Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji lofts a brow at the man's reticence in answering the second question put to him... and restates it... "You didn't answer the lady's other question - why were you tracking a satyr?"


Loot sheet No plunder, no pay Battle map--Misc info slides

*Cough..cough*
Ah, that one. If you didn't hear it previously, we fend off the fey in return. Just as much as..*cough cough*...they attack us, we try to ambush them in return. Any fey less attacking us, the better."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"have you ever tried befriending the fey and making them allies instead of enemies?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"You know, if that would've been remotely possible from the beginning, it'd have spared us a whole lot of trouble. Us laborers didn't start this, the fey came upon us in anger out of nowhere, the gavel's made the policy of sending out groups of us to strike back at the fey who attacked us. It's a mess i don't know the start of."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"They might feel the same way - thinking you folk started it by coming into their territory... Hard to find common ground that way. That's a shame, really. Like you said... a mess."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Well it seems we should go and investigate this grove then, so we can find out whats going on from the other party?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok.
Misc roll: 1d4 ⇒ 3

Vanick takes you for a walk to the grove.
Contrary to his own worry, no fey ambush parties appear while you do.

Eventually you come to a grove, where three figures in various spots are tending to colorful flowers.

The approach?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele strides forward waves and says

"Hello"


Loot sheet No plunder, no pay Battle map--Misc info slides

Okidoki...

The three look up, then walk to the center of the grove.
"You are trespassing...."
----------------------

Init:

Keera: 1d20 + 3 ⇒ (19) + 3 = 22
Kenji: 1d20 + 1 ⇒ (3) + 1 = 4
Sele: 1d20 + 1 ⇒ (20) + 1 = 21
Vassago: 1d20 + 7 ⇒ (3) + 7 = 10

Evil ex-druids: 1d20 + 3 ⇒ (10) + 3 = 13

Flower Grove, round 1.

Keera & Sele
Evil ex-druids
Vassago & Kenji

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will be holding his action or reducing his initiative to after the bad guys as he is not expecting a fight


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Keera

Flower Grove, round 1.

Keera directs Alacorta to fly to the nearest enemy, while she herself draws her ranged weapon.
I don't want to needlessly waste her own spells.
-----------------------
Evil ex-druids:
All three start swinging slings, at both Alacorta and Sele.
Blue vs Alacorta: 1d20 + 4 ⇒ (4) + 4 = 8Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Green vs Alacorta: 1d20 + 4 ⇒ (20) + 4 = 24Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Red vs Sele: 1d20 + 4 ⇒ (19) + 4 = 23Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Crit green?: 1d20 + 4 ⇒ (18) + 4 = 22Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Alacorta receives a bullet to the head, but still lives.
Sele takes one as well. The three then head north to gain distance.
-----------------------
Kenji, Sele, Vassago

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele double moves towards them and draws his sword

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji moves at double his normal rate to get closer to the foes. double move

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago summons extra water into his hands and flings it at the druid straight ahead.

Water blast @ Green: 1d20 + 4 ⇒ (20) + 4 = 24
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10

Crit confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Extra damage on crit: 1d6 + 4 ⇒ (3) + 4 = 7

Move action Gather Power, Standard to infuse the blast with a 120' range


Loot sheet No plunder, no pay Battle map--Misc info slides

While Kenji and ele move closer, Sele now in front of blue ex-druid, Vassago launches a blast of water from over 100ft away. It slams hard into the evil man.
*Spurt water...cough..cough*
-----------------------------------

Flower Grove, round 2.

Keera
--------
Evil ex-druids
Blue
Green (-17)
Red
--------
Kenji, Sele, Vassago

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

moved myself back, i have heavy armour and thus only 20 foot move


Loot sheet No plunder, no pay Battle map--Misc info slides

Ah, right, Keera is on holidays

Flower Grove, round 2

Alacorta charges forth at blue.
Charge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11DMg: 1d6 + 1 ⇒ (2) + 1 = 3
It is a close miss.
Ow..Keera has no ranged weapon?
--------------------
Evil ex-druids:
Blue 5ft steps back, move action to load sling. His buddies do as well.
Blue vs Alacorta: 1d20 + 3 ⇒ (16) + 3 = 19Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Green vs Sele: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Red vs Sele: 1d20 + 3 ⇒ (17) + 3 = 20Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Sele takes a bullet for 5.
--------------------
Kenji, Sele, Vassago

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele charges them and swings at red

Huge greatsword swinging at your midsection: 1d20 + 11 ⇒ (11) + 11 = 222d6 + 6 ⇒ (5, 1) + 6 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

And the midsection takes a hard blow.
But the evil hippie is still standing.

Kenji & Vassago

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago double moves up. On mobile can't edit map.

-Posted with Wayfinder

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji charges in and attacks red.

to hit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

Red receives a proper fist to the jaw, just 1 hp left, while Vassago closes the distance between himself an the ex-druids.
----------------------------

Flower grove, round 3

Alacorta 5ft flaps and goes full vs blue.
Bite: 1d20 + 3 ⇒ (2) + 3 = 5Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Talon: 1d20 + 3 ⇒ (8) + 3 = 11Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Talon: 1d20 + 3 ⇒ (11) + 3 = 14Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Unfortunately every attack misses.
------------------
Evil ex-druids.

Blue grabs for a sickle.
Vs Alacorta: 1d20 + 4 ⇒ (1) + 4 = 5Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Green Vs Sele: 1d20 + 4 ⇒ (18) + 4 = 22Dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Red Vs Kenji: 1d20 + 4 ⇒ (6) + 4 = 10Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Green manages to get a lucky one in on Sele.
------------------
Kenji, Sele & Vassago

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji strikes again, a flurry of blows, on the druid before him.

to hit: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

to hit: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

When he's done, assuming red drops, he takes a step to the west.


Loot sheet No plunder, no pay Battle map--Misc info slides

NW then, W is taken by Sele.

In a display of fists, Kenji takes down both red and green.

Sele & Vassago

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele uses lay on hands on himself

loh: 2d6 + 4 ⇒ (5, 5) + 4 = 14

And then attempts to finish off the unfriendly druid type by bashing him with the flat of his blade

bash: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 6 ⇒ (6, 3) + 6 = 15

bash confirm: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 6 ⇒ (4, 2) + 6 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

*WHAM*

The evil hippie goes down.
Combat over.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I think I jogged him to hard, it might take him a while to be in a questionable state" Indicating the unconscious baddy

"Vanick, what do you know of these overly hostile fellows?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"These guys?
I think these got kicked out of town recently, for begging in a pushy way. That one for sure."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I search them to see if I can find any information on them


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera Kn. Nature: 1d20 + 8 ⇒ (11) + 8 = 19
Keera shares that the pollen on the flowers are larger and of a paler shade than normal. From a safe distance of course.
--------------
The evil hippies carried no notes or orders.

Vanick: "Shall we go to town now?
*Cough cough*.....It's only half a day from here."

Alacorta and Kenji take 1 cha dmg from the plague.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Yes lets go"

Dragging the semi-druid with me.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I assume that a direct affect on a stat means by now he knows he's infected in some way? If that's the case, then he'll say something about it.. if not, he'll remain silent for now.


Loot sheet No plunder, no pay Battle map--Misc info slides

I imagine you wouldn't see it directly, you've only recently been infected and for now it's just 1 cha dmg.
Now if we're talking CON dmg, however, then it'd seem more plausible.

Before leaving, Keera uses the wand of CLW.
Alacorta: 1d8 + 1 ⇒ (4) + 1 = 5
Alacorta: 1d8 + 1 ⇒ (3) + 1 = 4
Alacorta: 1d8 + 1 ⇒ (2) + 1 = 3
Alacorta is back to full hp.
----------------------------

True enough, about half a day later, you arrive at the town of Falcon's Hollow. Laborers are walking around with wood on wagons and a dog barks as it chases a cat.
Vanick points you to a shop, where outside several people are standing outside, pale and feverish looking.

Creeping ivy and full window boxes cover the facade of this rugged-looking, two-story shop, which bears the faded sign "Roots and Remedies."
The small, mud-tracked shop smells of burnt earth and spicy incense. Bunches of dried herbs, dangling pots, and drawstring pouches hang from the ceiling, and a cauldron bubbles softly on a table next to strange
presses and alchemical apparatuses.

A young woman with medium long brown hair and spectacles stands behind the counter. "Hello, how can i help you?"


Loot sheet No plunder, no pay Battle map--Misc info slides

People must be struck by her looks...

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Good afternoon, mi amor!", Vassago bowing before the young woman. "I am Vassago Ilsidore, and my companions and I wish to try and cure the disease that plagues this land. We have been told your apothecary skills are second to none here, no?"


Loot sheet No plunder, no pay Battle map--Misc info slides

The woman looks surprised at Vassago's gesture.

"Oh my....thank you....and, yes, but mainly because there are no others with an apothecary background.
Quite frankly, i've got my hands full as of late, with an unknown disease spreading like wildfire around town. People turn pale, feverish, rashes and coughing."

She looks troubled...
"Though i'm versed in the treatment of many ailments, this is completely new to me. Yet with so many ill i have little time to try and find a cure, or in the least, something to help their fortitude to fend it off."
----------------------------
This is a skills based encounter.
Laurel has a -20 penalty against treating the plague.
You guys can each roll 3 checks against DC 22, for a plausible or logical way to help Laurel's knowledge in finding a treatment.
No skill check can be of the same sort for 1 person, however you can take 10 on the checks. If several of you make for example the same sort, no problem, but each can't use the skill more than once.
For each successful check, Laurel gets a +2 to all her next heal checks.
Be creative ;)
With having traveled for a long time, the day leaves each of you 1 check today, the others you can make the following day.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Also, we have Vanick with us. He feels sick and needing your abilities

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji suggests, since a cough seems to be part of the problem, that perhaps if she includes licorice root in the cure, it will at least help alleviate the cough...

heal check: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ideas: Heal check to identify symptoms of the disease from the person we have. Kn: Nature to identify the plant being used for the plague's release. Survival to look for ingredients?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"But this is a wasting disease, so some sort of anti-necrotoxin should also help.", adds Vassago.
Heal: 1d20 + 4 ⇒ (17) + 4 = 21
GM Reroll w/ +4 bonus: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23

That's better!


Loot sheet No plunder, no pay Battle map--Misc info slides

GM re-roll???

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ahh, sorry, I call it a GM reroll since I get a bonus for having GM stars. For having a Player Character Folio or a Special T-shirt, you can get 1 d20 reroll per scenario. Furthermore, if you have GM stars, you add the number of stars to the reroll as well. I be a four star GM, so an extra +4 for the clutch roll! If you need proof, I can send a picture of myself in a GenCon GM goblin t-shirt :)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele takes to the streets asking people of knowledge about these flowers and the pestilence and possible ways to cure it and then he returns to Laurel and the group to report his findings

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20 Help to get me to 22?


Loot sheet No plunder, no pay Battle map--Misc info slides

These are solo rolls, sry :/

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Not a bad idea Sele; perhaps I shall try my hand tomorrow courting the people's favor."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Bah! Stupid scenario taking out teamwork aspect of game


Loot sheet No plunder, no pay Battle map--Misc info slides

It assumes the PCs each spend an independent action for a successful aiding of Laurel.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ahh, so no aiding of teammates even if it is planned? Hrmm..


Loot sheet No plunder, no pay Battle map--Misc info slides

I've played this at the very 1st 'normal' PF game i've been in (non-PFS).
Of course, we were just lvl 1 or 2 back then. I made fun of the deputy's hand axe and our alchemist ended up with Laurel, when he decided to step out. We've just taken down the evil gavel, wuhahaha payback's good.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Laurel, there´s a story I was told some years ago, as I was in the wilderness learning about the local animals and plants. My mentor told my about a disease the strucks our community when she was young.

According to her story, some people travelled to search a rare plant. All the day, and all the night it looks like normal grass. But in the sunset the flowers of this plant opens, for a few moments, just the time the sun needs to hide completely. It´s said to have great propierties against disease, and that´s the reason she told me the story and show me the only specimen she had. Now if I could describe it well enough to you, and you have it…

K. nature: 1d20 + 8 ⇒ (10) + 8 = 18 But the description is not good enough to differentiate the plant of the many herbs Laurel has

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Loot sheet No plunder, no pay Battle map--Misc info slides

Ella, do you have a PC in that tier? 5-6

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

I should probably trim my campaign list. Thanks though!

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

If we need more muscles than brains, I have a Barbarian 6 I could play instead of Lukaas


Loot sheet No plunder, no pay Battle map--Misc info slides

Well i can toss out a lure in the lodge. :)

Noral, what will your agent for this mission be?

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

I have both a psychic 6 and a melee inquisitor 6, if we are looking to go high tier.


Loot sheet No plunder, no pay Battle map--Misc info slides

5-6 is lower tier, so all good there.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noral here, I would bring Noke.

She is a Wayang Witch 6.

Is that ok?

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

I’d prefer to run the psychic if it works for the group. Maybe we could pick up a healer and front liner on the forum.


Loot sheet No plunder, no pay Battle map--Misc info slides
Noral wrote:

Noral here, I would bring Noke.

She is a Wayang Witch 6.

Is that ok?

Witches are PF legal, so why would it not be ok?

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

I just received a chronicle that would put Brallenera at level 7. Would that work?

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Thanks! Level 7 is completely fine. :-)


Loot sheet No plunder, no pay Battle map--Misc info slides

Sure.

Lack of slavers or cultists to kill this time, though. ;)


Loot sheet No plunder, no pay Battle map--Misc info slides

Link to thread discussion


Hello GM, do you intend to play with 5 players or are inviting somebody else?


Loot sheet No plunder, no pay Battle map--Misc info slides

I am hoping to get 2 bites from the lodge, to get 5 players.


Okay thanks! :-)

Just asking because 5 is usually the TPK number as you receive no adjustment and the scenario is actually for 6 PC.


Loot sheet No plunder, no pay Battle map--Misc info slides

Hmm?

There is no mention to a specific amount of players in the mission.
I've generally assumed 5 is the regular, with six where space and interest.

I have heard of season 0-2(3?) having been designed around 4 PC parties, more later onwards.

May i also point at the magnificent power that is the witch class, with slumber.

(looks knowingly)

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