token, then go to Format Options..., Adjustments, Transparency

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

@Boss,

Eadie’s falchion is covered in an oil of bless weapon which auto-confirms crits versus evil personages.

Assuming she’s evil, that would mean the AoO on Dear Lashmistress would have been attack + haste + heroism: 6 + 20 + 1 + 2 = 29

If you buy that, would the Lashmistress take an additional 26 damage before the cure spell?

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

...? The roll for your attack was a 4 not a 6.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Yeah, but the dice roller would have used the 6 as the next number in order if the crit wasn't rolled.

*head explodes* I get that this is all kinda ifs and buts. I'll wait for the GM.

Maybe a 27 (with a nat 4) hit her anyway, with haste + heroism included?

PS, Thanks for the heals!

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

'Tis what I do

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Before I go in, what kind of knowledge checks will I need? So far I am guessing Arcana, Dungeoneering and maybe Local?


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Yes on all of the above. :)

As for Eadie... Hmm.... I forgot about the Heroism and Haste in my calc. While I won't let you use the other die roll of 6, I will say that the 27 hits so it doesn't matter all that much.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

Ooga took the 20 at the beginning of her turn, after which she channeled. That would heal the 20 she took and, due to sun blessed a trait, she overheals herself by a max of her lvl (10). Thus she ends with full hp plus 10 temp HP.

On another (proud) note:

Ooga: Last round
175 heals (between 5 targets)
137 was received

P.S. Remember that I can only heal you if you are within 30ft (Beyond the 5 from lifelink [wich has a 100ft range]). If you run/teleport far away from the group, I will not chase you.


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Oh, right, she heals herself with channel. I'll fix the combat tracker. Also, that is an impressive amount of healing.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Just a heads-up to everyone: I'm leaving Sunday (July 8) on an Alaskan cruise for a week. I'm hoping there'll be wifi or at least phone service so I can check in. I'll do my best to find time once a day. Before I leave though I'll type up suggestions for botting.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

If I can't check in and you need to bot me:

Did you see what I did to the naga? That's what I intend to do to Krune.

Yazdan has 2 Heightened Persistent Lipstitch spells (5th level) prepared for Krune, along with 3 more Heightened Lipstitch (3rd level) to use along with a lesser rod of Persistent Spell (all DC 21 FORT). Yazdan can also spontaneously turn any of his prepared spells into a Glitterdust, with any combination of Heighten Spell/Persistent Spell, along with a trait to reduce the metamagic cost by 1 level.

Yazdan will use a folio reroll (including +5 GM stars) if he rolls below 11 on a saving throw.

Yazdan's prepared spells (and stat block) are current on his character page (including spells already cast).

Without being TOO reckless (I don't want her to die!), Nancy will try to get Ill Omen off on any target Yazdan is casting a save-or-suck spell on. She's got a scroll of Displacement to use on a frontline party member if it seems prudent. Her scroll of Silence might be good to cast on Pippa or Eadie if either has a chance to get in Krune's face and are also 20+ feet from any Pathfinder casters. She can use her scroll of Unliving Rage on Pippa if she has nothing better to do. She has First Aid Gloves with 5/10 charges (enough for one Breath of Life). She has constant Detect Evil, Detect Magic, and Freedom of Movement. She has DR5/evil, resists cold and fire (10) and is immune to electricity and petrification. She has improved evasion and truespeech.

Nancy's stat block, including scrolls and wands, is current on her character page.

Pippa is an expendable basic beat stick. Her unbuffed stat block is current on her character page.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

I just realized something regarding Hide in Plain Sight: Yazdan and Nancy both have ioun torches with Heightened Continual Flame orbiting their heads, which shed light as a torch.

torch wrote:
...shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light)
GM wrote:
Tan light from an unseen source filters through the dome, faintly illuminating the area.
Hide in Plain Sight wrote:
...As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind.

If I'm reading all this correctly, the normal illumination level in this room is dim. The Continual Flames effectively increase the level to normal in a 40 foot radius from both Yazdan and Nancy. Which would mean Agarik and Jorgas are not within 10 feet of an area of dim light, and therefore could not Hide In Plain Sight.


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Hah! Nice! I have a shadow dancer, and continual flames are my bane cause they're juuuuust far enough that it ruins melee builds for them... hence why i snipe, to bad the twins weren't built with that in mind. Great catch!

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

You've got a lot of numbers to deal with, but according to what I read from the attacks on Ooga, it adds up to 126 dmg. With a -5 from the temp hp, that makes 121 dmg. Is that correct?

Also, Life Link isn't for the faint of heart....or body


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Oogachuka- For lack of a better way of putting it, I leave tracking temp HP and things like that to players and just do a running total damage. To many things cause temp HP to fluctuate for me to track properly.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

Aye aye


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Alright guys, this is it, so I'm gonna be upfront.

Every good GM knows that the dirtiest secret in GMing is that we're secretly on the player's side. We want you to struggle, suffer, and fight your way into great and epic stories. To that end, any GM worth his salt will sometimes make decisions that are not the best for the bad guys so that people can survive, even if just barely, so those epic stories can happen. Not fudge rolls (In my case at least) but maybe a baddy stops to make sure a dead body is actually dead, or a minion attacks the stronger foe to give the weaker ones time to heal.

I'm turning off that safety valve. I'm gonna pull out every stop, every dirty and underhanded trick I can think of. I'm gonna step into Krune's shoes, and while I will, of course follow the rules, my aim is to kill each and every last one of you and incinerate your bodies.

I still, perhaps not so secretly, want you to beat me. But I've heard of to many people (Myself included) who felt like they where robbed of the full experience of this mission because the GM did not use Krune to the fullest, most powerful extent they can.

I guess what I'm saying is, sorry in advance, it's been a pleasure playing with you. GM Starson is stepping out... and Krune is stepping in.

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